

This mod must be installed by all players in multiplayer games.
The Ultimate Enhanced Edition - A complete reimagining of the original REPOConomy mod with revolutionary gameplay modifiers!
Every level brings THREE layers of chaos:
The result? Every run feels completely different! Fight invisible enemies while prices skyrocket, navigate in darkness while loot multiplies, and grab deals in the shop during Black Friday sales! The possibilities are endless!
REPOConomyPlus now has a full new progression layer built around Challenges, exclusive rewards, and the Black Market.
Global Upgrades Multiplier = 1.0 โ original balance
Global Upgrades Multiplier = 0.5 โ default new balance
Global Upgrades Multiplier = 2.0 โ double upgrade strengthReplaces the vanilla moon phase system with a fully configurable alternative!
REPOConomyPlus is now fully deterministic! We rebuilt the RNG engine from scratch. Now, sharing a Seed guarantees an identical playthrough:
CustomSeedValue, and share it with friends to let them replay your exact experience!On every level (starting from level 2 configurable), the game rolls (with 50% chance) one of 104 unique economy events like Inflation, Chaos, or Treasure Rush โ each with different effects on valuable prices. The chance is fully configurable.
Valuable prices are no longer fixed. Instead, each item dynamically rolls a value based on the current economy type and level scaling with (custom config settings).
Below are all available Modifiers and their effects.
More Modifiers will be added with every updates!
Transform how valuables spawn and behave:
Change how enemies behave and challenge you:
Modify player capabilities and challenges:
Alter the world around you:
The mod calculates difficulty dynamically based on:
Formula: Difficulty = (Level ร LevelMultiplier) + (Players ร PlayerMultiplier) + (Valuables ร ValuableMultiplier)
Default Values:
Difficulty Tiers:
Higher difficulty increases the chance of Bad and Very Bad modifiers!
The mod includes two advanced scaling systems that progressively increase challenge and rewards as players advance through levels.
Dynamically scales game elements based on completed levels for balanced long-term progression.
Features:
Scaling Types:
Default Configuration:
Scales enemy difficulty and map economics based on current level progression.
Scaling Categories:
Progression Options:
UI Display:
Replaces the vanilla moon phase progression with a fully configurable system designed for longer runs.
The Problem with Vanilla:
The Solution:
Features:
Moon Phases:
| Phase | Vanilla (levels) | Mod Default (levels) | Effect |
|---|---|---|---|
| ๐ Phase 0 | 1-4 | 1-14 | No moon bonuses |
| ๐ Phase 1 | 5-9 | 15-29 | Light enemy bonuses |
| ๐ Phase 2 | 10-14 | 30-44 | Medium enemy bonuses |
| ๐ Phase 3 | 15-19 | 45-59 | Strong enemy bonuses |
| ๐ Phase 4 | 20+ | 60+ | Maximum enemy bonuses |
When EnableSharedPool is set to true, the mod switches from category-based selection to a unified event pool:
This mode provides more unpredictable and potentially extreme combinations, as any event can appear regardless of category!
REPOConomyPlus transforms the game into a fully deterministic Roguelike experience. You can now organize Tournaments, Races, or just share a cool run with a friend!
If two players enter the same Seed (e.g., "CHAMPION"), they will see:
By default, the mod generates a new random seed every level.
CustomSeedValue field in your config file.PxntxrezStudio.REPOConomyPlus.cfgRandomizeSeedEachLevel = false.UseCustomSeed = true.CustomSeedValue (e.g., "RACE_2025").UseLevelBasedSeed)Note: The seed is displayed in the bottom of the Economy UI.
Each level (starting from level 2):
Smart event filtering prevents contradictions:
Press G anytime to toggle the UI:
Result: Insanely valuable loot, but terrifying invisible fast enemies!
Result: Relaxing loot collection with visual flair!
Result: Hardcore survival mode with minimal rewards!
Each valuable gets a unique price within the current range:
Modifiers apply immediately on level load:
Difficulty = (Level ร 1) + (Players ร 0) + (Valuables ร 0)
Example: Level 5, 4 players, 100 valuables
= (5 ร 3.5) + (4 ร 0) + (100 ร 0)
= 17.5 + 0 + 0 = 5 (Easy difficulty)
๐ก Recommended: Install the REPOConfig mod to change these settings directly in-game via a GUI.
Located in:
BepInEx/config/PxntxrezStudio.REPOConomyPlus.cfg
Below are all available configuration options.
| Setting | Description | Default |
|---|---|---|
| DefaultBaseMin | Base minimum multiplier applied before level scaling | 5.0 |
| DefaultBaseMax | Base maximum multiplier applied before level scaling | 10.0 |
| UseTwoStepPercentRoll | Separate negative and positive percent rolls | false |
| PercentRollMode | Determines weighed percentage RNG: Random = Uniform (Flat), Stable = Near center (Bell curve), Volatile = Near Min/Max (Inverse bell curve), Dynamic (Changes per level) | Random |
| EconomyStartLevel | Level at which economy events can begin | 2 |
| NoEvents | Force all runs to use Stable economy (disable events) | false |
| DisableVanillaEvents | If true, disables all built-in vanilla events. Only custom events will be used, if EnableCustomEvents enabled. | false |
| EnableCustomEvents | Enable loading of custom economy events from JSON files to appear in-game. | true |
| Setting | Description | Default |
|---|---|---|
| LevelScaleMin | Percent increase added to minimum per level | 1 |
| LevelScaleMax | Percent increase added to maximum per level | 2 |
| Setting | Description | Default |
|---|---|---|
| ClampMinLimit | Lowest allowed percent (e.g. โ100% reduction) | 100.0 |
| ClampMaxLimit | Highest allowed percent (e.g. +10000% increase) | 10000.0 |
| Setting | Description | Default |
|---|---|---|
| UseEventsChance | Enable the event drop system based on chance. | true |
| EventChance | Chance (1โ100) for an event to occur instead of a stable economy | 50 |
| Setting | Description | Default |
|---|---|---|
| UseCustomEventChance | Enable a separate chance check for custom events (only applies if UseEventsChance is true). If this feature is disabled, there will be a 50/50 chance of either a vanilla event or a custom event occurring. | true |
| CustomEventChance | Chance (1โ100%) for custom events to occur instead of vanilla events if UseCustomEventChance is enabled. | 50 |
| Setting | Description | Default |
|---|---|---|
| ShowTotalMapValue | Log (In console) total dollar value of all valuables on the map | false |
| Setting | Description | Default |
|---|---|---|
| UI Language | Language used for the economy UI | English |
| UIToggleHotkey | Hotkey to toggle the economy UI on/off | G |
| UIAutoShowOnLevelStart | Automatically show UI when entering a level | true |
| Setting | Description | Default |
|---|---|---|
| DifficultyPerLevel | How much difficulty to add per level (e.g., level 5 = +5 difficulty) | 1 |
| DifficultyPerPlayer | How much difficulty to add per player (e.g., 4 players = +0 difficulty) | 0 |
| DifficultyPerValuable | How much difficulty to add per valuable on map (e.g., 100 valuables = +0 difficulty) | 0 |
| DifficultyMaxCap | Maximum difficulty cap. Difficulty will never go above this value. | 100 |
| Setting | Description | Default |
|---|---|---|
| EnableLevelScaling | Enable level scaling for modules, extractions, and haul multiplier | true |
| EnableMultiplicativeScaling | Enable multiplicative scaling instead of additive | false |
| MinModules | Minimum number of modules per level | 3 |
| MaxModulesLevel | Up to which level modules will increase | 48 |
| ModulesInterval | Every how many levels to add modules | 3 |
| ModulesPerInterval | How many modules to add every interval levels | 1 |
| BaseExtractions | Base number of extractions (0 = 1 extraction) | 0 |
| MaxExtractions | Maximum number of extractions | 4 |
| ExtractionsInterval | Every how many levels to add extractions | 10 |
| ExtractionsPerInterval | How many extractions to add every interval levels | 1 |
| BaseHaulMultiplier | Base haul goal multiplier | 0.5 |
| MaxHaulMultiplier | Maximum haul multiplier | 0.75 |
| MaxHaulLevel | Up to which level haul multiplier will increase | 100 |
| HaulIncreasePerLevel | How much to increase haul multiplier per level | 0.002525 |
| Setting | Description | Default |
|---|---|---|
| EnableEnemyHPScaling | Enable enemy HP scaling per level | true |
| StartLevel | Level at which enemy HP scaling starts | 3 |
| Multiplier | Enemy HP multiplier per level (1.02 = +2% per level) | 1.02 |
| UseExponentialScaling | Use exponential scaling (pow) instead of linear scaling | true |
| MaxLevel | Maximum level for enemy HP scaling. Scaling stops increasing beyond this level. | 100 |
| LevelCap | Level at which enemy HP scaling stops. | 100 |
| Setting | Description | Default |
|---|---|---|
| EnableEnemyCapScaling | Enable max enemy cap scaling per level | true |
| StartLevel | Level at which enemy cap scaling starts | 20 |
| Multiplier | Max enemy cap multiplier per level (1.03 = +3 per level) | 1.03 |
| UseExponentialScaling | Use exponential scaling (pow) instead of linear scaling | true |
| MaxLevel | Maximum level for enemy cap scaling. Scaling stops increasing beyond this level. | 100 |
| LevelCap | Level at which enemy cap scaling stops. | 100 |
| Setting | Description | Default |
|---|---|---|
| EnableMapValueScaling | Enable total map value scaling per level | true |
| StartLevel | Level at which map value scaling starts | 2 |
| Multiplier | Total map value multiplier per level (1.02 = +2% per level) | 1.02 |
| UseExponentialScaling | Use exponential scaling (pow) instead of linear scaling | true |
| MaxLevel | Maximum level for map value scaling. Scaling stops increasing beyond this level. | 100 |
| LevelCap | Level at which map value scaling stops. | 100 |
| Setting | Description | Default |
|---|---|---|
| GlobalUpgradesMultiplier | Multiplier for upgrades (1.0 = default, 2.0 = double upgrades bonus) | 0.5 |
| Setting | Description | Default |
|---|---|---|
| RevivalHotkey | Hotkey to revive player when dead (only works once per player per round). | R |
| Setting | Description | Default |
|---|---|---|
| ForceScaleInCart | Always enables the Compact Storage / Scale In Cart effect. If enabled, this event will not appear randomly, because it is permanently active. | false |
| ScaleInCartSettings | Controls how much items shrink in the cart depending on mass. Format: mass:scale list, e.g. 1.0:0.65, 2.0:0.50. |
1.0:0.65, 1.5:0.60, 2.0:0.55, 2.5:0.50, 3.0:0.45, 3.5:0.40, 4.0:0.35, 4.5:0.30, 5.0:0.25, 999:0.20 |
| ForceExtractionShrink | Always enables Extraction Shrink modifier. If enabled, it also will not appear randomly, because it is always active. | false |
| ExtractionShrinkSettings | Controls how much items shrink on extraction points based on mass. Same format as ScaleInCartSettings. | 1.0:0.75, 1.5:0.70, 2.0:0.65, 2.5:0.60, 3.0:0.55, 3.5:0.50, 4.0:0.45, 4.5:0.40, 5.0:0.35, 999:0.30 |
| Setting | Description | Default |
|---|---|---|
| ModifierStartLevel | At what level modifiers will start appearing (1โ12). 1 = immediately, 2 = from the second level, etc. | 2 |
| MinModifierCount | Minimum number of gameplay modifiers per level (2-5) | 2 |
| MaxModifierCount | Maximum number of gameplay modifiers per level (2-5) | 5 |
| EnableLootModifiers | Enable loot-related events (e.g., Jackpot, Empty Facility, Value Lottery) | true |
| EnableEnemyModifiers | Enable enemy-related events (e.g., Enemy Horde, Speed Demons, Pacifist Mode) | true |
| EnablePlayerModifiers | Enable player-related events (e.g., Sonic Speed, Glass Cannon, Infinite Stamina) | true |
| EnableEnvironmentModifiers | Enable environment-related events (e.g., Darkness, Disco Lights) | true |
| EnableSharedPool | Enable shared pool mode: all events are in one pool, selected based on difficulty-adjusted chances instead of separate category pools. | false |
| Setting | Description | Default |
|---|---|---|
| RandomizeSeedEachLevel | True: Generates a new seed every level and saves it to CustomSeedValue. False: Uses the fixed seed from CustomSeedValue. |
true |
| UseCustomSeed | Enable this to force the game to use the seed specified below. | false |
| CustomSeedValue | The seed text (e.g., "RACE_1"). Automatically updated if Randomize is true. | empty |
| UseLevelBasedSeed | True: Roguelike mode (Sequence of levels). False: Loop mode (Same level repeats). |
false |
| Setting | Description | Default |
|---|---|---|
| EnableShopEconomy | Enable the Shop Economy system that affects shop prices | true |
| ShopEconomyChance | Chance (1โ100%) for a shop economy event to occur | 50 |
| ShopEconomyUIAutoShow | Automatically show Shop Economy UI when entering the shop | true |
| Setting | Description | Default |
|---|---|---|
| EnableMoonScaling | Enable custom moon phase progression based on levels | true |
| MoonLevelsPerPhase | How many levels per moon phase (e.g., 15 = phase changes every 15 levels) | 15 |
| MaxMoonLevel | Level at which max moon phase is reached (e.g., 60 = phase 4 at level 60) | 60 |
| HideVanillaMoonUI | Hide the vanilla moon phase UI animation and show moon info in mod UI instead | true |
Individual economy events can be enabled/disabled in the "Economies" section of the config. Each economy type has its own enable/disable setting.
Individual modifier events can be enabled/disabled in the "Modifiers" section of the config. Each modifier has its own enable/disable setting.
NEW FEATURE! Shop Economy events dynamically change shop prices every time you enter the shop!
| Shop Economy | Effect | Description |
|---|---|---|
| Black Friday | -50% all prices | Massive sale on everything! |
| Clearance Sale | -35% all prices | Stock must go! |
| Happy Hour | -25% all prices | Limited time discount! |
| Charity | -20% all prices | Feeling generous today |
| Member Discount | -15% all prices | VIP customer special |
| Flash Sale | -40% all prices | Quick deals, limited time! |
| Loyalty Reward | -30% all prices | Thank you for your loyalty |
| Bulk Discount | -20% all prices | Buy more, save more! |
| Seasonal Sale | -25% all prices | End of season clearance |
| Grand Opening | -45% all prices | New store celebration! |
| Shop Economy | Effect | Description |
|---|---|---|
| Inflation | +30% all prices | Prices on the rise... |
| Luxury Tax | +40% all prices | Premium pricing in effect |
| Monopoly | +50% all prices | We're the only store in town! |
| Economic Crisis | +35% all prices | Tough times everywhere |
| Supply Shortage | +45% all prices | Low stock, high demand |
| Import Tax | +25% all prices | International surcharge |
| Premium Pricing | +20% all prices | Quality costs extra |
| Demand Surge | +55% all prices | Everyone wants it! |
| Market Manipulation | +60% all prices | Prices artificially inflated |
| Scarcity Panic | +50% all prices | Get it while you can! |
| Shop Economy | Effect | Description |
|---|---|---|
| Upgrade Discount | -40% upgrades only | Upgrade sale! |
| Healthcare Subsidy | -50% health packs | Medical discount program |
| Crystal Craze | -30% crystals | Crystal collector's dream |
| Upgrade Tax | +50% upgrades only | Upgrade markup |
| Medical Crisis | +60% health packs | Health supplies shortage |
| Crystal Scarcity | +40% crystals | Rare crystal markup |
| Wild Market | Random prices | Complete chaos! Every item different |
| Inverted Prices | CheapโExpensive | Price inversion! Cheap becomes expensive |
| Gambler's Dream | -90% to +200% | Extreme random prices! |
| Shop Economy | Effect | Description |
|---|---|---|
| Coupon Storm | -55% to -35% all prices | Coupons everywhere: deep discounts across the board. |
| Supplier Festival | -40% to -20% all prices | Suppliers compete, pushing prices down. |
| Tech Rebate | -65% to -45% upgrades | Major rebate on upgrades. |
| MedBay Donations | -80% to -55% health packs | MedBay donations make healing items much cheaper. |
| Crystal Overflow | -75% to -50% crystals | Crystal oversupply crashes their prices. |
| Pawnshop Deals | Mixed discounts by category | Pawnshop-style deals lower most prices. |
| Surplus Crates | -45% to -25% health/crystals | Consumable surplus lowers health and crystal costs. |
| Loyalty Weekend | Base/upgrade discounts | Loyalty weekend discounts, especially on upgrades. |
| Contractor Discount | Upgrade-focused discounts | Contractors slash upgrade prices. |
| Vault Liquidation | Heavy broad discounts | Warehouse liquidation drops many prices hard. |
| Bureaucratic Fees | +20% to +40% all prices | Administrative fees increase all prices. |
| Hyper Inflation | +90% to +170% all prices | Hyper inflation sends prices through the roof. |
| Energy Surcharge | +25% to +80% (category based) | Energy surcharge hits consumables the hardest. |
| Contractor Strike | +15% to +35% base, +80% to +140% upgrades | Contractor strike makes upgrades expensive. |
| Logistic Meltdown | +50% to +140% (category based) | Logistics collapse causes severe markups. |
| Patent Lockdown | +110% to +180% upgrades, +40% to +90% crystals | Patent lockdown inflates tech and crystal prices. |
| Insurance Hike | +15% to +40% base, +120% to +200% health | Insurance hike makes health items very expensive. |
| Counterfeit Clampdown | +10% to +35% base, +110% to +190% crystals | Counterfeit crackdown spikes crystal costs. |
| Security Tax | +35% to +75% all prices | Security tax adds markup to nearly everything. |
| Blackout Tariff | +25% to +110% (category based) | Blackout tariff raises base and consumable costs. |
| Split Market | Upgrades cheaper, consumables pricier | Split market: upgrades cheaper, consumables pricier. |
| Upgrade Boom | Upgrades down, others up | Upgrade boom discounts upgrades while other items climb. |
| First Aid Rush | Health down, others up | First aid rush discounts health items, others increase. |
| Crystal Speculation | Crystals: big discount or big markup | Crystal speculation can crash or spike crystal prices. |
| Price Freeze | -5% to +5% all prices | Prices are nearly frozen around normal. |
| Price Cascade | -40% to +80% all prices | Price cascade creates broad randomized swings. |
| Tight Budget | Base near normal, specialties expensive | Tight budget keeps base near normal but inflates specialties. |
| Jackpot Shop | Huge discount or heavy markup | Jackpot shop: rare huge discount, otherwise heavy markup. |
| Reverse Auction | Some categories down, others up | Reverse auction flips discounts and markups by category. |
| Chaotic Coupons | Per-category random discount/markup | Chaotic coupons randomize each category independently. |
Below are all available Level Economies and their effects.
More economies will be added with every updates!
| Event (EconomyType) | Effect on baseMin / baseMax |
In-Game Description |
|---|---|---|
| Stable | No change (Uses the values from the config) | Economy by default |
| Deflation | โ10% min, โ5% max | Market Crash |
| Inflation | +0% min, +10% max | Moment to Get Rich! |
| Chaos | โ10% min, +10% max | Financial chaos... |
| FreezeMarket | 0% min, 0% max | Economy frozen :( |
| BlackMarketSurge | โ10% min, +20% max | Values have become more expensive... |
| Overload | โ100% min, +100% max | 50/50 |
| RareBoom | +5% min, +30% max | Values are suddenly in price! |
| CommonCrash | โ30% min, โ10% max | Values are devalued! |
| LegendaryOnlyMatters | โ20% min, +5% max | Only the best makes sense... |
| EchoMarket | โ25%โ0% min, 0%โ+25% max (random) | Prices are jumping like crazy... |
| ReverseInflation | โ15% min, โ5% max | Budget is better than wealth... |
| LuxuryHunt | +10% min, +40% max | Values are much more expensive! |
| DumpsterDive | +5% min, +60% max | Everything has become expensive! |
| ExtraProfit | +0% min, +50% max | Today you can sell more profitably! |
| ScamSeason | โ30% min, โ10% max | Prices are falling... :( |
| SuddenDrop | โ50% min, โ20% max | Almost everything has depreciated! |
| TreasureRush | +100% min, +200% max | Every value is โ treasure! |
| ZeroGravity | โ50% min, +150% max | Everything is unstable... |
| Turbulence | ยฑ30% equally to min & max (random) | Prices behave unpredictably... |
| BubbleBurst | โ40% min, โ5% max | The market was booming... until it wasnโt |
| CollectorsFrenzy | +30% min, +80% max | Everything is worth more than it should be |
| PanicSale | โ40% min, โ20% max | Players are panic-selling everything for pennies! |
| EconomicTwister | Ignores min/max โ 0%โ200% per valuable | Every valuable gets a completely random value. |
| TaxAudit | โ15% min, โ15% max | The Tax Department has reviewed your valuables. |
| Crash & Burn | โ90% min, 0% max | The market is collapsing โ brace for losses. |
| GoldenHour | +20% min, +50% max | A perfect time to sell โ prices are booming! |
| CrystalBubble | +50% min, +100% max | Market euphoria! Prices are sky-highโฆ for now |
| CoinDecay | โ20% min, โ60% max | Everything feels worthless. Time to sell or hold? |
| EchoCrash | ยฑ50% equally to min & max (random) | Residual shockwaves shake the market unpredictably |
| SpeculationBubble | โ20% min, +100% max | Prices are inflating without logic... Bubble may burst any time! |
| ColdStorage | โ10% min, โ10% max | Nothing sells well. Prices are frozen under market value |
| PriceWhirlwind | โ60%โ0% min, 0%โ+60% max (random) | An unstable market surge throws prices into a whirlwind! |
| ExperimentalPricing | โ20% min, +40% max | Prices fluctuate wildly due to market experiments |
| ShadowMarket | โ60% min, +5% max | A secret market drains value from most valuables |
| AuctionFever | +10% min, +80% max | A bidding war is driving prices through the roof! |
| MemoryMarket | ยฑ5% random offset to current range | Prices mirror the past โ but with a twist |
| LoopbackSpike | Doubles current min/max range | History repeats with extreme volatility |
| GlitchedGoldrush | Sets min/max to +20% / +100% | Somethingโs brokenโฆ but youโre getting rich |
| MarketEclipse | โ5% min, +5% max | An economic blackout... almost no movement |
| JackpotMirage | Random โ50% to +150% | Everything looks like gold... but some of itโs foolโs gold |
| CollectorsVoid | โ90% min, โ50% max | All value is lost โ nothing is collectible anymore |
| VolatileExperiment | โ100% min, +250% max | A dangerous economic experiment โ chaos reigns |
| CleanSweep | +0% min, +5% max | A calm period โ nothing to fear, nothing to gain |
| ValueVortex | โ100% โ +100% (per valuable, random) | A swirling mess of prices โ unpredictable and wild |
| TemporalSurge | โ20% min, +60% max | Prices shift with a pulse of time itself. |
| EchoOfWealth | Keeps previous range | Prices mimic those from two levels ago. |
| ArtifactBloat | +50% min, +100% max | Old junk is now gold. |
| MarketDrain | โ60% min, โ30% max | All prices slowly drain into the void. |
| InversionProtocol | Flips positive/negative | Low-value becomes high-value. High-value drops. |
| SyntheticDemand | Random +0% to +80% max increase | Artificial demand spikes at random. |
| TaxFrenzy | โ50% min, โ20% max | Tax rates hit hard! Prices plummet. |
| AssetDump | โ80% min, +20% max | Everyoneโs dumping assets! |
| SmugglersSurge | Custom (based on item value) | Expensive items skyrocket, cheap ones tank |
| CollectorsCraze | +200% for rare, โ10~โ30% for others | Rare collectibles soar โ the rest is junk |
| MarketKraken | 30% of items get ร4, others = $0 | The market goes wild. 30% of valuables get ร4 boost! |
| MarketBoom | +20% min, +50% max | Prices surge across the entire market! |
| PriceLockdown | โ5% min, +5% max | All prices are frozen by decree |
| WildSpeculation | โ50%โ+100% min & max (random) | Speculators drive prices wildly up and down! |
| SilentAuction | +0% min, +30% max | Auctions run in silence, prices unclear |
| FlashCrash | โ50% min, โ20% max | Instant crash wiping out asset values! |
| CryptoSurge | +10% min, +100% max | Cryptocurrencies push the market sky-high! |
| ResourceRush | +5% min, +25% max | Resource scarcity drives prices up |
| DemandSpike | +0% min, +60% max | Explosive demand floods the market! |
| SupplyShortage | โ20% min, โ5% max | Severe supply shortages cripple prices |
| ConsumerConfidence | +5% min, +15% max | Consumers irrationally confident! |
| MarketMeltup | +50% min, +200% max | A melt-up as prices climb uncontrollably! |
| BargainHunt | โ10% min, +10% max | Hunting bargainsโsome crash, others spike |
| MarketRebound | +10% min, +20% max | After a crash, the market swiftly rebounds! |
| PriceCascade | random โ20%โ0% min, 0%โ+20% max | Prices cascade downward, but may bounce back |
| BullRun | +30% min, +60% max | A bull runโprices charge skyward! |
| BearTrap | โ60% min, โ30% max | A bear trapโbrief gains before a fallโฆ |
| PanicBuying | +50% min, +100% max | Players panic-buyโsupplies vanish! |
| SupplyGlut | โ50% min, +10% max | Oversupplyโprices sink under glut |
| SpeculatorFrenzy | ยฑ40% equally to min & max (random) | Speculators push prices to chaotic extremes! |
| ValueStabilizer | clamp to ยฑ5% | Regulatory measures keep prices in check |
| MarketMirroring | repeat previous range | The market mirrors its previous level |
| InflationSpike | +15% min, +25% max | A sudden spike in inflation! |
| DeflationDip | โ15% min, โ25% max | Prices plunge into a deflationary dip |
| EconomicEquilibrium | 0% min, 0% max | A perfect balance of supply and demand |
| PriceSurge | +20% min, +40% max | Sudden price surgeโeverything jumps 20โ40%! |
| BargainBlitz | โ30% min, โ10% max | Flash discountsโprices drop 30โ10% instantly! |
| CollectorCarnival | if โฅ50% โ ร2; else โ10% | Collectibles ร2, others โ10%. |
| GhostPrices | ยฑ25% equally to min & max (random) | Ghostly pricesโrandom offset ยฑ25%. |
| BarterBonanza | โ20% min, +15% max | Barter bonanzaโlow items down, high items up. |
| SeasonalShift | +15% min, โ5% max | Seasonal shiftโmin +15%, max โ5%. |
| BlackoutSale | โ50%โโ30% equally to min & max (random) | Blackout saleโprices slashed โ50โฆโ30%. |
| InflationEbb | โ20% min, โ10% max | Inflation ebbโprices fall 10โ20%. |
| FoolsGold | โ10% base, +0โ+50% offset (random) | Foolโs Goldโsome +50%, others โ10%. |
| HoardersHavoc | โ40% min, +10% max | Hoarderโs Havocโcheap โ40%, expensive +10%. |
| PennyPinch | โ60%โโ40% equally to min & max (rand.) | Penny Pinchโprices slump โ60โฆโ40%. |
| Trendsetter | +30%โ+60% equally to min & max (rand.) | Trendsetterโpremium items surge +30โฆ+60%! |
| Price Spike | +40% min, +80% max | Prices suddenly spike across the board! |
| Clearance | โ60% min, โ20% max | Massive clearance cuts values everywhere! |
| Boomerang Market | โ20%โ+10% min, +10%โ+40% max | Values swing backโbut unpredictably! |
| Silent Dip | โ10% min, โ5% max | Quiet dip... nothing sells well |
| Luxury Only | โ40% min, +5% max | Only luxury items hold value now |
| Early Bubble | +30% min, +100% max | A bubble forms earlyโbrace for boom |
| Late Deflation | โ70% min, โ10% max | Late-stage deflation drains the market |
| Price Slalom | ยฑ30% equally (random) | A slalom of ups and downs |
| False Demand | +10% min, +40% max | Artificial demand inflates prices! |
| Underground Trade | โ40% min, +5% max | Trade continues in the shadows |
| Crystal Crash | โ100% min, โ40% max | The bubble shatters into a crystal crash |
| Ghost Rush | +50% min, +150% max | Phantom value rushes sweep the market! |
| QuantumFlux | ยฑ20% equally to min & max (random) | Quantum fluctuations destabilize prices! |
| VoidMarket | โ50% min, +50% max | A void swallows market stability |
| CrystalCascade | +25% min, +75% max | Crystal values cascade upward! |
| ShadowInflation | โ10% min, +40% max | Hidden inflation creeps in |
| PlasmaSurge | +30% min, +60% max | Plasma energy boosts prices! |
| EtherCrash | โ80% min, โ20% max | Ether market crashes hard |
| MysticDeflation | โ35% min, โ10% max | Mystic forces deflate prices |
| ArcaneBubble | +15% min, +85% max | Arcane bubble inflates wildly |
| SpectralBoom | +40% min, +90% max | Spectral forces cause price boom! |
| PhantomDip | โ60% min, โ15% max | Phantom forces cause dip |
| NebulaTwist | ยฑ40% equally to min & max (random) | Nebula warps all values |
| StellarSurge | +45% min, +95% max | Stellar explosion boosts prices! |
| CometCrash | โ70% min, โ25% max | Comet impact crashes market |
| AuroraBust | โ45% min, โ5% max | Aurora fades, prices drop |
| GalaxyGlitch | ยฑ50% equally to min & max (random) | Galactic glitch scrambles prices |
| MeteorShower | +55% min, +120% max | Meteor shower brings riches! |
| EclipseEvent | 0% min, 0% max | Total eclipse freezes market |
| LunarEclipse | โ25% min, โ25% max | Lunar eclipse dims values |
| SolarFlare | +35% min, +35% max | Solar flare boosts uniformly |
| CosmicDust | โ30%โ+10% min, โ10%โ+30% max (random) | Cosmic dust settles unpredictably |
| BlackHole | โ100% min, โ50% max | Black hole consumes all value! |
| WhiteDwarf | +20% min, +40% max | White dwarf stabilizes prices |
| RedGiant | +60% min, +140% max | Red giant inflates massively! |
| BlueSupergiant | +80% min, +180% max | Blue supergiant = extreme boom! |
| NeutronStar | +15% min, +35% max | Neutron star compresses values |
| PulsarPulse | ยฑ25% equally to min & max (random) | Pulsar pulses disturb prices |
| QuasarQuake | โ40% min, +60% max | Quasar quake shakes market |
| Singularity | โ200% min, +200% max | Singularity = absolute chaos! |
| WarpDrive | +70% min, +150% max | Warp drive hyperinflates! |
| TimeDilation | โ20% min, โ20% max | Time dilation slows value |
| SpaceTime | ยฑ60% equally to min & max (random) | Spacetime warps prices |
| DimensionalRift | โ80% min, +120% max | Rift opens dimensional chaos |
| ParallelUniverse | ยฑ100% equally to min & max (random) | Parallel market interference! |
| QuantumEntanglement | +25% min, +75% max | Entanglement links values up |
| WaveFunction | ยฑ40% equally to min & max (random) | Wave function collapses randomly |
| ProbabilityCloud | ยฑ50% equally to min & max (random) | Probability determines prices |
| UncertaintyPrinciple | โ30% min, +30% max | Uncertainty rules the market |
| ObserverEffect | +10% min, +50% max | Observation boosts value |
| Decoherence | โ25% min, โ5% max | Decoherence erodes prices |
| Superposition | โ50% min, +150% max | Superposition = extreme range! |
| EntanglementSwap | +40% min, +80% max | Entanglement swaps boost prices |
| BellInequality | โ35% min, โ10% max | Bell violation drops prices |
| EPRParadox | ยฑ45% equally to min & max (random) | EPR paradox scrambles values |
| ManyWorlds | +30% min, +90% max | Many worlds bring riches |
| Copenhagen | โ20% min, +40% max | Copenhagen interpretation |
| Multiverse | ยฑ80% equally to min & max (random) | Multiverse collision! |
| StringTheory | +50% min, +100% max | String theory vibrates prices up |
| Membrane | +25% min, +55% max | Brane physics boosts values |
| BraneWorld | ยฑ35% equally to min & max (random) | Brane world fluctuations |
| Holographic | +20% min, +60% max | Holographic principle applied |
| InformationParadox | โ75% min, +25% max | Information lost and found |
| Firewall | โ50% min, โ10% max | Firewall blocks value |
| EventHorizon | โ90% min, โ30% max | Event horizon consumes value |
| HawkingRadiation | +15% min, +45% max | Hawking radiation emits value |
| UnruhEffect | โ15% min, โ15% max | Unruh effect cools prices |
| CasimirForce | โ5% min, โ25% max | Casimir force pushes prices down |
| VacuumEnergy | ยฑ20% equally to min & max (random) | Vacuum energy fluctuations |
| DarkMatter | +40% min, +80% max | Dark matter boosts invisibly |
| DarkEnergy | +60% min, +120% max | Dark energy accelerates prices! |
| InflationField | +75% min, +150% max | Inflation field extreme boost! |
| HiggsField | +10% min, +30% max | Higgs field gives mass to value |
| Graviton | ยฑ30% equally to min & max (random) | Graviton waves wiggle prices |
| Tachyon | +85% min, +170% max | Tachyons = faster than light boom! |
| WIMP | +20% min, +50% max | WIMP detection boosts prices |
| Axion | โ5% min, โ15% max | Axion discovery mild drop |
| Neutrino | โ10% min, โ5% max | Neutrino passes through prices |
| Muon | โ25% min, โ45% max | Muon decay drops value |
| Tau | โ30% min, โ60% max | Tau particle drops prices |
| Quark | โ15% min, โ35% max | Quark confinement drops value |
| Lepton | โ10% min, โ30% max | Lepton family drops prices |
| Boson | ยฑ25% equally to min & max (random) | Boson exchange fluctuates |
| Fermion | โ20% min, โ40% max | Fermion exclusion drops value |
| Hadron | โ25% min, โ55% max | Hadron collisions drop prices |
| Meson | โ15% min, โ35% max | Meson decay drops value |
| Baryon | โ30% min, โ70% max | Baryon matter drops mass |
| Photon | โ5% min, โ20% max | Photon energy mild drop |
| Gluon | ยฑ15% equally to min & max (random) | Gluon color force fluctuates |
| W_Boson | โ35% min, โ65% max | W boson weak force drop |
| Z_Boson | โ40% min, โ75% max | Z boson neutral current drop |
| HiggsBoson | +50% min, +100% max | Higgs boson discovery boom! |
| GravitonFlux | ยฑ40% equally to min & max (random) | Graviton flux waves |
| Chroniton | +45% min, +90% max | Chroniton temporal boost! |
| Dilaton | โ20% min, โ40% max | Dilaton field drops value |
| Axigluon | โ25% min, โ50% max | Axigluon color drop |
| MagneticMonopole | +70% min, +140% max | Monopole discovery boom! |
| Instanton | ยฑ30% equally to min & max (random) | Instanton tunneling |
| Skyrmion | โ35% min, โ70% max | Skyrmion topology drop |
| Soliton | โ40% min, โ80% max | Soliton stability drop |
| Vortex | ยฑ50% equally to min & max (random) | Vortex spins prices wildly |
| DomainWall | โ25% min, +25% max | Domain wall phase transition |
| CosmicString | +55% min, +110% max | Cosmic string tension boost! |
| Texture | ยฑ35% equally to min & max (random) | Texture defect fluctuations |
| Monopole | +60% min, +120% max | Monopole rarity boom |
| GlobalString | โ30% min, โ60% max | Global string drops value |
| LocalString | โ25% min, โ50% max | Local string stable drop |
| AxionString | โ20% min, โ45% max | Axion string mild drop |
| Superstring | +65% min, +130% max | Superstring vibration boost! |
| Heterotic | +50% min, +95% max | Heterotic string theory |
| TypeI | +40% min, +80% max | Type I string boost |
| TypeIIA | โ35% min, โ70% max | Type IIA string drop |
| TypeIIB | โ45% min, โ90% max | Type IIB string drop |
| HO | +55% min, +105% max | HO heterotic boost |
| E6 | โ30% min, โ65% max | E6 GUT symmetry drop |
| E7 | โ35% min, โ75% max | E7 exceptional drop |
| E8 | +70% min, +140% max | E8 exceptional maximum! |
| SU5 | โ25% min, โ55% max | SU5 grand unification drop |
| SO10 | +40% min, +85% max | SO10 unification boost |
| SUSY | +50% min, +100% max | Supersymmetry doubles! |
| MSSM | +35% min, +70% max | Minimal SUSY boost |
| NMSSM | โ30% min, โ65% max | Next-to-minimal SUSY drop |
| AMSB | โ25% min, โ50% max | Anomaly mediation drop |
| GMSB | +40% min, +80% max | Gauge mediation boost |
| KKLT | +45% min, +90% max | KKLT moduli stabilization |
| LVS | โ35% min, โ75% max | Large volume scenario drop |
| RS | โ30% min, โ65% max | Randall-Sundrum warping drop |
| ADD | โ20% min, โ45% max | Large extra dimensions drop |
| UED | โ25% min, โ55% max | Universal extra dimensions drop |
| TC2 | โ15% min, โ35% max | Topcolor drop |
| LR | โ20% min, โ40% max | Left-right symmetry drop |
| ALR | +30% min, +60% max | Alternate LR boost |
| VLQ | โ35% min, โ70% max | Vector-like quarks drop |
| SMEFT | โ25% min, โ50% max | SM effective field theory drop |
| EFT | โ15% min, โ30% max | Effective field theory drop |
All events roll each level (if level โฅ EventsStartLevel and chance roll succeeds) and are clamped between ClampMinLimit and ClampMaxLimit.
Create your own economy events! Full JSON support inherited from original REPOConomy.
[
{
"id": "my_event",
"name_en": "My Event",
"name_ru": "ะะพั ะกะพะฑััะธะต",
"desc_en": "Description",
"desc_ru": "ะะฟะธัะฐะฝะธะต",
"color": [255, 200, 100],
"min": -10.0,
"max": 20.0,
"useDelta": true
}
]
Place files in: BepInEx/config/CustomEvents/*.json
Note: Custom economy events only. Custom modifiers coming in future updates!
REPOConomyPlus.dllBepInEx/plugins folder| Feature | REPOConomy | REPOConomyPlus |
|---|---|---|
| Seeded Runs | โ Random | โ Full Determinism |
| Economy Events | โ 104 events | โ 104 events |
| Unlimited Orbs | โ None | โ Yes |
| Gameplay Modifiers | โ None | โ 73 events |
| Difficulty System | โ None | โ Dynamic scaling |
| Level Scaling | โ None | โ Modules/Extractions/Haul |
| Map Scaling | โ None | โ Enemy HP/Cap/Value scaling |
| Scaling Progression | โ None | โ Exponential/Linear options |
| UI Design | โ Basic | โ Enhanced scrollable |
| Event Categories | โ None | โ 4 categories |
| Conflict System | โ Basic | โ Advanced |
| Custom Events | โ Yes | โ Yes (economy only) |
| Multiplayer Sync | โ Basic | โ Enhanced |
REPOConomyPlus is currently compatible with the following mods:
More mod compatibilities will be added in future updates!
If you find a conflicting mod or one that's not compatible with REPOConomyPlus, please report it on our Discord server!
Report bugs, suggest features, or provide feedback:
| Discord Server | Channel | Post |
|---|---|---|
| Pxntxrez Studio | #released-mods |
REPOConomyPlus |
Made with โค๏ธ by PxntxrezStudio
Transform every R.E.P.O. run into a unique adventure!
"More events and new features coming soon!"