
Pixel Gun 3D Mega Pack
80+ firearms, 5 melee weapons, and 50+ attachments from Pixel Gun 3D ported to H3VR!Details
1.0.0 - 12/27/2024
- The mod releases. It took a while to make.
1.1.0 - 2/15/2025 (THE BIG UPDATE!)
New Content
- Added Turret gadget (proud of this one :3)
- Added Frag Grenade gadget
- Added custom ammo types for the following calibers:
- .45 ACPixel (JHP, Ratshot)
- .50 PMG (API, High Explosive, MP-Flechette)
- .308 Pixelchester (API)
- 5.7 Hyperpixel (API)
- .357 Pixel (Ratshot)
- 23x38mm Pixelnade (MP-APERS)
- 5.56x45mm PG3D (JHP, API)
- 7.62x39mm Kalashnipixel (JHP, API)
- Added a bunch of sosig wearables (armor, hats, capes, boots, ect.)
Changes
- Splash damage for explosive ammunition has been increased across the board
- The Old Comrade can be reloaded with clips even if the bolt is forward - just shove it in there!
- The Electro-Blast Rifle now has a more standard reloading procedure
- The Old Revolver and Steam Revolver now have proper prefire sounds
- The Best Friend and Harpoon Gun are now easier to load
- The Heavy Machine Gun fires faster and has a smaller muzzle flash
- The High Voltage has had its behavior tweaked and particle effects improved
- The Crossbow now fires a traditional ballistic projectile instead of a throw melee object, enabling the bolt to fly MUCH faster without bugging out (which makes the Crossbow a much better weapon)
- The Brutal Headhunter is no longer partially see-through, loses the ability to lock open on an empty magazine, and may now be manually chambered
- The M203D, PG3, and Combat Rifle bayonet now use the same “Pixel Gun Forend” mount type and can now be mounted to the following weapons:
- AK Mini/47/48
- Combat/Army Rifle
- Hellraiser
- Heavy Machine Gun
- Marksman
- Ranger Rifle
- Double Trouble/Steam Power
- Heavy Shotgun
- Mega Destroyer
- Predator
- Best Friend
- Brave Patriot
- Eindringling
- Uzi-Uzi
- Brutal Headhunter
- Crossbow
- Guerrilla Rifle
- Law Enforcer
- Sniper Rifle
- Sunrise
- Most guns now use Potatoes’ Better Mag Release mechanics (if installed)
Bug Fixes
- Custom ammunition now properly shows up in the ammo panel (yay!)
- Optics no longer freak out when attached to the Exterminator while it’s broken open (thank you antipothesis!)
- Cleaned up some transparent geometry underneath some of the scopes (thank you antipothesis!)
- Fixed some attachments having grabbable interfaces even if not attached to a weapon
- Patched some holes in a few gun models to make them not see-through
- Tons of small metadata tagging changes to make stuff show up in TnH properly
- Caseless ammunition now ejects properly from closed-bolt guns if unfired (Better Caseless is very nice)
- Fixed magazine eject positions on a few guns
- Added/replaced some missing/vanilla SFX on some guns with proper ones
1.2.0 - 2/23/2025 (The Attachments Update)
- New Content
- Added new attachable stocks
- AK-48 Attachable Stock
- Predator Attachable Stock (it’s adjustable!)
- Firestorm Attachable Stock
- Added new attachable foregrips
- Predator Foregrip
- Bastion Foregrip
- Firestorm Foregrip
- Added new muzzle devices
- Predator Muzzle Brake
- Headhunter Muzzle Brake
- Added new attachable stocks
- Changes
- Improved Brutal Headhunter behavior (thanks Admiralrailgun!)
- Now has a functional bipod
- Bolt geo has been cleaned up
- Now has its bolt handle on the left side instead of the right (more accurate to the game)
- The Executioner’s speedloader is now easier to reload (thanks Lunaire!)
- The Uzi-Uzi now has an optic mount and is easier to load
- The Automatic Peacemaker is now harnessable
- The Eindringling now uses BMR’s Paddle style mag eject (if installed)
- The Apocalypse’s foregrip has been removed due to buggy/unintended behavior
- Moved/sorted most of the remaining pixel gun attachments into categories to reduce clutter
- Most sosig wearables are now easier to penetrate, especially the Hitman Mask
- The Crossbow now has an optic mount
- .50 PMG HE ammo is now more expensive in TnH
- The Dead Star has some fancy new visual effects
- Improved Brutal Headhunter behavior (thanks Admiralrailgun!)
- Bug Fixes
- The AK-48 has better textures inside the chamber/bolt
- Fixed some unintended behavior with the VOGxel grenade’s particle effects
- Asset bundle load settings have been adjusted to (maybe?) throw fewer errors in the log (thanks Lunaire!)
- The Hitman Sight’s crosshair has been un-squished
1.3.0 - 3/2/2025 (The Machine Gun + More Attachments Update)
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New Content
- Added some machine guns:
- Assault Machine Gun, a closed-bolt machine gun in .308 Pixel using 60-round box mags
- Hand Minigun, an open-bolt belt-fed machine gun in .308 Pixel using 60-round belt boxes
- Icicle Minigun, an open-bolt self-cocking machine gun using 50-round cells that fires slowing icicle bolts
- Serious Argument, an open-bolt belt-fed machine gun in .45 Long Pixel using 60-round belt boxes
- Added some new ammo types:
- .308 Pixelchester Triplex (red tip), fires three 5.56 JHP projectiles with large spread
- .45 Long Pixel Buckshot (grey bullet w/ blue tip), fires seven 00 buckshot projectiles with small spread
- Added some new attachments:
- Headhunter Bipod (forend)
- Hand Minigun Laser (forend)
- Hitman Laser (forend)
- SWAT Laser (forend)
- Rapid Fire Suppressor (muzzle)
- Headhunter Muzzle Brake (muzzle)
- Assault Muzzle Brake (muzzle)
- Serious Muzzle Brake (muzzle)
- Assault Reflex Sight (optic)
- Hand Minigun Reflex Sight (optic)
- Added some machine guns:
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Changes
- The Best Friend’s magazine capacity has been reduced from 50 to 25 rounds
- The Ranger Rifle's front sight can now be folded down
- The Best Friend and Ka-Boom's iron sights now hide when optics are attached
- The Predator's optic mount has been extended
- Added forend mounts (and some other mounts too) for like a BAJILLION guns
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Bug Fixes
- The Secret Forces Rifle and Hellraiser’s bolt handles no longer z-fight when locked back
- The Electro-Blast Rifle’s chamber-dependent audio should now work properly
- The AKs have had their optic mounts adjusted so that most sights no longer float
- The Predator Foregrip can now be grabbed properly
- All scopes now use unique lens materials - this should improve various things, but I’m not exactly sure what
- The Prototype's optical lens has fixed textures
- Added missing stock open and close audio for some guns
- Fixed various item vaulting issues
1.4.0 - (The "Little Bit of Everything" Update)
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New Content
- Added the following Primary weapons:
- Photon Shotgun, a magazine-fed pump-action shotgun with incendiary projectiles
- Assault Shotgun, a double-barreled break-action magazine-fed pump-action shotgun
- Excalibur, a slow-firing minigun with powerful shots
- Casanova, a concealable PDW with an extremely high RoF and integrated suppressor
- Veteran, a versatile top-loading machine gun
- Vandal, a compact submachine gun with lots of attachments
- Classic Combat Rifle, a more basic version of the existing Combat Rifle
- Added the following Backup weapons:
- Red Twins, a conventional automatic pistol intended for dual-weilding
- Mercenary, a burst-firing pistol with a large magazine
- Classic Fast Death, a more basic version of the existing Fast Death
- Exomagnum, a ginormous handgun firing explosive .45 Long rounds
- Added the following Special weapons:
- Laser Bouncer, a railgun that fires powerful bouncing lasers
- Vacuumizer, a high-powered beam weapon
- Added the following Sniper weapons:
- Masterpiece Musket, a revolving not-flintlock shotgun-sniper
- Added the following Heavy weapons:
- Laser Minigun, an exceptionally powerful but inaccurate repeating laser weapon
- Toy Bomber, a launcher that shoots small bouncing explosives that detonate on impact with an enemy
- Tesla Cannon, a heavy magazine-fed launcher that shoots slow-moving energy bursts
- Hedgehog, a semi-automatic launcher that shoots sticky proximity bombs
- Added some new attachments:
- Casanova Sight (optic)
- Vandal Sight (optic)
- Masterpiece Musket Scope (3x zoom, optic)
- Vandal Foregrip (forend)
- Vandal Suppressor (muzzle)
- Pixel-Optic-to-Picatinny adapters (long and short)
- Pixel-Forend-to-Picatinny adapters (long and short)
- Picatinny-to-Pixel-Optic adapter
- Picatinny-to-Pixel-Forend adapter
- Added some new Gadgets:
- Medkit, a reusable healing tool that grants 50% max hp with a 30 second cooldown
- Added a new magazine:
- The Law Enforcer Speedloader, a 6-round quickloader for the Law Enforcer to speed up reloads
- Added the following Primary weapons:
-
Changes
- All attachable and integrated reflex sights have been ported to the new system. Most reticles have been shrunken for increased usability
- The Harpoon Gun and Crossbow now use HCBBolt logic for their projectiles. This means they always one-shot and can pin sosigs to walls
- The Freeze Ray Rifle and Dragon's Breath are now actual beam weapons (thank you Muzzle!)
- The Sawblade Launcher now uses Cannonball logic for its projectiles. The saws can ricochet off surfaces, penetrate through sosigs, and deal massive damage
- The Exterminator has been reworked - instead of a physics-active rigidbody, it now functions like the Flare Gun and opens at a button press. Its alternate grip has been removed
- The Armageddon has been reworked - instead of a magazine, it now feeds from four individual chambers, which it fires from in sequence
- The Signal Pistol has been reworked - instead of a BreakActionWeapon, it is now a FlareGun
- The Minigun Shotgun has been reworked - instead of a semi-automatic revolving shotgun, it is now a fully-automatic magazine-fed shotgun
- The Demoman's sticky mines have been improved - they now beep repeatedly when armed, are smaller, and have a proxy detonation radius when stuck
- The Ka-Boom's projectiles now fly faster and bounce more
- The High Voltage has improved lightning effects but a reduced maximum range
- Changed firing sound effect for Predator and Minigun Shotgun
- The Mega Destroyer's optic mount has been moved to be more useful
- The zoom on the Marksman's scope has been increased (1.5x -> 2.0x)
- The Frag Grenade's lever should now pop off easier
- The Harpoon Gun's operating procedure has been simplified
- The Automatic Peacemaker now fires slower to make its limited ammo pool last longer
- The Simple Flamethrower and Flaming Volcano have had their flame colission changed to (hopefully) make it easier to hit things in cramped situations
- Improved smoke trail effects on rocket/grenade projectiles
- Increased firerate and decreased recoil for all AK rifles
- The Dead Star now has a laser sight for easier aiming
- The Electro-Blast Rifle now fires slower
- The Fast Death and its newly-introduced Classic variant have a new full-auto firemode
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Bug Fixes
- Fixed lighting issues on Automatic Peacemaker casings
- Fixed round poses on Exterminator
- Fixed gun and magazine poses on Best Friend
- Fixed proxy round poses on Firestorm
- Fixed various metadata issues
- Fixed some AoE effects having much sharper damage falloff than intended
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1.4.1 (hotfix)
- The Vandal's bolt now locks back on empty to facilitate dual-wielding
- The Masterpiece Musket now has an integrated choke that reduces shotgun spread by 50% vertically and horizontally