Version 1.3.0

  • Added built-in RuntimeIcons support for event scrap items
  • Removed the "night vision" lighting from certain parts of the map, clearing up an irritating glow
  • Fixed a longstanding issue where players would incorrectly be transitioned to the interior while outside (which caused the sky to suddenly go dark)
  • Fixed some very minor incorrect footstep sounds
  • Fixed some light flickering at the small forest enclosure
  • Fixed an occasional (but seemingly harmless) network error on save load, replacing it with a warning log
  • Adjusted some baked lighting and mesh seams on the main structure
  • Made the withered phone sound effect audio slightly quieter

Rewrote event-related items to catch many potential issues:

  • Item RNG functions should now be initialized correctly, preventing an issue where picking them up would break your inventory permanently
  • Items can no longer be picked up until they've all finished falling
  • Items will no longer continue rotating even after hitting the ground
  • Randomized scrap values of the items are now based on seed and should be more resilient to desyncs

Improved the apparatus insertion process of the special event:

  • Apparatus insertion now animates (relatively) smoothly
  • After inserted, the apparatus now reflects the visual appearance of the apparatus used
  • Added a subtle ongoing sound effect after it's inserted

Version 1.2.5

  • Slightly adjusted some baked light on the cliffside
  • Rain sound effects are now properly muffled when in the desert-side enclosure

Version 1.2.4

  • Possibly fixed a networking issue

Version 1.2.3

  • Fixed issues with apparatus insertion due to scrap radar icons
  • Fixed some assembly errors on script initialization

(thank you Lunxara)

  • Scrap values might be always consistent across clients now (🤞)

Version 1.2.2

  • Added basic compatibility for mrov's WeatherRegistry and related mods, so weather is accurately updated when exiting the interior (other issues with WeatherRegistry may still exist, though)
  • Fixed radar icon for apparatus not syncing across clients
  • Rewrote network code again to possibly reduce the occurrence of scrap value desyncs
  • Corrected brick texture

Version 1.2.1

  • Fixed lightning occurring in unintended areas
  • Fixed some wall texture issues

(thank you narpeh and purpletheproto)

  • Adjusted some event sound effects
  • Added DustClouds to weather rotation

Version 1.2.0

  • Rewrote item handling code to fix a critical bug where event items from Wither would not save nor preserve when moving between moons (sorry this slipped past me for so long, and thank you to purpletheproto on Discord for reporting it)
  • Item is properly removed from inventory when inserting apparatus (HUD drop tip doesn't linger)
  • Adjusted and added more sound effects and visual effects around apparatus event
  • Added many custom assets for items related to the apparatus event (now considered special "Wither" items)
  • Made quicksand hazard signs less glaring
  • Slightly adjusted desert fog hue

Version 1.1.2

  • Updated README
  • Added exception for modded apparatuses

Version 1.1.1

  • Added support for modded apparatuses (e.g. Wesley's Interiors)

Version 1.1.0

  • Fixed main entrance facing you the wrong way
  • Fixed scrap sound effects related to the apparatus event not stopping on all clients when dropped
  • Adjusted apparatus event rewards to be more random and generally better
  • Rewrote some netcode related to the apparatus event (this has introduced an inconsistent bug where scrap values related to this event are set differently some clients, please report this if it happens)

Version 1.0.0

  • Initial release
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