
RundownX
A Rundown currently featuring 1 level with completely unique tiles.Details
Version 1.2.0 - (Major Patches, New Features, Enemy Rebalancing)
Mod Page
- New Tile names
- New tile images
- New enemy images
- Rundown dev links
New Features
- AWO Nav Markers
- Fog Inversion Event
- Updated Zone Scan visuals (Arrows pointing into scan area)
- Multiprogression text
- Dauna
Patches
- Reverted wave roar overrides, scan enemies spawn as type 16s instead of waves. May lead to enemy delays when completing scans (TLDR; Waves roar again)
- Arena mode now cannot be activated after starting the first door scan
- Fixed charger clipping through bulkheads
- Changed Error waves to be group based (so Bishop would STFU)
- Added missing invisible walls to bulkhead rooms
- fixed dead striker LODs
- Arena room lights now stay on when approaching the machine
- Removed square stuck in crosshair
General Changes
- Reduced stamina cost for running and strafing
- Changed "Disengaged" to "Engaged" in Level Intel
- Changed "Door" to "Security Door" in Level Intel
- Updated Rundown Tree visuals
- Increased Flyer stuck time
Tile Changes
- Blood decals are proper decals now and not flat textures
- Fixed clipping on some decorations
- Fixed flooring alignment
- Removed Cocoons from bulkhead areas
- Removed invisible walls from supports in Overpass tile
- Added decorations around Master Security Terminal
- Added extra Neonate Carts
- Added light to MRI room
- Added more cover to defensive areas in Arena (S scans and Zone scans)
- Fixed clipping on Security doors
- Fixed culling on Cfoam room doors
- Fixed culling on Basement doors
- Fixed lighting in final tile
- Added Sign to Arena
SFX Changes
- Increased explosion event volume
- Increased bulkhead banging volume
- Added SFX to Disinfection machine
- Added soundkill to some animation sounds
- Raised elevator volume
- Added chasm SFX to exit and junction
- Added area size ambience
Gameplay Changes
- Fog lowered to allow access to generators
- Shortend Filtration Failure by 2 minutes
- Immortal Pouncer appears sooner
- Alarm generator delays Immortal Pouncer longer
- Added Large Biomass warning to PE extract door scan
- Added Error alarm sound to PE extract door scan
- Increased PE extract door scan time
- Mother spawns during T scan instead of afterwards
- Babies spawn during T scan to warn of Mother
- Raised Infection levels in fog
- Extraction scan shows up after Elevator arrival in Main/Secondary
- Increased generator intel approach distance
- Flyer Error triggered by interacting with door instead of approaching it
- Bulkheads now open randomly instead of at the same time
- Increased fog repeller count in HSU Room and Extraction
Enemy Changes
- Reverted unintentional stat changes on some enemies
- Removed Unused Enemies
- Nightmare Giant
- Removed Projectile Attack
- Reduced HP
- He wants to hug you really badly now
- Nightmare Chargers
- New glowing weakpoints
- Slightly weaker
- Giants have more exposed weakpoints from the front
- Adjusted thermal signature
- Shockers
- Removed armor
- Raised HP
- More damage to weakpoints
- Immortal Pouncer
- Requires more shots to stagger
- Holds players for shorter time
- Deals more damage
Version 1.1.8 - (Main Weapon Changes)
Main Weapon Changes
- HEL Revolver
- Reverted to Vanilla
- Heavy SMG
- Adjusted reserve to match total damage output of vanilla
- Assault Rifle
- Adjusted reserve to match total damage output of vanilla
- Sawed Off Shotgun
- Reverted to Vanilla
Version 1.1.7 - (Weapon Revert + Adjustments)
Weapon Changes
- All weapon stats reverted to vanilla before these adjustments
- Recoil reverted to vanilla
Main Weapon Changes
- HEL Revolver
- Clip size from 8 to 6
- 4 bullets added to Reserve
- Slightly faster Reload
- Heavy SMG
- Damage increased by 25%
- Reserve reduced by 25%
- Fire rate reduced by 25%
- Assault Rifle
- Damage increased by 25%
- Reserve reduced by 25%
- Sawed Off Shotgun
- Clip size from 4 to 3
- 2 shots added to Reserve
- Slightly faster Reload
Special Weapon Changes
- Heavy Assault Rifle
- 25% more Stagger
- Reserve increased from 119 to 150
- Burst Cannon
- Burst from 3 to 5
- 10 bullets added to Reserve
- Precision Rifle
- Firemode set to Semi-Auto
- Faster Reload
- Sniper
- Clip size set to 3
- Faster Reload
Tool Changes
- Shotgun Sentry
- Ammo from 66 to 99
- Reduced start fire delay on tag
- Increased rotation speed on tag
- 15% stagger increase on tag
- 15% damage increase on tag
- fire speed doubled on Tag
Version 1.1.6 - (Patches, Mod Page Update)
Patches
- Lockdown alarm will not play on the alarm generator
- Chargers from bulkheads are spread evenly now (they used to spawn all giants on one side)
- Removed objective complete stinger, the sound still plays when you finish scan sequence, but should not double up
- Fixed some clipping in Junction Tile
Mod Page Updates
- Patch notes now condensed
- New enemy images now on thunderstore
Version 1.1.5 - (Patches)
Patches
- Arena Mode command now stops the ambient alarm sound.
- Blood door alarm stops after a certain time, to stop sound from playing when the map is open during the whole mission.
- Changed Rundown ID to not conflict with vanilla IDs (Sorry for artifically inflating the R1A1 clear market, I now have 50 clears in R1A1 stock)
Version 1.1.4 - (Patches)
Patches
- Added missing mother spawn sound
- Adjusted SFX volume levels
- Reduced giant count in extraction
- Stopped lockdown alarm from playing when it shouldn't
Version 1.1.3 - (Patches, Balance, Weapon Changes)
Patches
- Fixed Elevator Disappearing on Extraction
- Adjusted Elevator volume
Balance Changes
- Nightmare Shooter
- Reduced Spawn Rates
- Increased Projectile Cooldown
Main Weapon Changes
- Machine Pistol
- Reverted Recoil to Vanilla
- Sawed Off
- Increased Damage
- Tightened Spread
- HEL Shotgun
- Slightly Increased Clip Size
- Reduced Pellet Count
Special Weapon Changes
- Burst Cannon
- Reverted Damage Change
- Increased Max Ammo
- Precision Rifle
- Decreased Reload Time
- Sniper
- Slightly Increased Reload Time
- HEL Rifle
- Decreased Max Ammo
Tool Changes
- Shotgun/Sniper Sentry
- Increased Ammo Efficiency on Tag
Version 1.1.2 - (Balance, Weapon Changes)
Balance Changes
- Adjusted Lockdown Error Alarms
- Spawn Rates Increased
- Ramp Up Time Lowered
- Potato has been allowed back in the Extraction
Main Weapon Changes
- Hel Revolver
- Decreased Reload Time
- Heavy SMG
- Increased Reload Time
- Increased Stagger
- DMR
- Increased Reload Time
- Lowered Shot Delay
- Double Tap Rifle
- Increased Burst Delay
- Increased Reload Time
- Increased Clip Size
- Assault Rifle
- Increased Damage
- Increased Cost of Bullet
- Increased Reload Time
- Burst Rifle
- Increased Burst Delay
- Increased Shot Delay
- Sawed Off Shotgun
- Decreased Damage
- HEL Shotgun
- Doubled Pellet count
Special Weapon Changes
- Heavy Assault Rifle
- Increased Stagger
- Increased Shot Delay
- Increased Damage
- Increased Cost of Bullet
- Revolver
- Increased Shot Delay
- Burst Cannon
- Changed Burst to 5 Shots
- Increased Charge Up time
- Decreased Damage
- Higher Damage Potential if ALL shots are hit
- HEL Gun
- Reduced Pierce Count to 3
- Sniper
- Reduced Reload Time
- Reduced Hipfire Spread
- HEL Rifle
- Increased Charge Up Time
- Decreased Cooldown Time
Tool Changes
- Sniper Sentry
- Fixed Tag Delay Time
- Increased Cost of Bullet
- Increased Damage
- Shotgun Sentry
- Decreased Damage
- Decreased Cost of Bullet
- Decreased Tag First Shot Delay
Version 1.1.1 - (Patches, Balance)
Patches
- Adjusted Elevator Render Layer - (this did not fix anything)
- Tuned Audio Levels for most custom sounds (I originally tuned all the sounds at the incompentance that I had my master volume at 25%)
Balance Changes
- Added Traversing Scan adjustments to maneuver around Security Sensors
- Lowered C-Foam count in Zone_3
- Potato Lord of Garganta has been demoted to Hearty Starch Prince of Zone_73 (Reduced HP Values from 3500 to 1250)
- He has also been banned from participating in the Extraction
- Slightly Reduced Giant Nightmare Charger HP
- Decreased Filtration Timer
- Adjusted Shocker Armor (Shooting him with the weakpoint closed is viable, but shooting him when its open is more rewarding)
- Lowered some enemy melee distance (I think?)
- Lowered Nightmare Chicken HP (they still like to dance)
Version 1.1.0 - (Feature, Patches, Balance)
New Features
- Added Arena Mode Command
Patches
- Relabeled Class 5 Cluster Alarm --> Class 5 Alarm
Balance Changes
- Adjusted Class 7 Alarm Waves. Longer Wave Pause, Longer ramp up time.
- Adjusted Big Flyer Error, Longer Wave Pause
Version 1.0.0 - (Rundown Release)
Rundown Release
- Fully Custom Level
Level Release : RX-1 | "Grant"
- Exclusive Tiles
- Unique Layer Selection
- Teaser for RX-2
- Improved Extraction
- Glowing Scans (Mostly)
- New Enemies
- Some Revamped Enemies