
LethalMin
Adds Functional Pikmin to Lethal Company!Details
1.0.x
1.0.1
- Tweeked Modpage
- Lowered Pikmin 3 Onion volume
- Fixed symbols Pikmin 3 onion not changeing with each fusion
- Fixed Pikmin 4 onion texture glitching when more than 4 onions were fused
- Fixed Custom Types not playing idle animations
- Fixed Player 4 not being able to throw when more company is installed
1.0.0 (Full Version Update)
- Reprogrammed entire mod
- Changed Pikmin to be Owner Authortive for better client side gameplay
- Replaced the Network Transform on the PikminAI with a custom one to reduce network traffic
- The default LethalMin Save System no longer uses .json
- Redesinged Pikmin HUD a little
- Pikmin now Climb in and out of the onion
- Re-did Animation System
- Purple Pikmin now slam down instead of just slaming when landing normally
- Pikmin now fall off of enemies they are latched onto if they are moving too fast
- Pikmin no longer push the player
- Pikmin no longer die from being pestered by the poltergiest mod
- Pikmin now get squished by spike traps rather than just laying
- Pikmin now have uniqe sounds for getting knocked back and getting squished rather than the cry sound
- Buffed Whites Poison Damage
- Added Rock Pikmin
- Added Winged Pikmin
- Added Ice Pikmin
- Added Glow Pikmin
- The Onion can now revive dead players
- Re-did Onion Landing calculations
- Tweeked Onion HUD
- Sprouts produced by the onion will now save after the ship leaves
- Sprouts now grow over time
- Re-did Sprout and Wild Pikmin Spawning calculations
- Sprouts no longer Spawn Under the map
- Improved Plucking Animation
- The Whistle no longer floats in the air on spawning
- Added sound effects to the while when dropped
- The Trjectory predictor color now changes depending on what type you're holding
- Changed the Trajecter Perdictor target
- You can now switch Pikmin Types while holding a Pikmin
- You can now cancel throws with [Q]
- Rebound the default throw button to [R]
- The Pikmin Type Registration is now sorted alphabeticly to prevent type desync
- The Butler can now stab Pikmin
- Pikmin now get stuck in the hydrogere
- The ManEater no longer gets scared by the sounds Pikmin or the whistle make
- Re-did LatchOn system to be more dynamic with positioning
- Added Masked Whistle Animation
- Changed Masked Whistle Effected
- Added NavMeshLink to Zeranos Moon for Pikmin
- Pikmin will now path all the way from inside to the ship by default
- Pikmin now path to the closest exit that has a pathable path from outside to the ship when inside
- Added Teleport Trigger to Embrion's main
- Added Info to items in the terminal
- Fixed bugs with buying ship upgrades
- Updated Radar Icon for the Onion
- You can now change which game models to use for the pikmin
- Re-organized Configs
- Revamped README/Mod page
- Cheats now only work if the Host has them enabled
- Added Piklopedia
- Added Charging
- Added PluckAPhone
- Added Pikmin Signal
- Updated LC Office Compatabilty
- Added Lethal Company VR compatabilty. Via LethalMin VR
- Added Lobby Compatibility compatabilty
- Added Wider Ship Mod compatabilty
- Added Imperium compatabilty
And Many More Improvements!
0.2.x
0.2.22
- Fixed null refernce error spam when cleaning excess Pikmin.
0.2.21
- Fixed LC Office overshadowing Zeranos Pathings
- Reduced Error spam when pathing to invalid locations
0.2.20 (Pesky Fixes Update)
- Fixed oversight that caused Bulbmin to not attack
- Fixed throwing corutine null refernce errors
- Fixed issue that caused LC-Office pathing to break if a floor has multiple fire exits on it.
- Puffmin now fall off a player if they go outside/inside.
- You can no longer grab enemy bodies while they are being sucked into the onion.
- Added Zeranos Moon compatabilty.
- Fixed puffmin floating on the client side when latched to a player.
- Added config item that hides the Pikmin Results when More Company Is Installed.
- Reverted "Last Pathable Point" addition done in 0.2.16
- Maskeds no longer play the whistle sound when spawning.
- Fixed issue that causes Pikmin to hover offsetted from a spider if they latch on to it while it's on a wall.
- If the First Pikmin on an item lets go of the item every other pikmin will also let go of the item.
- Ajusted Dynamic Positioning.
- Fixed issue that makes it so only sprouts are affected by a pikmin type's spawn multipler.
- Onions no longer lag when withdrawing Pikmin in multiplayer
- Fixed bug that causes onions not to play the leave animation
- Pikmins' grab range is now configureable
- Pikmin no longer get stuck at march's 3rd fire exit.
- Added teleport triggers to assurance and offense so Pikmin will no longer get stuck at the fire exit clifs.
- Pikmin can now take bodies from the ship to the onion
- Fixed random null refernce errors.
- Pikmin now defult to the elevator when no pathable exits are found when attmpting to go from indoors to outdoors.
- Onion's now disable their coliders when flying off after being collected.
- Added Dynamicly Generated Config Files for Pikmin Types (A Config in the main config file needs to be turned on inorder for them to load in.)
- Fixed issue where maskes would throw pikmin that are already thrown.
- Fixed issue where maskes will whistle when Pikmin that cannot be converted are nearby.
- The Pikmin Selection Hud will now hide when you have no Pikmin in your group (can be configured).
- Added more config options for the Hud.
- Fixed bug where Pikmin would only path to the ship with OnlyTargetOutside on.
0.2.19
- Fixed issue where Pikmin wouldent path to the elevator in the office interor twice in a row.
0.2.18
- Fixed issue where Pikmin wouldent path to the elevator in the office interor twice in a row.
- Added "PikminItemOverrideSettings" for other mods.
- Reduced the number of GoToPositions that are created on an item
- Fixed bug where Pikmin would not go off an item if it was held by an enemy
- Reduced the attack buffer when manually attacking (0.7 now 0.1)
0.2.17
- Fixed null refernce error
0.2.16 (Piggy's Compatibilities Update)
- Pikmin that are resistant to electricity no longer die to telsa gates from Piggy's Verity Mod.
- Pikmin can now use the elevator in LC-Office.
- Fixed assembly version.
- Tammed barbers no longer deflower Pikmin.
- Pikmin no longer ignore items near main if Target Outdoors config is on.
- Pikmin now go to the farthest pathable point if an item's path is not pathable and then walk in circles, Simular to the Pikmin games.
- Redid floors system for mineshaft and LC-Office to be more dynamic.
- Pikmin now Calcualtes a Path's length instead of using Vector3.Distance().
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- Meaning that Pikmin will take the shortest path of an exit instead of just the closest exit.
- Fixed bug where Pikmin that coulden't attack Latched on coulden't attack at all.
- Fixed bug where Pikmin would teleport out of bounds and spam the console if their leader died indoors
- Pikmin now do the zap death effect when shocked by tesla coil
0.2.15
- Fixed issue where Pikmin that are resistant to explostions are still affected by easter eggs and stun grenades
- Tammed maskeds (LethalMon) Will no longer convert Pikmin into Puffmin
0.2.14
- Pikmin will no longer target the ship or car if they are indoors with the outside config turned off.
- Pikmin will no longer target onions if the "Allow Onions to produce Sprouts" Config is off.
- Changed some of the config ordering with onions.
- The color of an item's fraction will resset back to defult when dropped.
- The counter is now hidden when initalizeing.
- Fixed issue where Pikmin helping to carry an item would not be set as outside when leaving the building.s
0.2.12
- Fixed bug where the Hud would reset every time the game started.
- Added config that allows pikmin to go all the way to the ship when carying items when indoors.
- Changed the defult hoarding bug eat buffer from 2 to 10 seconds.
0.2.11
- You can now see onions from outside of the ship when in space.
- Fixed issue where Pikmin would attempt to go to the car when indoors.
- Pikmin will no longer target the car if it is magneted to the ship.
- The first Pikmin on an item will no longer be whistled off if there are other pikmin on the item aswell.
0.2.10
- Pikmin now fall off of bridges
- Made pikmin Ghosts Smaller
- Added electrocute effect for the Library
0.2.9
- Fixed issue with Pikmin attempting to bring bodies back to the pikmin container
0.2.8
- Fixed issue with PuffminOwnerManager not being destroyed after it's parent object is destortyed.
- Masked can no longer throw/whistle when dead.
- Added fail safe to masked's Puffmin Instalizeation to prevent console spam
0.2.7
- Finally fixed the item holding bug with pluck animation.
0.2.6
- Fixed Enemy body errors
- Ajusted Route Calculation
- Ajusted Pikmin Killed/LeftBehind Counter position on end of game stats
0.2.5
- Fixed Custom Pikmin Types not being able to use the PikminContainer.
0.2.4
- You can now adjust the throw orign in the config.
- The throw line should now always be in a more predictable location.
- Fixed bug where Custom Pikmin Types would not be resistant to exsplosives if set to it.
- Fixed bug where Custom Pikmin Types would not be resistant to spiketraps if set to it.
- Fixed bug where Custom Pikmin Types could not use the Pikmin Container if set true.
0.2.3
- The HUD Presets now affect the config settings instead of just the in game settingss
- Fixed bug where the HUD position settings would not work
- Added null error for type converter
- Fixed bug where custom Types would have things initalized on their prefab instead of their prefab instace.
0.2.2
- Added failsafe for the mouse shake prompt not going away when there are no puffmin in the map.
- Added config option to disable the mouse shake prompt when a puffmin is latched on to the player.
0.2.1
- Fixed bug where Pikmin would spin out of control when they are unable to find a valid path for an item.
- The Safe Zones are now off by defult (They are too buggy will fix later)
0.2.0 (Poision and Puffmin Update)
- Added in Puffmin
- White Pikmin now deal 0.25f Damage to nearby enemies Upon dying
- Buffed Red Pikmin
- Pikmin can now carry courpses back to the onion to make more pikmin (Compatible with SellBodiesFixed)
- Pikmin can now get poisioned by Spore Lizard
- Masked can now turn Pikmin into Puffmin
- Created Modding Library
- Reprogrammed Item Carrying Speed Calculation. (Now the speed will be a consitant value no matter which Pikmin is on the item first)
- You can no longer hit your Pikmin that are in the attacking state with firendly fire on.
- Fixed bug where Pikmin would not beable to grab items that are not held by a player before hand.
- Fixed bug where Keybinds coulden't be re-bound in game.
- Fixed Look rotation viewing vector is zero console spam.
- Re-added NetworkRigidbody to Pikmin (whoops).
- Fixed bug where Pikmin that should get left behind go to the onion.
- Added buttom prompts.
- Fixed bug where Onions would not go to custom Spawn Points.
- Added Sounds to the Onion Meun.
- Pikmin now scatter when left behind.
- Redesinged Pikmin Container
- Redesinged HUD with 3 presets.
- Fixed bug where Pikmin would not drop items at the fire exit in the mineshaft
- Pikmin now drop items closer in the elevator.
- Safe Zone circles now show similar to the Pikmin games.w
- Fixed bug where the Whistle and Throw line could not pass through open securety doors
0.1.x
0.1.13 (Bugs Update)
- Fixed bug where pikmin would attempt to go to the fire exit and main entrnace at the same time
- Fixed bug where pikmin woulden't path to the cruiser
- Fixed the client side throwing
- Added input buffer incase of dropped inputs when throwing (This should allow the client side to spam the throw button with more predictable results)
- Restored Hoarding Bug interaction
- Restored Circut bees interaction
- Hoarding bugs now will target the leader of the pikmin who are attempting to take their item.
- Hoarding bugs will now always eat pikmin when in it's angry state and not when a pikmin is just attempting to take it's item.
- Pikmin now properly teleport to the leader on the client side when entering/exiting the facility.
0.1.12
- Fixed players "glideing" when moveing directly after plucking a pikmin.
- Added null check to prevent console spam in the HudManagerPatch script.
0.1.11 (PathFinding Update)
- Added failsafe for inivible pikmin.
- Redid item carrying path system, so pikmin would get stuck less often.
- Removed the colider on the Onion Beam so you can pluck pikmin that spawn under it.
- Pikmin now walk in Circles like in the pikmin games when they can't find a valid path while carrying an item.
0.1.10
- (Not Fully Confirmed) Fixed issue with whistiling/throwing not working after death with input utils
- Fixed bug where the "Pikmin Raised" counter woulden't show if a player is dead but still conected
0.1.9
- (Not Fully Confirmed) Fixed issue with whistiling/throwing not working randomly
0.1.8
- (Not Fully Confirmed) Fixed issue with whistiling/throwing not working randomly
- Removed "ResetPath" console spam.
- Removed extra console junk.
0.1.7
- Fixed bug where Pikmin would teleport to the position they initally grabbed an item when whistled off an item.
0.1.6 (Support Update)
- Fixed modded moons not loading with multiplayer
- Added LCBetterSaves support ( LethalModDataLib and LCBetterSavesFix are needed)
- Added InputUtils support
- Added LethalModDataLib support
- The pikmin save file now purges itself after game over (can be configed).
- Added a Attack BlackList in the config
- Added Item BlackList in the config
- The onion can no longer be scanned while held
- The whistle can no longer be scanned while held
- Reduced lag upon death
- Pikmin will no longer attempt to leave when the ship leaves while they are indoors
- By defult, pikmin should no longer chase manticoils or Docile Locust Bees
- Fixed whistle range not working
0.1.5 (Multiplayer Update)
- Fixed Pikmin ignoreing clients when more company was installed
- (Hopefully) Fixed Whistleing issues
- Reduced lag when taking pikmin out of the onion
- Reduced lag when returning pikmin in to the onion
- Reduced lag when approaching idle pikmin
- Fixed server RPC issue when client returns pikmin to the onion
- Fixed white and purple's plant color
- Fixed normal maps
- Fixed Leaf Rotaion
0.1.4
- Fixed Pikmin not teleporting to the player when held.
0.1.3
- Fixed Pikmin not latching on to enemies
- Fixed README spelling errors
0.1.2
- Fixed null refernce error when Pikmin Spawn with scan cofig disabled.
0.1.1
The Pikmin's pathfinding is still off when carrying items, but at least I got the stuttering fixed
- Fixed studdering when moving (I think)
- Added damage multiplier to config
- Added speed multiplier to config
- Fixed pikmin item fraction
- Fixed Items shrinking after pikmin carrying them
- (mostly) Fixed Item carrying
- Fixed whistle being scanable when held.
- Added PikminScan Disable to Config
- Fixed Lift Voiceline being too long
- Pikmin can no longer be scanned through walls
- Nerfered speeds to account for stutter fix
0.1.0
- Inital releese