Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.
[1.3.1] - 2026-05-17
Changed
- Dynamic Scrap Value scales from each moons base scrap values instead of current quota
- Dynamic Scrap Amount scales from moon baseline only and no longer adds to the Dynamic Scrap Value
[1.3.0] - 2026-05-17
Added
- Dynamic interior size, scrap value and scrap item count that scale by player count
- Dynamic enemy power that scales by player count
Fixed
- Quota no longer resets several days in a row after a big sell
[1.2.0] - 2026-05-09
Added
- Buy rate settings - set a min/max, random rate, last-day rate or jackpot for the Companys daily buy rate
- Buy rate alert that shows the new rate each day, plus a red SCRAP EMERGENCY alert with sound when a jackpot rolls
- Formulas and examples to the README and to every config setting
Changed
- Dynamic penalty mode now uses
(dead/total) x PercentCap so the cap acts as the scale instead of a cap. Example: 2 dead out of 8 with cap 0.05 used to give 5%, now gives 1.25%
Fixed
- Fines UI quota line now shows the real amount of the penalty
[1.1.1] - 2026-05-08
Fixed
- Starter constellation now shows the right deadline from the start
- Advance Features - Scrap loss text on the performance report UI no longer flickers and is hidden when there was no scrap to lose
[1.1.0] - 2026-05-07
Added
- LethalConstellations compatibility with generated per-constellation deadline config [
ConfigurableQuota_Constellations.cfg ]
- Per-constellation deadline mode -
UseGlobal, Fixed or Random
[1.0.2] - 2026-05-07
Fixed
- Quota rollover resetting to 0
- Deadline days now sync correctly to all clients after quota fulfillment
- GeneralImprovements - Total Days and Total Quotas monitors now show correct values after rejoining
- Advanced Features - Crew wipe now shows the real scrap loss instead of always Lost 100% scrap
[1.0.1] - 2026-05-06
Fixed
- Fines UI now shows correct casualty and recovery counts (was always showing 0 after player revival)
- Scrap value loss no longer desyncs between host and clients
- Body recovery detection improved
- Fines UI body line now shows X of Y bodies recovered
[1.0.0] - 2026-05-05
Added