

This mod makes every enemy in the game killable with configurable hp. It aims to works with any modded weapon and any modded enemy.
Differences from Original Mod
- No separate shotgun/melee weapon settings
- No Explosion Effects on death
- An alternative version of the EverythingCanDie mod from TheFluff as it did not work for me with a few modded enemies
In order to generate the enemy configs:
Start the game > host a lobby > quit the lobby > check out the EverythingCanDieAlt menu or the .cfg files
If you add more enemies to your modpack you will need to host a game once more to generate their configs

LethalConfig or inside the nwnt.EverythingCanDieAlternative.cfg under EnableConfigMenuFor each enemy, you can configure:
nwnt.EverythingCanDieAlternative.cfg
.Unimmortal - Toggle if the enemy can be damaged (true/false) - Default is every enemy is killable.Health - You configure the enemy's health value completely to your liking
EnableConfigMenu - Toggle if the configuration ui should be shown in the main menuEnableInfoLogs - Toggle if info logs should be logged in the consoleShowEnemyImages - Toggle if preview images should be shown in the configuration uiProtectImmortalEnemiesFromInstaKill - Toggle if enemies should be protected from instakill effects when they are configure to be immortal, might get bypassed by other modsAllowSpikeTrapsToKillEnemies - Toggle to decide if the vanilla spike traps should be able to kill enemiesnwnt.EverythingCanDieAlternative_Despawn_Rules.cfg
.Despawn - Toggle if the model of the enemy should get forced to despawn after its deathEnableDespawnFeature - Master Switch to disable the despawn functionality as a whole if you encounter any problems with itnwnt.EverythingCanDieAlternative_Enemy_Control.cfg
.Enable - Set to false to deactivate this mod for specific enemies to preserve their original health/hit behaviorEveryone needs to have this mod installed for it to work. Everyone should have the same config.
Iam working on compatibilities for a few requested mods. Let me know if you have any issues with said mods, as testing all of them is not possible for me alone. Mods with known issues might be fixed later.
| List of implemented compatibility patches | Mods that seem to work out of the box | Mods with known issues |
|---|---|---|
| SellBodiesFixed | Enhanced Monsters | EnemyHealthBars - HealthBar doesnt work |
| LethalHands | MoreCounterplay | HexiBetterShotgunFixed - Shutgun deals no damage, fix is in the making |
| BrutalCompanyMinusExtraReborn | FairAi | LethalMin - Pikmin deal no damage to monsters, fix is in the making |
| Hitmarker |
| LC Modding Discord | My Mod Page |
Based on the original EverythingCanDie mod from here: Thunderstore page and GitHub.
Thank you nyakowint.
ClaudeAI did the coding.
Thank you Henni for testing with me.