
Wither
A unique yet familiar lategame moon.Details
Version 1.4.3
- Some balance changes:
- Reduced eclipse spawns from 4 to 3 (matching Titan), and added this to the table in the README
- Reduced all trap spawns slightly and significantly reduced turret spawns to account for the high mines interior weight
- Properly set LobbyCompatibility as a soft dependency so it will always be detected
Version 1.4.2
- Fixed reverb triggers having unintended effects on Dust Clouds weather
- Added LobbyCompatibility
- Added README and LICENSE to GitHub
- Properly registered version in DLL
Version 1.4.1
- Added default offsets for Distinct Moon Variety apparatuses
- Cleaned up some leftover JLL stuff
- Added some safety catches for fall rotation adjustments
Version 1.4.0
Major rework of all scripts to support config options and fix some issues:
- Apparatus event now compatible with Facility Meltdown
- Adjusted rotation scripting so hopefully apparatus rotation issues should be rare
- Migrated config over from JLL to my dedicated assembly
- Any detected modded apparatuses are added to a config section where their rotation and position in the slot can be adjusted if there's an issue (I'll add default offsets for any misaligned apparatuses that I know of, right now I only know of the Egyptian apparatus from Tolian's Tomb)
- Various properties of the apparatus event are now adjustable (scaling values for reward scrap, maximums and minimums, etc.)
- Added scaling factor for the reward based on the value of the apparatus
- Added option to only allow the dying apparatus to be used in the map's event
- Fragile catwalk hazard is now adjustable
Other changes:
- Reduced turret spawns a bit
- Reduced old bird spawns (from very low to extremely low)
- Adjusted some content tags to work better with mods like Celestial Tint
- Alarm horn is now a tiny bit louder and reaches a bit further away
- Rumbling sounds and shaking can now be felt "inside"
- Improved the red lighting during the alarm sequence
- Changed footsteps sounds in the desert to something slightly softer
- Fixed an issue where grab tooltip would remain even after inserting
- Adjusted some parts of the lighting to work better with mrov's Blackout weather
Version 1.3.0
- Added built-in RuntimeIcons support for event scrap items
- Removed the "night vision" lighting from certain parts of the map, clearing up an irritating glow
- Fixed a longstanding issue where players would incorrectly be transitioned to the interior while outside (which caused the sky to suddenly go dark)
- Fixed some very minor incorrect footstep sounds
- Fixed some light flickering at the small forest enclosure
- Fixed an occasional (but seemingly harmless) network error on save load, replacing it with a warning log
- Adjusted some baked lighting and mesh seams on the main structure
- Made the withered phone sound effect audio slightly quieter
Rewrote event-related items to catch many potential issues:
- Item RNG functions should now be initialized correctly, preventing an issue where picking them up would break your inventory permanently
- Items can no longer be picked up until they've all finished falling
- Items will no longer continue rotating even after hitting the ground
- Randomized scrap values of the items are now based on seed and should be more resilient to desyncs
Improved the apparatus insertion process of the special event:
- Apparatus insertion now animates (relatively) smoothly
- After inserted, the apparatus now reflects the visual appearance of the apparatus used
- Added a subtle ongoing sound effect after it's inserted
Version 1.2.5
- Slightly adjusted some baked light on the cliffside
- Rain sound effects are now properly muffled when in the desert-side enclosure
Version 1.2.4
- Possibly fixed a networking issue
Version 1.2.3
- Fixed issues with apparatus insertion due to scrap radar icons
- Fixed some assembly errors on script initialization
(thank you Lunxara)
- Scrap values might be always consistent across clients now (🤞)
Version 1.2.2
- Added basic compatibility for mrov's WeatherRegistry and related mods, so weather is accurately updated when exiting the interior (other issues with WeatherRegistry may still exist, though)
- Fixed radar icon for apparatus not syncing across clients
- Rewrote network code again to possibly reduce the occurrence of scrap value desyncs
- Corrected brick texture
Version 1.2.1
- Fixed lightning occurring in unintended areas
- Fixed some wall texture issues
(thank you narpeh and purpletheproto)
- Adjusted some event sound effects
- Added DustClouds to weather rotation
Version 1.2.0
- Rewrote item handling code to fix a critical bug where event items from Wither would not save nor preserve when moving between moons (sorry this slipped past me for so long, and thank you to purpletheproto on Discord for reporting it)
- Item is properly removed from inventory when inserting apparatus (HUD drop tip doesn't linger)
- Adjusted and added more sound effects and visual effects around apparatus event
- Added many custom assets for items related to the apparatus event (now considered special "Wither" items)
- Made quicksand hazard signs less glaring
- Slightly adjusted desert fog hue
Version 1.1.2
- Updated README
- Added exception for modded apparatuses
Version 1.1.1
- Added support for modded apparatuses (e.g. Wesley's Interiors)
Version 1.1.0
- Fixed main entrance facing you the wrong way
- Fixed scrap sound effects related to the apparatus event not stopping on all clients when dropped
- Adjusted apparatus event rewards to be more random and generally better
- Rewrote some netcode related to the apparatus event (this has introduced an inconsistent bug where scrap values related to this event are set differently some clients, please report this if it happens)
Version 1.0.0
- Initial release