Mods that depend on LethalNetworkAPI by xilophor
1-20 of 99 results

Rewamps the ecosystem an enemies to feel more alive and interactable. Enemies will fight each other and hunt to survive.

[v72] Adds new moon 7510 Zeranos with an infinity Elevator similar to the Alpha version of Lethal Company with Winter and Autumn seasons and 2 new weathers!

Rewamps the ecosystem an enemies to feel more alive and interactable. Enemies will fight each other and hunt to survive.

[FULL GENERALIMPROVEMENTS COMPATIBILITY] Introducing the new DailyQuota! This is a separated quota that requires you to take a specific amount of scrap on the ship each day or else you are gonna have a quota penalty

Allows every monster / enemy to be damageable / hitable / killable - with in game configuration menu - dead enemies despawn as well

An RPG-style XP-based levelling and skillpoint system, with a full custom GUI to manage your points.

A powerful all-in-one debugging and admin tool to test and explore game mechanics and functionality in Lethal Company.

[V69][EXPERIMENTAL]Improved AI in Lethal Company, Currently only improved AI for the masked, but other vanilla entities will get new features once masked is in a stable place.