

⚠️ Unofficial rebuild for Lethal Company v81, maintained by Cpt.Dristyler. Not affiliated with or endorsed by the original author. Install this instead of the original, not alongside it.
When a player dies they are revived as a Masked enemy (default 10% chance, configurable). Required by the host and all players; only the host's configuration is used (synced to clients).
KillPlayerServerRpc hook signature mismatch on v81. Lethal Company v81
added a trailing setOverrideDropItems: bool parameter to
PlayerControllerB.KillPlayerServerRpc and KillPlayer; the old hooks no longer
matched, so Revive failed to load and masked enemies never spawned on death. The hooks
now accept and forward the new parameter.LethalCompany.GameLibs.Steam 81.0.5 (was 67.0.0); the bundled
MMHOOK_Assembly-CSharp was regenerated with MonoMod HookGen against game v81. GUID
qwbarch.MirageRevive unchanged — existing configs stay compatible.