

A high-performance optimization mod for GTFO designed to streamline the enemy corpse dissolution process, providing better visual clarity and performance during intense combat.
[!NOTE] This mod does not eliminate high-ping hit registration (delayed damage), as combat outcomes remain host-authoritative.
Wait Time Before Dissolve is constrained to a minimum of 0.1s. This allows corpses to remain as "physical entities" for a brief window, preserving the tactical "bullet blocking" behavior while avoiding the performance drag of long-term corpse accumulation.Located at BepInEx/config/com.zose.deadBodyOptimization.cfg (Supports Hot-Reload):
| Setting | Recommended | Range | Description |
|---|---|---|---|
| Wait Time Before Dissolve | 0.1s |
0.1s - 1.5s | The duration the corpse remains solid before starting to dissolve. Adjust this to find your preferred balance between tactical cover and visual clarity. |
| Dissolve Animation Duration | 0.5s |
0.1s - 1.5s | The speed of the dissolution animation itself. |