
RundownX
A Rundown currently featuring 2 levels with completely unique tiles.Details
Welcome to Rundown X
This rundown was originally meant to be an extension for a vanilla rundown remake that I had been working on, but I decided to go all in on working on this rundown.
The purpose of this rundown is to cover areas (Gameplay and Locations) that I felt were not covered enough, or at all. This in turn is why I have decided these levels should be built entirely out of handcrafted tiles, as the upcoming levels could not exist without them.
Playtesters/Supporters
Amorously - Providing amazing plugins and support that would make these levels impossible to make without them.
Hirnukuono - Huge help in initial development and bringing cool ideas to the table.
Cris (iwantmalatang) - Amazing creative support throughout level development and playtesting.
ThyUnsuspicious - Exchanging creative ideas and playtesting
MemoryI - Great support through playtesting and providing insightful suggestions
obsessivebun - Offering development support and sharing great ideas all around
[time1pm] - For providing a Culling solution that makes RX-2 a feasible level
Rundown X Tiles
These tiles are designed and built to serve a specific layout, and some require a specific setup to work with other tiles.
As of now only a handful are a part of a tile pack.
RX-1
"Grant"
This level contains a relatively tight knit design, though relatively open, consisting of action heavy gameplay, and alot of choices to change the game. Aswell as providing a new addition to difficulty choices, Prisoner Efficiency is it's own difficulty and changes the gameplay drastically, leading to 4 seperate difficulty options.
Level Information
Objective Information
The Warden has assigned you a task to lift the facility-wide lockdowns imposed after disasters throughout Garganta. Prisoners must engage the Master Security Controller, a large machine located in a high security location deep within.Tile Spoilers
Elevator - 64x64


Overpass - I Shape - 64x64


Junction - T Shape - 64x64


HSU Processing - Dead End - 64x64


Arena - Dead End - 96x160





Transport Shaft - Same tile as Arena


Enemy Spoilers
Enemy 1
Nightmare Chargers


Enemy 3
Immortal Pouncer

Enemy 4
Pulse Flyer

RX-2
"Superposition ://EARLY ACCESS"
THIS LEVEL IS IN EARLY ACCESS, SO BE WARNED THAT MANY FEATURES MAY BE MISSING, AND SOME OF THE PRIMARY GAMEPLAY IS NOT PRESENT
Level Information
This is technically not a new environment, but a whole new take on an existing one. A level that is entirely set on the desert planet, fit with Zones (or SubAlphas) just like an ordinary level, with great contrast between inside and outside areas. Aswell as dynamic lighting in outdoors as the clouds may bring shade, or maybe you still want some of the darkness like Garganta has to offer as you can play in Day or Night (more lighting options will be available later)
Objective Information
The facility lockdown has been lifted. Direct access has been granted to KDS Deep and specifically, the Kovac Warp Gate. The Warden has authorized an expedition to the Alpha-9 Facility, status of facility members is unknown, but existing crystal research has identified high value samples throughout the facility perimeter and could be useful for future dimensional expeditions.
Same goes for enemy spoilers