using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using DigitalRuby.LightningBolt;
using FistVR;
using H3VRUtils;
using HarmonyLib;
using ModularWorkshop;
using MuzzleScripts;
using OpenScripts2;
using OtherLoader;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Rendering;
using UnityEngine.UI;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace ShermanJumbo
{
public class AnimationPlayOnFire : MonoBehaviour
{
public FVRFireArm FireArm;
public Animator Animator;
public string FiringAnimationNode = "GunFire";
public void Awake()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
GM.CurrentSceneSettings.ShotFiredEvent += new ShotFired(ShotFired);
}
public void OnDestroy()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
GM.CurrentSceneSettings.ShotFiredEvent -= new ShotFired(ShotFired);
}
private void ShotFired(FVRFireArm firearm)
{
if ((Object)(object)firearm == (Object)(object)FireArm)
{
Animator.Play(FiringAnimationNode);
}
}
}
public class BallisticProjLightningBolt : MonoBehaviour
{
public GameObject TransformToMove;
private Vector3 SpawnLocation;
private void Start()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
SpawnLocation = ((Component)this).gameObject.transform.position;
}
private void Update()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
TransformToMove.transform.position = SpawnLocation;
}
}
public class BallisticProjectileKillIfBelowSpeed : MonoBehaviour
{
public BallisticProjectile Projectile;
public float KillIfVelBelowThisMagnitude = 20f;
private void Update()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
if (((Vector3)(ref Projectile.m_velocity)).magnitude <= KillIfVelBelowThisMagnitude)
{
Projectile.m_velocity = Vector3.zero;
}
}
}
}
public class BreakActionMainHandFireSelector : MonoBehaviour
{
public BreakActionWeapon Weapon;
public Transform SelectorSwitch;
public Vector3 PosSingleFire;
public Vector3 PosMultiFire;
public bool IsRot = false;
public Vector3 RotEngaged;
public bool SwapsTrigger = false;
public Transform SecondTrigger;
public float SecondTriggerPulledAngle = 20f;
private Transform OriginalTrigger;
private float OriginalTriggerPulled;
private void Awake()
{
OriginalTrigger = Weapon.Triggers[0];
OriginalTriggerPulled = Weapon.TriggerPulled;
}
private void Update()
{
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
FVRViveHand hand = ((FVRInteractiveObject)Weapon).m_hand;
if (!((Object)(object)hand == (Object)null) && ((hand.IsInStreamlinedMode && hand.Input.AXButtonDown) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f)))
{
SwapFiremodes();
}
}
public void SwapFiremodes()
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)15, 1f);
if (Weapon.FireAllBarrels)
{
Weapon.FireAllBarrels = false;
if (!IsRot)
{
SelectorSwitch.localPosition = PosSingleFire;
}
if (IsRot)
{
SelectorSwitch.localEulerAngles = Vector3.zero;
}
if (SwapsTrigger)
{
Weapon.Triggers[0] = OriginalTrigger;
Weapon.TriggerPulled = OriginalTriggerPulled;
}
}
else if (!Weapon.FireAllBarrels)
{
Weapon.FireAllBarrels = true;
if (!IsRot)
{
SelectorSwitch.localPosition = PosMultiFire;
}
if (IsRot)
{
SelectorSwitch.localEulerAngles = RotEngaged;
}
if (SwapsTrigger)
{
Weapon.Triggers[0] = SecondTrigger;
Weapon.TriggerPulled = SecondTriggerPulledAngle;
}
}
}
}
namespace ShermanJumbo
{
public class BreakActionPullableLatch : FVRInteractiveObject
{
public enum BoltHandlePos
{
Forward,
Middle,
Rear
}
[Header("ChargingHandle")]
public bool EjectsOnOpen = true;
public bool HasLatchButton = true;
public BreakActionWeapon Weapon;
public bool IsCartridgeEjector = true;
public Transform Point_Fore;
public Transform Point_Rear;
public float ForwardSpeed = 1f;
private float m_boltZ_forward;
private float m_boltZ_rear;
private float m_currentHandleZ;
public BoltHandlePos CurPos;
public BoltHandlePos LastPos;
[Header("Rotating Bit")]
public bool HasRotatingPart;
public Transform RotatingPart;
public Vector3 RotatingPartNeutralEulers;
public Vector3 RotatingPartLeftEulers;
public Vector3 RotatingPartRightEulers;
public override void Awake()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).Awake();
m_boltZ_forward = Point_Fore.localPosition.z;
m_boltZ_rear = Point_Rear.localPosition.z;
m_currentHandleZ = ((Component)this).transform.localPosition.z;
Weapon.SetEjectOnOpen(EjectsOnOpen);
Weapon.SetHasLatchButton(HasLatchButton);
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).UpdateInteraction(hand);
Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(Point_Fore.position, Point_Rear.position, ((HandInput)(ref base.m_hand.Input)).Pos);
((Component)this).transform.position = closestValidPoint;
m_currentHandleZ = ((Component)this).transform.localPosition.z;
float num = Mathf.InverseLerp(m_boltZ_forward, m_boltZ_rear, m_currentHandleZ);
if (HasRotatingPart)
{
Vector3 val = ((Component)this).transform.position - base.m_hand.PalmTransform.position;
Vector3 normalized = ((Vector3)(ref val)).normalized;
if (Vector3.Dot(normalized, ((Component)this).transform.right) > 0f)
{
RotatingPart.localEulerAngles = RotatingPartLeftEulers;
}
else
{
RotatingPart.localEulerAngles = RotatingPartRightEulers;
}
}
}
public override void EndInteraction(FVRViveHand hand)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
if (HasRotatingPart)
{
RotatingPart.localEulerAngles = RotatingPartNeutralEulers;
}
((FVRInteractiveObject)this).EndInteraction(hand);
}
public override void FVRUpdate()
{
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Invalid comparison between Unknown and I4
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Invalid comparison between Unknown and I4
//IL_0258: Unknown result type (might be due to invalid IL or missing references)
//IL_025d: Unknown result type (might be due to invalid IL or missing references)
//IL_022a: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).FVRUpdate();
if (!((FVRInteractiveObject)this).IsHeld && Mathf.Abs(m_currentHandleZ - m_boltZ_forward) > 0.001f)
{
m_currentHandleZ = Mathf.MoveTowards(m_currentHandleZ, m_boltZ_forward, Time.deltaTime * ForwardSpeed);
((Component)this).transform.localPosition = new Vector3(((Component)this).transform.localPosition.x, ((Component)this).transform.localPosition.y, m_currentHandleZ);
}
if (Mathf.Abs(m_currentHandleZ - m_boltZ_forward) < 0.005f)
{
CurPos = (BoltHandlePos)0;
}
else if (Mathf.Abs(m_currentHandleZ - m_boltZ_rear) < 0.005f)
{
CurPos = (BoltHandlePos)2;
}
else
{
CurPos = (BoltHandlePos)1;
}
if ((int)CurPos == 0 && (int)LastPos != 0)
{
if (IsCartridgeEjector && (Object)(object)Weapon != (Object)null)
{
((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)11, 1f);
}
if (!IsCartridgeEjector && (Object)(object)Weapon != (Object)null)
{
((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)31, 1f);
}
}
else if ((int)CurPos == 2 && (int)LastPos != 2)
{
if (IsCartridgeEjector && (Object)(object)Weapon != (Object)null)
{
((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)10, 1f);
}
if (!IsCartridgeEjector && (Object)(object)Weapon != (Object)null)
{
((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)30, 1f);
}
if (IsCartridgeEjector && !Weapon.IsLatched)
{
Weapon.PopOutRound(Weapon.Barrels[0].Chamber);
}
}
if (!IsCartridgeEjector)
{
if ((int)CurPos == 0)
{
Weapon.SetIsExternallyUnlatched(false);
}
else
{
Weapon.SetIsExternallyUnlatched(true);
}
}
LastPos = CurPos;
}
}
public class BreakActionSpeedloaderInsertTrigger : MonoBehaviour
{
public BreakActionWeapon Weapon;
}
public class BreakActionSpeedloaderTrigger : MonoBehaviour
{
public FVRFireArmMagazine Loader;
private void OnTriggerEnter(Collider collider)
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)Loader != (Object)null) || !((Object)(object)Loader.FireArm == (Object)null) || !((Object)(object)((FVRPhysicalObject)Loader).QuickbeltSlot == (Object)null) || !((Object)(object)((Component)collider).gameObject.GetComponent<BreakActionSpeedloaderInsertTrigger>() != (Object)null))
{
return;
}
BreakActionSpeedloaderInsertTrigger component = ((Component)collider).gameObject.GetComponent<BreakActionSpeedloaderInsertTrigger>();
BreakActionWeapon weapon = component.Weapon;
if (((FVRFireArm)weapon).RoundType != Loader.RoundType || weapon.m_isLatched)
{
return;
}
for (int i = 0; i < weapon.Barrels.Length; i++)
{
if (Loader.HasARound() && !weapon.Barrels[i].Chamber.IsFull)
{
FVRLoadedRound val = Loader.RemoveRound(0);
Transform transform = Loader.DisplayBullets[Mathf.Clamp(0, Loader.DisplayBullets.Length - 1, i)].transform;
weapon.Barrels[i].Chamber.Autochamber(val.LR_Class, transform.position, transform.rotation);
((FVRFireArm)weapon).PlayAudioEvent((FirearmAudioEventType)20, 1f);
}
}
}
}
public class CSGCapTrigger : FVRInteractiveObject
{
public CappedStickyGrenade Grenade;
public override void SimpleInteraction(FVRViveHand hand)
{
((FVRInteractiveObject)this).SimpleInteraction(hand);
if (!Grenade.m_isArmed)
{
Grenade.Arm();
}
}
}
public class CSGDestroyNotifier : MonoBehaviour
{
public delegate void DestroyedAction();
public event DestroyedAction OnDestroyed;
private void OnDestroy()
{
if (this.OnDestroyed != null)
{
this.OnDestroyed();
}
}
}
public class CannonballSecondaryRenderer : MonoBehaviour
{
public Renderer Rend;
public CannonBall Cannonball;
private void Update()
{
if (Cannonball.TurnsOffRends && !Cannonball.hasTurnedOffRends)
{
Rend.enabled = false;
}
}
}
public class CappedStickyGrenade : FVRPhysicalObject
{
[Serializable]
public class CSGDetonationStage
{
public bool HasFired = false;
public float FireWhenFuseHits = 0f;
public GameObject[] PrefabToSpawn;
}
[Header("Grenade Settings")]
public Rigidbody grenadeRigidbody;
public bool m_isArmed = false;
public float FuseTime = 0f;
public List<GameObject> SpawnOnSplode;
public AudioEvent ArmedSound;
public int IFF;
private float m_fuseTime = 0f;
private bool m_hasSploded = false;
public bool UsesStagedDetonation = false;
public CSGDetonationStage[] DetonationStages;
[Header("Cap Settings")]
public bool UsesCapSystem = false;
public GameObject DummyCap;
public GameObject CapPrefab;
public Transform CapPrefabSpawnPos;
[Header("Sticky Grenade Settings")]
public bool isStickyGrenade = true;
public Collider stickyCollider;
public float stickingDistance = 0.1f;
public LayerMask stickyLayers;
public float embeddingDistance = 0.02f;
public bool playStickSoundForRigidbodiesOnly = true;
public AudioEvent stickSounds;
public float minimumStickVelocity = 2f;
public float regrabActivationDelay = 0.5f;
public float massWhileStuck = 10f;
private bool wasHeld = false;
private bool armChecked = false;
private bool shouldCheckVelocity = false;
private bool hasReleasedLever = false;
private bool isSticking = false;
private bool canStick = false;
private float timeSinceRelease = 0f;
private GameObject parentObject;
private Vector3 savedPosition;
private Quaternion savedRotation;
private Vector3 savedScale;
private FVRInteractiveObject interactiveObject;
private bool isCookingCoroutineRunning = false;
[Header("Extra Settings")]
public bool UsesArmedPfx = false;
public ParticleSystem[] Pfx;
public float ActivateParticlesWhenFuseHits = 3f;
private bool HasActivatedParticles = false;
public bool PlaysAnimationOnArm = false;
public Animator Animator;
public string ArmingAnimationNode = "animation";
public bool PlaysSoundWhileArmed = false;
public AudioSource ArmedSounds;
public float ActivateSoundsWhenFuseHits = 0f;
private bool HasPlayedArmedSounds = false;
private void Start()
{
interactiveObject = ((Component)this).GetComponent<FVRInteractiveObject>();
if (UsesArmedPfx)
{
ParticleSystem[] pfx = Pfx;
foreach (ParticleSystem val in pfx)
{
if (val.isPlaying)
{
val.Stop();
}
}
}
if (PlaysSoundWhileArmed && ArmedSounds.isPlaying)
{
ArmedSounds.Stop();
}
}
public override void UpdateInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).UpdateInteraction(hand);
IFF = GM.CurrentPlayerBody.GetPlayerIFF();
}
public override void FVRUpdate()
{
//IL_030f: Unknown result type (might be due to invalid IL or missing references)
//IL_0314: Unknown result type (might be due to invalid IL or missing references)
//IL_0453: Unknown result type (might be due to invalid IL or missing references)
//IL_045e: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).FVRUpdate();
if (!armChecked && m_isArmed)
{
armChecked = true;
shouldCheckVelocity = true;
if (isStickyGrenade)
{
EnableStickyCollider();
}
}
if (!wasHeld && ((FVRInteractiveObject)this).IsHeld)
{
timeSinceRelease = 0f;
if (m_isArmed)
{
EnableStickyCollider();
}
shouldCheckVelocity = m_isArmed;
wasHeld = true;
canStick = true;
isSticking = false;
FixedJoint component = ((Component)this).GetComponent<FixedJoint>();
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)component);
grenadeRigidbody.isKinematic = false;
grenadeRigidbody.detectCollisions = true;
grenadeRigidbody.useGravity = true;
grenadeRigidbody.constraints = (RigidbodyConstraints)0;
Debug.Log((object)"FixedJoint grenade unstuck upon being picked up.");
}
else if ((Object)(object)((Component)this).transform.parent != (Object)null && ((Object)((Component)((Component)this).transform.parent).gameObject).name == "DummyParent")
{
GameObject gameObject = ((Component)((Component)this).transform.parent).gameObject;
((Component)this).transform.SetParent((Transform)null, true);
Object.Destroy((Object)(object)gameObject);
grenadeRigidbody.isKinematic = false;
grenadeRigidbody.detectCollisions = true;
grenadeRigidbody.useGravity = true;
grenadeRigidbody.constraints = (RigidbodyConstraints)0;
Debug.Log((object)"Static-stuck grenade unstuck upon being picked up.");
}
if (isStickyGrenade)
{
DisableStickyColliderTemporarily();
}
}
if (wasHeld && !((FVRInteractiveObject)this).IsHeld)
{
isSticking = false;
wasHeld = false;
}
if (m_isArmed || !((FVRInteractiveObject)this).IsHeld)
{
DisableMeleeDamage((FVRPhysicalObject)(object)this);
}
else
{
EnableMeleeDamage((FVRPhysicalObject)(object)this);
}
if (!m_isArmed)
{
return;
}
m_fuseTime -= Time.deltaTime;
if (m_fuseTime < ActivateParticlesWhenFuseHits && !HasActivatedParticles)
{
HasActivatedParticles = true;
ParticleSystem[] pfx = Pfx;
foreach (ParticleSystem val in pfx)
{
val.Play();
}
}
if (m_fuseTime < ActivateSoundsWhenFuseHits && !HasPlayedArmedSounds)
{
HasPlayedArmedSounds = true;
ArmedSounds.Play();
}
if (m_fuseTime <= 0.05f)
{
if (!m_hasSploded)
{
m_hasSploded = true;
ParticleSystem[] pfx2 = Pfx;
foreach (ParticleSystem val2 in pfx2)
{
if (val2.isPlaying)
{
val2.Stop();
}
}
for (int k = 0; k < SpawnOnSplode.Count; k++)
{
GameObject val3 = Object.Instantiate<GameObject>(SpawnOnSplode[k], ((Component)this).transform.position, Quaternion.identity);
Explosion component2 = val3.GetComponent<Explosion>();
if ((Object)(object)component2 != (Object)null)
{
component2.IFF = IFF;
}
ExplosionSound component3 = val3.GetComponent<ExplosionSound>();
if ((Object)(object)component3 != (Object)null)
{
component3.IFF = IFF;
}
GrenadeExplosion component4 = val3.GetComponent<GrenadeExplosion>();
if ((Object)(object)component4 != (Object)null)
{
component4.IFF = IFF;
}
}
}
else
{
if (((FVRInteractiveObject)this).IsHeld)
{
FVRViveHand hand = ((FVRInteractiveObject)this).m_hand;
((FVRInteractiveObject)this).m_hand.ForceSetInteractable((FVRInteractiveObject)null);
((FVRInteractiveObject)this).EndInteraction(hand);
}
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
if (!UsesStagedDetonation)
{
return;
}
CSGDetonationStage[] detonationStages = DetonationStages;
foreach (CSGDetonationStage cSGDetonationStage in detonationStages)
{
if (!cSGDetonationStage.HasFired && m_fuseTime <= cSGDetonationStage.FireWhenFuseHits)
{
cSGDetonationStage.HasFired = true;
GameObject[] prefabToSpawn = cSGDetonationStage.PrefabToSpawn;
foreach (GameObject val4 in prefabToSpawn)
{
Object.Instantiate<GameObject>(val4, ((Component)this).transform.position, ((Component)this).transform.rotation);
}
}
}
}
public override void FVRFixedUpdate()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).FVRFixedUpdate();
if (shouldCheckVelocity && ((FVRInteractiveObject)this).IsHeld)
{
Vector3 velocity = grenadeRigidbody.velocity;
if (((Vector3)(ref velocity)).magnitude >= minimumStickVelocity)
{
canStick = true;
}
else
{
canStick = false;
}
}
}
private void DisableMeleeDamage(FVRPhysicalObject physicalObject)
{
if (physicalObject.MP != null && physicalObject.MP.IsMeleeWeapon)
{
physicalObject.MP.IsMeleeWeapon = false;
}
}
private void EnableMeleeDamage(FVRPhysicalObject physicalObject)
{
if (physicalObject.MP != null && !physicalObject.MP.IsMeleeWeapon)
{
physicalObject.MP.IsMeleeWeapon = true;
}
}
private void OnCollisionEnter(Collision collision)
{
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
if (!m_isArmed || isSticking || !isStickyGrenade || !((Object)(object)stickyCollider != (Object)null) || (Object)(object)collision.gameObject.GetComponent<BreakableGlass>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<PinnedGrenade>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<PinnedGrenadePin>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<SosigWeapon>() != (Object)null)
{
return;
}
ContactPoint[] contacts = collision.contacts;
for (int i = 0; i < contacts.Length; i++)
{
ContactPoint contact = contacts[i];
if (!((Object)(object)((ContactPoint)(ref contact)).thisCollider == (Object)(object)stickyCollider))
{
continue;
}
if ((LayerMask.op_Implicit(stickyLayers) & (1 << collision.gameObject.layer)) == 0 || !IsContactPointWithinStickingDistance(((ContactPoint)(ref contact)).point))
{
break;
}
isSticking = true;
StickToSurface(collision, contact);
PlayStickingSound(collision);
parentObject = collision.gameObject;
if ((Object)(object)parentObject != (Object)null)
{
CSGDestroyNotifier cSGDestroyNotifier = parentObject.GetComponent<CSGDestroyNotifier>();
if ((Object)(object)cSGDestroyNotifier == (Object)null)
{
cSGDestroyNotifier = parentObject.AddComponent<CSGDestroyNotifier>();
}
cSGDestroyNotifier.OnDestroyed += OnDestroyUnstickGrenade;
}
break;
}
}
private bool IsContactPointWithinStickingDistance(Vector3 contactPoint)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = stickyCollider.ClosestPoint(contactPoint);
float num = Vector3.Distance(contactPoint, val);
return num < stickingDistance;
}
private void StickToSurface(Collision collision, ContactPoint contact)
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Expected O, but got Unknown
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0205: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)stickyCollider == (Object)null)
{
return;
}
if ((Object)(object)interactiveObject != (Object)null && interactiveObject.IsHeld)
{
interactiveObject.ForceBreakInteraction();
}
savedPosition = ((Component)this).transform.position;
savedRotation = ((Component)this).transform.rotation;
Vector3 lossyScale = ((Component)this).transform.lossyScale;
Rigidbody rigidbody = collision.rigidbody;
Vector3 val = ((ContactPoint)(ref contact)).normal * embeddingDistance;
if ((Object)(object)rigidbody != (Object)null)
{
((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val;
FixedJoint component = ((Component)this).GetComponent<FixedJoint>();
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)component);
}
FixedJoint val2 = ((Component)this).gameObject.AddComponent<FixedJoint>();
((Joint)val2).connectedBody = rigidbody;
((Joint)val2).breakForce = float.MaxValue;
((Joint)val2).breakTorque = float.MaxValue;
grenadeRigidbody.useGravity = false;
grenadeRigidbody.isKinematic = false;
grenadeRigidbody.constraints = (RigidbodyConstraints)0;
grenadeRigidbody.mass = massWhileStuck;
SetCollidersToLayer(stickyCollider, "NoCol");
}
else
{
GameObject val3 = new GameObject("DummyParent");
val3.transform.position = ((ContactPoint)(ref contact)).point;
val3.transform.rotation = collision.transform.rotation;
grenadeRigidbody.isKinematic = true;
val3.transform.SetParent(collision.transform, true);
((Component)this).transform.SetParent(val3.transform, false);
((Component)this).transform.localScale = new Vector3(lossyScale.x / ((Component)this).transform.lossyScale.x, lossyScale.y / ((Component)this).transform.lossyScale.y, lossyScale.z / ((Component)this).transform.lossyScale.z);
((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val;
((Component)this).transform.rotation = savedRotation;
}
}
private void EnableStickyCollider()
{
if ((Object)(object)stickyCollider != (Object)null)
{
stickyCollider.enabled = true;
}
}
private void DisableStickyColliderTemporarily()
{
if ((Object)(object)stickyCollider != (Object)null)
{
stickyCollider.enabled = false;
}
((MonoBehaviour)this).StartCoroutine(ReenableStickyColliderAfterDelay());
}
private IEnumerator ReenableStickyColliderAfterDelay()
{
yield return (object)new WaitForSeconds(regrabActivationDelay);
EnableStickyCollider();
}
private void PlayStickingSound(Collision collision)
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
if ((playStickSoundForRigidbodiesOnly && (Object)(object)collision.rigidbody != (Object)null) || !playStickSoundForRigidbodiesOnly)
{
SM.PlayCoreSound((FVRPooledAudioType)10, stickSounds, ((Component)this).transform.position);
}
}
private void OnDestroyUnstickGrenade()
{
if ((Object)(object)this == (Object)null)
{
return;
}
if ((Object)(object)parentObject != (Object)null)
{
CSGDestroyNotifier component = parentObject.GetComponent<CSGDestroyNotifier>();
if ((Object)(object)component != (Object)null)
{
component.OnDestroyed -= OnDestroyUnstickGrenade;
}
parentObject = null;
}
FixedJoint component2 = ((Component)this).GetComponent<FixedJoint>();
if ((Object)(object)component2 != (Object)null)
{
Object.Destroy((Object)(object)component2);
}
else if ((Object)(object)((Component)this).transform.parent != (Object)null)
{
((Component)this).transform.SetParent((Transform)null);
}
if ((Object)(object)grenadeRigidbody != (Object)null)
{
grenadeRigidbody.isKinematic = false;
grenadeRigidbody.detectCollisions = true;
grenadeRigidbody.useGravity = true;
grenadeRigidbody.constraints = (RigidbodyConstraints)0;
}
isSticking = false;
if ((Object)(object)stickyCollider != (Object)null)
{
stickyCollider.enabled = false;
}
canStick = false;
}
private void SetCollidersToLayer(Collider collider, string layer)
{
((Component)collider).gameObject.layer = LayerMask.NameToLayer(layer);
}
private void OnDestroy()
{
if ((Object)(object)parentObject != (Object)null)
{
CSGDestroyNotifier component = parentObject.GetComponent<CSGDestroyNotifier>();
if ((Object)(object)component != (Object)null)
{
component.OnDestroyed -= OnDestroyUnstickGrenade;
}
}
}
public void Arm()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
if (!m_isArmed)
{
m_isArmed = true;
m_fuseTime = FuseTime;
SM.PlayCoreSound((FVRPooledAudioType)10, ArmedSound, ((Component)this).transform.position);
if (PlaysAnimationOnArm)
{
Animator.Play(ArmingAnimationNode);
}
if (UsesCapSystem)
{
DummyCap.SetActive(false);
Object.Instantiate<GameObject>(CapPrefab, CapPrefabSpawnPos.position, CapPrefabSpawnPos.rotation);
}
}
}
}
public class ChamberDependentParticlesAndSounds : MonoBehaviour
{
public FVRFireArmChamber ChamberToRead;
public ParticleSystem ParticlesToEnable;
public AudioSource SoundsToEnable;
private void Update()
{
if (ChamberToRead.IsFull)
{
if (!ParticlesToEnable.isPlaying)
{
ParticlesToEnable.Play();
}
if (!SoundsToEnable.isPlaying)
{
SoundsToEnable.Play();
}
}
else
{
ParticlesToEnable.Stop();
SoundsToEnable.Stop();
}
}
}
public class ClosedBoltBeltFedDualFeedFix : MonoBehaviour
{
public ClosedBoltWeapon Weapon;
public ClosedBoltMagEjectionTrigger MagGrabTrigger;
public Vector3 TriggerPosForBeltBox;
public Vector3 ScaleForBeltBoxTrigger;
private Vector3 TriggerPosForMag;
private Vector3 ScaleForMagTrigger;
private void Start()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
TriggerPosForMag = ((FVRInteractiveObject)MagGrabTrigger).Transform.localPosition;
ScaleForMagTrigger = ((FVRInteractiveObject)MagGrabTrigger).Transform.localScale;
}
private void Update()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
FVRFireArmMagazine magazine = ((FVRFireArm)Weapon).Magazine;
ClosedBoltMagEjectionTrigger magGrabTrigger = MagGrabTrigger;
if ((Object)(object)magazine == (Object)null)
{
return;
}
if (!magazine.IsBeltBox)
{
((Component)magGrabTrigger).gameObject.SetActive(true);
((FVRInteractiveObject)magGrabTrigger).Transform.localPosition = TriggerPosForMag;
((FVRInteractiveObject)magGrabTrigger).Transform.localScale = ScaleForMagTrigger;
}
if (magazine.IsBeltBox)
{
if (!((FVRFireArm)Weapon).ConnectedToBox)
{
((Component)magGrabTrigger).gameObject.SetActive(true);
((FVRInteractiveObject)magGrabTrigger).Transform.localPosition = TriggerPosForBeltBox;
((FVRInteractiveObject)magGrabTrigger).Transform.localScale = ScaleForBeltBoxTrigger;
}
else
{
((Component)MagGrabTrigger).gameObject.SetActive(false);
}
}
}
}
public class ClosedBoltMagReleaseSelector : MonoBehaviour
{
public ClosedBoltWeapon Gun;
public Vector3 MagReleaseUnpress_Safe;
public Vector3 MagReleaseUnpress_NotSafe;
private void Update()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
if ((int)Gun.FireSelector_Modes[Gun.m_fireSelectorMode].ModeType == 0)
{
Gun.MagReleaseUnpressed = MagReleaseUnpress_Safe;
}
else
{
Gun.MagReleaseUnpressed = MagReleaseUnpress_NotSafe;
}
}
}
public class ClosedBoltPokeToChamberRound : FVRInteractiveObject
{
public ClosedBoltWeapon Weapon;
public FVRFireArmChamber Chamber;
public override void Poke(FVRViveHand hand)
{
if (((Object)(object)((FVRInteractiveObject)Weapon).m_hand == (Object)null || (Object)(object)hand != (Object)(object)((FVRInteractiveObject)Weapon).m_hand) && !Chamber.IsFull)
{
Weapon.Bolt.ImpartFiringImpulse();
}
}
}
public class Commando : FVRFireArm
{
[Serializable]
public class CommandoMovingPart
{
public MovableObjectPart ObjectPart;
public E_State DesiredState;
}
[Header("Commando")]
public FVRFireArmChamber[] CommandoChambers;
public Transform[] CommandoMuzzles;
public int CurrentChamber = 0;
public bool AlsoPlaysSecondFireSound = true;
public AudioEvent SecondFireSound;
public Transform SecondFireSoundPosition;
public bool DeletesCartridgeOnFire = true;
public bool DestroyWhenEmpty = false;
public float KillDelay = 30f;
public bool IsEmpty = false;
public bool UseEnableDisablePerChamberSystem = true;
public GameObject[] EnableIfCorrespondingChamberIsSpent;
public GameObject[] DisableIfCorrespondingChamberIsSpent;
public Transform Trigger;
public float Trigger_ForwardValue;
public float Trigger_RearwardValue;
public Axis TriggerAxis;
public InterpStyle TriggerInterpStyle = (InterpStyle)1;
private float m_triggerFloat;
[Header("Moving Parts Stuff")]
public bool UsesMovingPartSystem = false;
public bool AllMovingPartsReady = false;
public CommandoMovingPart[] MovingParts;
public override void Awake()
{
((FVRFireArm)this).Awake();
FVRFireArmChamber[] commandoChambers = CommandoChambers;
foreach (FVRFireArmChamber item in commandoChambers)
{
base.FChambers.Add(item);
}
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).UpdateInteraction(hand);
m_triggerFloat = hand.Input.TriggerFloat;
if ((Object)(object)Trigger != (Object)null)
{
((FVRPhysicalObject)this).SetAnimatedComponent(Trigger, Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat), TriggerInterpStyle, TriggerAxis);
}
if (!((FVRPhysicalObject)this).IsAltHeld && hand.Input.TriggerDown && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && CurrentChamber <= CommandoChambers.Length - 1)
{
Fire();
}
IsEmpty = true;
FVRFireArmChamber[] commandoChambers = CommandoChambers;
foreach (FVRFireArmChamber val in commandoChambers)
{
if (val.IsFull && !val.IsSpent)
{
IsEmpty = false;
break;
}
}
if (IsEmpty && DestroyWhenEmpty)
{
Object.Destroy((Object)(object)((Component)this).gameObject, KillDelay);
}
}
public override Transform GetMuzzle()
{
return CommandoMuzzles[CurrentChamber];
}
public void Fire()
{
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
if (!CommandoChambers[CurrentChamber].IsFull || CommandoChambers[CurrentChamber].IsSpent)
{
return;
}
if (UsesMovingPartSystem)
{
AllMovingPartsReady = true;
CommandoMovingPart[] movingParts = MovingParts;
foreach (CommandoMovingPart commandoMovingPart in movingParts)
{
if (commandoMovingPart.ObjectPart.State != commandoMovingPart.DesiredState)
{
AllMovingPartsReady = false;
}
}
if (!AllMovingPartsReady)
{
return;
}
}
FVRFireArmChamber val = CommandoChambers[CurrentChamber];
val.Fire();
((FVRFireArm)this).Fire(val, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
((FVRFireArm)this).FireMuzzleSmoke();
bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
bool flag2 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null;
bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
((FVRFireArm)this).PlayAudioGunShot(val.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
if (AlsoPlaysSecondFireSound)
{
SM.PlayCoreSound((FVRPooledAudioType)0, SecondFireSound, ((Component)SecondFireSoundPosition).transform.position);
}
if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo)
{
val.IsSpent = false;
val.UpdateProxyDisplay();
}
else if (DeletesCartridgeOnFire)
{
val.SetRound((FVRFireArmRound)null, false);
}
if (UseEnableDisablePerChamberSystem)
{
EnableIfCorrespondingChamberIsSpent[CurrentChamber].SetActive(true);
DisableIfCorrespondingChamberIsSpent[CurrentChamber].SetActive(false);
}
CurrentChamber++;
if (CurrentChamber >= CommandoChambers.Length)
{
CurrentChamber = 0;
}
}
public override List<FireArmRoundClass> GetChamberRoundList()
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
if (CommandoChambers[0].IsFull && !CommandoChambers[0].IsSpent)
{
List<FireArmRoundClass> list = new List<FireArmRoundClass>();
list.Add(CommandoChambers[0].GetRound().RoundClass);
return list;
}
return null;
}
public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
FVRFireArmChamber[] commandoChambers = CommandoChambers;
foreach (FVRFireArmChamber val in commandoChambers)
{
if (rounds.Count > 0)
{
val.Autochamber(rounds[0]);
}
}
}
}
public class DemonadeBouncySounds : MonoBehaviour, IFVRDamageable
{
private bool m_hasExploded;
public Vector2 FuseTimeRange = new Vector2(2.3f, 2.3f);
public float m_fuseTime = 2.3f;
public bool ExplodesOnContact = true;
public string ExplodeOnContactLayerName;
public List<GameObject> SpawnOnExplode;
public int IFF;
public AudioEvent BouncySound;
public bool ReduceFuseOnBounce = false;
public float FuseReduction = 1f;
private int BounceCount = 0;
private void Start()
{
m_fuseTime = Random.Range(FuseTimeRange.x, FuseTimeRange.y);
}
private void Update()
{
m_fuseTime -= Time.deltaTime;
if (m_fuseTime <= 0f)
{
Explode();
}
}
public void Damage(Damage d)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Invalid comparison between Unknown and I4
if ((int)d.Class != 2)
{
Explode();
}
}
public void Explode()
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
if (m_hasExploded)
{
return;
}
m_hasExploded = true;
for (int i = 0; i < SpawnOnExplode.Count; i++)
{
GameObject val = Object.Instantiate<GameObject>(SpawnOnExplode[i], ((Component)this).transform.position, Random.rotation);
Explosion component = val.GetComponent<Explosion>();
if ((Object)(object)component != (Object)null)
{
component.IFF = IFF;
}
ExplosionSound component2 = val.GetComponent<ExplosionSound>();
if ((Object)(object)component2 != (Object)null)
{
component2.IFF = IFF;
}
}
Object.Destroy((Object)(object)((Component)this).gameObject);
}
private void OnCollisionEnter(Collision collision)
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
if (!ExplodesOnContact)
{
return;
}
if ((Object)(object)((ContactPoint)(ref collision.contacts[0])).otherCollider.attachedRigidbody == (Object)null)
{
SM.PlayCoreSound((FVRPooledAudioType)10, BouncySound, ((Component)this).transform.position);
if (ReduceFuseOnBounce)
{
m_fuseTime -= FuseReduction;
BounceCount++;
}
}
else
{
string text = LayerMask.LayerToName(((Component)((ContactPoint)(ref collision.contacts[0])).otherCollider).gameObject.layer);
if (ExplodeOnContactLayerName == text)
{
Explode();
}
}
}
}
public class DemonadeProximityDetonate : MonoBehaviour
{
public MF2_Demonade Demonade;
public DemonadeBouncySounds DemonadeBouncy;
public float ActivationDelay = 1f;
private float m_timetoDelay = 0f;
private bool isArmed = false;
private void Update()
{
if (m_timetoDelay < ActivationDelay)
{
m_timetoDelay += Time.deltaTime;
}
if (m_timetoDelay >= ActivationDelay)
{
isArmed = true;
}
}
private void OnTriggerEnter(Collider other)
{
if (isArmed)
{
string text = LayerMask.LayerToName(((Component)other).gameObject.layer);
if ((Object)(object)Demonade != (Object)null && Demonade.ExplodeOnContactLayerName == text)
{
Demonade.Explode();
}
if ((Object)(object)DemonadeBouncy != (Object)null && DemonadeBouncy.ExplodeOnContactLayerName == text)
{
DemonadeBouncy.Explode();
}
}
}
}
public class DisableIfCurrentMagIsBeltBox : MonoBehaviour
{
public FVRFireArm Firearm;
public GameObject GameObjectToDisable;
private void Update()
{
GameObjectToDisable.SetActive(true);
}
}
public class DoubleBarrelLeverAction : FVRFireArm
{
public enum ZPos
{
Forward,
Middle,
Rear
}
[Serializable]
public class LeverActuatedPiece
{
public Transform Piece;
public Vector3 PosBack;
public Vector3 PosForward;
public InterpStyle InterpStyle;
public ActuationType ActuationType;
}
public enum ActuationType
{
Lever,
Hammer
}
[Header("LeverAction Config")]
public FVRFireArmChamber Chamber;
public bool UsesSecondChamber;
public FVRFireArmChamber Chamber2;
public Transform SecondEjectionSpot;
public Transform SecondMuzzle;
private bool m_isHammerCocked2;
private bool m_isSecondaryMuzzlePos;
public Transform Lever;
public Transform LeverRoot;
public Transform Hammer;
public Transform LoadingGate;
public Transform Trigger;
public Vector2 TriggerRotRange;
public FVRAlternateGrip ForeGrip;
public Vector2 LeverAngleRange = new Vector2(-68f, 0f);
public Vector2 HammerAngleRange = new Vector2(-36f, 0f);
public Vector2 LoadingGateAngleRange = new Vector2(-24f, 0f);
public Vector3 EjectionDir = new Vector3(0f, 2f, 0f);
public Vector3 EjectionSpin = new Vector3(80f, 0f, 0f);
private bool m_isLeverReleasePressed;
private float m_curLeverRot;
private float m_tarLeverRot;
private float m_leverRotSpeed = 700f;
private bool m_isActionMovingForward;
private ZPos m_curLeverPos = (ZPos)2;
private ZPos m_lastLeverPos = (ZPos)2;
private FVRFirearmMovingProxyRound m_proxy;
private FVRFirearmMovingProxyRound m_proxy2;
[Header("Round Positions Config")]
public Transform ReceiverLowerPathForward;
public Transform ReceiverLowerPathRearward;
public Transform ReceiverUpperPathForward;
public Transform ReceiverUpperPathRearward;
public Transform ReceiverEjectionPathForward;
public Transform ReceiverEjectionPathRearward;
public Transform ReceiverEjectionPoint;
public bool GrabsRoundFromMagOnBoltForward;
private bool m_isHammerCocked;
[Header("Spinning Config")]
public Transform PoseSpinHolder;
public bool CanSpin;
private bool m_isSpinning;
public LeverActuatedPiece[] ActuatedPieces;
private bool useLinearRacking = true;
private float baseDistance = 1f;
private float BaseAngleOffset;
private bool m_wasLeverLocked;
private Vector3 m_baseSpinPosition = Vector3.zero;
private float curDistanceBetweenGrips = 1f;
private float lastDistanceBetweenGrips = -1f;
private float m_rackingDisplacement;
private float xSpinRot;
private float xSpinVel;
[Header("Double Barrel Params")]
public Transform MuzzleTwo;
public Transform RLPF2;
public Transform RLPR2;
public Transform RUPF2;
public Transform RUPR2;
public Transform REPF2;
public Transform REPR2;
public Transform REP2;
public Vector3 EjectionVector2;
public bool IsHammerCocked => m_isHammerCocked;
public override void Awake()
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Expected O, but got Unknown
((FVRFireArm)this).Awake();
base.FChambers.Add(Chamber);
if (UsesSecondChamber && (Object)(object)Chamber2 != (Object)null)
{
base.FChambers.Add(Chamber2);
}
GameObject val = new GameObject("m_proxyRound");
m_proxy = val.AddComponent<FVRFirearmMovingProxyRound>();
m_proxy.Init(((Component)this).transform);
if ((Object)(object)Chamber2 != (Object)null)
{
GameObject val2 = new GameObject("m_proxyRound2");
m_proxy2 = val2.AddComponent<FVRFirearmMovingProxyRound>();
m_proxy2.Init(((Component)this).transform);
}
m_baseSpinPosition = PoseSpinHolder.localPosition;
}
public override Transform GetMuzzle()
{
if (!UsesSecondChamber)
{
return ((FVRFireArm)this).GetMuzzle();
}
if (m_isSecondaryMuzzlePos)
{
return SecondMuzzle;
}
return base.MuzzlePos;
}
public override void BeginInteraction(FVRViveHand hand)
{
((FVRFireArm)this).BeginInteraction(hand);
SetBaseHandAngle(hand);
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Invalid comparison between Unknown and I4
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).UpdateInteraction(hand);
UpdateLever();
Trigger.localEulerAngles = new Vector3(Mathf.Lerp(TriggerRotRange.x, TriggerRotRange.y, hand.Input.TriggerFloat), 0f, 0f);
if (hand.Input.TriggerDown && !((FVRPhysicalObject)this).IsAltHeld && (int)m_curLeverPos == 2 && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && m_isHammerCocked)
{
Fire();
}
float num = Mathf.InverseLerp(LeverAngleRange.y, LeverAngleRange.x, m_curLeverRot);
if ((Object)(object)Hammer != (Object)null)
{
if (m_isHammerCocked)
{
Hammer.localEulerAngles = new Vector3(HammerAngleRange.x, 0f, 0f);
}
else
{
Hammer.localEulerAngles = new Vector3(Mathf.Lerp(HammerAngleRange.y, HammerAngleRange.x, num), 0f, 0f);
}
}
}
public override void EndInteraction(FVRViveHand hand)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
Trigger.localEulerAngles = new Vector3(0f, 0f, 0f);
((FVRFireArm)this).EndInteraction(hand);
}
private void SetBaseHandAngle(FVRViveHand hand)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = Vector3.ProjectOnPlane(((FVRInteractiveObject)this).m_hand.PoseOverride.forward, LeverRoot.right);
Vector3 normalized = ((Vector3)(ref val)).normalized;
Vector3 forward = LeverRoot.forward;
float baseAngleOffset = Mathf.Atan2(Vector3.Dot(LeverRoot.right, Vector3.Cross(forward, normalized)), Vector3.Dot(forward, normalized)) * 57.29578f;
BaseAngleOffset = baseAngleOffset;
}
private void UpdateLever()
{
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Invalid comparison between Unknown and I4
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_04d6: Unknown result type (might be due to invalid IL or missing references)
//IL_0504: Unknown result type (might be due to invalid IL or missing references)
//IL_039d: Unknown result type (might be due to invalid IL or missing references)
//IL_03a8: Unknown result type (might be due to invalid IL or missing references)
//IL_03ad: Unknown result type (might be due to invalid IL or missing references)
//IL_03b2: Unknown result type (might be due to invalid IL or missing references)
//IL_03b6: Unknown result type (might be due to invalid IL or missing references)
//IL_03bb: Unknown result type (might be due to invalid IL or missing references)
//IL_03c3: Unknown result type (might be due to invalid IL or missing references)
//IL_03c8: Unknown result type (might be due to invalid IL or missing references)
//IL_03d0: Unknown result type (might be due to invalid IL or missing references)
//IL_03d5: Unknown result type (might be due to invalid IL or missing references)
//IL_03d7: Unknown result type (might be due to invalid IL or missing references)
//IL_03d9: Unknown result type (might be due to invalid IL or missing references)
//IL_03e3: Unknown result type (might be due to invalid IL or missing references)
//IL_03e5: Unknown result type (might be due to invalid IL or missing references)
//IL_0253: Unknown result type (might be due to invalid IL or missing references)
//IL_0268: Unknown result type (might be due to invalid IL or missing references)
//IL_0587: Unknown result type (might be due to invalid IL or missing references)
//IL_0555: Unknown result type (might be due to invalid IL or missing references)
//IL_055b: Invalid comparison between Unknown and I4
//IL_051f: Unknown result type (might be due to invalid IL or missing references)
//IL_0511: Unknown result type (might be due to invalid IL or missing references)
//IL_0595: Unknown result type (might be due to invalid IL or missing references)
//IL_059b: Invalid comparison between Unknown and I4
//IL_0571: Unknown result type (might be due to invalid IL or missing references)
//IL_0563: Unknown result type (might be due to invalid IL or missing references)
//IL_06c2: Unknown result type (might be due to invalid IL or missing references)
//IL_05a1: Unknown result type (might be due to invalid IL or missing references)
//IL_05a7: Invalid comparison between Unknown and I4
//IL_06cd: Unknown result type (might be due to invalid IL or missing references)
//IL_0329: Unknown result type (might be due to invalid IL or missing references)
//IL_032e: Unknown result type (might be due to invalid IL or missing references)
//IL_0339: Unknown result type (might be due to invalid IL or missing references)
//IL_0343: Unknown result type (might be due to invalid IL or missing references)
//IL_0348: Unknown result type (might be due to invalid IL or missing references)
//IL_0983: Unknown result type (might be due to invalid IL or missing references)
//IL_0989: Invalid comparison between Unknown and I4
//IL_0a54: Unknown result type (might be due to invalid IL or missing references)
//IL_0a5a: Invalid comparison between Unknown and I4
//IL_098f: Unknown result type (might be due to invalid IL or missing references)
//IL_0995: Invalid comparison between Unknown and I4
//IL_0a60: Unknown result type (might be due to invalid IL or missing references)
//IL_0bfd: Unknown result type (might be due to invalid IL or missing references)
//IL_0c08: Unknown result type (might be due to invalid IL or missing references)
//IL_0c0f: Unknown result type (might be due to invalid IL or missing references)
//IL_0c2a: Unknown result type (might be due to invalid IL or missing references)
//IL_0c35: Unknown result type (might be due to invalid IL or missing references)
//IL_0c3c: Unknown result type (might be due to invalid IL or missing references)
//IL_0b64: Unknown result type (might be due to invalid IL or missing references)
//IL_0b6f: Unknown result type (might be due to invalid IL or missing references)
//IL_0b76: Unknown result type (might be due to invalid IL or missing references)
//IL_0b91: Unknown result type (might be due to invalid IL or missing references)
//IL_0b9c: Unknown result type (might be due to invalid IL or missing references)
//IL_0ba3: Unknown result type (might be due to invalid IL or missing references)
//IL_0764: Unknown result type (might be due to invalid IL or missing references)
//IL_076f: Unknown result type (might be due to invalid IL or missing references)
//IL_077f: Unknown result type (might be due to invalid IL or missing references)
//IL_078a: Unknown result type (might be due to invalid IL or missing references)
//IL_079a: Unknown result type (might be due to invalid IL or missing references)
//IL_079f: Unknown result type (might be due to invalid IL or missing references)
//IL_07aa: Unknown result type (might be due to invalid IL or missing references)
//IL_07ba: Unknown result type (might be due to invalid IL or missing references)
//IL_07bf: Unknown result type (might be due to invalid IL or missing references)
//IL_07ca: Unknown result type (might be due to invalid IL or missing references)
//IL_07da: Unknown result type (might be due to invalid IL or missing references)
//IL_07e5: Unknown result type (might be due to invalid IL or missing references)
//IL_07f5: Unknown result type (might be due to invalid IL or missing references)
//IL_07fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0805: Unknown result type (might be due to invalid IL or missing references)
//IL_0815: Unknown result type (might be due to invalid IL or missing references)
//IL_081a: Unknown result type (might be due to invalid IL or missing references)
//IL_0825: Unknown result type (might be due to invalid IL or missing references)
//IL_0830: Unknown result type (might be due to invalid IL or missing references)
//IL_0d8c: Unknown result type (might be due to invalid IL or missing references)
//IL_0d0f: Unknown result type (might be due to invalid IL or missing references)
//IL_0d1a: Unknown result type (might be due to invalid IL or missing references)
//IL_0d21: Unknown result type (might be due to invalid IL or missing references)
//IL_0d3c: Unknown result type (might be due to invalid IL or missing references)
//IL_0d47: Unknown result type (might be due to invalid IL or missing references)
//IL_0d4e: Unknown result type (might be due to invalid IL or missing references)
//IL_0cae: Unknown result type (might be due to invalid IL or missing references)
//IL_0cb9: Unknown result type (might be due to invalid IL or missing references)
//IL_0cc0: Unknown result type (might be due to invalid IL or missing references)
//IL_0cdb: Unknown result type (might be due to invalid IL or missing references)
//IL_0ce6: Unknown result type (might be due to invalid IL or missing references)
//IL_0ced: Unknown result type (might be due to invalid IL or missing references)
//IL_0c73: Unknown result type (might be due to invalid IL or missing references)
//IL_0bda: Unknown result type (might be due to invalid IL or missing references)
//IL_0db9: Unknown result type (might be due to invalid IL or missing references)
//IL_0dc4: Unknown result type (might be due to invalid IL or missing references)
//IL_0dcb: Unknown result type (might be due to invalid IL or missing references)
//IL_0de6: Unknown result type (might be due to invalid IL or missing references)
//IL_0df1: Unknown result type (might be due to invalid IL or missing references)
//IL_0df8: Unknown result type (might be due to invalid IL or missing references)
//IL_0e7b: Unknown result type (might be due to invalid IL or missing references)
//IL_0e81: Invalid comparison between Unknown and I4
//IL_0891: Unknown result type (might be due to invalid IL or missing references)
//IL_089c: Unknown result type (might be due to invalid IL or missing references)
//IL_08ac: Unknown result type (might be due to invalid IL or missing references)
//IL_08b7: Unknown result type (might be due to invalid IL or missing references)
//IL_08c7: Unknown result type (might be due to invalid IL or missing references)
//IL_08cc: Unknown result type (might be due to invalid IL or missing references)
//IL_08d7: Unknown result type (might be due to invalid IL or missing references)
//IL_08e7: Unknown result type (might be due to invalid IL or missing references)
//IL_08ec: Unknown result type (might be due to invalid IL or missing references)
//IL_08f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0907: Unknown result type (might be due to invalid IL or missing references)
//IL_0912: Unknown result type (might be due to invalid IL or missing references)
//IL_0922: Unknown result type (might be due to invalid IL or missing references)
//IL_0927: Unknown result type (might be due to invalid IL or missing references)
//IL_0932: Unknown result type (might be due to invalid IL or missing references)
//IL_0942: Unknown result type (might be due to invalid IL or missing references)
//IL_0947: Unknown result type (might be due to invalid IL or missing references)
//IL_0952: Unknown result type (might be due to invalid IL or missing references)
//IL_095d: Unknown result type (might be due to invalid IL or missing references)
//IL_0e30: Unknown result type (might be due to invalid IL or missing references)
//IL_0e3b: Unknown result type (might be due to invalid IL or missing references)
//IL_0e42: Unknown result type (might be due to invalid IL or missing references)
//IL_0e5d: Unknown result type (might be due to invalid IL or missing references)
//IL_0e68: Unknown result type (might be due to invalid IL or missing references)
//IL_0e6f: Unknown result type (might be due to invalid IL or missing references)
//IL_0ec4: Unknown result type (might be due to invalid IL or missing references)
//IL_0eca: Invalid comparison between Unknown and I4
//IL_0f13: Unknown result type (might be due to invalid IL or missing references)
//IL_0faa: Unknown result type (might be due to invalid IL or missing references)
//IL_0faf: Unknown result type (might be due to invalid IL or missing references)
//IL_0f72: Unknown result type (might be due to invalid IL or missing references)
//IL_0f80: Unknown result type (might be due to invalid IL or missing references)
//IL_0f87: Unknown result type (might be due to invalid IL or missing references)
//IL_0f35: Unknown result type (might be due to invalid IL or missing references)
//IL_0f43: Unknown result type (might be due to invalid IL or missing references)
//IL_0f4a: Unknown result type (might be due to invalid IL or missing references)
bool flag = false;
bool flag2 = false;
if (((FVRInteractiveObject)this).IsHeld)
{
if (((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode)
{
flag = ((FVRInteractiveObject)this).m_hand.Input.BYButtonPressed;
flag2 = ((FVRInteractiveObject)this).m_hand.Input.BYButtonUp;
}
else
{
flag = ((FVRInteractiveObject)this).m_hand.Input.TouchpadPressed;
flag2 = ((FVRInteractiveObject)this).m_hand.Input.TouchpadUp;
}
}
m_isLeverReleasePressed = false;
bool flag3 = false;
if (!((FVRPhysicalObject)this).IsAltHeld && (Object)(object)((FVRInteractiveObject)ForeGrip).m_hand != (Object)null)
{
if (((FVRInteractiveObject)ForeGrip).m_hand.Input.TriggerPressed && ((FVRInteractiveObject)ForeGrip).m_hasTriggeredUpSinceBegin && (int)GM.Options.ControlOptions.LongGunSnipingAssist != 1)
{
flag3 = true;
}
m_isLeverReleasePressed = true;
curDistanceBetweenGrips = Vector3.Distance(((FVRInteractiveObject)this).m_hand.PalmTransform.position, ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hand.PalmTransform.position);
if (lastDistanceBetweenGrips < 0f)
{
lastDistanceBetweenGrips = curDistanceBetweenGrips;
}
}
else
{
lastDistanceBetweenGrips = -1f;
}
m_isSpinning = false;
if (!((FVRPhysicalObject)this).IsAltHeld && CanSpin && flag)
{
m_isSpinning = true;
}
bool flag4 = false;
if (m_isHammerCocked && !m_isSpinning && (int)m_curLeverPos == 2)
{
flag4 = true;
}
if (flag3)
{
flag4 = false;
}
if ((Object)(object)((FVRPhysicalObject)this).AltGrip == (Object)null && !((FVRPhysicalObject)this).IsAltHeld)
{
flag4 = true;
}
if (flag4 && useLinearRacking)
{
SetBaseHandAngle(((FVRInteractiveObject)this).m_hand);
}
m_wasLeverLocked = flag4;
if (flag2)
{
m_tarLeverRot = 0f;
PoseSpinHolder.localPosition = m_baseSpinPosition;
lastDistanceBetweenGrips = curDistanceBetweenGrips;
m_rackingDisplacement = 0f;
}
else if (m_isLeverReleasePressed && !flag4)
{
if (useLinearRacking)
{
curDistanceBetweenGrips = Vector3.Distance(((FVRInteractiveObject)this).m_hand.PalmTransform.position, ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hand.PalmTransform.position);
if (curDistanceBetweenGrips < lastDistanceBetweenGrips)
{
float num = lastDistanceBetweenGrips - curDistanceBetweenGrips;
m_rackingDisplacement += num;
}
else
{
float num2 = curDistanceBetweenGrips - lastDistanceBetweenGrips;
m_rackingDisplacement -= num2;
}
m_rackingDisplacement = Mathf.Clamp(m_rackingDisplacement, 0f, 0.04f);
if (m_rackingDisplacement < 0.005f)
{
m_rackingDisplacement = 0f;
}
if (m_rackingDisplacement > 0.035f)
{
m_rackingDisplacement = 0.04f;
}
PoseSpinHolder.localPosition = m_baseSpinPosition + Vector3.forward * m_rackingDisplacement * 2f;
m_tarLeverRot = Mathf.Lerp(LeverAngleRange.y, LeverAngleRange.x, m_rackingDisplacement * 25f);
lastDistanceBetweenGrips = curDistanceBetweenGrips;
}
else
{
Vector3 val = Vector3.ProjectOnPlane(((FVRInteractiveObject)this).m_hand.PoseOverride.forward, LeverRoot.right);
Vector3 normalized = ((Vector3)(ref val)).normalized;
Vector3 forward = LeverRoot.forward;
float num3 = Mathf.Atan2(Vector3.Dot(LeverRoot.right, Vector3.Cross(forward, normalized)), Vector3.Dot(forward, normalized)) * 57.29578f;
num3 -= BaseAngleOffset;
num3 *= 3f;
num3 = Mathf.Clamp(num3, LeverAngleRange.x, LeverAngleRange.y);
m_tarLeverRot = num3;
}
}
else if (m_isSpinning)
{
float num4 = Mathf.Clamp(((Vector3)(ref ((FVRInteractiveObject)this).m_hand.Input.VelLinearWorld)).magnitude - 1f, 0f, 3f);
float num5 = num4 * 120f;
float num6 = Mathf.Repeat(Mathf.Abs(xSpinRot), 360f);
num5 = Mathf.Clamp(num5, 0f, num6 * 0.5f);
m_tarLeverRot = Mathf.Clamp(0f - num5, LeverAngleRange.x, LeverAngleRange.y);
PoseSpinHolder.localPosition = m_baseSpinPosition;
}
if (Mathf.Abs(m_curLeverRot - LeverAngleRange.y) < 1f)
{
if ((int)m_lastLeverPos == 0)
{
m_curLeverPos = (ZPos)1;
}
else
{
m_curLeverPos = (ZPos)2;
base.IsBreachOpenForGasOut = false;
}
}
else if (Mathf.Abs(m_curLeverRot - LeverAngleRange.x) < 1f)
{
if ((int)m_lastLeverPos == 2)
{
m_curLeverPos = (ZPos)1;
}
else
{
m_curLeverPos = (ZPos)0;
base.IsBreachOpenForGasOut = true;
}
}
else
{
m_curLeverPos = (ZPos)1;
base.IsBreachOpenForGasOut = true;
}
if ((int)m_curLeverPos == 2 && (int)m_lastLeverPos != 2)
{
m_tarLeverRot = LeverAngleRange.y;
m_curLeverRot = LeverAngleRange.y;
if (m_isActionMovingForward && m_proxy.IsFull && !Chamber.IsFull)
{
((FVRInteractiveObject)this).m_hand.Buzz(((FVRInteractiveObject)this).m_hand.Buzzer.Buzz_OnHoverInteractive);
Chamber.SetRound(m_proxy.Round, false);
m_proxy.ClearProxy();
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)10, 1f);
}
else
{
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)41, 1f);
}
if (UsesSecondChamber && m_isActionMovingForward && m_proxy2.IsFull && !Chamber2.IsFull)
{
Chamber2.SetRound(m_proxy2.Round, false);
m_proxy2.ClearProxy();
}
m_isActionMovingForward = false;
}
else if ((int)m_curLeverPos == 0 && (int)m_lastLeverPos != 0)
{
m_tarLeverRot = LeverAngleRange.x;
m_curLeverRot = LeverAngleRange.x;
m_isHammerCocked = true;
if (UsesSecondChamber)
{
m_isHammerCocked2 = true;
}
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
if (!m_isActionMovingForward && Chamber.IsFull)
{
((FVRInteractiveObject)this).m_hand.Buzz(((FVRInteractiveObject)this).m_hand.Buzzer.Buzz_OnHoverInteractive);
Chamber.EjectRound(ReceiverEjectionPoint.position, ((Component)this).transform.right * EjectionDir.x + ((Component)this).transform.up * EjectionDir.y + ((Component)this).transform.forward * EjectionDir.z, ((Component)this).transform.right * EjectionSpin.x + ((Component)this).transform.up * EjectionSpin.y + ((Component)this).transform.forward * EjectionSpin.z, ReceiverEjectionPoint.position, ReceiverEjectionPoint.rotation, false);
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)11, 1f);
}
else
{
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)40, 1f);
}
if (UsesSecondChamber && !m_isActionMovingForward && Chamber2.IsFull)
{
Chamber2.EjectRound(REP2.position, ((Component)this).transform.right * EjectionVector2.x + ((Component)this).transform.up * EjectionVector2.y + ((Component)this).transform.forward * EjectionVector2.z, ((Component)this).transform.right * EjectionSpin.x + ((Component)this).transform.up * EjectionSpin.y + ((Component)this).transform.forward * EjectionSpin.z, ReceiverEjectionPoint.position, ReceiverEjectionPoint.rotation, false);
}
m_isActionMovingForward = true;
}
else if (!GrabsRoundFromMagOnBoltForward && (int)m_curLeverPos == 1 && (int)m_lastLeverPos == 2)
{
if ((Object)(object)base.Magazine != (Object)null && !m_proxy.IsFull && base.Magazine.HasARound())
{
GameObject fromPrefabReference = base.Magazine.RemoveRound(false);
m_proxy.SetFromPrefabReference(fromPrefabReference);
}
if (UsesSecondChamber && (Object)(object)base.Magazine != (Object)null && !m_proxy2.IsFull && base.Magazine.HasARound())
{
GameObject fromPrefabReference2 = base.Magazine.RemoveRound(false);
m_proxy2.SetFromPrefabReference(fromPrefabReference2);
}
}
else if (GrabsRoundFromMagOnBoltForward && (int)m_curLeverPos == 1 && (int)m_lastLeverPos == 0)
{
if ((Object)(object)base.Magazine != (Object)null && !m_proxy.IsFull && base.Magazine.HasARound())
{
GameObject fromPrefabReference3 = base.Magazine.RemoveRound(false);
m_proxy.SetFromPrefabReference(fromPrefabReference3);
}
if (UsesSecondChamber && (Object)(object)base.Magazine != (Object)null && !m_proxy2.IsFull && base.Magazine.HasARound())
{
GameObject fromPrefabReference4 = base.Magazine.RemoveRound(false);
m_proxy2.SetFromPrefabReference(fromPrefabReference4);
}
}
float num7 = Mathf.InverseLerp(LeverAngleRange.y, LeverAngleRange.x, m_curLeverRot);
if (m_proxy.IsFull)
{
if (m_isActionMovingForward)
{
m_proxy.ProxyRound.position = Vector3.Lerp(ReceiverUpperPathForward.position, ReceiverUpperPathRearward.position, num7);
m_proxy.ProxyRound.rotation = Quaternion.Slerp(ReceiverUpperPathForward.rotation, ReceiverUpperPathRearward.rotation, num7);
if ((Object)(object)LoadingGate != (Object)null)
{
LoadingGate.localEulerAngles = new Vector3(LoadingGateAngleRange.x, 0f, 0f);
}
}
else
{
m_proxy.ProxyRound.position = Vector3.Lerp(ReceiverLowerPathForward.position, ReceiverLowerPathRearward.position, num7);
m_proxy.ProxyRound.rotation = Quaternion.Slerp(ReceiverLowerPathForward.rotation, ReceiverLowerPathRearward.rotation, num7);
if ((Object)(object)LoadingGate != (Object)null)
{
LoadingGate.localEulerAngles = new Vector3(LoadingGateAngleRange.y, 0f, 0f);
}
}
}
if (m_proxy2.IsFull)
{
if (m_isActionMovingForward)
{
m_proxy2.ProxyRound.position = Vector3.Lerp(RUPF2.position, RUPR2.position, num7);
m_proxy2.ProxyRound.rotation = Quaternion.Slerp(RUPF2.rotation, RUPR2.rotation, num7);
}
else
{
m_proxy2.ProxyRound.position = Vector3.Lerp(RLPF2.position, RLPR2.position, num7);
m_proxy2.ProxyRound.rotation = Quaternion.Slerp(RLPF2.rotation, RLPR2.rotation, num7);
}
}
else if ((Object)(object)LoadingGate != (Object)null)
{
LoadingGate.localEulerAngles = new Vector3(LoadingGateAngleRange.y, 0f, 0f);
}
if (Chamber.IsFull)
{
Chamber.ProxyRound.position = Vector3.Lerp(ReceiverEjectionPathForward.position, ReceiverEjectionPathRearward.position, num7);
Chamber.ProxyRound.rotation = Quaternion.Slerp(ReceiverEjectionPathForward.rotation, ReceiverEjectionPathRearward.rotation, num7);
}
if (UsesSecondChamber && Chamber2.IsFull)
{
Chamber2.ProxyRound.position = Vector3.Lerp(ReceiverEjectionPathForward.position, ReceiverEjectionPathRearward.position, num7);
Chamber2.ProxyRound.rotation = Quaternion.Slerp(ReceiverEjectionPathForward.rotation, ReceiverEjectionPathRearward.rotation, num7);
}
if ((int)m_curLeverPos != 2 && !m_proxy.IsFull)
{
Chamber.IsAccessible = true;
}
else
{
Chamber.IsAccessible = false;
}
if (UsesSecondChamber)
{
if ((int)m_curLeverPos != 2 && !m_proxy2.IsFull)
{
Chamber2.IsAccessible = true;
}
else
{
Chamber2.IsAccessible = false;
}
}
for (int i = 0; i < ActuatedPieces.Length; i++)
{
if ((int)ActuatedPieces[i].InterpStyle == 0)
{
ActuatedPieces[i].Piece.localPosition = Vector3.Lerp(ActuatedPieces[i].PosBack, ActuatedPieces[i].PosForward, num7);
}
else
{
ActuatedPieces[i].Piece.localEulerAngles = Vector3.Lerp(ActuatedPieces[i].PosBack, ActuatedPieces[i].PosForward, num7);
}
}
m_lastLeverPos = m_curLeverPos;
}
private void Fire()
{
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
if (m_isHammerCocked)
{
m_isHammerCocked = false;
}
else if (m_isHammerCocked2)
{
m_isHammerCocked2 = false;
}
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
if (Chamber.Fire())
{
((FVRFireArm)this).Fire(Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
}
if (Chamber2.Fire())
{
((FVRFireArm)this).Fire(Chamber2, MuzzleTwo, true, 1f, -1f);
}
((FVRFireArm)this).FireMuzzleSmoke();
bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
bool flag2 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null;
bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
}
public override void FVRFixedUpdate()
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
((FVRFireArm)this).FVRFixedUpdate();
m_curLeverRot = Mathf.MoveTowards(m_curLeverRot, m_tarLeverRot, m_leverRotSpeed * Time.deltaTime);
Lever.localEulerAngles = new Vector3(m_curLeverRot, 0f, 0f);
UpdateSpinning();
}
private void UpdateSpinning()
{
//IL_025e: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0200: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
if (!((FVRInteractiveObject)this).IsHeld || ((FVRPhysicalObject)this).IsAltHeld || (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null)
{
m_isSpinning = false;
}
if (m_isSpinning)
{
Vector3 val = Vector3.zero;
if ((Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null)
{
val = ((FVRInteractiveObject)this).m_hand.Input.VelLinearWorld;
}
float num = Vector3.Dot(((Vector3)(ref val)).normalized, ((Component)this).transform.up);
num = Mathf.Clamp(num, 0f - ((Vector3)(ref val)).magnitude, ((Vector3)(ref val)).magnitude);
if (Mathf.Abs(xSpinVel) < 90f)
{
xSpinVel += num * Time.deltaTime * 600f;
}
else if (Mathf.Sign(num) == Mathf.Sign(xSpinVel))
{
xSpinVel += num * Time.deltaTime * 600f;
}
if (Mathf.Abs(xSpinVel) < 90f)
{
if (Vector3.Dot(((Component)this).transform.up, Vector3.down) >= 0f && Mathf.Sign(xSpinVel) == 1f)
{
xSpinVel += Time.deltaTime * 50f;
}
if (Vector3.Dot(((Component)this).transform.up, Vector3.down) < 0f && Mathf.Sign(xSpinVel) == -1f)
{
xSpinVel -= Time.deltaTime * 50f;
}
}
xSpinVel = Mathf.Clamp(xSpinVel, -200f, 200f);
xSpinRot += xSpinVel * Time.deltaTime * 5f;
PoseSpinHolder.localEulerAngles = new Vector3(xSpinRot, 0f, 0f);
xSpinVel = Mathf.Lerp(xSpinVel, 0f, Time.deltaTime * 0.6f);
}
else
{
xSpinRot = 0f;
xSpinVel = 0f;
PoseSpinHolder.localEulerAngles = new Vector3(xSpinRot, 0f, 0f);
}
}
public override List<FireArmRoundClass> GetChamberRoundList()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
if (Chamber.IsFull && !Chamber.IsSpent)
{
List<FireArmRoundClass> list = new List<FireArmRoundClass>();
list.Add(Chamber.GetRound().RoundClass);
return list;
}
return null;
}
public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
if (rounds.Count > 0)
{
Chamber.Autochamber(rounds[0]);
}
}
}
public class Epoch : FVRFireArm
{
[Header("Epoch Component Params")]
public GameObject UnchargedBolt;
public GameObject ChargedBolt;
private bool HasRound = false;
[Header("Epoch Trigger Params")]
public float TriggerBreakPoint;
public Transform Trigger;
public float Trigger_ForwardValue;
public float Trigger_RearwardValue;
public Axis TriggerAxis;
public InterpStyle TriggerInterpStyle = (InterpStyle)1;
private float TriggerHeldStartTime = 0f;
public float SafeHoldTime = 1f;
public float MaxUnsafeHoldTime = 3f;
public GameObject[] SelfDestructPrefabs;
private float m_triggerFloat;
private bool IsChargedToPowerful = false;
private float ManipulationFactor = 0f;
private float ManipulationFactor2 = 0f;
private bool HasStartedCharging = false;
[Header("Epoch Visual Params")]
public ParticleSystem ChargingParticles;
public ParticleSystem ChargedParticles;
public ParticleSystem FiringParticles;
public int NumberOfParticles;
public Transform MainChargeBars;
public Vector2 YScaleMainSafe;
public Vector2 YScaleMainUnsafe;
public Transform OpticChargeBar;
public Vector2 YScaleOptic;
public Vector2 YScaleOpticUnsafe;
[Header("Epoch Audio Params")]
public FVRTailSoundClass TailClass = (FVRTailSoundClass)8;
public AudioEvent ChargingClip;
public AudioEvent FullyChargedClip;
public AudioSource ChargeLoopAudio;
private bool HasPlayedFullyChargedSound = false;
public float MaxChargeLoopPitch = 1.5f;
private void Start()
{
ChargeLoopAudio.Stop();
ChargingParticles.Stop();
ChargedParticles.Stop();
}
public override void EndInteraction(FVRViveHand hand)
{
((FVRFireArm)this).EndInteraction(hand);
ManipulationFactor = 0f;
ManipulationFactor2 = 0f;
if (ChargingParticles.isPlaying)
{
ChargingParticles.Stop();
}
if (ChargedParticles.isPlaying)
{
ChargedParticles.Stop();
}
if (ChargeLoopAudio.isPlaying)
{
ChargeLoopAudio.Stop();
}
HasPlayedFullyChargedSound = false;
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
//IL_021b: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).UpdateInteraction(hand);
m_triggerFloat = hand.Input.TriggerFloat;
if (IsChargedToPowerful && !ChargeLoopAudio.isPlaying)
{
ChargeLoopAudio.Play();
}
if (!IsChargedToPowerful && ChargeLoopAudio.isPlaying)
{
ChargeLoopAudio.Stop();
}
if ((Object)(object)Trigger != (Object)null)
{
((FVRPhysicalObject)this).SetAnimatedComponent(Trigger, Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat), TriggerInterpStyle, TriggerAxis);
}
HasRound = true;
EpochMagazine epochMagazine = (EpochMagazine)(object)base.Magazine;
if ((Object)(object)epochMagazine == (Object)null || epochMagazine.NumOfRoundsRemaining == 0)
{
HasRound = false;
}
if (!((FVRPhysicalObject)this).IsAltHeld && m_triggerFloat >= TriggerBreakPoint && !HasStartedCharging && HasRound)
{
HasStartedCharging = true;
TriggerHeldStartTime = Time.time;
IsChargedToPowerful = false;
ManipulationFactor = 0f;
SM.PlayCoreSound((FVRPooledAudioType)0, ChargingClip, ((Component)this).transform.position);
}
if (!((FVRPhysicalObject)this).IsAltHeld && m_triggerFloat >= TriggerBreakPoint)
{
float num = Time.time - TriggerHeldStartTime;
if (num < SafeHoldTime)
{
ManipulationFactor = Mathf.Clamp01(num / SafeHoldTime);
}
if (num >= SafeHoldTime)
{
ManipulationFactor = 1f;
IsChargedToPowerful = true;
if (!HasPlayedFullyChargedSound)
{
SM.PlayCoreSound((FVRPooledAudioType)0, FullyChargedClip, ((Component)this).transform.position);
HasPlayedFullyChargedSound = true;
}
}
if (num >= SafeHoldTime && num < MaxUnsafeHoldTime)
{
if (!HasPlayedFullyChargedSound)
{
SM.PlayCoreSound((FVRPooledAudioType)0, FullyChargedClip, ((Component)this).transform.position);
HasPlayedFullyChargedSound = true;
}
ManipulationFactor = 1f;
IsChargedToPowerful = true;
ManipulationFactor2 = Mathf.Clamp01((num - SafeHoldTime) / (MaxUnsafeHoldTime - SafeHoldTime));
ChargeLoopAudio.pitch = 1f + ManipulationFactor2 * MaxChargeLoopPitch;
}
if (num >= MaxUnsafeHoldTime)
{
SelfDestruct(hand);
}
if (!ChargingParticles.isPlaying)
{
ChargingParticles.Play();
}
}
if (m_triggerFloat < TriggerBreakPoint && IsChargedToPowerful && !((FVRPhysicalObject)this).IsAltHeld)
{
Fire();
IsChargedToPowerful = false;
ManipulationFactor = 0f;
ManipulationFactor2 = 0f;
FiringParticles.Emit(NumberOfParticles);
ChargingParticles.Stop();
HasPlayedFullyChargedSound = false;
}
if (m_triggerFloat < TriggerBreakPoint && !IsChargedToPowerful)
{
ManipulationFactor = 0f;
if (ChargingParticles.isPlaying)
{
ChargingParticles.Stop();
}
HasPlayedFullyChargedSound = false;
HasStartedCharging = false;
TriggerHeldStartTime = Time.time;
}
UpdateAnimatedParts();
}
public void UpdateAnimatedParts()
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
float num = YScaleMainSafe.x - YScaleMainSafe.y;
float num2 = YScaleMainUnsafe.x - YScaleMainUnsafe.y;
Vector3 localScale = ((Component)MainChargeBars).transform.localScale;
localScale.y = 1f - (ManipulationFactor * num + ManipulationFactor2 * num2);
((Component)MainChargeBars).transform.localScale = localScale;
float num3 = YScaleOptic.x - YScaleOptic.y;
float num4 = YScaleOpticUnsafe.x - YScaleOpticUnsafe.y;
Vector3 localScale2 = ((Component)OpticChargeBar).transform.localScale;
localScale2.y = 1f - (num3 * ManipulationFactor + ManipulationFactor2 * num4);
((Component)OpticChargeBar).transform.localScale = localScale2;
if (IsChargedToPowerful && !ChargedParticles.isPlaying)
{
ChargedParticles.Play();
}
if (!IsChargedToPowerful && ChargedParticles.isPlaying)
{
ChargedParticles.Stop();
}
}
public void Fire()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
GameObject val = null;
if (IsChargedToPowerful)
{
val = Object.Instantiate<GameObject>(UnchargedBolt, ((FVRFireArm)this).GetMuzzle().position, ((FVRFireArm)this).GetMuzzle().rotation);
}
if (!IsChargedToPowerful)
{
val = Object.Instantiate<GameObject>(ChargedBolt, ((FVRFireArm)this).GetMuzzle().position, ((FVRFireArm)this).GetMuzzle().rotation);
}
BallisticProjectile component = val.GetComponent<BallisticProjectile>();
component.Fire(val.transform.forward, (FVRFireArm)(object)this);
HasPlayedFullyChargedSound = false;
((FVRFireArm)this).FireMuzzleSmoke();
bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
bool flag2 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null;
bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
base.m_pool_shot.PlayClip(base.AudioClipSet.Shots_Main, base.MuzzlePos.position, (AudioMixerGroup)null);
base.m_pool_tail.PlayClipPitchOverride(SM.GetTailSet(TailClass, GM.CurrentPlayerBody.GetCurrentSoundEnvironment()), ((FVRFireArm)this).GetMuzzle().position, base.AudioClipSet.TailPitchMod_Main, (AudioMixerGroup)null);
if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo)
{
EpochMagazine epochMagazine = (EpochMagazine)(object)base.Magazine;
epochMagazine.NumOfRoundsRemaining++;
}
HasStartedCharging = false;
ChargeLoopAudio.pitch = 1f;
}
public void SelfDestruct(FVRViveHand hand)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).EndInteraction(hand);
GameObject[] selfDestructPrefabs = SelfDestructPrefabs;
foreach (GameObject val in selfDestructPrefabs)
{
Object.Instantiate<GameObject>(val, ((Component)this).transform.position, ((Component)this).transform.rotation);
}
((FVRInteractiveObject)this).ForceBreakInteraction();
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
public class EpochMagazine : FVRFireArmMagazine
{
[Header("Epoch Cell Params")]
public int NumOfRoundsRemaining = 3;
}
}
namespace Cityrobo
{
public class FirearmEjectAndDeleteMagOnEmpty : MonoBehaviour
{
public FVRFireArm Firearm;
public bool DeleteMagazineEntirely = false;
public void Update()
{
if ((Object)(object)Firearm.Magazine != (Object)null && !Firearm.Magazine.HasARound())
{
FVRFireArmMagazine magazine = Firearm.Magazine;
Firearm.EjectMag(false);
if (DeleteMagazineEntirely)
{
Object.Destroy((Object)(object)((Component)magazine).gameObject);
}
}
}
}
}
namespace ShermanJumbo
{
public class FirearmFlyOutOfHand : MonoBehaviour
{
public FVRFireArm Gun;
public FVRFireArmChamber Chamber;
public float TriggerFloat = 0.85f;
protected bool IsSpent = false;
protected bool WasSpent = false;
public float Force = 30f;
public float Torque = 20f;
private void Update()
{
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
IsSpent = Chamber.IsSpent;
if (IsSpent && !WasSpent && (Object)(object)((FVRInteractiveObject)Gun).m_hand != (Object)null && ((FVRInteractiveObject)Gun).m_hand.Input.TriggerFloat >= TriggerFloat && !Gun.IsTwoHandStabilized() && !Gun.IsForegripStabilized())
{
if ((Object)(object)((FVRInteractiveObject)Gun).m_hand != (Object)null)
{
((FVRInteractiveObject)Gun).m_hand.EndInteractionIfHeld((FVRInteractiveObject)(object)Gun);
((FVRInteractiveObject)Gun).ForceBreakInteraction();
}
((FVRPhysicalObject)Gun).RootRigidbody.AddForceAtPosition((-((Component)this).transform.forward + ((Component)this).transform.up + Random.onUnitSphere * 0.25f) * Force, Gun.MuzzlePos.position, (ForceMode)1);
((FVRPhysicalObject)Gun).RootRigidbody.AddRelativeTorque(Vector3.right * Torque, (ForceMode)1);
}
WasSpent = Chamber.IsSpent;
}
}
public class FirearmMainHandObjectToggler : MonoBehaviour
{
public bool OnOff = true;
public GameObject[] ItemsToToggle;
public AudioEvent AudEvent_OnClip;
public AudioEvent AudEvent_OffClip;
private bool _isItemToggled = false;
public FVRFireArm Weapon;
private void Update()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
FVRViveHand hand = ((FVRInteractiveObject)Weapon).m_hand;
if (!((Object)(object)hand == (Object)null))
{
Vector2 touchpadAxes = hand.Input.TouchpadAxes;
if ((hand.IsInStreamlinedMode && hand.Input.BYButtonDown) || (hand.Input.TouchpadDown && ((Vector2)(ref touchpadAxes)).magnitude > 0.2f && Vector2.Angle(touchpadAxes, Vector2.left) <= 45f))
{
Toggle();
}
}
}
public void Toggle()
{
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
if (!OnOff)
{
return;
}
if (_isItemToggled)
{
GameObject[] itemsToToggle = ItemsToToggle;
foreach (GameObject val in itemsToToggle)
{
val.SetActive(false);
}
SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_OffClip, ((Component)this).transform.position);
_isItemToggled = false;
}
else
{
GameObject[] itemsToToggle2 = ItemsToToggle;
foreach (GameObject val2 in itemsToToggle2)
{
val2.SetActive(true);
}
SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_OnClip, ((Component)this).transform.position);
_isItemToggled = true;
}
}
}
public class FirearmSpinnyBarrels : MonoBehaviour
{
public FVRFireArm Gun;
public GameObject SpinningBarrels;
public float SpinRate;
public dirType DirectionOfSpin;
public float DecelerationRate = 0.5f;
public float TriggerDeadzone = 0.01f;
private float currentSpinSpeed = 0f;
private bool TriggerPulled = false;
public AudioSource SpinnySounds;
public float SpinnySoundsVolume = 0.4f;
private void Awake()
{
if ((Object)(object)SpinnySounds != (Object)null)
{
SpinnySounds.volume = 0f;
}
}
private void Update()
{
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Expected I4, but got Unknown
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)SpinnySounds != (Object)null)
{
SpinnySounds.volume = currentSpinSpeed / SpinRate * SpinnySoundsVolume;
}
if ((Object)(object)Gun != (Object)null && (Object)(object)((FVRInteractiveObject)Gun).m_hand != (Object)null)
{
float triggerFloat = ((FVRInteractiveObject)Gun).m_hand.Input.TriggerFloat;
if (triggerFloat >= TriggerDeadzone)
{
if (!TriggerPulled)
{
TriggerPulled = true;
}
currentSpinSpeed = SpinRate;
}
else if (TriggerPulled)
{
TriggerPulled = false;
}
}
if (!TriggerPulled && currentSpinSpeed > 0f)
{
currentSpinSpeed -= DecelerationRate * Time.deltaTime;
if (currentSpinSpeed < 0f)
{
currentSpinSpeed = 0f;
}
}
if (currentSpinSpeed > 0f && (Object)(object)SpinningBarrels != (Object)null)
{
Vector3 zero = Vector3.zero;
int num = (int)DirectionOfSpin;
if (num >= 0 && num <= 2)
{
((Vector3)(ref zero))[num] = currentSpinSpeed * Time.deltaTime;
SpinningBarrels.transform.Rotate(zero);
}
else
{
Debug.LogWarning((object)"Invalid DirectionOfSpin value!");
}
}
}
}
public class GrenadeFuseTimeReadout : MonoBehaviour
{
public PinnedGrenade Grenade;
public Text Text;
public bool UseBetterVarTimeFuse = true;
public float[] FuzeTimes;
public float PitchStart = 1f;
public float PitchEnd = 2.5f;
private int FuzeTimeIndex = 0;
private void Update()
{
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
if (Grenade.m_isLeverReleased)
{
float num = Grenade.m_fuseTime;
if (num < 0f)
{
num = 0f;
}
Text.text = num.ToString("F1") + "s";
if (UseBetterVarTimeFuse)
{
float num2 = Mathf.Clamp(1f - Grenade.m_fuseTime / Grenade.m_startFuseTime, 0f, 1f);
num2 = Mathf.Pow(num2, 2f);
if (Grenade.m_fuse_tick <= 0f)
{
Grenade.m_fuse_tick = Mathf.Lerp(Grenade.m_fuse_StartRefire, Grenade.m_fuse_EndRefire, num2);
float num3 = Mathf.Lerp(PitchStart, PitchEnd, num2);
SM.PlayCoreSoundOverrides((FVRPooledAudioType)0, Grenade.AudEvent_FusePulse, ((FVRInteractiveObject)Grenade).Transform.position, new Vector2(1f, 1f), new Vector2(num3, num3));
Grenade.FusePSystem.Emit(2);
}
else
{
PinnedGrenade grenade = Grenade;
grenade.m_fuse_tick -= Time.deltaTime;
}
}
}
if (!UseBetterVarTimeFuse)
{
return;
}
if ((Object)(object)((FVRInteractiveObject)Grenade).m_hand != (Object)null && ((((FVRInteractiveObject)Grenade).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)Grenade).m_hand.Input.BYButtonDown) || (((FVRInteractiveObject)Grenade).m_hand.Input.TouchpadDown && ((Vector2)(ref ((FVRInteractiveObject)Grenade).m_hand.Input.TouchpadAxes)).magnitude > 0.2f && Vector2.Angle(((FVRInteractiveObject)Grenade).m_hand.Input.TouchpadAxes, Vector2.up) <= 45f)))
{
if (FuzeTimeIndex < FuzeTimes.Length - 1)
{
FuzeTimeIndex++;
}
else
{
FuzeTimeIndex = 0;
}
}
Grenade.DefaultFuse.x = FuzeTimes[FuzeTimeIndex];
Grenade.DefaultFuse.y = FuzeTimes[FuzeTimeIndex];
if (!Grenade.m_isLeverReleased)
{
float num4 = FuzeTimes[FuzeTimeIndex];
Grenade.DefaultFuse.x = num4;
Grenade.DefaultFuse.y = num4;
Grenade.m_startFuseTime = num4;
Grenade.m_fuseTime = num4;
Text.text = num4.ToString("F1") + "s";
}
}
}
}
namespace BitWizrd.GrenadeMod
{
public class GrenadeMod : FVRPhysicalObject
{
[Header("Grenade Settings")]
public GameObject grenadeGameObject;
public PinnedGrenadeRing pinnedGrenadeRing;
public Rigidbody grenadeRigidbody;
public bool activateLeverOnPinPull = false;
[Header("Sticky Grenade Settings")]
public bool isStickyGrenade = true;
public Collider stickyCollider;
public float stickingDistance = 0.1f;
public LayerMask stickyLayers;
public float embeddingDistance = 0.02f;
public bool playStickSoundForRigidbodiesOnly = true;
public AudioSource stickSoundSource;
public AudioClip[] stickSounds;
public float minimumStickVelocity = 2f;
public float regrabActivationDelay = 0.5f;
public float massWhileStuck = 10f;
[Header("Grenade Cooking Settings")]
public GameObject pinPullEffectPrefab;
public AudioSource cookingAudioSource;
public AudioClip[] cookingClips;
public float cookingSoundDelay = 1f;
[Header("Grenade Fast Throw Settings")]
public AudioSource fastThrowAudioSource;
public AudioClip[] fastThrowClips;
public float fastThrowVelocityThreshold = 10f;
public float releaseW