

This Outward mod allows you to change the way game works.
Attempting to enchant an item without the required enchantment recipe in your inventory (pocket or backpack) will display an error and cancel the process. Config setting: RequireRecipeToAllowEnchant.

Successfully enchanting an item consumes the enchantment recipe from your inventory. Recommended to use together with Enchanting Requires Enchantment setting. Config setting: UseRecipeOnEnchanting

Enchanting an item can fail based on a configurable success rate. Config setting: EnchantingSuccessChance

Plays custom sound effects when the EnchantmentTable.DoneEnchanting event occurs. Success and failure each trigger different audio clips. Enabled with config setting: PlayAudioOnEnchantingDone

When you kill an enemy, you have a chance to learn a weapon-type skill.
Once all weapon-type skills are learned, you can start learning skills from other weapon types.
After all weapon-based skills are learned, you will be able to learn certain monster skills, which may be overpowered or may not function correctly.
Currently enemies don't drop loot. Loot can be added by other mods with Loot Manager. Enemies can indeed cast spells and early on it is better to avoid them.
Spawns random faction groups that start fighting. Only appears in open world.

Spawns random faction group. The only scenario that can happen in towns but only from 20:00 to 04:00.

Spawns random faction enemy.

There are total of 4 factions that can spawn and fight. Troglodytes, Bandits, Ghosts and Skeletons. They can use skills.
Additionally 3 seasons are added.
Adds winter to other regions.

Cloudy mist season that makes very hard to navigate and each hour changes
the fog density.

Each hour there is a chance you will encounter additional war/ambush/wanderer scenario or nothing.

I did add additional character AI classes. They work more as an example.
Currently all settings can be changed in BepInEx\config\gymmed.outward_game_settings.cfg. If you are mod pack creator you can use outward mods communicator to change values and rebalance gameplay.
To manually set up, do the following
Outward\BepInEx\plugins\OutwardGameSettings\.BepInEx\plugins\OutwardGameSettings\ directory you created.Outward\BepInEx\plugins\OutwardGameSettings\OutwardGameSettings.dll
Launch the game.