

A new lategame moon featuring a variety of environments and some interactive elements.

Small regions of habitable forest surrounded by mountains and barren deserts. The moon's surface is dotted by bizarre architecture.
Neither the function nor the origin of the moon's strange structures is known. Some speculate they once served a religious or artistic purpose. Despite the harsh conditions, these structures made mining and industrial efforts convenient to establish, and thus they quickly became abundant. However, resource extraction and manufacturing on the moon were abandoned as conditions became increasingly harsh. Their presence was later replaced by ░█░The Company, █▒ quickly repurposed ██▒░▒░ for ▒▒█░░█▒░▒██▒█░░░▒░██░▒▒█░▒
The limited habitats on the moon make its forests densely populated by aggressive creatures.
800
S+




My goal with this moon (other than making a fun map for Lethal Company sessions with my friends) was to:
Create a moon which (relatively) fit in with the base game moons
Fill the niche of a lategame moon (slightly post-Titan)
Still introduce some new mechanics without making it feel too out of place
As much as I got a little carried away with the "new mechanics" part (especially with my 2.0.0 rework), I like to think I've been careful to preserve a bit of the vanilla feeling of the moon.
You do need to put in some work to see the really crazy stuff I have hidden, and although I recommend you give it a try, there is a config option which will disable the biggest custom additions and make the moon more vanilla friendly if you prefer that (you can find this under Event > Vanilla Plus Mode).
Loadstone by AdiBTW to significantly speed up load times
My other big mod ScienceBird Tweaks, since I generally had its fixes and features in mind when I reworked this moon (and even ported some of its features)
I lament that moons don't often tell you their exact stats, so in case you want to know, here are the important values for Wither (beware of spoilers if you want to keep the moon's scrap and enemy spawns mysterious):
| Cost | 800 |
| Possible Weather | Rainy, Stormy, Foggy, Dust Clouds, Eclipsed |
| Factory Size Multiplier | 2.2 |
| Interior Weights | |
| Mineshaft | 300 (60%) |
| Factory | 175 (35%) |
| Mansion | 25 (5%) |
| Spawning | |
| Map Hazard Spawns | Many landmines, few turrets, some spike traps |
| Minimum Scrap | 33 |
| Maximum Scrap | 36 |
| Minimum Scrap Value | 300 |
| Maximum Scrap Value | 800 |
| Maximum Indoor Power | 19 |
| Maximum Outdoor Power | 15 |
| Maximum Daytime Power | 20 |
| Eclipse Spawns per cycle | 3 |
| Indoor Spawn Curve | Initially quite slow, with agressive late spikes |
| Outdoor Spawn Curve | A quick bump early on, then slowly climbing for the remainder |
| Indoor Enemy Weights | |
| Thumper | 50 (12.5%) |
| Spider | 50 (12.5%) |
| Bracken | 45 (11.25%) |
| Hoarder Bug | 40 (10%) |
| Nutcracker | 35 (8.75%) |
| Centipede | 30 (7.5%) |
| Coilhead | 25 (6.25%) |
| Jester | 25 (6.25%) |
| Mask | 23 (5.75%) |
| Hygrodere | 20 (5%) |
| Girl | 20 (5%) |
| Spore Lizard | 17 (4.25%) |
| Maneater | 15 (3.75%) |
| Barber | 5 (1.25%) |
| Outdoor Enemy Weights | |
| Forest Keeper | 54 (54%) |
| Eyeless Dog | 26 (26%) |
| Baboon Hawk | 12 (12%) |
| Earth Leviathan | 7 (7%) |
| Old Bird | 1 (1%) |
| Daytime Enemy Weights | |
| Manticoil | 42 (42%) |
| Roaming Locusts | 32 (32%) |
| Circuit Bees | 20 (20%) |
| Giant Sapsucker | 6 (6%) |
All assets used are either from the basegame (thank you Zeekers), the Unity asset store, or made/altered by myself.
Let me know about any suggestions or issues with the map on the GitHub or the Discord forum thread.
I'm ScienceBird, I've made some other Lethal Company mods, I also do Twitter art sometimes, and I'm part of the Minecraft modding team Rasa Novum. Check us out on CurseForge or Modrinth if you're interested in highly polished, balanced, yet simple Minecraft mods.