
Mimesis
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Adds loot drops to dungeon enemies by mirroring the current map's loot pool. Monsters no longer feel pointless – every kill can spit out credits, scrap, consumables, or whatever that level normally spawns on the ground.
All options are under EnemyDropLoot in UserData/MelonPreferences.cfg:
EnabledDropChance (0–1)MaxDropsPerKillEnemyDropLoot.dll and MimicAPI.dll into MIMESIS/Mods.Enjoy actually getting rewarded for taking risks in dungeons!