using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using HarmonyLib.Public.Patching;
using Microsoft.CodeAnalysis;
using Mono.Cecil;
using Mono.Cecil.Cil;
using Mono.Collections.Generic;
using PathfindingLagFix.Patches;
using PathfindingLagFix.Utilities;
using PathfindingLagFix.Utilities.IL;
using PathfindingLib.API;
using PathfindingLib.Jobs;
using PathfindingLib.Utilities;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs;
using Unity.Netcode;
using Unity.Profiling;
using Unity.Profiling.LowLevel;
using Unity.Profiling.LowLevel.Unsafe;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Experimental.AI;
using UnityEngine.SceneManagement;
using UnityEngine.Scripting;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("PathfindingLagFix")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PathfindingLagFix")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("fedb984b-16ae-458c-b2cc-19590627c578")]
[assembly: AssemblyFileVersion("2.3.0")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.3.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class IsUnmanagedAttribute : Attribute
{
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PathfindingLagFix
{
internal struct ConfigOptions
{
private enum ConfigPreset
{
OnlyFixes,
Vanilla
}
private static readonly ConfigOptions OnlyFixesPreset = new ConfigOptions
{
DistancePathfindingFallbackNodeSelection = DistancePathfindingFallbackNodeSelectionType.BestPathable
};
private static readonly ConfigOptions VanillaPreset = new ConfigOptions
{
DistancePathfindingFallbackNodeSelection = DistancePathfindingFallbackNodeSelectionType.Vanilla
};
internal static ConfigOptions CurrentOptions = OnlyFixesPreset;
private const string presetDescription = "Select a preset to use as defaults for all options that change gameplay.\n\nOnlyFixes: Options that are intended to act solely as bug fixes and should retain the intention of the original code.\nVanilla: Options that completely match vanilla as much as possible.";
private static ConfigEntry<ConfigPreset> presetOption;
private const string distancePathfindingFallbackNodeSelectionDescription = "How nodes should be selected if the criteria for a distance based pathfinding operation (i.e. bracken evasion) fails.\n\nUsePreset: Use the option selected by the current preset.\nBestPathable: The enemy will go to the furthest/closest node that can be reached. This is the old behavior of PathfindingLagFix, and it guarantees the bracken will not get stuck when spotted.\nVanilla: The enemy will attempt to go to the furthest/closest node, regardless of whether it can be reached. This will cause brackens to sometimes stutter step towards the furthest position instead of moving smoothly.\nDontMove: The enemy will not move until it has a valid path to follow. For the bracken, this will result in it standing still and looking at the player until they look away.";
private static ConfigEntry<DistancePathfindingFallbackNodeSelectionType> distancePathfindingFallbackNodeSelectionOption;
internal DistancePathfindingFallbackNodeSelectionType DistancePathfindingFallbackNodeSelection;
internal static void BindAllOptions(ConfigFile file)
{
presetOption = BindOption(file, "General", "Preset", ConfigPreset.OnlyFixes, "Select a preset to use as defaults for all options that change gameplay.\n\nOnlyFixes: Options that are intended to act solely as bug fixes and should retain the intention of the original code.\nVanilla: Options that completely match vanilla as much as possible.");
distancePathfindingFallbackNodeSelectionOption = BindOption(file, "Behavior", "DistancePathfindingFallbackNodeSelection", DistancePathfindingFallbackNodeSelectionType.UsePreset, "How nodes should be selected if the criteria for a distance based pathfinding operation (i.e. bracken evasion) fails.\n\nUsePreset: Use the option selected by the current preset.\nBestPathable: The enemy will go to the furthest/closest node that can be reached. This is the old behavior of PathfindingLagFix, and it guarantees the bracken will not get stuck when spotted.\nVanilla: The enemy will attempt to go to the furthest/closest node, regardless of whether it can be reached. This will cause brackens to sometimes stutter step towards the furthest position instead of moving smoothly.\nDontMove: The enemy will not move until it has a valid path to follow. For the bracken, this will result in it standing still and looking at the player until they look away.");
UpdateCurrentOptions();
}
private static ConfigEntry<T> BindOption<T>(ConfigFile file, string section, string key, T defaultValue, string description)
{
ConfigEntry<T> obj = file.Bind<T>(section, key, defaultValue, description);
obj.SettingChanged += delegate
{
UpdateCurrentOptions();
};
return obj;
}
private static void UpdateCurrentOptions()
{
CurrentOptions = presetOption.Value switch
{
ConfigPreset.OnlyFixes => OnlyFixesPreset,
ConfigPreset.Vanilla => VanillaPreset,
_ => throw new InvalidOperationException($"Unknown preset {presetOption.Value}"),
};
if (distancePathfindingFallbackNodeSelectionOption.Value != 0)
{
CurrentOptions.DistancePathfindingFallbackNodeSelection = distancePathfindingFallbackNodeSelectionOption.Value;
}
Plugin.Instance.Logger.LogInfo((object)string.Format("{0} {1} is using preset {2} with options:", "Zaggy1024.PathfindingLagFix", "2.3.0", presetOption.Value));
Plugin.Instance.Logger.LogInfo((object)string.Format(" {0} = {1} ({2})", "DistancePathfindingFallbackNodeSelection", CurrentOptions.DistancePathfindingFallbackNodeSelection, distancePathfindingFallbackNodeSelectionOption.Value));
}
}
internal enum DistancePathfindingFallbackNodeSelectionType
{
UsePreset,
BestPathable,
Vanilla,
DontMove
}
[BepInPlugin("Zaggy1024.PathfindingLagFix", "PathfindingLagFix", "2.3.0")]
[BepInDependency("Zaggy1024.PathfindingLib", "2.3.0")]
public class Plugin : BaseUnityPlugin
{
public const string MOD_NAME = "PathfindingLagFix";
public const string MOD_UNIQUE_NAME = "Zaggy1024.PathfindingLagFix";
public const string MOD_VERSION = "2.3.0";
private readonly Harmony harmony = new Harmony("Zaggy1024.PathfindingLagFix");
public static Plugin Instance { get; private set; }
public ManualLogSource Logger => ((BaseUnityPlugin)this).Logger;
public void Awake()
{
Instance = this;
ConfigOptions.BindAllOptions(((BaseUnityPlugin)this).Config);
harmony.PatchAll(typeof(PatchEnemyAI));
harmony.PatchAll(typeof(PatchFlowermanAI));
harmony.PatchAll(typeof(PatchCentipedeAI));
harmony.PatchAll(typeof(PatchPufferAI));
harmony.PatchAll(typeof(PatchDoublewingAI));
harmony.PatchAll(typeof(PatchFlowerSnakeEnemy));
harmony.PatchAll(typeof(PatchSpringManAI));
harmony.PatchAll(typeof(PatchBlobAI));
harmony.PatchAll(typeof(PatchCaveDwellerAI));
PatchFindMainEntrance.ApplyPatches(harmony);
}
}
}
namespace PathfindingLagFix.Utilities
{
internal struct AssignGroundCastPointsAsDestinationsJob : IJobFor
{
[ReadOnly]
private NativeArray<RaycastHit> Hits;
[WriteOnly]
private NativeArray<Vector3> Destinations;
public void Initialize(NativeArray<RaycastHit> hits, NativeArray<Vector3> points)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
Hits = hits;
Destinations = points;
}
public void Execute(int index)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
RaycastHit val = Hits[index];
if (((RaycastHit)(ref val)).colliderInstanceID == 0)
{
Destinations[index] = FindPathsToNodesJob.INVALID_DESTINATION;
return;
}
ref NativeArray<Vector3> destinations = ref Destinations;
val = Hits[index];
destinations[index] = ((RaycastHit)(ref val)).point;
}
}
internal static class AsyncDistancePathfinding
{
internal class EnemyDistancePathfindingStatus
{
public Coroutine Coroutine;
public int CurrentSearchTypeID = -1;
public GameObject[] AINodes;
public Transform[] SortedNodes;
public Vector3[] SortedPositions;
public FindPathsToNodesJob Job;
public JobHandle JobHandle;
public Transform ChosenNode;
public float MostOptimalDistance = float.PositiveInfinity;
public void SortNodes(EnemyAI enemy, Vector3 target, bool furthestFirst)
{
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
int num = enemy.allAINodes.Length;
if (enemy.allAINodes != AINodes)
{
AINodes = enemy.allAINodes;
SortedNodes = (Transform[])(object)new Transform[num];
SortedPositions = (Vector3[])(object)new Vector3[num];
for (int i = 0; i < num; i++)
{
Transform transform = AINodes[i].transform;
SortedNodes[i] = transform;
SortedPositions[i] = transform.position;
}
}
for (int j = 1; j < num; j++)
{
Vector3 val = SortedPositions[j] - target;
float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
for (int num2 = j; num2 > 0; num2--)
{
val = SortedPositions[num2 - 1] - target;
if ((((Vector3)(ref val)).sqrMagnitude <= sqrMagnitude) ^ furthestFirst)
{
break;
}
Swap<Transform>(ref SortedNodes[num2 - 1], ref SortedNodes[num2]);
Swap<Vector3>(ref SortedPositions[num2 - 1], ref SortedPositions[num2]);
}
}
static void Swap<T>(ref T a, ref T b)
{
T val2 = b;
T val3 = a;
a = val2;
b = val3;
}
}
public Transform RetrieveChosenNode(out float mostOptimalDistance)
{
Transform chosenNode = ChosenNode;
mostOptimalDistance = MostOptimalDistance;
if ((Object)(object)chosenNode == (Object)null)
{
return null;
}
ChosenNode = null;
MostOptimalDistance = float.PositiveInfinity;
CurrentSearchTypeID = -1;
return chosenNode;
}
~EnemyDistancePathfindingStatus()
{
Job.FreeAllResources();
}
}
internal delegate IEnumerator NodeSelectionCoroutine(EnemyDistancePathfindingStatus status);
[CompilerGenerated]
private sealed class <ChooseNodeCoroutine>d__10 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public EnemyAI enemy;
public EnemyDistancePathfindingStatus status;
public Vector3 target;
public bool farthestFirst;
public float capDistance;
public int offset;
public bool avoidLineOfSight;
private int <candidateCount>5__2;
private FindPathsToNodesJob <job>5__3;
private JobHandle <jobHandle>5__4;
private int <result>5__5;
private float <capDistanceSqr>5__6;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ChooseNodeCoroutine>d__10(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Invalid comparison between Unknown and I4
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Invalid comparison between Unknown and I4
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
//IL_0239: Unknown result type (might be due to invalid IL or missing references)
//IL_023e: Unknown result type (might be due to invalid IL or missing references)
//IL_0248: Invalid comparison between Unknown and I4
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if (enemy.allAINodes.Length == 0 || !enemy.agent.isOnNavMesh)
{
status.ChosenNode = ((Component)enemy).transform;
status.MostOptimalDistance = 0f;
return false;
}
<candidateCount>5__2 = enemy.allAINodes.Length;
StartJobs(enemy, status, target, <candidateCount>5__2, farthestFirst);
<job>5__3 = status.Job;
<jobHandle>5__4 = status.JobHandle;
<result>5__5 = -1;
<capDistanceSqr>5__6 = capDistance * capDistance;
goto IL_01e4;
case 1:
{
<>1__state = -1;
bool flag = true;
int num = Math.Min(offset, <candidateCount>5__2 - 1);
Vector3 position = ((Component)enemy).transform.position;
for (int i = 0; i < <candidateCount>5__2; i++)
{
if (<capDistanceSqr>5__6 > 0f)
{
Vector3 val = status.SortedPositions[i] - position;
if (((Vector3)(ref val)).sqrMagnitude > <capDistanceSqr>5__6)
{
continue;
}
}
PathQueryStatus val2 = <job>5__3.Statuses[i];
if ((int)PathQueryStatusExtensions.GetResult(val2) == 536870912)
{
flag = false;
break;
}
if ((int)PathQueryStatusExtensions.GetResult(val2) == 1073741824)
{
NativeArray<Vector3> path = <job>5__3.GetPath(i);
if ((!avoidLineOfSight || !LineOfSight.PathIsBlockedByLineOfSight(path)) && num-- == 0)
{
<result>5__5 = i;
break;
}
}
}
if (!flag)
{
goto IL_01e4;
}
goto IL_01f0;
}
case 2:
{
<>1__state = -1;
break;
}
IL_01e4:
if (<result>5__5 == -1)
{
<>2__current = null;
<>1__state = 1;
return true;
}
goto IL_01f0;
IL_01f0:
<job>5__3.Cancel();
if (<result>5__5 == -1)
{
switch (ConfigOptions.CurrentOptions.DistancePathfindingFallbackNodeSelection)
{
case DistancePathfindingFallbackNodeSelectionType.BestPathable:
{
for (int j = 0; j < <candidateCount>5__2; j++)
{
if ((int)PathQueryStatusExtensions.GetResult(<job>5__3.Statuses[j]) == 1073741824)
{
<result>5__5 = j;
break;
}
}
break;
}
case DistancePathfindingFallbackNodeSelectionType.Vanilla:
<result>5__5 = 0;
break;
}
}
if (<result>5__5 == -1)
{
status.ChosenNode = ((Component)enemy).transform;
status.MostOptimalDistance = 0f;
}
else
{
status.ChosenNode = status.SortedNodes[<result>5__5];
status.MostOptimalDistance = Vector3.Distance(target, status.SortedPositions[<result>5__5]);
}
break;
}
if (!((JobHandle)(ref <jobHandle>5__4)).IsCompleted)
{
<>2__current = null;
<>1__state = 2;
return true;
}
status.Coroutine = null;
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
internal const float DEFAULT_CAP_DISTANCE = 40f;
private static readonly IDMap<EnemyDistancePathfindingStatus> Statuses = new IDMap<EnemyDistancePathfindingStatus>(() => new EnemyDistancePathfindingStatus(), 1);
internal static void RemoveStatus(EnemyAI enemy)
{
Statuses[enemy.thisEnemyIndex] = new EnemyDistancePathfindingStatus();
}
internal static EnemyDistancePathfindingStatus StartJobs(EnemyAI enemy, EnemyDistancePathfindingStatus status, Vector3 target, int count, bool farthestFirst, bool calculateDistance = false)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
NavMeshAgent agent = enemy.agent;
status.SortNodes(enemy, target, farthestFirst);
ref FindPathsToNodesJob job = ref status.Job;
job.Initialize(agent, status.SortedPositions, calculateDistance);
status.JobHandle = IJobForExtensions.ScheduleByRef<FindPathsToNodesJob>(ref job, count, default(JobHandle));
return status;
}
internal static EnemyDistancePathfindingStatus StartChoosingNode(EnemyAI enemy, int searchTypeID, NodeSelectionCoroutine coroutine)
{
EnemyDistancePathfindingStatus enemyDistancePathfindingStatus = Statuses[enemy.thisEnemyIndex];
if (enemyDistancePathfindingStatus.CurrentSearchTypeID == searchTypeID)
{
return enemyDistancePathfindingStatus;
}
if (enemyDistancePathfindingStatus.Coroutine != null)
{
enemyDistancePathfindingStatus.Job.Cancel();
return enemyDistancePathfindingStatus;
}
enemyDistancePathfindingStatus.RetrieveChosenNode(out var _);
enemyDistancePathfindingStatus.CurrentSearchTypeID = searchTypeID;
enemyDistancePathfindingStatus.Coroutine = ((MonoBehaviour)enemy).StartCoroutine(coroutine(enemyDistancePathfindingStatus));
return enemyDistancePathfindingStatus;
}
private static EnemyDistancePathfindingStatus StartChoosingNode(EnemyAI enemy, int searchTypeID, Vector3 target, bool farthestFirst, bool avoidLineOfSight, int offset, float capDistance)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
return StartChoosingNode(enemy, searchTypeID, (EnemyDistancePathfindingStatus status) => ChooseNodeCoroutine(enemy, status, target, farthestFirst, avoidLineOfSight, offset, capDistance));
}
internal static EnemyDistancePathfindingStatus StartChoosingFarthestNodeFromPosition(EnemyAI enemy, int searchTypeID, Vector3 target, bool avoidLineOfSight = false, int offset = 0, float capDistance = 0f)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
return StartChoosingNode(enemy, searchTypeID, target, farthestFirst: true, avoidLineOfSight, offset, capDistance);
}
internal static EnemyDistancePathfindingStatus StartChoosingClosestNodeToPosition(EnemyAI enemy, int searchTypeID, Vector3 target, bool avoidLineOfSight = false, int offset = 0, float capDistance = 0f)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
return StartChoosingNode(enemy, searchTypeID, target, farthestFirst: false, avoidLineOfSight, offset, capDistance);
}
[IteratorStateMachine(typeof(<ChooseNodeCoroutine>d__10))]
internal static IEnumerator ChooseNodeCoroutine(EnemyAI enemy, EnemyDistancePathfindingStatus status, Vector3 target, bool farthestFirst, bool avoidLineOfSight, int offset, float capDistance)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ChooseNodeCoroutine>d__10(0)
{
enemy = enemy,
status = status,
target = target,
farthestFirst = farthestFirst,
avoidLineOfSight = avoidLineOfSight,
offset = offset,
capDistance = capDistance
};
}
}
internal static class AsyncPlayerPathfinding
{
[Flags]
internal enum PathOptions : byte
{
None = 0,
GroundCast = 1,
RequirePath = 2
}
internal class EnemyToPlayerPathfindingStatus
{
internal enum JobsStatus
{
NotStarted,
NotRetrieved,
RetrievedJobsDone,
RetrievedJobsIncomplete
}
[CompilerGenerated]
private PathOptions <pathFlags>P;
internal FindPathsToNodesJob PathsToPlayersJob;
private AssignGroundCastPointsAsDestinationsJob AssignDestinationsJob;
internal JobHandle JobHandle;
private NativeArray<RaycastCommand> raycastCommands;
private NativeArray<RaycastHit> raycastHits;
private NativeArray<Vector3> playerPositions;
private float inFlightJobsTime;
private float currentJobsTime;
private bool[] playersPathable;
public EnemyToPlayerPathfindingStatus(PathOptions pathFlags)
{
<pathFlags>P = pathFlags;
inFlightJobsTime = float.NegativeInfinity;
currentJobsTime = float.NegativeInfinity;
playersPathable = Array.Empty<bool>();
base..ctor();
}
private void StartJobs(EnemyAI enemy)
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_026d: Unknown result type (might be due to invalid IL or missing references)
//IL_026e: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_0265: Unknown result type (might be due to invalid IL or missing references)
//IL_0266: Unknown result type (might be due to invalid IL or missing references)
//IL_026b: Unknown result type (might be due to invalid IL or missing references)
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
//IL_020c: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
NavMeshAgent agent = enemy.agent;
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
if (playerPositions.Length != allPlayerScripts.Length)
{
Clear();
playerPositions = new NativeArray<Vector3>(allPlayerScripts.Length, (Allocator)4, (NativeArrayOptions)0);
if (<pathFlags>P.HasFlag(PathOptions.GroundCast))
{
raycastCommands = new NativeArray<RaycastCommand>(allPlayerScripts.Length, (Allocator)4, (NativeArrayOptions)0);
raycastHits = new NativeArray<RaycastHit>(allPlayerScripts.Length, (Allocator)4, (NativeArrayOptions)0);
}
}
for (int i = 0; i < allPlayerScripts.Length; i++)
{
PlayerControllerB val = allPlayerScripts[i];
if (!enemy.PlayerIsTargetable(val, false, false, true))
{
playerPositions[i] = FindPathsToNodesJob.INVALID_DESTINATION;
if (<pathFlags>P.HasFlag(PathOptions.GroundCast))
{
raycastCommands[i] = default(RaycastCommand);
raycastHits[i] = default(RaycastHit);
}
continue;
}
Vector3 position = ((Component)val).transform.position;
playerPositions[i] = position;
if (<pathFlags>P.HasFlag(PathOptions.GroundCast))
{
QueryParameters @default = QueryParameters.Default;
@default.layerMask = StartOfRound.Instance.collidersAndRoomMaskAndDefault;
@default.hitTriggers = (QueryTriggerInteraction)1;
QueryParameters val2 = @default;
raycastCommands[i] = new RaycastCommand(position, Vector3.down, val2, 5f);
raycastHits[i] = default(RaycastHit);
}
}
JobHandle val3 = default(JobHandle);
if (<pathFlags>P.HasFlag(PathOptions.GroundCast))
{
val3 = RaycastCommand.ScheduleBatch(raycastCommands, raycastHits, 1, val3);
}
if (<pathFlags>P.HasFlag(PathOptions.GroundCast) && <pathFlags>P.HasFlag(PathOptions.RequirePath))
{
AssignDestinationsJob.Initialize(raycastHits, playerPositions);
val3 = IJobForExtensions.ScheduleByRef<AssignGroundCastPointsAsDestinationsJob>(ref AssignDestinationsJob, playerPositions.Length, val3);
}
if (<pathFlags>P.HasFlag(PathOptions.RequirePath))
{
PathsToPlayersJob.Initialize(agent, playerPositions.Length);
PathsToPlayersJob.SetDestinations(playerPositions);
val3 = IJobForExtensions.ScheduleByRef<FindPathsToNodesJob>(ref PathsToPlayersJob, playerPositions.Length, val3);
}
JobHandle = val3;
inFlightJobsTime = Time.time;
}
internal bool AllJobsAreDone()
{
return ((JobHandle)(ref JobHandle)).IsCompleted;
}
internal float UpdatePathsAndGetCalculationTime(EnemyAI enemy)
{
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Invalid comparison between Unknown and I4
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
if (!AllJobsAreDone())
{
return currentJobsTime;
}
if (playersPathable.Length != playerPositions.Length)
{
Array.Resize(ref playersPathable, playerPositions.Length);
}
if (<pathFlags>P.HasFlag(PathOptions.RequirePath))
{
for (int i = 0; i < playerPositions.Length; i++)
{
PathQueryStatus result = PathQueryStatusExtensions.GetResult(PathsToPlayersJob.Statuses[i]);
playersPathable[i] = (int)result == 1073741824;
}
}
else
{
if (!<pathFlags>P.HasFlag(PathOptions.GroundCast))
{
throw new InvalidOperationException("Bad path flags");
}
for (int j = 0; j < playerPositions.Length; j++)
{
bool[] array = playersPathable;
int num = j;
RaycastHit val = raycastHits[j];
array[num] = ((RaycastHit)(ref val)).colliderInstanceID != 0;
}
}
currentJobsTime = inFlightJobsTime;
StartJobs(enemy);
return currentJobsTime;
}
internal bool CanReachPlayer(int playerIndex)
{
return playersPathable[playerIndex];
}
internal void Invalidate()
{
currentJobsTime = float.NegativeInfinity;
inFlightJobsTime = float.NegativeInfinity;
}
internal void Clear()
{
raycastCommands.Dispose();
raycastHits.Dispose();
playerPositions.Dispose();
playersPathable = Array.Empty<bool>();
}
~EnemyToPlayerPathfindingStatus()
{
PathsToPlayersJob.FreeAllResources(disposeDestinations: false);
Clear();
}
}
private const byte PlayerPathFlagsMax = 3;
private static readonly IDMap<EnemyToPlayerPathfindingStatus>[] Statuses = CreateStatusMaps();
private static IDMap<EnemyToPlayerPathfindingStatus>[] CreateStatusMaps()
{
IDMap<EnemyToPlayerPathfindingStatus>[] array = new IDMap<EnemyToPlayerPathfindingStatus>[3];
for (byte b = 0; b < 3; b++)
{
PathOptions flags = (PathOptions)(b + 1);
array[b] = new IDMap<EnemyToPlayerPathfindingStatus>(() => new EnemyToPlayerPathfindingStatus(flags), 16);
}
return array;
}
internal static void RemoveStatus(EnemyAI enemy)
{
for (byte b = 0; b < 3; b++)
{
Statuses[b][enemy.thisEnemyIndex].Invalidate();
}
}
internal static EnemyToPlayerPathfindingStatus GetStatus(EnemyAI enemy, PathOptions flags)
{
return Statuses[(uint)(flags - 1)][enemy.thisEnemyIndex];
}
}
internal static class AsyncRoamingPathfinding
{
internal class EnemyRoamingPathfindingStatus
{
internal FindPathsToNodesJob PathsFromEnemyJob;
internal JobHandle PathsFromEnemyJobHandle;
internal FindPathsToNodesJob PathsFromSearchStartJob;
internal JobHandle PathsFromSearchStartJobHandle;
private Vector3[] nodePositions = Array.Empty<Vector3>();
private int nodeCount;
internal void StartJobs(EnemyAI enemy)
{
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
AISearchRoutine currentSearch = enemy.currentSearch;
NavMeshAgent agent = enemy.agent;
List<GameObject> unsearchedNodes = currentSearch.unsearchedNodes;
nodeCount = unsearchedNodes.Count;
if (nodeCount > nodePositions.Length)
{
nodePositions = (Vector3[])(object)new Vector3[nodeCount];
}
for (int i = 0; i < unsearchedNodes.Count; i++)
{
nodePositions[GetJobIndex(i)] = unsearchedNodes[i].transform.position;
}
PathsFromEnemyJob.Initialize(agent, nodePositions, nodeCount, currentSearch.startedSearchAtSelf);
PathsFromEnemyJobHandle = IJobForExtensions.ScheduleByRef<FindPathsToNodesJob>(ref PathsFromEnemyJob, unsearchedNodes.Count, default(JobHandle));
if (!currentSearch.startedSearchAtSelf)
{
PathsFromSearchStartJob.Initialize(-1, agent.areaMask, default(Span<float>), currentSearch.currentSearchStartPosition, nodePositions, nodeCount, calculateDistance: true);
PathsFromSearchStartJobHandle = IJobForExtensions.ScheduleByRef<FindPathsToNodesJob>(ref PathsFromSearchStartJob, unsearchedNodes.Count, default(JobHandle));
}
}
internal int GetJobIndex(int index)
{
return nodeCount - 1 - index;
}
~EnemyRoamingPathfindingStatus()
{
PathsFromEnemyJob.FreeAllResources();
PathsFromSearchStartJob.FreeAllResources();
}
}
private static readonly IDMap<EnemyRoamingPathfindingStatus> Statuses = new IDMap<EnemyRoamingPathfindingStatus>(() => new EnemyRoamingPathfindingStatus(), 1);
internal static void RemoveStatus(EnemyAI enemy)
{
Statuses[enemy.thisEnemyIndex] = new EnemyRoamingPathfindingStatus();
}
internal static EnemyRoamingPathfindingStatus GetStatus(EnemyAI enemy)
{
return Statuses[enemy.thisEnemyIndex];
}
}
internal struct FindPathsToNodesJob : IJobFor
{
public static readonly Vector3 INVALID_DESTINATION = new Vector3(float.NaN, float.NaN, float.NaN);
[NativeDisableContainerSafetyRestriction]
private static NativeArray<NavMeshQuery> StaticThreadQueries;
private const float MAX_ENDPOINT_DISTANCE = 1.55f;
private const float MAX_ENDPOINT_DISTANCE_SQR = 2.4025f;
[ReadOnly]
[NativeSetThreadIndex]
internal int ThreadIndex;
[ReadOnly]
[NativeDisableContainerSafetyRestriction]
[NativeDisableParallelForRestriction]
internal NativeArray<NavMeshQuery> ThreadQueriesRef;
[ReadOnly]
private int AgentTypeID;
[ReadOnly]
private int AreaMask;
[ReadOnly]
private NativeArray<float> Costs;
[ReadOnly]
private Vector3 QueryExtents;
[ReadOnly]
private Vector3 Origin;
[ReadOnly]
[NativeDisableContainerSafetyRestriction]
private NativeArray<Vector3> Destinations;
[ReadOnly]
private bool CalculateDistance;
[ReadOnly]
[NativeDisableContainerSafetyRestriction]
private NativeArray<bool> Canceled;
[WriteOnly]
[NativeDisableContainerSafetyRestriction]
internal NativeArray<PathQueryStatus> Statuses;
[WriteOnly]
[NativeDisableContainerSafetyRestriction]
[NativeDisableParallelForRestriction]
internal NativeArray<Vector3> Paths;
[WriteOnly]
[NativeDisableContainerSafetyRestriction]
internal NativeArray<int> PathSizes;
[WriteOnly]
[NativeDisableContainerSafetyRestriction]
internal NativeArray<float> PathDistances;
public unsafe void Initialize(int agentTypeID, int areaMask, Span<float> costs, Vector3 origin, Vector3[] candidates, int count, bool calculateDistance = false)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
ThreadQueriesRef = Unsafe.Read<NativeArray<NavMeshQuery>>((void*)PathfindingJobSharedResources.GetPerThreadQueriesArray());
CreateFixedArrays();
AgentTypeID = agentTypeID;
AreaMask = areaMask;
if (costs == default(Span<float>))
{
Costs.SetAllElements(1f);
}
else
{
Costs.CopyFrom(costs);
}
QueryExtents = NavMeshQueryUtils.GetQueryExtents(agentTypeID);
Origin = origin;
CalculateDistance = calculateDistance;
EnsureCount(count);
Statuses.SetAllElements<PathQueryStatus>((PathQueryStatus)536870912);
if (calculateDistance)
{
PathDistances.SetAllElements(0f);
}
Canceled[0] = false;
if (candidates != null)
{
if (Destinations.IsCreated)
{
Destinations.Dispose();
}
if (count > 0)
{
Destinations = new NativeArray<Vector3>(count, (Allocator)4, (NativeArrayOptions)1);
NativeArray<Vector3>.Copy(candidates, Destinations, count);
}
}
}
public void Initialize(NavMeshAgent agent, Vector3[] candidates, int count, bool calculateDistance = false)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
int agentTypeID = default(int);
int areaMask = default(int);
Span<float> costs = default(Span<float>);
AgentExtensions.GetQueryFilter(agent, ref agentTypeID, ref areaMask, ref costs);
Initialize(agentTypeID, areaMask, costs, AgentExtensions.GetPathOrigin(agent), candidates, count, calculateDistance);
}
public void Initialize(NavMeshAgent agent, int count, bool calculateDistance = false)
{
Initialize(agent, null, count, calculateDistance);
}
public void Initialize(int agentTypeID, int areaMask, Span<float> costs, Vector3 origin, Vector3[] candidates, bool calculateDistance = false)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
Initialize(agentTypeID, areaMask, costs, origin, candidates, candidates.Length, calculateDistance);
}
public void Initialize(NavMeshAgent agent, Vector3[] candidates, bool calculateDistance = false)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
int agentTypeID = default(int);
int areaMask = default(int);
Span<float> costs = default(Span<float>);
AgentExtensions.GetQueryFilter(agent, ref agentTypeID, ref areaMask, ref costs);
Initialize(agentTypeID, areaMask, costs, AgentExtensions.GetPathOrigin(agent), candidates, calculateDistance);
}
public void Initialize(int agentTypeID, int areaMask, Span<float> costs, Vector3 origin, List<Vector3> candidates, bool calculateDistance = false)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
Initialize(agentTypeID, areaMask, costs, origin, NoAllocHelpers.ExtractArrayFromListT<Vector3>(candidates), candidates.Count, calculateDistance);
}
public void Initialize(NavMeshAgent agent, List<Vector3> candidates, bool calculateDistance = false)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
int agentTypeID = default(int);
int areaMask = default(int);
Span<float> costs = default(Span<float>);
AgentExtensions.GetQueryFilter(agent, ref agentTypeID, ref areaMask, ref costs);
Initialize(agentTypeID, areaMask, costs, AgentExtensions.GetPathOrigin(agent), candidates, calculateDistance);
}
public void SetDestinations(NativeArray<Vector3> destinations)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
Destinations = destinations;
}
private void CreateFixedArrays()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
if (Canceled.Length != 1)
{
Costs = new NativeArray<float>(32, (Allocator)4, (NativeArrayOptions)1);
Canceled = new NativeArray<bool>(1, (Allocator)4, (NativeArrayOptions)1);
}
}
private void DisposeFixedArrays()
{
Canceled.Dispose();
}
private void EnsureCount(int count)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
if (Statuses.Length < count)
{
DisposeResizeableArrays();
if (count != 0)
{
Statuses = new NativeArray<PathQueryStatus>(count, (Allocator)4, (NativeArrayOptions)1);
Paths = new NativeArray<Vector3>(count * 128, (Allocator)4, (NativeArrayOptions)1);
PathSizes = new NativeArray<int>(count, (Allocator)4, (NativeArrayOptions)1);
PathDistances = new NativeArray<float>(count, (Allocator)4, (NativeArrayOptions)1);
}
}
}
private void DisposeResizeableArrays()
{
if (Statuses.IsCreated)
{
Statuses.Dispose();
Paths.Dispose();
PathSizes.Dispose();
PathDistances.Dispose();
}
}
public void Cancel()
{
if (Canceled.IsCreated)
{
Canceled[0] = true;
}
}
public NativeArray<Vector3> GetPathBuffer(int index)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
return Paths.GetSubArray(index * 128, 128);
}
public NativeArray<Vector3> GetPath(int index)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
return Paths.GetSubArray(index * 128, PathSizes[index]);
}
public void Execute(int index)
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Invalid comparison between Unknown and I4
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Invalid comparison between Unknown and I4
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Invalid comparison between Unknown and I4
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_0180: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
//IL_01db: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Invalid comparison between Unknown and I4
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0201: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0213: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
//IL_0236: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_029b: Unknown result type (might be due to invalid IL or missing references)
//IL_025f: Unknown result type (might be due to invalid IL or missing references)
//IL_0268: Unknown result type (might be due to invalid IL or missing references)
if (Canceled[0])
{
Statuses[index] = (PathQueryStatus)int.MinValue;
return;
}
NavMeshReadLocker val = default(NavMeshReadLocker);
((NavMeshReadLocker)(ref val))..ctor();
try
{
Vector3 val2 = Destinations[index];
if (((Vector3)(ref val2)).Equals(INVALID_DESTINATION))
{
Statuses[index] = (PathQueryStatus)int.MinValue;
return;
}
NavMeshQuery val3 = ThreadQueriesRef[ThreadIndex];
NavMeshLocation val4 = ((NavMeshQuery)(ref val3)).MapLocation(Origin, QueryExtents, AgentTypeID, AreaMask);
if (!((NavMeshQuery)(ref val3)).IsValid(val4))
{
Statuses[index] = (PathQueryStatus)int.MinValue;
return;
}
NavMeshLocation val5 = ((NavMeshQuery)(ref val3)).MapLocation(val2, QueryExtents, AgentTypeID, AreaMask);
if (!((NavMeshQuery)(ref val3)).IsValid(val5))
{
Statuses[index] = (PathQueryStatus)int.MinValue;
return;
}
PathQueryStatus val6 = ((NavMeshQuery)(ref val3)).BeginFindPath(val4, val5, AreaMask, Costs);
if ((int)PathQueryStatusExtensions.GetResult(val6) == int.MinValue)
{
Statuses[index] = val6;
return;
}
int num = default(int);
while ((int)PathQueryStatusExtensions.GetResult(val6) == 536870912)
{
val6 = ((NavMeshQuery)(ref val3)).UpdateFindPath(NavMeshLock.RecommendedUpdateFindPathIterationCount, ref num);
((NavMeshReadLocker)(ref val)).Yield();
}
int num2 = default(int);
val6 = ((NavMeshQuery)(ref val3)).EndFindPath(ref num2);
if ((int)PathQueryStatusExtensions.GetResult(val6) != 1073741824)
{
Statuses[index] = val6;
return;
}
NativeArray<PolygonId> val7 = new NativeArray<PolygonId>(num2, (Allocator)2, (NativeArrayOptions)1);
((NavMeshQuery)(ref val3)).GetPathResult(NativeSlice<PolygonId>.op_Implicit(val7));
NavMeshQuery val8 = val3;
ref Vector3 origin = ref Origin;
NativeSlice<PolygonId> val9 = NativeSlice<PolygonId>.op_Implicit(val7);
int num3 = num2;
NativeArray<Vector3> pathBuffer = GetPathBuffer(index);
int num4 = default(int);
val6 = (PathQueryStatus)(NavMeshQueryUtils.FindStraightPath(val8, ref origin, ref val2, ref val9, num3, ref pathBuffer, ref num4) | PathQueryStatusExtensions.GetDetail(val6));
((NavMeshReadLocker)(ref val)).Dispose();
PathSizes[index] = num4;
val7.Dispose();
if ((int)PathQueryStatusExtensions.GetResult(val6) != 1073741824)
{
Statuses[index] = val6;
return;
}
NativeArray<Vector3> path = GetPath(index);
Vector3 val10 = path[path.Length - 1] - val2;
if (((Vector3)(ref val10)).sqrMagnitude > 2.4025f)
{
Statuses[index] = (PathQueryStatus)(int.MinValue | PathQueryStatusExtensions.GetDetail(val6));
return;
}
if (CalculateDistance)
{
float num5 = 0f;
for (int i = 1; i < path.Length; i++)
{
num5 += Vector3.Distance(path[i - 1], path[i]);
}
PathDistances[index] = num5;
}
Statuses[index] = val6;
}
finally
{
((IDisposable)(NavMeshReadLocker)(ref val)).Dispose();
}
}
internal void FreeAllResources(bool disposeDestinations = true)
{
DisposeResizeableArrays();
DisposeFixedArrays();
if (disposeDestinations)
{
Destinations.Dispose();
}
}
}
public class IDMap<T> : IEnumerable<T>, IEnumerable
{
private readonly Func<T> constructor;
private T[] backingArray;
public ref T this[int index] => ref GetItem(index);
public int Count => backingArray.Length;
public IDMap(Func<T> elementConstructor, int capacity)
{
constructor = elementConstructor;
backingArray = new T[capacity];
for (int i = 0; i < capacity; i++)
{
backingArray[i] = constructor();
}
}
private void EnsureCapacity(int capacity)
{
if (backingArray.Length < capacity)
{
T[] array = new T[capacity];
Array.Copy(backingArray, array, Math.Min(backingArray.Length, array.Length));
for (int i = backingArray.Length; i < capacity; i++)
{
array[i] = constructor();
}
backingArray = array;
}
}
public ref T GetItem(int index)
{
EnsureCapacity(index + 1);
return ref backingArray[index];
}
public int IndexOf(T item)
{
return Array.IndexOf(backingArray, item);
}
public void Clear()
{
backingArray = Array.Empty<T>();
}
public bool Clear(T item)
{
int num = IndexOf(item);
if (num == -1)
{
return false;
}
this[num] = default(T);
return true;
}
public bool Contains(T item)
{
return Array.IndexOf(backingArray, item) != -1;
}
public void CopyTo(T[] array, int arrayIndex)
{
Array.Copy(backingArray, 0, array, arrayIndex, backingArray.Length);
}
public void CopyTo(int sourceIndex, T[] array, int arrayIndex, int count)
{
Array.Copy(backingArray, sourceIndex, array, arrayIndex, count);
}
public IEnumerator<T> GetEnumerator()
{
return ((IEnumerable<T>)backingArray).GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return backingArray.GetEnumerator();
}
}
internal static class LineOfSight
{
private const int LINE_OF_SIGHT_LAYER_MASK = 262144;
public static bool PathIsBlockedByLineOfSight(NativeArray<Vector3> path, Vector3? checkLOSToPosition = null)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
if (path.Length == 0)
{
return true;
}
if (path.Length == 1)
{
return false;
}
Vector3 val = path[0];
for (int i = 1; i < path.Length && i < 16; i++)
{
Vector3 val2 = path[i - 1];
Vector3 val3 = path[i];
if (i <= 5 || !(Vector3.Distance(val, val3) < 1.7f))
{
val = val3;
if (checkLOSToPosition.HasValue && !Physics.Linecast(val2, checkLOSToPosition.Value + Vector3.up * 0.3f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1))
{
return true;
}
if (Physics.Linecast(val2, val3, 262144))
{
return true;
}
}
}
return false;
}
}
internal static class NativeArrayUtils
{
internal unsafe static void SetAllElements<T>(this NativeArray<T> array, T value) where T : unmanaged
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
T* buffer = (T*)array.m_Buffer;
int length = array.Length;
for (int i = 0; i < length; i++)
{
buffer[i] = value;
}
}
internal unsafe static void CopyFrom<T>(this NativeArray<T> array, Span<T> span) where T : struct
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
if (array.Length < span.Length)
{
throw new InvalidOperationException($"NativeArray size {array.Length} is smaller than span size {span.Length}.");
}
UnsafeUtility.MemCpy(NativeArrayUnsafeUtility.GetUnsafePtr<T>(array), UnsafeUtility.AddressOf<T>(ref span[0]), (long)span.Length);
}
}
[IgnoredByDeepProfiler]
[UsedByNativeCode]
internal struct ProfilerMarkerWithMetadata<T> where T : unmanaged
{
[IgnoredByDeepProfiler]
[UsedByNativeCode]
public struct AutoScope : IDisposable
{
[NativeDisableUnsafePtrRestriction]
internal readonly ProfilerMarkerWithMetadata<T> marker;
internal T value;
internal bool on;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public AutoScope(in ProfilerMarkerWithMetadata<T> marker, T value)
{
on = false;
this.marker = marker;
this.value = value;
Resume();
}
public void Resume()
{
if (!on)
{
on = true;
marker.Begin(in value);
}
}
public void Pause()
{
if (on)
{
marker.End();
on = false;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Dispose()
{
Pause();
}
}
private readonly IntPtr ptr;
private ProfilerMarkerData data;
public ProfilerMarkerWithMetadata(string name, string metadata)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
data = default(ProfilerMarkerData);
ptr = ProfilerUnsafeUtility.CreateMarker(name, (ushort)1, (MarkerFlags)0, 0);
if (typeof(T) == typeof(int))
{
data.Type = 2;
}
else if (typeof(T) == typeof(long))
{
data.Type = 4;
}
else if (typeof(T) == typeof(uint))
{
data.Type = 3;
}
else if (typeof(T) == typeof(ulong))
{
data.Type = 5;
}
else if (typeof(T) == typeof(float))
{
data.Type = 6;
}
else if (typeof(T) == typeof(double))
{
data.Type = 7;
}
data.Size = (uint)UnsafeUtility.SizeOf<T>();
if (ptr != IntPtr.Zero)
{
ProfilerUnsafeUtility.SetMarkerMetadata(ptr, 0, metadata, data.Type, (byte)3);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void Begin(in T value)
{
fixed (ProfilerMarkerData* ptr = &data)
{
void* ptr2 = ptr;
fixed (T* ptr3 = &value)
{
void* ptr4 = ptr3;
data.Ptr = ptr4;
ProfilerUnsafeUtility.BeginSampleWithMetadata(this.ptr, 1, ptr2);
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void End()
{
ProfilerUnsafeUtility.EndSample(ptr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public AutoScope Auto(T value)
{
return new AutoScope(in this, value);
}
}
}
namespace PathfindingLagFix.Utilities.IL
{
internal class ILInjector
{
[CompilerGenerated]
private sealed class <GetRelativeInstructions>d__34 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
public ILInjector <>4__this;
private int offset;
public int <>3__offset;
private int size;
public int <>3__size;
private int <i>5__2;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <GetRelativeInstructions>d__34(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
int num = <>1__state;
ILInjector iLInjector = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
<i>5__2 = 0;
break;
case 1:
<>1__state = -1;
<i>5__2++;
break;
}
if (<i>5__2 < size)
{
<>2__current = iLInjector.instructions[iLInjector.index + offset + <i>5__2];
<>1__state = 1;
return true;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<GetRelativeInstructions>d__34 <GetRelativeInstructions>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<GetRelativeInstructions>d__ = this;
}
else
{
<GetRelativeInstructions>d__ = new <GetRelativeInstructions>d__34(0)
{
<>4__this = <>4__this
};
}
<GetRelativeInstructions>d__.offset = <>3__offset;
<GetRelativeInstructions>d__.size = <>3__size;
return <GetRelativeInstructions>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
private const string INVALID = "Injector is invalid";
private List<CodeInstruction> instructions = instructions.ToList();
private ILGenerator generator;
private int index;
private int matchEnd;
public int Index
{
get
{
return index;
}
set
{
index = value;
}
}
public bool IsValid
{
get
{
if (instructions != null)
{
return IsIndexValid(index);
}
return false;
}
}
public CodeInstruction Instruction
{
get
{
if (!IsIndexInRange(index))
{
return null;
}
return instructions[index];
}
set
{
if (!IsIndexInRange(index))
{
throw new InvalidOperationException($"Current index {index} is out of range of instruction count {instructions.Count}");
}
instructions[index] = value;
}
}
public CodeInstruction LastMatchedInstruction
{
get
{
int num = matchEnd - 1;
if (!IsIndexInRange(num))
{
return null;
}
return instructions[num];
}
set
{
int num = matchEnd - 1;
if (!IsIndexInRange(num))
{
throw new InvalidOperationException($"Last matched index {index} is out of range of instruction count {instructions.Count}");
}
instructions[num] = value;
}
}
public ICollection<CodeInstruction> Instructions => instructions.AsReadOnly();
public ILInjector(IEnumerable<CodeInstruction> instructions, ILGenerator generator = null)
{
this.generator = generator;
matchEnd = -1;
base..ctor();
}
public ILInjector GoToStart()
{
matchEnd = index;
index = 0;
return this;
}
public ILInjector GoToEnd()
{
matchEnd = index;
index = instructions.Count;
return this;
}
public ILInjector Forward(int offset)
{
if (!IsValid)
{
return this;
}
matchEnd = index;
index = Math.Clamp(index + offset, -1, instructions.Count);
return this;
}
public ILInjector Back(int offset)
{
return Forward(-offset);
}
private void MarkInvalid()
{
index = -1;
matchEnd = -1;
}
private void Search(bool forward, ILMatcher[] predicates)
{
if (!IsValid)
{
return;
}
int num = 1;
if (!forward)
{
num = -1;
index--;
}
while (forward ? (index < instructions.Count) : (index >= 0))
{
if (forward && index + predicates.Length > instructions.Count)
{
index = instructions.Count;
break;
}
int i;
for (i = 0; i < predicates.Length && predicates[i].Matches(instructions[index + i]); i++)
{
}
if (i == predicates.Length)
{
matchEnd = index + i;
return;
}
index += num;
}
MarkInvalid();
}
public ILInjector Find(params ILMatcher[] predicates)
{
Search(forward: true, predicates);
return this;
}
public ILInjector ReverseFind(params ILMatcher[] predicates)
{
Search(forward: false, predicates);
return this;
}
public ILInjector GoToPush(int popIndex)
{
if (!IsValid)
{
return this;
}
matchEnd = index;
index--;
int num = 0;
while (index >= 0)
{
CodeInstruction instruction = instructions[index];
num += instruction.PushCount();
num -= instruction.PopCount();
if (num >= popIndex)
{
return this;
}
index--;
}
return this;
}
public ILInjector SkipBranch()
{
if (Instruction == null)
{
return this;
}
if (!(Instruction.operand is Label label))
{
throw new InvalidOperationException($"Current instruction is not a branch: {Instruction}");
}
return FindLabel(label);
}
public ILInjector FindLabel(Label label)
{
if (label == default(Label))
{
return this;
}
matchEnd = index;
for (index = 0; index < instructions.Count; index++)
{
if (instructions[index].labels.Contains(label))
{
return this;
}
}
MarkInvalid();
return this;
}
public ILInjector GoToMatchEnd()
{
index = matchEnd;
return this;
}
public ILInjector GoToLastMatchedInstruction()
{
if (!IsIndexValid(matchEnd))
{
return this;
}
index = matchEnd - 1;
return this;
}
private bool IsIndexValid(int index)
{
return index != -1;
}
private bool IsIndexInRange(int index)
{
if (index >= 0)
{
return index < instructions.Count;
}
return false;
}
public CodeInstruction GetRelativeInstruction(int offset)
{
if (!IsValid)
{
throw new InvalidOperationException("Injector is invalid");
}
int num = index + offset;
if (!IsIndexInRange(num))
{
throw new IndexOutOfRangeException($"Offset {offset} would read out of bounds at index {num}");
}
return instructions[num];
}
public ILInjector SetRelativeInstruction(int offset, CodeInstruction instruction)
{
if (!IsValid)
{
throw new InvalidOperationException("Injector is invalid");
}
int num = index + offset;
if (!IsIndexInRange(num))
{
throw new IndexOutOfRangeException($"Offset {offset} would write out of bounds at index {num}");
}
instructions[num] = instruction;
return this;
}
[IteratorStateMachine(typeof(<GetRelativeInstructions>d__34))]
public IEnumerable<CodeInstruction> GetRelativeInstructions(int offset, int size)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <GetRelativeInstructions>d__34(-2)
{
<>4__this = this,
<>3__offset = offset,
<>3__size = size
};
}
public IEnumerable<CodeInstruction> GetRelativeInstructions(int size)
{
return GetRelativeInstructions(0, size);
}
private void GetLastMatchRangeAbsolute(out int start, out int end)
{
start = index;
end = matchEnd;
if (start > end)
{
int num = end;
int num2 = start;
start = num;
end = num2;
}
}
private void GetLastMatchRange(out int start, out int size)
{
GetLastMatchRangeAbsolute(out start, out var end);
if (start < 0 || start >= instructions.Count)
{
throw new InvalidOperationException($"Last match range starts at invalid index {start}");
}
if (end < 0 || end > instructions.Count)
{
throw new InvalidOperationException($"Last match range ends at invalid index {end}");
}
size = end - start;
}
public List<CodeInstruction> GetLastMatch()
{
GetLastMatchRange(out var start, out var size);
return instructions.GetRange(start, size);
}
public ILInjector DefineLabel(out Label label)
{
if (generator == null)
{
throw new InvalidOperationException("No ILGenerator was provided");
}
label = generator.DefineLabel();
return this;
}
public ILInjector AddLabel(out Label label)
{
DefineLabel(out label);
return AddLabel(label);
}
public ILInjector AddLabel(Label label)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
Instruction = new CodeInstruction(Instruction);
Instruction.labels.Add(label);
return this;
}
public ILInjector InsertInPlace(params CodeInstruction[] instructions)
{
if (!IsValid)
{
throw new InvalidOperationException("Injector is invalid");
}
this.instructions.InsertRange(index, instructions);
if (matchEnd >= index)
{
matchEnd += instructions.Length;
}
return this;
}
public ILInjector Insert(params CodeInstruction[] instructions)
{
InsertInPlace(instructions);
index += instructions.Length;
return this;
}
public ILInjector InsertInPlaceAfterBranch(params CodeInstruction[] instructions)
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
if (!IsValid)
{
throw new InvalidOperationException("Injector is invalid");
}
List<Label> labels = Instruction.labels;
Instruction = new CodeInstruction(Instruction);
Instruction.labels.Clear();
this.instructions.InsertRange(index, instructions);
Instruction.labels.AddRange(labels);
if (matchEnd >= index)
{
matchEnd += instructions.Length;
}
return this;
}
public ILInjector InsertAfterBranch(params CodeInstruction[] instructions)
{
InsertInPlaceAfterBranch(instructions);
index += instructions.Length;
return this;
}
public ILInjector RemoveAllPreviousInstructions()
{
if (!IsValid)
{
throw new InvalidOperationException("Injector is invalid");
}
instructions.RemoveRange(0, index);
matchEnd -= index;
if (matchEnd < 0)
{
matchEnd = 0;
}
index = 0;
return this;
}
public ILInjector Remove(int count = 1)
{
if (!IsValid)
{
throw new InvalidOperationException("Injector is invalid");
}
instructions.RemoveRange(index, count);
if (matchEnd > index)
{
matchEnd = Math.Max(index, matchEnd - count);
}
return this;
}
public ILInjector RemoveLastMatch()
{
GetLastMatchRange(out var start, out var size);
List<Label> labels = instructions[start].labels;
instructions.RemoveRange(start, size);
index = start;
matchEnd = start;
instructions[start].labels.AddRange(labels);
return this;
}
public ILInjector ReplaceLastMatch(params CodeInstruction[] replacementInstructions)
{
if (replacementInstructions.Length == 0)
{
throw new ArgumentException("Cannot replace a match with an empty array.");
}
GetLastMatchRange(out var start, out var size);
List<Label> labels = instructions[start].labels;
instructions.RemoveRange(start, size);
instructions.InsertRange(start, replacementInstructions);
index = start;
matchEnd = start + replacementInstructions.Length;
instructions[start].labels.AddRange(labels);
return this;
}
public List<CodeInstruction> ReleaseInstructions()
{
List<CodeInstruction> result = instructions;
instructions = null;
return result;
}
public ILInjector PrintContext(int context, string header = "")
{
if (!IsValid)
{
throw new InvalidOperationException("Injector is invalid (" + header + ")");
}
StringBuilder stringBuilder = new StringBuilder(header);
if (header.Length > 0)
{
stringBuilder.Append(':');
}
stringBuilder.AppendLine();
GetLastMatchRangeAbsolute(out var start, out var end);
int num = Math.Min(end + 1 + context, instructions.Count);
for (int i = Math.Max(start - context, 0); i < num; i++)
{
if (end == -1 && i == index)
{
stringBuilder.Append("╶> ");
}
else
{
if (i >= start && i < end)
{
stringBuilder.Append("│");
}
else
{
stringBuilder.Append(" ");
}
if (i == index)
{
stringBuilder.Append("╶> ");
}
else
{
stringBuilder.Append(" ");
}
}
stringBuilder.AppendLine($"{i}: {instructions[i]}");
}
Plugin.Instance.Logger.LogInfo((object)stringBuilder);
return this;
}
public ILInjector PrintContext(string header = "")
{
return PrintContext(4, header);
}
}
internal interface ILMatcher
{
bool Matches(CodeInstruction instruction);
ILMatcher CaptureAs(out CodeInstruction variable)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Expected O, but got Unknown
variable = new CodeInstruction(OpCodes.Nop, (object)null);
return new InstructionCapturingMatcher(this, variable);
}
unsafe ILMatcher CaptureOperandAs<T>(out T operand) where T : unmanaged
{
operand = default(T);
fixed (T* operand2 = &operand)
{
return new OperandCapturingMatcher<T>(this, operand2);
}
}
ILMatcher Debug()
{
return new DebuggingMatcher(this);
}
static ILMatcher StackDelta(int pushes, int pops)
{
return new StackDeltaMatcher(pushes, pops);
}
static ILMatcher Push(int pushes)
{
return StackDelta(pushes, 0);
}
static ILMatcher Pop(int pops)
{
return StackDelta(0, pops);
}
static ILMatcher Not(ILMatcher matcher)
{
return new NotMatcher(matcher);
}
static ILMatcher Opcode(OpCode opcode)
{
return new OpcodeMatcher(opcode);
}
static ILMatcher Opcodes(params OpCode[] opcodes)
{
return new OpcodesMatcher(opcodes);
}
static ILMatcher OpcodeOperand(OpCode opcode, object operand)
{
return new OpcodeOperandMatcher(opcode, operand);
}
static ILMatcher Instruction(CodeInstruction instruction)
{
return new InstructionMatcher(instruction);
}
static ILMatcher Ldarg(int? arg = null)
{
return new LdargMatcher(arg);
}
static ILMatcher Ldloc(int? loc = null)
{
return new LdlocMatcher(loc);
}
static ILMatcher Stloc(int? loc = null)
{
return new StlocMatcher(loc);
}
static ILMatcher Ldc(int? value = null)
{
return new LdcI32Matcher(value);
}
static ILMatcher LdcF32(float? value = null)
{
return new LdcF32Matcher(value);
}
unsafe static ILMatcher LdlocCapture(out int localIndex)
{
localIndex = -1;
fixed (int* localIndex2 = &localIndex)
{
return new LdlocCapturingMatcher(localIndex2);
}
}
unsafe static ILMatcher LdlocFrom(in int localIndex)
{
fixed (int* localIndexPtr = &localIndex)
{
return new LdlocByRefMatcher(localIndexPtr);
}
}
unsafe static ILMatcher StlocCapture(out int localIndex)
{
localIndex = -1;
fixed (int* localIndex2 = &localIndex)
{
return new StlocCapturingMatcher(localIndex2);
}
}
unsafe static ILMatcher StlocFrom(in int localIndex)
{
fixed (int* localIndexPtr = &localIndex)
{
return new StlocByRefMatcher(localIndexPtr);
}
}
static ILMatcher Branch()
{
return new BranchMatcher();
}
static ILMatcher Ldfld(FieldInfo field, [CallerMemberName] string callerName = "", [CallerFilePath] string sourceFilePath = "", [CallerLineNumber] int sourceLineNumber = 0)
{
if (field == null)
{
Plugin.Instance.Logger.LogWarning((object)$"Field passed to ILMatcher.Ldfld() was null at {sourceFilePath}:{sourceLineNumber} ({callerName})");
}
return new OpcodeOperandMatcher(OpCodes.Ldfld, field);
}
static ILMatcher Ldsfld(FieldInfo field, [CallerMemberName] string callerName = "", [CallerFilePath] string sourceFilePath = "", [CallerLineNumber] int sourceLineNumber = 0)
{
if (field == null)
{
Plugin.Instance.Logger.LogWarning((object)$"Field passed to ILMatcher.Ldsfld() was null at {sourceFilePath}:{sourceLineNumber} ({callerName})");
}
return new OpcodeOperandMatcher(OpCodes.Ldsfld, field);
}
static ILMatcher Stfld(FieldInfo field, [CallerMemberName] string callerName = "", [CallerFilePath] string sourceFilePath = "", [CallerLineNumber] int sourceLineNumber = 0)
{
if (field == null)
{
Plugin.Instance.Logger.LogWarning((object)$"Field passed to ILMatcher.Stfld() was null at {sourceFilePath}:{sourceLineNumber} ({callerName})");
}
return new OpcodeOperandMatcher(OpCodes.Stfld, field);
}
static ILMatcher Stsfld(FieldInfo field, [CallerMemberName] string callerName = "", [CallerFilePath] string sourceFilePath = "", [CallerLineNumber] int sourceLineNumber = 0)
{
if (field == null)
{
Plugin.Instance.Logger.LogWarning((object)$"Field passed to ILMatcher.Stsfld() was null at {sourceFilePath}:{sourceLineNumber} ({callerName})");
}
return new OpcodeOperandMatcher(OpCodes.Stsfld, field);
}
static ILMatcher Callvirt(MethodBase method, [CallerMemberName] string callerName = "", [CallerFilePath] string sourceFilePath = "", [CallerLineNumber] int sourceLineNumber = 0)
{
if (method == null)
{
Plugin.Instance.Logger.LogWarning((object)$"Method passed to ILMatcher.Callvirt() was null at {sourceFilePath}:{sourceLineNumber} ({callerName})");
}
return OpcodeOperand(OpCodes.Callvirt, method);
}
static ILMatcher Call(MethodBase method, [CallerMemberName] string callerName = "", [CallerFilePath] string sourceFilePath = "", [CallerLineNumber] int sourceLineNumber = 0)
{
if (method == null)
{
Plugin.Instance.Logger.LogWarning((object)$"Method passed to ILMatcher.Call() was null at {sourceFilePath}:{sourceLineNumber} ({callerName})");
}
return OpcodeOperand(OpCodes.Call, method);
}
static ILMatcher Newobj(ConstructorInfo ctor, [CallerMemberName] string callerName = "", [CallerFilePath] string sourceFilePath = "", [CallerLineNumber] int sourceLineNumber = 0)
{
if (ctor == null)
{
Plugin.Instance.Logger.LogWarning((object)$"Constructor passed to ILMatcher.Newobj() was null at {sourceFilePath}:{sourceLineNumber} ({callerName})");
}
return OpcodeOperand(OpCodes.Newobj, ctor);
}
static ILMatcher Predicate(Func<CodeInstruction, bool> predicate)
{
return new PredicateMatcher(predicate);
}
static ILMatcher Predicate(Func<FieldInfo, bool> predicate)
{
return new PredicateMatcher((CodeInstruction insn) => insn.operand is FieldInfo arg && predicate(arg));
}
}
internal class StackDeltaMatcher : ILMatcher
{
private readonly int pushes;
private readonly int pops;
public StackDeltaMatcher(int pushes, int pops)
{
this.pushes = pushes;
this.pops = pops;
base..ctor();
}
public bool Matches(CodeInstruction instruction)
{
if (instruction.PushCount() == pushes)
{
return instruction.PopCount() == pops;
}
return false;
}
}
internal class NotMatcher : ILMatcher
{
private readonly ILMatcher matcher;
public NotMatcher(ILMatcher matcher)
{
this.matcher = matcher;
base..ctor();
}
public bool Matches(CodeInstruction instruction)
{
return !matcher.Matches(instruction);
}
}
internal class OpcodeMatcher : ILMatcher
{
private readonly OpCode opcode;
public OpcodeMatcher(OpCode opcode)
{
this.opcode = opcode;
base..ctor();
}
public bool Matches(CodeInstruction instruction)
{
return instruction.opcode == opcode;
}
}
internal class OpcodesMatcher : ILMatcher
{
private readonly OpCode[] opcodes;
public OpcodesMatcher(OpCode[] opcodes)
{
this.opcodes = opcodes;
base..ctor();
}
public bool Matches(CodeInstruction instruction)
{
return opcodes.Contains(instruction.opcode);
}
}
internal class OpcodeOperandMatcher : ILMatcher
{
private readonly OpCode opcode;
private readonly object operand;
public OpcodeOperandMatcher(OpCode opcode, object operand)
{
this.opcode = opcode;
this.operand = operand;
base..ctor();
}
public bool Matches(CodeInstruction instruction)
{
if (instruction.opcode == opcode)
{
return instruction.operand == operand;
}
return false;
}
}
internal class InstructionMatcher : ILMatcher
{
private readonly OpCode opcode = instruction.opcode;
private readonly object operand = instruction.operand;
private readonly Label[] labels = instruction.labels.ToArray();
public InstructionMatcher(CodeInstruction instruction)
{
}
public bool Matches(CodeInstruction instruction)
{
if (instruction.opcode != opcode)
{
return false;
}
if (instruction.operand != operand)
{
return false;
}
if (instruction.labels.Count != labels.Length)
{
return false;
}
for (int i = 0; i < labels.Length; i++)
{
if (labels[i] != instruction.labels[i])
{
return false;
}
}
return true;
}
}
internal class LdargMatcher : ILMatcher
{
private readonly int? arg;
public LdargMatcher(int? arg)
{
this.arg = arg;
base..ctor();
}
public bool Matches(CodeInstruction instruction)
{
if (!arg.HasValue)
{
return instruction.GetLdargIndex().HasValue;
}
return instruction.GetLdargIndex() == arg;
}
}
internal class LdlocMatcher : ILMatcher
{
private readonly int? loc;
public LdlocMatcher(int? loc)
{
this.loc = loc;
base..ctor();
}
public bool Matches(CodeInstruction instruction)
{
if (!loc.HasValue)
{
return instruction.GetLdlocIndex().HasValue;
}
return instruction.GetLdlocIndex() == loc;
}
}
internal class StlocMatcher : ILMatcher
{
private readonly int? loc;
public StlocMatcher(int? loc)
{
this.loc = loc;
base..ctor();
}
public bool Matches(CodeInstruction instruction)
{
if (!loc.HasValue)
{
return instruction.GetStlocIndex().HasValue;
}
return instruction.GetStlocIndex() == loc;
}
}
internal class LdcI32Matcher : ILMatcher
{
private readonly int? value;
public LdcI32Matcher(int? value)
{
this.value = value;
base..ctor();
}
public bool Matches(CodeInstruction instruction)
{
if (!value.HasValue)
{
return instruction.GetLdcI32().HasValue;
}
return instruction.GetLdcI32() == value;
}
}
internal class LdcF32Matcher : ILMatcher
{
private readonly float? value;
public LdcF32Matcher(float? value)
{
this.value = value;
base..ctor();
}
public bool Matches(CodeInstruction instruction)
{
if (instruction.opcode == OpCodes.Ldc_R4)
{
if (value.HasValue)
{
return (float)instruction.operand == value.Value;
}
return true;
}
return false;
}
}
internal class BranchMatcher : ILMatcher
{
public bool Matches(CodeInstruction instruction)
{
Label? label = default(Label?);
return CodeInstructionExtensions.Branches(instruction, ref label);
}
}
internal class PredicateMatcher : ILMatcher
{
private readonly Func<CodeInstruction, bool> predicate;
public PredicateMatcher(Func<CodeInstruction, bool> predicate)
{
this.predicate = predicate;
base..ctor();
}
public bool Matches(CodeInstruction instruction)
{
return predicate(instruction);
}
}
internal class InstructionCapturingMatcher : ILMatcher
{
private readonly ILMatcher matcher;
private readonly CodeInstruction variable;
public InstructionCapturingMatcher(ILMatcher matcher, CodeInstruction variable)
{
this.matcher = matcher;
this.variable = variable;
base..ctor();
}
public bool Matches(CodeInstruction instruction)
{
bool num = matcher.Matches(instruction);
if (num)
{
variable.opcode = instruction.opcode;
variable.operand = instruction.operand;
variable.blocks = instruction.blocks.ToList();
variable.labels = instruction.labels.ToList();
}
return num;
}
}
internal class OperandCapturingMatcher<T> : ILMatcher where T : unmanaged
{
private readonly ILMatcher matcher;
private unsafe readonly T* operand;
public unsafe OperandCapturingMatcher(ILMatcher matcher, T* operand)
{
this.matcher = matcher;
this.operand = operand;
base..ctor();
}
public unsafe bool Matches(CodeInstruction instruction)
{
bool num = matcher.Matches(instruction);
if (num)
{
*operand = (T)instruction.operand;
}
return num;
}
}
internal class LdlocCapturingMatcher : ILMatcher
{
private unsafe readonly int* localIndex;
public unsafe LdlocCapturingMatcher(int* localIndex)
{
this.localIndex = localIndex;
base..ctor();
}
public unsafe bool Matches(CodeInstruction instruction)
{
int? ldlocIndex = instruction.GetLdlocIndex();
if (ldlocIndex.HasValue)
{
*localIndex = ldlocIndex.Value;
return true;
}
return false;
}
}
internal class LdlocByRefMatcher : ILMatcher
{
private unsafe readonly int* localIndexPtr;
public unsafe LdlocByRefMatcher(int* localIndexPtr)
{
this.localIndexPtr = localIndexPtr;
base..ctor();
}
public unsafe bool Matches(CodeInstruction instruction)
{
return instruction.GetLdlocIndex() == *localIndexPtr;
}
}
internal class StlocCapturingMatcher : ILMatcher
{
private unsafe readonly int* localIndex;
public unsafe StlocCapturingMatcher(int* localIndex)
{
this.localIndex = localIndex;
base..ctor();
}
public unsafe bool Matches(CodeInstruction instruction)
{
int? stlocIndex = instruction.GetStlocIndex();
if (stlocIndex.HasValue)
{
*localIndex = stlocIndex.Value;
return true;
}
return false;
}
}
internal class StlocByRefMatcher : ILMatcher
{
private unsafe readonly int* localIndexPtr;
public unsafe StlocByRefMatcher(int* localIndexPtr)
{
this.localIndexPtr = localIndexPtr;
base..ctor();
}
public unsafe bool Matches(CodeInstruction instruction)
{
return instruction.GetStlocIndex() == *localIndexPtr;
}
}
internal class DebuggingMatcher : ILMatcher
{
private readonly ILMatcher matcher;
public DebuggingMatcher(ILMatcher matcher)
{
this.matcher = matcher;
base..ctor();
}
public bool Matches(CodeInstruction instruction)
{
bool num = matcher.Matches(instruction);
if (num)
{
Plugin.Instance.Logger.LogInfo((object)$"{matcher} matched {instruction}");
}
return num;
}
}
internal static class InstructionUtilities
{
public static CodeInstruction MakeLdarg(int index)
{
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Expected O, but got Unknown
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Expected O, but got Unknown
if (index < 256)
{
return (CodeInstruction)(index switch
{
0 => (object)new CodeInstruction(OpCodes.Ldarg_0, (object)null),
1 => (object)new CodeInstruction(OpCodes.Ldarg_1, (object)null),
2 => (object)new CodeInstruction(OpCodes.Ldarg_2, (object)null),
3 => (object)new CodeInstruction(OpCodes.Ldarg_3, (object)null),
_ => (object)new CodeInstruction(OpCodes.Ldarg_S, (object)index),
});
}
return new CodeInstruction(OpCodes.Ldarg, (object)index);
}
public static int PopCount(this CodeInstruction instruction)
{
if (instruction.opcode == OpCodes.Call || instruction.opcode == OpCodes.Callvirt || instruction.opcode == OpCodes.Newobj)
{
MethodBase obj = (MethodBase)instruction.operand;
int num = obj.GetParameters().Length;
if (!obj.IsStatic)
{
num++;
}
return num;
}
if (instruction.opcode == OpCodes.Ret)
{
return 1;
}
return instruction.opcode.StackBehaviourPop switch
{
StackBehaviour.Pop0 => 0,
StackBehaviour.Pop1 => 1,
StackBehaviour.Pop1_pop1 => 2,
StackBehaviour.Popi => 1,
StackBehaviour.Popi_pop1 => 2,
StackBehaviour.Popi_popi => 2,
StackBehaviour.Popi_popi8 => 2,
StackBehaviour.Popi_popi_popi => 3,
StackBehaviour.Popi_popr4 => 2,
StackBehaviour.Popi_popr8 => 2,
StackBehaviour.Popref => 1,
StackBehaviour.Popref_pop1 => 2,
StackBehaviour.Popref_popi => 2,
StackBehaviour.Popref_popi_popi => 3,
StackBehaviour.Popref_popi_popi8 => 3,
StackBehaviour.Popref_popi_popr4 => 3,
StackBehaviour.Popref_popi_popr8 => 3,
StackBehaviour.Popref_popi_popref => 3,
StackBehaviour.Varpop => throw new NotImplementedException($"Variable pop on non-call instruction '{instruction}'"),
StackBehaviour.Popref_popi_pop1 => 3,
_ => throw new NotSupportedException($"StackBehaviourPop of {instruction.opcode.StackBehaviourPop} was not a pop for instruction '{instruction}'"),
};
}
public static int PushCount(this CodeInstruction instruction)
{
if (instruction.opcode == OpCodes.Call || instruction.opcode == OpCodes.Callvirt || instruction.opcode == OpCodes.Newobj)
{
if (instruction.operand is MethodInfo methodInfo && methodInfo.ReturnType == typeof(void))
{
return 0;
}
return 1;
}
return instruction.opcode.StackBehaviourPush switch
{
StackBehaviour.Push0 => 0,
StackBehaviour.Push1 => 1,
StackBehaviour.Push1_push1 => 2,
StackBehaviour.Pushi => 1,
StackBehaviour.Pushi8 => 1,
StackBehaviour.Pushr4 => 1,
StackBehaviour.Pushr8 => 1,
StackBehaviour.Pushref => 1,
StackBehaviour.Varpush => throw new NotImplementedException($"Variable push on non-call instruction '{instruction}'"),
_ => throw new NotSupportedException($"StackBehaviourPush of {instruction.opcode.StackBehaviourPush} was not a push for instruction '{instruction}'"),
};
}
public static int? GetLdargIndex(this CodeInstruction instruction)
{
OpCode opcode = instruction.opcode;
if (opcode == OpCodes.Ldarg_0)
{
return 0;
}
if (opcode == OpCodes.Ldarg_1)
{
return 1;
}
if (opcode == OpCodes.Ldarg_2)
{
return 2;
}
if (opcode == OpCodes.Ldarg_3)
{
return 3;
}
if (opcode == OpCodes.Ldarg_S)
{
return instruction.operand as byte?;
}
if (opcode == OpCodes.Ldarg)
{
return instruction.operand as int?;
}
return null;
}
public static int? GetLdlocIndex(this CodeInstruction instruction)
{
OpCode opcode = instruction.opcode;
if (opcode == OpCodes.Ldloc_0)
{
return 0;
}
if (opcode == OpCodes.Ldloc_1)
{
return 1;
}
if (opcode == OpCodes.Ldloc_2)
{
return 2;
}
if (opcode == OpCodes.Ldloc_3)
{
return 3;
}
if (opcode == OpCodes.Ldloc || opcode == OpCodes.Ldloc_S)
{
return (instruction.operand as LocalBuilder)?.LocalIndex;
}
return null;
}
public static int? GetStlocIndex(this CodeInstruction instruction)
{
OpCode opcode = instruction.opcode;
if (opcode == OpCodes.Stloc_0)
{
return 0;
}
if (opcode == OpCodes.Stloc_1)
{
return 1;
}
if (opcode == OpCodes.Stloc_2)
{
return 2;
}
if (opcode == OpCodes.Stloc_3)
{
return 3;
}
if (opcode == OpCodes.Stloc || opcode == OpCodes.Stloc_S)
{
return (instruction.operand as LocalBuilder)?.LocalIndex;
}
return null;
}
public static CodeInstruction LdlocToStloc(this CodeInstruction instruction)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Expected O, but got Unknown
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
OpCode opcode = instruction.opcode;
if (opcode == OpCodes.Ldloc_0)
{
return new CodeInstruction(OpCodes.Stloc_0, (object)null);
}
if (opcode == OpCodes.Ldloc_1)
{
return new CodeInstruction(OpCodes.Stloc_1, (object)null);
}
if (opcode == OpCodes.Ldloc_2)
{
return new CodeInstruction(OpCodes.Stloc_2, (object)null);
}
if (opcode == OpCodes.Ldloc_3)
{
return new CodeInstruction(OpCodes.Stloc_3, (object)null);
}
if (opcode == OpCodes.Ldloc || opcode == OpCodes.Ldloc_S)
{
return new CodeInstruction(OpCodes.Stloc, instruction.operand);
}
return null;
}
public static CodeInstruction StlocToLdloc(this CodeInstruction instruction)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Expected O, but got Unknown
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
OpCode opcode = instruction.opcode;
if (opcode == OpCodes.Stloc_0)
{
return new CodeInstruction(OpCodes.Ldloc_0, (object)null);
}
if (opcode == OpCodes.Stloc_1)
{
return new CodeInstruction(OpCodes.Ldloc_1, (object)null);
}
if (opcode == OpCodes.Stloc_2)
{
return new CodeInstruction(OpCodes.Ldloc_2, (object)null);
}
if (opcode == OpCodes.Stloc_3)
{
return new CodeInstruction(OpCodes.Ldloc_3, (object)null);
}
if (opcode == OpCodes.Stloc || opcode == OpCodes.Stloc_S)
{
return new CodeInstruction(OpCodes.Ldloc, instruction.operand);
}
return null;
}
public static int? GetLdcI32(this CodeInstruction instruction)
{
OpCode opcode = instruction.opcode;
if (opcode == OpCodes.Ldc_I4_M1)
{
return -1;
}
if (opcode == OpCodes.Ldc_I4_0)
{
return 0;
}
if (opcode == OpCodes.Ldc_I4_1)
{
return 1;
}
if (opcode == OpCodes.Ldc_I4_2)
{
return 2;
}
if (opcode == OpCodes.Ldc_I4_3)
{
return 3;
}
if (opcode == OpCodes.Ldc_I4_4)
{
return 4;
}
if (opcode == OpCodes.Ldc_I4_5)
{
return 5;
}
if (opcode == OpCodes.Ldc_I4_6)
{
return 6;
}
if (opcode == OpCodes.Ldc_I4_7)
{
return 7;
}
if (opcode == OpCodes.Ldc_I4_8)
{
return 8;
}
if (opcode == OpCodes.Ldc_I4_S)
{
return instruction.operand as sbyte?;
}
if (opcode == OpCodes.Ldc_I4)
{
return instruction.operand as int?;
}
return null;
}
}
}
namespace PathfindingLagFix.Patches
{
[HarmonyPatch(typeof(EnemyAI))]
internal class PatchAddProfilerMarkers
{
private static readonly Dictionary<MethodInfo, List<int>> callOffsets = new Dictionary<MethodInfo, List<int>>();
private static readonly Dictionary<string, ProfilerMarker> markers = new Dictionary<string, ProfilerMarker>();
private static string currentMarkerName = "";
internal static void ApplyPatches(Harmony harmony)
{
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Expected O, but got Unknown
Type[] types = typeof(EnemyAI).Assembly.GetTypes();
foreach (Type type in types)
{
if (type != typeof(EnemyAI) && !type.IsSubclassOf(typeof(EnemyAI)))
{
continue;
}
foreach (MethodInfo runtimeMethod in type.GetRuntimeMethods())
{
if (runtimeMethod.DeclaringType != type || !MethodBaseExtensions.HasMethodBody((MethodBase)runtimeMethod))
{
continue;
}
Collection<Instruction> instructions = PatchManager.GetMethodPatcher((MethodBase)runtimeMethod).CopyOriginal().Definition.Body.Instructions;
bool flag = false;
Enumerator<Instruction> enumerator2 = instructions.GetEnumerator();
try
{
while (enumerator2.MoveNext())
{
Instruction current2 = enumerator2.Current;
if (current2.OpCode != OpCodes.Call && current2.OpCode != OpCodes.Callvirt)
{
continue;
}
object operand = current2.Operand;
MethodReference val = (MethodReference)((operand is MethodReference) ? operand : null);
if (val != null && !(((MemberReference)((MemberReference)val).DeclaringType).Name != "EnemyAI"))
{
switch (((MemberReference)val).Name)
{
case "PathIsIntersectedByLineOfSight":
case "ChooseFarthestNodeFromPosition":
case "ChooseClosestNodeToPosition":
flag = true;
GetCallOffsets(runtimeMethod).Add(current2.Offset);
break;
}
}
}
}
finally
{
((IDisposable)enumerator2).Dispose();
}
if (flag)
{
new PatchProcessor(harmony, (MethodBase)runtimeMethod).AddTranspiler(new HarmonyMethod(Reflection.GetMethod(typeof(PatchAddProfilerMarkers), "CallerTranspiler", BindingFlags.Static | BindingFlags.NonPublic, new Type[3]
{
typeof(IEnumerable<CodeInstruction>),
typeof(ILGenerator),
typeof(MethodBase)
}))
{
priority = 800
}).Patch();
}
}
}
harmony.PatchAll(typeof(PatchAddProfilerMarkers));
}
private static List<int> GetCallOffsets(MethodInfo method)
{
if (callOffsets.TryGetValue(method, out var value))
{
return value;
}
value = new List<int>();
callOffsets[method] = value;
return value;
}
private static IEnumerable<CodeInstruction> CallerTranspiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator, MethodBase method)
{
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Expected O, but got Unknown
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Expected O, but got Unknown
if (!(method is MethodInfo method2))