


A WIP custom level for R.E.P.O. - with a ton of custom assets, and a few unique game mechanics.
WIP disclaimer The level is playable, but lacking in room variety at the moment - something I plan on expanding as my top priority for the level. There are also some custom features that need a bit more work, so you might experience some visual oddities with the minimap, and possibly some balancing or pathing issues - most notably, there are a lot of objects that only have base colors applied, but they are ready for texturing once the level has some more room variety.
The mine features smelting casts, where you can coat a valuable with a shiny metal. Doing so, will affect the physical properties of the valuable, as well as its value - based on the type of metal in the cast.
Simply put the valuable on the casting tray ->
Rotate the casting pot till it starts pouring ->
And you got yourself a more valuable, and potentially sturdy, valuable! ->

Below are more images of some of the possible level modules (some might differ slightly from the in-game version)









Example of the minimap (WIP).
