

DistancePathfindingFallbackNodeSelection option, vanilla now explicitly uses a very similar criteria to BestPathable.AsyncDistancePathfindingMostOptimalDistanceBehavior option. The bracken stuck bug no longer exists, leaving no other vanilla enemies affected by this bug. The default is now to leave it unset for enemies that use the vanilla sliced pathfinding.AgentExtensions.GetQueryFilter() to get cost overrides and produce paths that match NavMeshAgent.CalculatePath() more closely.NavMeshQueryUtils.GetQueryExtents() to determine the search area when mapping path origins and destinations.NavMesh.CalculatePath().FindObjectsOfType call when masked are pathing to it.Note that this has the same mod ID as PathfindingLagFix Beta, but a lower version, so that will need to be disabled in order to run the stable version.
FindObjectsByType<FlowerSnakeEnemy>()