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last month
First Uploaded
last month
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676
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5
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39MB
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TheDoggyDoge-RundownX-1.2.0
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Welcome to Rundown X

This rundown was originally meant to be an extension for a vanilla rundown remake that I had been working on, but I decided to go all in on working on this rundown.

The purpose of this rundown is to cover areas (Gameplay and Locations) that I felt were not covered enough, or at all. This in turn is why I have decided these levels should be built entirely out of handcrafted tiles, as the upcoming levels could not exist without them.

This first level is not a new location, but more of an experimentation of what can be achieved with the mod tools available, and lays the foundation for the rest of the rundown. I have big plans, but they may not come to fruition, we will see. I look forward to reactions and feedback!!!

Playtesters/Supporters

Amorously - Playtesting, Plugins
Hirnukuono - Playtesting, Plugins, Initial tile development support
Cris (iwantmalatang) - Playtesting, Creative support
ThyUnsuspicious - Playtesting, Creative support
MemoryI - Playtesting, Balancing support

Rundown X Tiles

These tiles are designed and built to serve a specific layout, and most require a specific setup to work with other tiles. As of now I have not released a tile pack...

RX-1

"Grant"

While most of the other levels will probably have more standard tile setups, this level is small, and to extend gameplay where it needs it, these tiles contain an absolutely ridiculous amount of world event objects, for Scans, Sounds, Spawns, you name it.

Tile Spoilers
Elevator - 64x64
Overpass - I Shape - 64x64
Junction - T Shape - 64x64
HSU Processing - Dead End - 64x64
Arena - Dead End - 96x160
Transport Shaft - Same tile as Arena
Enemy Spoilers
Enemy 1 Nightmare Chargers
Enemy 3 Immortal Pouncer
Enemy 4 Pulse Flyer
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