

This mod adds fully functional Pikmin to Lethal Company.
LethalMin is mostly compatible with modded moons/interiors. Although some moons/interiors might cause issues with pathfinding.
LethalMin should also be compatible with all modded items. Unless an item is made to not be grabbable by Pikmin or entities.
LethalModDataLib and LCBetterSavesFix are required to get LCbetterSaves to work.
LethalMin VR is required to get Lethal Company VR to work.
BetterEmotes Breaks the plucking animation

The keybindings can be changed in the config or with input utils:
R] to throwQ] to cancel throw2] / [3] to swap typesLMB] to use whistle itemMMB] to dismiss with whistle item4] to charge with whistle item4] to do glowmob with Glow PikminNearly everything as of v80 can harm Pikmin.
Pikmin are completely harmless to players. When idle, a Pikmin will follow any player that it comes into contact with, choosing them as their leader. Pikmin automatically follow the player who plucked them or took them out of an Onion.
You can purchase a whistle to call and manage Pikmin more effectively. You can also buy a PluckAphone to pluck Pikmin more easily.
An on-screen counter appears when at least one Pikmin is spawned. For those unfamiliar with the Pikmin games, here's what the counter numbers mean:

Pikmin "mature" over time, indicated by the leaf on their sprout. The sprout progresses from a leaf to a bud, and finally to a flower, which represents maximum maturity. Maturity only affects Pikmin speed, with flowered Pikmin being the fastest.
Pikmin can be thrown at items or enemies.
Carrying Items:
Attacking Enemies:
If a Pikmin is thrown out of bounds or into a pit, it will teleport back to the nearest position in bounds.
Pikmin have a power level of 0. This means their presence, even in large numbers, does not prevent other entities from spawning.
Red, Blue, and Yellow Pikmin:
Purple, White, and Bulbmin:
Rock and Winged Pikmin:
Ice Pikmin:
Glow Pikmin:
By default, Around 40ish sprouts spawn and 20ish indoor pikmin spawn. These can be changed depending on what moon or weather it is. 1.25x more Pikmin spawn on March, Vow, and Adamance. 1.25x more Pikmin spawn during rainy weather 0.5x less during eclipsed weather Lumiknolls have a 2.5x more spawn chance during eclipsed weather The amount a Pikmin type spawns can also be changed depending on their falloff value. A type's falloff value is determined by how many Pikmin of that type you have. Basically The more of a type you have, the less of that type will spawn.
To preserve Pikmin between rounds, you must acquire each Pikmin type's Onion.
If an Onion is taken outside, it will activate (removing all items from your inventory in the process) and land near the ship. Once collected, an Onion cannot spawn again.
Every Pikmin type has an Onion. However, White and Purple Pikmin Onions are rarer. So aternatively, you can purchase a Pikmin Container to store White and Purple Pikmin between rounds.
IMPORTANT: To buy the Pikmin Container, you must type pikmin-container into the terminal. Lethal Company's text parser will not accept 'Pikmin Container'.
Onions (excluding the Pikmin Container) can produce Pikmin sprouts when Pikmin deliver an enemy's body to them. The number of sprouts generated will match the carry strength of the body.
Pikmin will be saved at the end of a round if any of the following conditions are met:
Towards the end of the day, a counter will display how many Pikmin are in danger of being left behind (i.e., do not meet any of the above conditions). This counter excludes Pikmin whose Onion type has not yet been collected.
BucketBoi: Playtester, Piklopedia Writer, Extra Help
Laughter84: Pikmin Singing composer
JaySalt: Playtester, Particle effect help
Flamsey: Playetester
Wigwam Man: Playtester
Ganvious: Playtester
ForlornU: Trajectory predictor code
Rangerbb275: Creator for CreatureMin
Potato: Creator of Pikmin 3 Types for the beta version of the mod