Compatibility Fix: Added a robust compatibility layer for the DamageSync mod. This prevents DamageSync from throwing unhandled NullReferenceException errors on recently despawned corpses, which were previously breaking the game loop and causing severe frame drops and black screens.
[1.2.0]
Major Fix: Completely rewrote the anti-flicker sync logic for guest players, implementing a strict single-execution visual latch.
[1.1.0]
Fixed an issue where monster death animations were played twice due to high latency.