

Something moved in the hallway. You're sure of it.
Adds 3D audio hallucinations inside the facility. As your insanity grows, you start hearing things that aren't there - enemy sounds echoing through corridors, getting closer, then fading into silence.
Every second you spend inside the facility, the mod rolls the dice. If it hits, a random enemy sound spawns in 3D space, snapped to the NavMesh so it sounds like it's coming from a real corridor. The audio source then slowly moves away from you and fades out - as if something just passed by.
After each hallucination, a cooldown is placed on the victim (default 18s). One player hallucinating does not block others. All settings like distance, volume, and chances are now fully adjustable in the config file.
You will never be able to find it. Because it isn't there.
The mod generates a config file at BepInEx/config/com.tibby.schizophrenia.cfg. As of update 1.2.0 you can now customize:
| Setting | Default Value | Description |
|---|---|---|
| BaseChance | 0.15 | Base probability per second of hearing a sound. |
| InsanityBonus | 0.30 | Additional chance added when at max insanity. |
| MinDistance | 15.0 | Minimum distance from the player (in meters). |
| MaxDistance | 25.0 | Maximum distance from the player (in meters). |
| Cooldown | 18.0 | Minimum seconds between hallucinations. |
| Volume | 0.8 | Master volume of the hallucinations (0.0 to 1.0). |
| ActivationDelay | 120.0 | Delay in seconds before the mod starts after landing. |
| Condition | Effect |
|---|---|
| Alone inside the facility | 2x chance |
| One other player nearby (<15m) | 1x chance (baseline) |
| Two or more players nearby | 0.5x chance |
| High insanity level | Scales based on config |
The system activates as soon as anyone enters the facility. If nobody goes inside, it activates automatically after the configured delay (default 120s) from landing anyway.
It does not trigger on The Company moon (Gordion), on the ship, or while standing outside. (Outdoor enemies will be added in later updates).
Hallucinations draw from a curated list of indoor enemies. The pool is filtered per moon, so on Experimentation you won't be able to hear Jesters or Barbers for example.
Enemies included: Snare Flea, Bunker Spider, Hoarding Bug, Bracken, Thumper, Spore Lizard, Jester, Ghost Girl, Coil-Head, Nutcracker, Butler, Masked, Hygrodere, Barber, Maneater.
Press F9 + F10 to enable Debug Mode.
| Key | Action |
|---|---|
| K | Force a hallucination immediately |
| L | Dump all AudioClips to the log |
| F9 + F10 | Toggle Debug Mode |
[!WARNING] Pressing L dumps over a thousand audioclips to the BepInEx log so a player can see all possible audio files. This will cause lag for up to 3 seconds while the log is being written. Do not spam this key and avoid using it during multiplayer games.
This mod is fully client-side. Hallucinations exist only for the affected player:
Each client independently handles its own hallucination rolls, cooldowns, and audio playback.
When the round ends, a breakdown is printed to the BepInEx console:
Install via Thunderstore Mod Manager or manually by dropping SchizophreniaMod.dll into BepInEx/plugins/.
Requires: BepInEx 5.4.21+
Made by Tibby