Added custom ammo types for the following calibers:
.45 ACPixel (JHP, Ratshot)
.50 PMG (API, High Explosive, MP-Flechette)
.308 Pixelchester (API)
5.7 Hyperpixel (API)
.357 Pixel (Ratshot)
23x38mm Pixelnade (MP-APERS)
5.56x45mm PG3D (JHP, API)
7.62x39mm Kalashnipixel (JHP, API)
Added a bunch of sosig wearables (armor, hats, capes, boots, ect.)
Changes
Splash damage for explosive ammunition has been increased across the board
The Old Comrade can be reloaded with clips even if the bolt is forward - just shove it in there!
The Electro-Blast Rifle now has a more standard reloading procedure
The Old Revolver and Steam Revolver now have proper prefire sounds
The Best Friend and Harpoon Gun are now easier to load
The Heavy Machine Gun fires faster and has a smaller muzzle flash
The High Voltage has had its behavior tweaked and particle effects improved
The Crossbow now fires a traditional ballistic projectile instead of a throw melee object, enabling the bolt to fly MUCH faster without bugging out (which makes the Crossbow a much better weapon)
The Brutal Headhunter is no longer partially see-through, loses the ability to lock open on an empty magazine, and may now be manually chambered
The M203D, PG3, and Combat Rifle bayonet now use the same “Pixel Gun Forend” mount type and can now be mounted to the following weapons:
AK Mini/47/48
Combat/Army Rifle
Hellraiser
Heavy Machine Gun
Marksman
Ranger Rifle
Double Trouble/Steam Power
Heavy Shotgun
Mega Destroyer
Predator
Best Friend
Brave Patriot
Eindringling
Uzi-Uzi
Brutal Headhunter
Crossbow
Guerrilla Rifle
Law Enforcer
Sniper Rifle
Sunrise
Most guns now use Potatoes’ Better Mag Release mechanics (if installed)
Bug Fixes
Custom ammunition now properly shows up in the ammo panel (yay!)
Optics no longer freak out when attached to the Exterminator while it’s broken open (thank you antipothesis!)
Cleaned up some transparent geometry underneath some of the scopes (thank you antipothesis!)
Fixed some attachments having grabbable interfaces even if not attached to a weapon
Patched some holes in a few gun models to make them not see-through
Tons of small metadata tagging changes to make stuff show up in TnH properly
Caseless ammunition now ejects properly from closed-bolt guns if unfired (Better Caseless is very nice)
Fixed magazine eject positions on a few guns
Added/replaced some missing/vanilla SFX on some guns with proper ones
Now has its bolt handle on the left side instead of the right (more accurate to the game)
The Executioner’s speedloader is now easier to reload (thanks Lunaire!)
The Uzi-Uzi now has an optic mount and is easier to load
The Automatic Peacemaker is now harnessable
The Eindringling now uses BMR’s Paddle style mag eject (if installed)
The Apocalypse’s foregrip has been removed due to buggy/unintended behavior
Moved/sorted most of the remaining pixel gun attachments into categories to reduce clutter
Most sosig wearables are now easier to penetrate, especially the Hitman Mask
The Crossbow now has an optic mount
.50 PMG HE ammo is now more expensive in TnH
The Dead Star has some fancy new visual effects
Bug Fixes
The AK-48 has better textures inside the chamber/bolt
Fixed some unintended behavior with the VOGxel grenade’s particle effects
Asset bundle load settings have been adjusted to (maybe?) throw fewer errors in the log (thanks Lunaire!)
The Hitman Sight’s crosshair has been un-squished
1.3.0 - 3/2/2025 (The Machine Gun + More Attachments Update)
New Content
Added some machine guns:
Assault Machine Gun, a closed-bolt machine gun in .308 Pixel using 60-round box mags
Hand Minigun, an open-bolt belt-fed machine gun in .308 Pixel using 60-round belt boxes
Icicle Minigun, an open-bolt self-cocking machine gun using 50-round cells that fires slowing icicle bolts
Serious Argument, an open-bolt belt-fed machine gun in .45 Long Pixel using 60-round belt boxes
Added some new ammo types:
.308 Pixelchester Triplex (red tip), fires three 5.56 JHP projectiles with large spread
.45 Long Pixel Buckshot (grey bullet w/ blue tip), fires seven 00 buckshot projectiles with small spread
Added some new attachments:
Headhunter Bipod (forend)
Hand Minigun Laser (forend)
Hitman Laser (forend)
SWAT Laser (forend)
Rapid Fire Suppressor (muzzle)
Headhunter Muzzle Brake (muzzle)
Assault Muzzle Brake (muzzle)
Serious Muzzle Brake (muzzle)
Assault Reflex Sight (optic)
Hand Minigun Reflex Sight (optic)
Changes
The Best Friend’s magazine capacity has been reduced from 50 to 25 rounds
The Ranger Rifle's front sight can now be folded down
The Best Friend and Ka-Boom's iron sights now hide when optics are attached
The Predator's optic mount has been extended
Added forend mounts (and some other mounts too) for like a BAJILLION guns
Bug Fixes
The Secret Forces Rifle and Hellraiser’s bolt handles no longer z-fight when locked back
The Electro-Blast Rifle’s chamber-dependent audio should now work properly
The AKs have had their optic mounts adjusted so that most sights no longer float
The Predator Foregrip can now be grabbed properly
All scopes now use unique lens materials - this should improve various things, but I’m not exactly sure what
The Prototype's optical lens has fixed textures
Added missing stock open and close audio for some guns
Fixed various item vaulting issues
1.4.0 - (The "Little Bit of Everything" Update)
New Content
Added the following Primary weapons:
Photon Shotgun, a magazine-fed pump-action shotgun with incendiary projectiles
Assault Shotgun, a double-barreled break-action magazine-fed pump-action shotgun
Excalibur, a slow-firing minigun with powerful shots
Casanova, a concealable PDW with an extremely high RoF and integrated suppressor
Veteran, a versatile top-loading machine gun
Vandal, a compact submachine gun with lots of attachments
Classic Combat Rifle, a more basic version of the existing Combat Rifle
Added the following Backup weapons:
Red Twins, a conventional automatic pistol intended for dual-weilding
Mercenary, a burst-firing pistol with a large magazine
Classic Fast Death, a more basic version of the existing Fast Death
Exomagnum, a ginormous handgun firing explosive .45 Long rounds
Added the following Special weapons:
Laser Bouncer, a railgun that fires powerful bouncing lasers
Vacuumizer, a high-powered beam weapon
Added the following Sniper weapons:
Masterpiece Musket, a revolving not-flintlock shotgun-sniper
Added the following Heavy weapons:
Laser Minigun, an exceptionally powerful but inaccurate repeating laser weapon
Toy Bomber, a launcher that shoots small bouncing explosives that detonate on impact with an enemy
Tesla Cannon, a heavy magazine-fed launcher that shoots slow-moving energy bursts
Hedgehog, a semi-automatic launcher that shoots sticky proximity bombs
Added some new attachments:
Casanova Sight (optic)
Vandal Sight (optic)
Masterpiece Musket Scope (3x zoom, optic)
Vandal Foregrip (forend)
Vandal Suppressor (muzzle)
Pixel-Optic-to-Picatinny adapters (long and short)
Pixel-Forend-to-Picatinny adapters (long and short)
Picatinny-to-Pixel-Optic adapter
Picatinny-to-Pixel-Forend adapter
Added some new Gadgets:
Medkit, a reusable healing tool that grants 50% max hp with a 30 second cooldown
Added a new magazine:
The Law Enforcer Speedloader, a 6-round quickloader for the Law Enforcer to speed up reloads
Changes
All attachable and integrated reflex sights have been ported to the new system. Most reticles have been shrunken for increased usability
The Harpoon Gun and Crossbow now use HCBBolt logic for their projectiles. This means they always one-shot and can pin sosigs to walls
The Freeze Ray Rifle and Dragon's Breath are now actual beam weapons (thank you Muzzle!)
The Sawblade Launcher now uses Cannonball logic for its projectiles. The saws can ricochet off surfaces, penetrate through sosigs, and deal massive damage
The Exterminator has been reworked - instead of a physics-active rigidbody, it now functions like the Flare Gun and opens at a button press. Its alternate grip has been removed
The Armageddon has been reworked - instead of a magazine, it now feeds from four individual chambers, which it fires from in sequence
The Signal Pistol has been reworked - instead of a BreakActionWeapon, it is now a FlareGun
The Minigun Shotgun has been reworked - instead of a semi-automatic revolving shotgun, it is now a fully-automatic magazine-fed shotgun
The Demoman's sticky mines have been improved - they now beep repeatedly when armed, are smaller, and have a proxy detonation radius when stuck
The Ka-Boom's projectiles now fly faster and bounce more
The High Voltage has improved lightning effects but a reduced maximum range
Changed firing sound effect for Predator and Minigun Shotgun
The Mega Destroyer's optic mount has been moved to be more useful
The zoom on the Marksman's scope has been increased (1.5x -> 2.0x)
The Frag Grenade's lever should now pop off easier
The Harpoon Gun's operating procedure has been simplified
The Automatic Peacemaker now fires slower to make its limited ammo pool last longer
The Simple Flamethrower and Flaming Volcano have had their flame colission changed to (hopefully) make it easier to hit things in cramped situations
Improved smoke trail effects on rocket/grenade projectiles
Increased firerate and decreased recoil for all AK rifles
The Dead Star now has a laser sight for easier aiming
The Electro-Blast Rifle now fires slower
The Fast Death and its newly-introduced Classic variant have a new full-auto firemode
Bug Fixes
Fixed lighting issues on Automatic Peacemaker casings
Fixed round poses on Exterminator
Fixed gun and magazine poses on Best Friend
Fixed proxy round poses on Firestorm
Fixed various metadata issues
Fixed some AoE effects having much sharper damage falloff than intended
1.4.1 (hotfix)
The Vandal's bolt now locks back on empty to facilitate dual-wielding
The Masterpiece Musket now has an integrated choke that reduces shotgun spread by 50% vertically and horizontally
1.4.2 (hotfix 2)
Fixed pixel muzzle fx not moving with the muzzle point on some weapons
Fixed broken muzzle fx on Classic Fast Death
Fixed nonfunctional bayonet mounts on Combat Rifles and Army Rifle