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RundownX
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RundownX
A Rundown built around custom tiles
TheDoggyDoge
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Details
Details
Last Updated
First Uploaded
Downloads
2.3K
Likes
5
Size
162MB
Dependency string
TheDoggyDoge-RundownX-2.0.2
Dependants
0 other mods
Categories
Rundowns
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Required (50)
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Changelog
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Analysis
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Modding Discord
Version 2.0.2 - (Level Removal, Mod Additions, Etc.)
Mod Additions
Added some mods that will fix issues, improve performance hopefully, and not affect gameplay "randomuserhi-ShooterBugFix-0.0.5", "randomuserhi-ScoutBombingFix-0.0.1", "hirnukuono-ScoutScreamFix-0.0.1", "hirnukuono-DoorPanelFix-0.0.3", "Dinorush-FlickShotFix-1.0.1", "hirnukuono-GlueFix-0.0.8", "Dinorush-MemoryLeakFix-1.3.1", "Amorously-RespawnSackBarcodeFix-1.0.1", "randomuserhi-DMRReloadFix-0.0.6", "randomuserhi-DamageSync-0.0.7", "Dinorush-ReDownFix-1.0.1", "randomuserhi-BioScannerFix-0.0.2", "JarheadHME-E_Bug_Fix-0.1.1", "Amorously-SnatcherBugFix-0.4.1", "randomuserhi-KillIndicatorFix-0.2.1", "Dinorush-VisorWipers-1.0.0", "Dinorush-DoorEnemyFixUpdated-1.1.2", "Dinorush-FireRateFPSFix-1.0.9", "Dinorush-GalaxyBugFix-1.0.1", "Dinorush-ThermalAlignFix-1.1.0", "hirnukuono-NoInterruptions-0.1.5"
Changes
Removed RX-2
Removed Desert Culling plugin
Version 2.0.1 - (Patch)
Patches
Adjust colliders on datacenter beams to accurately reflect its model
Version 2.0.0 - (New Level/Rundown)
New Rundown
Auxiliary Rundown | Diversion
New Level
DV-1 | Scintillation
Version 1.9.6 - (Patch)
Patches
Converted RX-1 Cells to WE Objects, for ItemSpawnFix compatibility
Version 1.9.5 - (Dependency Fix)
Patches
Adjusted manifest to remove unintended Cconsole dependency
Version 1.9.4 - (Security Update Patch)
Patches
Fixes Exploding Daudas
Fixes Broken Enemies
Fixed some other various issues with RX-1
RX-2 Early Access Updates
Version 1.9.3
Patches/General Changes
Removed unused recoil datablock
Added updated zone scan visuals
Updated drill sequence HUD
Removed cluster scan splines
Increased Ammo/Med count
Tile Changes
Enabled some distant decorations to cover culling areas
Enemy Changes
Reduced Flyer spawns during Hub scan
Reduced Nightmare enemy gate rushes
Reduced Pouncer spawns to 1 on Bridge
Reduced Baby hibernate count
Reduced Tank spanws to max 3 on Bridge
Slightly reduced breeder HP
Reduced Hibernate count in Hub
Reduced Giants in Hub
Reduced Scouts to 3 in Hub
Version 1.9.2
Patches
Removed duplicate culling plugin accidently left in
Version 1.9.1
Patches
Adjusted Elevator spawn area, players were spawning out of bounds due to oversight
Added STFU as dependency
Version 1.9.0 - (NEW LEVEL, RX-2 EARLY ACCESS)
Mod Page
Updated descriptions
Added Objective descriptions
Added section for RX-2
Updated Pulse Flyer images
Level Release : RX-2 | "Superposition"
Early Access build
Exclusive Tiles
New Enemies
A revamped enemy
Version 1.2.0 - (Major Patches, New Features, Enemy Rebalancing)
Mod Page
New Tile names
New tile images
New enemy images
Rundown dev links
New Features
AWO Nav Markers
Fog Inversion Event
Updated Zone Scan visuals (Arrows pointing into scan area)
Multiprogression text
Dauna
Patches
Reverted wave roar overrides, scan enemies spawn as type 16s instead of waves. May lead to enemy delays when completing scans (TLDR; Waves roar again)
Arena mode now cannot be activated after starting the first door scan
Fixed charger clipping through bulkheads
Changed Error waves to be group based (so Bishop would STFU)
Added missing invisible walls to bulkhead rooms
fixed dead striker LODs
Arena room lights now stay on when approaching the machine
Removed square stuck in crosshair
General Changes
Reduced stamina cost for running and strafing
Changed "Disengaged" to "Engaged" in Level Intel
Changed "Door" to "Security Door" in Level Intel
Updated Rundown Tree visuals
Increased Flyer stuck time
Tile Changes
Blood decals are proper decals now and not flat textures
Fixed clipping on some decorations
Fixed flooring alignment
Removed Cocoons from bulkhead areas
Removed invisible walls from supports in Overpass tile
Added decorations around Master Security Terminal
Added extra Neonate Carts
Added light to MRI room
Added more cover to defensive areas in Arena (S scans and Zone scans)
Fixed clipping on Security doors
Fixed culling on Cfoam room doors
Fixed culling on Basement doors
Fixed lighting in final tile
Added Sign to Arena
SFX Changes
Increased explosion event volume
Increased bulkhead banging volume
Added SFX to Disinfection machine
Added soundkill to some animation sounds
Raised elevator volume
Added chasm SFX to exit and junction
Added area size ambience
Gameplay Changes
Fog lowered to allow access to generators
Shortend Filtration Failure by 2 minutes
Immortal Pouncer appears sooner
Alarm generator delays Immortal Pouncer longer
Added Large Biomass warning to PE extract door scan
Added Error alarm sound to PE extract door scan
Increased PE extract door scan time
Mother spawns during T scan instead of afterwards
Babies spawn during T scan to warn of Mother
Raised Infection levels in fog
Extraction scan shows up after Elevator arrival in Main/Secondary
Increased generator intel approach distance
Flyer Error triggered by interacting with door instead of approaching it
Bulkheads now open randomly instead of at the same time
Increased fog repeller count in HSU Room and Extraction
Enemy Changes
Reverted unintentional stat changes on some enemies
Removed Unused Enemies
Nightmare Giant
Removed Projectile Attack
Reduced HP
He wants to hug you really badly now
Nightmare Chargers
New glowing weakpoints
Slightly weaker
Giants have more exposed weakpoints from the front
Adjusted thermal signature
Shockers
Removed armor
Raised HP
More damage to weakpoints
Immortal Pouncer
Requires more shots to stagger
Holds players for shorter time
Deals more damage
Version 1.1.8 - (Main Weapon Changes)
Main Weapon Changes
HEL Revolver
Reverted to Vanilla
Heavy SMG
Adjusted reserve to match total damage output of vanilla
Assault Rifle
Adjusted reserve to match total damage output of vanilla
Sawed Off Shotgun
Reverted to Vanilla
Version 1.1.7 - (Weapon Revert + Adjustments)
Weapon Changes
All weapon stats reverted to vanilla before these adjustments
Recoil reverted to vanilla
Main Weapon Changes
HEL Revolver
Clip size from 8 to 6
4 bullets added to Reserve
Slightly faster Reload
Heavy SMG
Damage increased by 25%
Reserve reduced by 25%
Fire rate reduced by 25%
Assault Rifle
Damage increased by 25%
Reserve reduced by 25%
Sawed Off Shotgun
Clip size from 4 to 3
2 shots added to Reserve
Slightly faster Reload
Special Weapon Changes
Heavy Assault Rifle
25% more Stagger
Reserve increased from 119 to 150
Burst Cannon
Burst from 3 to 5
10 bullets added to Reserve
Precision Rifle
Firemode set to Semi-Auto
Faster Reload
Sniper
Clip size set to 3
Faster Reload
Tool Changes
Shotgun Sentry
Ammo from 66 to 99
Reduced start fire delay on tag
Increased rotation speed on tag
15% stagger increase on tag
15% damage increase on tag
fire speed doubled on Tag
Version 1.1.6 - (Patches, Mod Page Update)
Patches
Lockdown alarm will not play on the alarm generator
Chargers from bulkheads are spread evenly now (they used to spawn all giants on one side)
Removed objective complete stinger, the sound still plays when you finish scan sequence, but should not double up
Fixed some clipping in Junction Tile
Mod Page Updates
Patch notes now condensed
New enemy images now on thunderstore
Version 1.1.5 - (Patches)
Patches
Arena Mode command now stops the ambient alarm sound.
Blood door alarm stops after a certain time, to stop sound from playing when the map is open during the whole mission.
Changed Rundown ID to not conflict with vanilla IDs (Sorry for artifically inflating the R1A1 clear market, I now have 50 clears in R1A1 stock)
Version 1.1.4 - (Patches)
Patches
Added missing mother spawn sound
Adjusted SFX volume levels
Reduced giant count in extraction
Stopped lockdown alarm from playing when it shouldn't
Version 1.1.3 - (Patches, Balance, Weapon Changes)
Patches
Fixed Elevator Disappearing on Extraction
Adjusted Elevator volume
Balance Changes
Nightmare Shooter
Reduced Spawn Rates
Increased Projectile Cooldown
Main Weapon Changes
Machine Pistol
Reverted Recoil to Vanilla
Sawed Off
Increased Damage
Tightened Spread
HEL Shotgun
Slightly Increased Clip Size
Reduced Pellet Count
Special Weapon Changes
Burst Cannon
Reverted Damage Change
Increased Max Ammo
Precision Rifle
Decreased Reload Time
Sniper
Slightly Increased Reload Time
HEL Rifle
Decreased Max Ammo
Tool Changes
Shotgun/Sniper Sentry
Increased Ammo Efficiency on Tag
Version 1.1.2 - (Balance, Weapon Changes)
Balance Changes
Adjusted Lockdown Error Alarms
Spawn Rates Increased
Ramp Up Time Lowered
Potato has been allowed back in the Extraction
Main Weapon Changes
Hel Revolver
Decreased Reload Time
Heavy SMG
Increased Reload Time
Increased Stagger
DMR
Increased Reload Time
Lowered Shot Delay
Double Tap Rifle
Increased Burst Delay
Increased Reload Time
Increased Clip Size
Assault Rifle
Increased Damage
Increased Cost of Bullet
Increased Reload Time
Burst Rifle
Increased Burst Delay
Increased Shot Delay
Sawed Off Shotgun
Decreased Damage
HEL Shotgun
Doubled Pellet count
Special Weapon Changes
Heavy Assault Rifle
Increased Stagger
Increased Shot Delay
Increased Damage
Increased Cost of Bullet
Revolver
Increased Shot Delay
Burst Cannon
Changed Burst to 5 Shots
Increased Charge Up time
Decreased Damage
Higher Damage Potential if ALL shots are hit
HEL Gun
Reduced Pierce Count to 3
Sniper
Reduced Reload Time
Reduced Hipfire Spread
HEL Rifle
Increased Charge Up Time
Decreased Cooldown Time
Tool Changes
Sniper Sentry
Fixed Tag Delay Time
Increased Cost of Bullet
Increased Damage
Shotgun Sentry
Decreased Damage
Decreased Cost of Bullet
Decreased Tag First Shot Delay
Version 1.1.1 - (Patches, Balance)
Patches
Adjusted Elevator Render Layer - (this did not fix anything)
Tuned Audio Levels for most custom sounds (I originally tuned all the sounds at the incompentance that I had my master volume at 25%)
Balance Changes
Added Traversing Scan adjustments to maneuver around Security Sensors
Lowered C-Foam count in Zone_3
Potato Lord of Garganta has been demoted to Hearty Starch Prince of Zone_73 (Reduced HP Values from 3500 to 1250)
He has also been banned from participating in the Extraction
Slightly Reduced Giant Nightmare Charger HP
Decreased Filtration Timer
Adjusted Shocker Armor (Shooting him with the weakpoint closed is viable, but shooting him when its open is more rewarding)
Lowered some enemy melee distance (I think?)
Lowered Nightmare Chicken HP (they still like to dance)
Version 1.1.0 - (Feature, Patches, Balance)
New Features
Added Arena Mode Command
Patches
Relabeled Class 5 Cluster Alarm --> Class 5 Alarm
Balance Changes
Adjusted Class 7 Alarm Waves. Longer Wave Pause, Longer ramp up time.
Adjusted Big Flyer Error, Longer Wave Pause
Version 1.0.0 - (Rundown Release)
Rundown Release
Fully Custom Level
Level Release : RX-1 | "Grant"
Exclusive Tiles
Unique Layer Selection
Teaser for RX-2
Improved Extraction
Glowing Scans (Mostly)
New Enemies
Some Revamped Enemies