

To have the Hurt Emotes work (if the PlayerBody has them), you need to activate the "Light" Player Hit Effects
Options Panel > Simulation Settings > "Light" Player Hit Effects
My PlayerBodies have Catcher Cams for cinematic shots. Activate them by toggling around the right thigh.
Thank you for reading!
Within this pack are three PlayerBodies, the prestige unlocks of Blackout -- Ranger, Airborne, and SEAL!
Frogman and Battle Hardened were also gonna be worked on, but... Man, BO4 Xmaterials and Ximages are such a pain to sort through.
Kudos to Cityrobo, the Bulk Material/Alloy Packer was the only crutch I had dealing with this massive entanglement of textures and materials, it was even worse than the Rebooted MW series and their textures/materials.
That being said, generic grunt models from the superior COD BR, it had to be done. SEAL being a higher quality variant of the BO2 classic SEAL character, it's a great collection for military sims and related cinematics... Or so I hope!
These assets came from Call of Duty - Black Ops 4
Special thanks to Kirloper for the library of assets!
Thank you Jerry for the PlayerBody template!
Thanks Cityrobo for the compatible DynamicBones unitypackage, and especially the bulk alloy material maker!
V1.0.2 -- So, reaching 60+ PBs and pushing the limits, I did manage to hit an all-time high annoyance with the PB menu of H3MP. Loading characters one at a time to reach the character you want, it takes a looooot of time from me. Having to load up these PBs in short succession has also resulted in crashing, too.
So, before I look into MAKING MORE PLAYERBODIES with this barebones system, I'm looking into a subroute to finding them.
The custom catecory is in Tools/Toys, like the Nerf Blasters were. I will test these PBs to see if they appear fine, and if there are any issues with them.
If everything goes well... Then I'll update all the PBs with this system. Looking forward to that, totally.