

Pressione F para escanear todos os valuables no raio — revela os brackets de descoberta nativos do jogo e adiciona ícones no mapa.
Com um único aperto de tecla, o LootPulse localiza todos os objetos valiosos no raio configurado, ativa os brackets amarelos de descoberta do jogo em cada item e os adiciona ao mapa. Nenhum valuable fica escondido.
Cada jogador precisa instalar o mod para ver os efeitos na sua tela.
Via r2modman (recomendado):
Manual:
plugins/HiarlyScripter-LootPulse/ para BepInEx/plugins/Edite BepInEx/config/com.hiarlyscripter.repo.lootpulse.cfg ou use o REPOConfig dentro do jogo:
| Chave | Padrão | Descrição |
|---|---|---|
ScanKey |
F |
Tecla que ativa o scanner |
ScanRange |
30 |
Raio de detecção em metros (5–200) |
CooldownSeconds |
4 |
Segundos mínimos entre scans (0–60) |
EnableVisualBrackets |
true |
Exibe brackets de descoberta |
EnableMapIcons |
true |
Adiciona ícones no mapa |
RequireLevelOrRun |
true |
Exige run ativa para escanear |
VerboseLogging |
false |
Log detalhado de cada item processado |
Não instale junto com o BetterItemScanner. O BetterItemScanner está quebrado na build atual do R.E.P.O. e usa a mesma tecla F. Conflito garantido.
Se pressionar F não fizer nada, verifique BepInEx/LogOutput.log. O log deve conter:
[LootPulse] Harmony tick patch installed: GameDirector.Update
[LootPulse] Harmony game loop active: GameDirector.Update
Ao pressionar F dentro de uma run:
[LootPulse] Scan key detected: F | source=GameDirector.Update
[LootPulse] Scan executed | origin=... | range=30m | api=SemiFunc | found=X
[LootPulse] Result | brackets=X/X | map=X/X | errors=0
| Versão | Data | Destaque |
|---|---|---|
| v1.0.6 | 2026-06-04 | Hotfix: loop de execução — scan agora usa Harmony em GameDirector.Update; logs diagnósticos |
| v1.0.5 | 2026-06-02 | Ícone atualizado |
| v1.0.0 | 2026-05-24 | Release inicial |
Ideias para versões futuras — sem compromisso de prazo:
AddMapIconsOnlyOnce, MaxItemsPerScanPress F to scan all valuables within range — reveals the game's native discovery brackets and adds map icons.
With a single keypress, LootPulse locates all valuable objects within the configured range, triggers the game's native yellow discovery brackets on each item, and adds them to the map. No valuable stays hidden.
Each player needs to install the mod to see the effects on their screen.
Via r2modman (recommended):
Manual:
plugins/HiarlyScripter-LootPulse/ to BepInEx/plugins/Edit BepInEx/config/com.hiarlyscripter.repo.lootpulse.cfg or use REPOConfig in-game:
| Key | Default | Description |
|---|---|---|
ScanKey |
F |
Key that triggers the scanner |
ScanRange |
30 |
Detection radius in meters (5–200) |
CooldownSeconds |
4 |
Minimum seconds between scans (0–60) |
EnableVisualBrackets |
true |
Show discovery brackets |
EnableMapIcons |
true |
Add icons to map |
RequireLevelOrRun |
true |
Only scan during active runs |
VerboseLogging |
false |
Log details per processed item |
Do not install alongside BetterItemScanner. BetterItemScanner is broken on the current R.E.P.O. build and uses the same F key. Conflict is guaranteed.
If pressing F does nothing, check BepInEx/LogOutput.log. It should contain:
[LootPulse] Harmony tick patch installed: GameDirector.Update
[LootPulse] Harmony game loop active: GameDirector.Update
When pressing F inside a run:
[LootPulse] Scan key detected: F | source=GameDirector.Update
[LootPulse] Scan executed | origin=... | range=30m | api=SemiFunc | found=X
[LootPulse] Result | brackets=X/X | map=X/X | errors=0
| Version | Date | Highlight |
|---|---|---|
| v1.0.6 | 2026-06-04 | Hotfix: execution loop — scan now uses Harmony on GameDirector.Update; diagnostic logs |
| v1.0.5 | 2026-06-02 | Updated icon |
| v1.0.0 | 2026-05-24 | Initial release |
Ideas for future versions — not implemented yet, no timeline commitment:
AddMapIconsOnlyOnce, MaxItemsPerScanMod by HiarlyScripter · Tested on R.E.P.O. v0.4.4.3 · BepInEx 5.4.23.5