

This mod aims to make every enemy in the game killable with configurable hp. It aims to work with any modded weapon and any modded enemy.
Differences from Original Mod
- No separate shotgun/melee weapon settings
- No Explosion Effects: Enemies simply despawn or play their death animation if allowed to by the despawn config
- An alternative version of the EverythingCanDie mod from TheFluff as it did not work for me with a few modded enemies.
Start the game and host a lobby, then close the game and check out the configuration files in Thunderstore.
For each enemy, you can configure:
nwnt.EverythingCanDieAlternative.cfg
.Unimmortal - Toggle if the enemy can be damaged (true/false) - Default is every enemy is killable.Health - You configure the enemy's health value completely to your liking
nwnt.EverythingCanDieAlternative_Despawn_Rules.cfg
.Despawn - Toggle if the model of the enemy should get forced to despawn after its deathEnableDespawnFeature - Master Switch to enable or disable the despawn functionality as a wholenwnt.EverythingCanDieAlternative_Enemy_Control.cfg
.Enable - Experimental feature, that allows you to deactivate this mod for specific enemies to preserve their original health/hit behavior
Everyone needs to have this mod installed for it to work. Everyone should have the same config.
| LC Modding Discord | My Mod Page |
Iam working on compatibilities for a few requested mods. Let me know if you have any issues with said mods, as testing all of them is not possible for me alone. Mods with known issues might be fixed later.
| List of implemented compatibility patches | Mods that seem to work out of the box | Mods with known issues |
|---|---|---|
| SellBodiesFixed | Enhanced Monsters | Hitmarker - death hitmarker doesnt work |
| LethalHands | MoreCounterplay | EnemyHealthBars - HealthBar doesnt work |
| BrutalCompanyMinusExtraReborn |
Based on the original EverythingCanDie mod from here: Thunderstore page and GitHub.
Thank you nyakowint.
ClaudeAI did the coding.
Thank you Henni for testing with me.