
GTFO
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A high-performance optimization mod for GTFO designed to streamline the enemy corpse dissolution process, providing better visual clarity and performance during intense combat.
DamSync may throw NullReferenceException errors (causing frame drops for guest players) because it attempts to process delayed damage sync packets for corpses that this mod has already instantly cleared. Solution: Temporarily disable DamSync.[!NOTE] This mod does not eliminate high-ping hit registration (delayed damage), as combat outcomes remain host-authoritative.
Wait Time Before Dissolve is constrained to a minimum of 0.1s. This allows corpses to remain as "physical entities" for a brief window, preserving the tactical "bullet blocking" behavior while avoiding the performance drag of long-term corpse accumulation.Located at BepInEx/config/com.zose.deadBodyOptimization.cfg (Supports Hot-Reload):
| Setting | Recommended | Range | Description |
|---|---|---|---|
| Wait Time Before Dissolve | 0.1s |
0.1s - 1.5s | The duration the corpse remains solid before starting to dissolve. Adjust this to find your preferred balance between tactical cover and visual clarity. |
| Dissolve Animation Duration | 0.5s |
0.1s - 1.5s | The speed of the dissolution animation itself. |