Version 2.0.0 โ "The Modifier Megapack" ๐ฒ๐ฅ
โ ๏ธ THIS WHOLE UPDATE IS BETA. Expect possible bugs โ especially in multiplayer, which has not been fully tested yet.
๐ฌ Please report all bugs, rough edges, or any modifier improvement ideas on our Discord server โ your feedback directly shapes the mod!
The biggest modifier update ever.
226 brand-new modifiers were added โ all four sets are complete: ๐ง Player (55), ๐น Enemy (50), ๐ Loot (50) and ๐ Environment (51), with 10 of every rarity in each, plus a 20-modifier Community Pack. On top of that, tons of existing and new modifiers got bug fixes, balance passes, and much smarter conflict rules so every run stays unique and fair.
๐งช Community Modifier Pack (20) โ ideas by nowylaptopjakuba
All 20 of these are based on ideas suggested by nowylaptopjakuba โ huge thanks for the creative ideas, beta testing, and bug reports! ๐
๐พ Enemy
- ๐ Deaf to Monsters โ you can't hear enemies or their aggro warnings at all.
- ๐ด Adrenaline Hunters โ when an enemy spots you it speeds up (more for weaker tiers).
- โช Tanky but Gentle โ enemies deal half damage but have double health.
- ๐ข Tier Mercy โ enemies deal less damage by tier (tier 3 รท3, tier 2 รท2, tier 1 unchanged).
- โจ Suicidal Attackers โ any enemy that lands a hit on you is instantly removed (the hit is negated).
โข๏ธ Environment
- ๐ Sprawling Facility โ the facility has far more extraction points (up to 10).
- ๐ด Blinking Haze โ the facility's haze blacks out your vision for a moment every few seconds.
- โช Lone Wolf โ alone in a room you move 25% faster; sharing a room, 25% slower.
- ๐ข Restorative Rooms โ each new room you discover on the map heals 5 HP.
- โจ Hostile Rooms โ enemies sharing a room with you take 10 damage/sec (doesn't affect the Duck and Elsa).
๐น Player
- ๐ No Map โ your map is disabled; navigate blind.
- ๐ด Drained โ your maximum stamina is cut in half.
- โช Glass Runner โ -50 max health, but +25% movement and jump.
- ๐ข Killing Spree โ killing an enemy recharges your held weapon by the enemy's tier (1/2/3 charges).
- โจ Empowered โ all the upgrades you own are tripled (except sprint speed).
๐ฐ Loot
- ๐ Spoiling Touch โ holding a valuable too long drains its value (-10% every 6s while held, down to 50%).
- ๐ด Bulky Cargo โ small valuables grow bigger once in the cart, taking up more room.
- โช Off the Grid โ valuables are worth 10% more, but never appear on your map.
- ๐ข Vital Haul โ picking up a valuable for the first time heals you 1-7 HP based on its size.
- โจ Battle-Hardened โ damaging a valuable raises its value instead of lowering it (green +$, up to +50%), and it won't break.
๐ New Modifiers (206+)
๐ง Player โ 55 new
โจ Very Good
- Iron Will โ take 65% less damage.
- Guardian Shield โ every 8s, the next hit is fully blocked.
- Damage Ward โ the first 3 hits each level deal no damage.
- Titan's Vigor โ dropping below 20% HP heals you to 50% (20s cooldown).
- Regeneration Aura โ regenerate 1 HP every second.
- Bloodthirsty Healer โ killing an enemy heals the nearest player.
- Berserker's Resolve โ below 30% HP: take less and deal more damage.
- Executioner's Edge โ enemies below 40% health take triple damage.
- Last Stand โ last player alive (or low HP solo): +100% damage, โ50% damage taken.
- Second Wind โ survive up to 2 lethal hits per level.
- Long Reach (utility) โ grab objects from much farther and carry heavy ones with ease.
- Big Lungs (utility) โ your maximum stamina is doubled.
- Tailwind (utility) โ everyone moves 25% faster.
- Springy Legs (utility) โ you jump 40% higher.
- Ninja Crouch (utility) โ sneak while crouching at nearly full walking speed.
๐ข Good
- Wounded Fury โ the lower your health, the more damage you deal.
- Executioner โ enemies below 25% health take double damage.
- Lifesteal Strikes โ damaging enemies heals you a little.
- Last Breath โ survive the first lethal hit each level at 1 HP.
- Thorns โ when hit, the nearest enemy takes damage back.
- Bloodthirst โ each kill grants stacking bonus damage for the level.
- First Strike โ enemies at full health take extra damage.
- Adrenaline Surge โ deal more damage shortly after being hit.
- Brawler โ deal more damage to enemies in close range.
- Toughened โ take 25% less damage.
โช Neutral
- Reckless Power โ deal more, take more.
- Vampiric Pact โ kills heal you, but you take more damage.
- Adrenaline Cycle โ damage scales inversely with your health.
- Gambler โ your hits randomly deal half or double damage.
- Coin Flip Defense โ incoming damage randomly halved or doubled.
- Berserker's Bargain โ below 50% HP: big offense for extra risk.
- Blood Price โ deal more damage, but each hit costs you HP (won't kill).
- Equalizer โ all your hits deal a fixed amount.
- Tug of War โ slow regen, but each hit hurts more.
- Pendulum โ alternates between attack and defense phases.
๐ด Bad
- Coward's Curse โ deal less to full-health enemies.
- Faint Heart โ deal less while at full health.
- Slow Healing โ all healing is halved.
- Sluggish Recovery โ can't be healed shortly after taking damage.
- Achilles Heel โ the first hit each level deals double.
- Stage Fright โ deal less damage when surrounded.
- Thin Skin โ take 30% more damage.
- Reckless Swings โ part of your damage reflects back (won't kill).
- Soft Blows โ deal less to high-health enemies.
- Fumble โ small chance your hit deals nothing.
๐ Very Bad
- Frailty โ you cannot be healed.
- Feeble โ you deal much less damage.
- Glass Jaw โ every 4th hit you take is doubled.
- Pain Amplifier โ every hit deals at least 10 damage to you.
- Adrenaline Crash โ each kill deals recoil damage nearby.
- Exhausted โ no stamina, can't sprint.
- Recoil Strikes โ hitting an enemy hurts you.
- Vulnerable โ take greatly increased damage.
- Soul Drain โ lose HP while near a living enemy (won't kill).
- Crippled โ chance your hit deals nothing.
๐น Enemy โ 50 new
โจ Very Good
- Paper Enemies โ enemies take triple damage.
- Brittle Bones โ enemies have a quarter of their health.
- Feeble Foes โ enemies deal much less damage.
- Golden Enemies โ killed enemies drop a big valuable orb.
- Self-Destruct โ enemies slowly lose health on their own.
- Exposed Cores โ enemies take more damage with each hit you land.
- Bleeding Enemies โ damaged enemies keep losing health.
- Glass Jaw Enemies โ every 3rd hit on an enemy is doubled.
- Exposed Weakpoint โ your first hit on each enemy deals quadruple damage.
- Lootsplosion โ killed enemies burst into bonus orbs.
๐ข Good
- Glass Enemies โ enemies have half health.
- Bountiful Kills โ killed enemies drop bonus orbs.
- Soft Targets โ enemies take 50% more damage.
- Frail Enemies โ enemies have 30% less health.
- Clumsy Enemies โ enemies deal 40% less damage.
- Soft Spot โ wounded enemies take extra damage.
- Stumbling Enemies โ a chance to knock an enemy off balance (briefly freezing it).
- Generous Kills โ a chance for a bonus orb on each kill.
- Soul Harvest โ killing an enemy heals the nearest player.
- Brittle Shells โ your first hit on each enemy deals more.
โช Neutral
- Berserker Enemies โ enemies deal more, but also take more damage.
- Glass Cannon Enemies โ fragile, but hit much harder.
- Erratic Enemies โ randomly take half or double damage.
- Gambling Foes โ randomly deal half or double damage.
- Vampiric Vitality โ enemies regenerate, but are more fragile.
- Adaptive Enemies โ kills heal the horde, but the slain drops loot.
- Volatile Cores โ fragile, but explode on death (won't kill).
- Enraged on Hit โ the first hit is weak, later hits hurt them more.
- Scavenger Enemies โ tankier, but drop a guaranteed orb.
- Tough Love โ enemies hit hard, but killing one heals you.
๐ด Bad
- Tough Skin โ enemies take 25% less damage.
- Bulky Enemies โ enemies have 50% more health.
- Aggressive Enemies โ enemies deal 30% more damage.
- Resilient Cores โ enemies shrug off some damage from every hit.
- Quick Recovery โ enemies heal if they aren't hit for a while.
- Hardy Enemies โ enemies ignore the first hit.
- Second Skin โ your first hit on each enemy deals half.
- Vengeful Sparks โ a chance that hitting an enemy zaps you (won't kill).
- Pack Instinct โ enemies deal more damage when grouped up.
- Evasive Enemies โ enemies have a chance to dodge your hit.
๐ Very Bad
- Juggernaut Enemies โ enemies have triple health.
- Armored Hides โ enemies take 50% less damage.
- Brutal Enemies โ enemies deal 75% more damage.
- Thorned Enemies โ hitting an enemy deals damage back (won't kill).
- Hardened Cores โ enemies ignore the first 2 hits.
- Death Throes โ killed enemies hit nearby players (won't kill).
- Plague Bearers โ enemy hits poison you over time (won't kill).
- Pack Tactics โ enemies deal more damage when grouped up.
- Phase Shield โ enemies are briefly immune after taking damage.
- Vengeful Horde โ each enemy death heals all living enemies.
๐ Loot โ 50 new
A complete economy layer focused on value, weight, fragility and price-over-time.
โจ Very Good
- Bonanza โ all valuables worth 100% more.
- Pristine Valuables โ all valuables worth 50% more.
- Lucky Strike โ 20% of valuables worth triple.
- Lucky Lottery โ 15% of valuables worth 5ร.
- Value Floor โ every valuable is worth at least 1500.
- Heavyweight Bonus โ heavy valuables are worth 50% more.
- Compound Interest โ valuables slowly gain value over time.
- Diamond Loot โ valuables are unbreakable and worth 25% more.
- Salvage โ broken valuables drop a small orb.
- Treasure Sense โ valuables glow, making them easy to spot.
๐ข Good
- Windfall โ all valuables worth 20% more.
- Lightweight Premium โ light valuables worth 40% more.
- Hidden Gems โ 20% of valuables worth 50% more.
- Treasure Trove โ 10% of valuables worth 2.5ร (rare jackpots).
- Padded Valuables โ valuables lose half as much value when chipped.
- Reinforced Edges โ valuables always keep at least 25% of their value.
- Second Chance โ each valuable survives its first would-be break.
- Golden Cart โ valuables in the cart slowly gain value.
- Surge Demand โ valuables gain value while you carry them.
- Appraiser's Glow โ valuables glow; the more valuable, the brighter.
โช Neutral
- Boom or Bust โ each valuable randomly worth 50% more or 50% less.
- Counterweight โ heavy valuables worth 40% more, light ones 40% less.
- Heads or Tails โ each valuable randomly unbreakable or extra-fragile.
- Jackpot Gamble โ 20% worth 3ร, the rest worth 25% less.
- Liquidation Sale โ worth 30% more, but slowly lose value over time.
- Lucky Dip โ 15% worth 4ร, 15% worth almost nothing.
- Risk Premium โ worth 50% more, but every bump chips off value.
- Slow Inflation โ start 35% cheaper but slowly gain value over time.
- Weight Swap โ heavy valuables become light to carry, and light ones heavy.
- Risk & Reward โ valuables worth 35% more, but break twice as fast.
๐ด Bad
- Worn Edges โ all valuables worth 10% less.
- Lightweight Tax โ light valuables worth 25% less.
- Misfortune โ 15% of valuables worth 40% less.
- Heavy Pockets โ valuables noticeably heavier to carry.
- Handling Fee โ the first time you pick up a valuable, it loses 10% of its value.
- Brittle Handling โ valuables lose 50% more value when they break.
- Bruised Goods โ bumping a valuable chips off a little value, even without breaking it.
- Fading Fortune โ all valuables slowly lose value over time.
- Tarnish โ the pricier a valuable, the more value it loses to tarnish.
- Tax Season โ all valuables worth 15% less.
๐ Very Bad
- Bankruptcy โ all valuables worth 50% less.
- Diminishing Hoard โ all valuables worth 30% less.
- Pyrite โ 30% of valuables nearly worthless.
- Fool's Abundance โ 40% of valuables worth a fraction of normal.
- Worthless Heavies โ heavy valuables worth 50% less.
- Leaky Value โ valuables lose value while you carry them.
- Crumbling Treasures โ valuables lose value quickly over time.
- Glass Hoard โ valuables break from the lightest impact.
- Volatile Wealth โ prices swing wildly like a stock market but trend downward.
- Spoilage โ valuables in the cart slowly lose value.
๐ Environment โ 51 new
โจ Very Good
- Crystal Air โ the facility's fog is cleared away, you can see far.
- Extraction Beacons โ extraction points glow brightly, easy to spot.
- Energized Atmosphere โ the air makes stamina recover much faster.
- Lunar Facility โ the whole place is weightless, everything floats.
- Sparse Facility โ far fewer enemies roam.
- Rich Facility โ each extraction pays a 50% bonus.
- Quiet Facility โ enemies are slow to notice noise.
- Light Quota โ extractions require 35% less value.
- Scattered Riches โ bonus value orbs scattered around.
- Fleeting Enemies โ defeated enemies take far longer to return.
- Generous Extraction โ extractions give much more time.
๐ข Good
- Sluggish Enemies โ enemies move 30% slower.
- Reduced Quota โ extractions require 15% less value.
- Fair Bonus โ each extraction pays 15% more.
- Fresh Air โ stamina recovers a bit faster.
- Muffled Halls โ enemies notice your noise a bit less.
- Thinned Patrols โ slightly fewer enemies.
- Roomy Extractions โ a bit more extraction time.
- Lucky Scraps โ a few small bonus orbs scattered around.
- Swift Tubes โ extraction tubes process much faster.
- Magnetic Carts โ carts pull in nearby valuables for easier hauling.
โช Neutral
- Colored Lighting โ the facility is bathed in a single colored hue.
- Pulsing Lights โ the lights slowly breathe brighter and dimmer.
- Floating Dust โ dust motes drift through every room.
- Reverb Hall โ sounds echo with heavy reverb.
- Spacious Facility โ fewer rooms, smaller and quicker to cover.
- Low Stakes โ quota 20% lower, but extractions pay 20% less.
- High Stakes โ quota 20% higher, but extractions pay 20% more.
- Shuffled Loot โ valuables turn up in unusual spots, small ones even in large display spots.
- Weak Swarm โ more enemies, but each one is frailer.
- Elite Guard โ fewer enemies, but each one is tougher.
๐ด Bad
- Dim Facility โ the lights are dimmed, everything is gloomy.
- Stiff Hinges โ doors, drawers and lids are heavy and stiff to move.
- Aged Tubes โ extraction tubes are sluggish and take far longer.
- Frost Creep โ frost periodically narrows your view.
- Creaky Floors โ enemies hear your noise from a bit farther.
- Modest Quota โ extractions require 15% more value.
- Tight Budget โ each extraction pays 15% less.
- Stuffy Air โ stamina recovers slower.
- Cramped Facility โ a larger maze with more rooms to cover.
- Cold Facility โ cold gusts briefly slow your movement now and then.
๐ Very Bad
- Heavy Quota โ extractions require 35% more value.
- Poor Facility โ each extraction pays 30% less.
- Echoing Halls โ enemies hear noise from much farther.
- Relentless Enemies โ defeated enemies return much faster.
- Flickering Power โ the lights cut out to darkness at random.
- Looted Facility โ several valuables have already been looted and are gone.
- Exhausting Air โ stamina drains faster and recovers slower.
- Windy Facility โ powerful drafts shove you around at random.
- Hazardous Sparks โ faulty wiring zaps a random player from time to time.
- Phantom Quota โ the required quota slowly rises the longer you take.
๐ง Fixes
- Faster Respawn (renamed from Instant Respawn) โ enemies now respawn 50% faster instead of instantly, so the event is challenging but fair.
- Compact Storage โ a valuable's weight now shrinks smoothly together with its size in the cart, instead of dropping instantly while it still looks large.
- Feather Drone โ now correctly makes valuables lighter (it was being overridden by the cart-shrink system, even when that modifier was off).
- Single Extraction โ no longer appears on levels that already have only one extraction point.
- Dangerous Valuables โ the damage now triggers once per item for the whole team (only one player is hit per valuable, not everyone), and it no longer triggers on enemy orbs.
- Config menu sliders โ setting names stopped showing on the slider settings after a recent REPO update; fixed.
- Level 100 Reward Pack โ fixed a crash when reaching level 100, and the unlock now actually notifies you: it returns you to the main menu with a reward popup, and your run is preserved.
- Enemy speed modifiers (Speed Demons, Bloodlust) โ were completely broken, now fixed. A REPO update stopped them from doing anything. Rewrote them so enemy speed changes apply reliably to every enemy type, work in multiplayer, and stack correctly.
- More translations (RU / KO). Translated a bunch of previously English-only UI:
- The Black Market label and its shop hint (including the "disabled in Challenge mode" message).
- The Black Market section in the Active Events overlay โ title, reserves line, "Blocked" list, and the Modifiers/Economy/Shop labels.
- The Challenge Mode panel in the Active Events overlay โ title, target level, and the progress warning.
- The Black Market shop hint now also fades in smoothly like the rest of the economy overlay.
๐งฉ Smarter Conflict Rules
The modifier conflict system was overhauled so combinations that would be useless or impossible together never roll, while fun "hard-but-playable" combos stay open:
- Combos that would make a run literally unwinnable (such as a 1-HP build paired with unavoidable damage events) are now prevented.
- Modifiers that simply cancel each other out (e.g. half + double enemy health, no-jump + double-jump) now conflict instead of wasting a slot.
- Opened up several previously-blocked combos for more variety: Jackpot + Golden Touch, Empty Facility + Golden Touch, Night Vision + Total Darkness, Toxic Air + Health Regeneration, and more.
Version 1.7.7 โ "Hotfix" ๐ ๏ธ
Small but important hotfix for the latest REPO update.
๐ง Fixes
- Fixed Black Market buttons appearing grey, inactive, or not reacting to hover and clicks.
- Fixed cosmetic boxes not spawning in levels after the latest REPO update.
- Fixed Heavy Burden not increasing valuable weight.
- Fixed Feather Weight not reducing valuable weight.
- Fixed Foggy Vision making the spectator camera fully white after player death.
Version 1.7.6 โ "Challenges, Black Market & Rewards Update" ๐
๐ฅ Huge content update!
This update adds Challenges, the Black Market, new unlockable rewards, a Level 100 reward pack, stronger save protection, better custom seed consistency, menu fixes for the latest REPO version, and many gameplay improvements.
This mod is no longer distributed under the MIT License
๐ Major New Additions
- Added the new Challenges system.
- Added the new Black Market system.
- Added exclusive Challenge Reward Packs.
- Added a special Level 100 Reward Pack.
- Added new unlock-only modifiers, level economies, and shop economies.
- Added multiplayer challenge reward sharing.
- Removed the vanilla 10 save limit.
- Improved custom seed consistency across levels, valuables, shops, and rerolls.
- Updated Compact Storage so stored valuables also become lighter.
- Improved modifier conflict rules to prevent broken or unfair combinations.
๐ Challenges
- Added Challenges as a new long-term progression system.
- Challenges are special runs with stricter rules and exclusive unlocks.
- Added challenge tiers for Level 10, Level 25, and Level 50 goals.
- Added the first challenge lineup:
- Glass Bank
- Pit Contract
- Storm Runner
- Silent Debt
- Clone Lottery
- Magnet Shift
- Last Invoice
- Added challenge progress tracking.
- Added clear in-game warnings when a run cannot count toward a challenge.
- Added an Active Events warning when challenge progress will not be counted.
- Added stronger protection so players do not accidentally use the wrong save for a challenge.
- Challenge saves now keep the active challenge name.
- Challenge saves now protect their challenge identity.
- Challenge mode now guides players toward starting a valid run instead of silently failing progress.
- Challenge progress is now more reliable and easier to understand.
๐ Challenge Rewards
- Added exclusive rewards for fully completed challenges.
- Each completed challenge can unlock:
- 1 unique Modifier
- 1 unique Level Economy
- 1 unique Shop Economy
- Added challenge reward modifiers:
- Glass Dividend
- Pit Insurance
- Storm Surge
- Debt Silence
- Lucky Echoes
- Magnetic Margin
- Final Notice
- Added challenge reward level economies:
- Glass Bank Dividend
- Pit Contract Insurance
- Storm Runner Surge
- Silent Debt Eclipse
- Clone Lottery Jackpot
- Magnet Shift Vortex
- Last Invoice Judgement
- Added challenge reward shop economies:
- Collector's Vault Sale
- Hazard Pay Market
- Adrenaline Clearance
- Blackout Wholesale
- Duplicate Discount
- Polarized Pricing
- Judgement Liquidation
- Challenge rewards stay locked until earned.
- Locked challenge rewards do not appear in normal random rolls.
- Locked challenge rewards cannot be bought in the Black Market.
- Added locked reward entries so players can see that special content still needs to be earned.
- Challenge reward unlocks are saved permanently.
๐ฏ Level 100 Reward Pack
- Added a special reward for reaching Level 100 in a normal non-challenge run.
- Added a congratulations popup when the reward is unlocked.
- Added the Centurion Reward Pack:
- Centurion Compound modifier
- Centurion Market level economy
- Centurion Supply shop economy
- The Level 100 reward pack stays locked until earned.
- The Level 100 reward pack does not appear in random rolls or the Black Market before unlock.
๐ Black Market
- Added the Black Market as a new shop-level feature.
- Added a Black Market hint in shop levels.
- Added a hotkey-based Black Market menu.
- Added Black Market pages for buying special services and blocking unwanted content.
- Added support for blocking modifiers through the Black Market.
- Added support for blocking level economies through the Black Market.
- Added support for blocking shop economies through the Black Market.
- Black Market reserves are saved per save file.
- Black Market data is cleaned up when the matching save is deleted.
- In multiplayer, the host controls Black Market purchases.
- Clients can see Black Market status but cannot buy host-only services.
- Black Market now respects locked challenge rewards.
- Black Market now respects the Level 100 reward lock.
- Added a clear Black Market message for Challenge Mode.
- Black Market buttons now highlight and click correctly.
- Black Market pages now open and close more reliably.
- Black Market hints now appear more naturally in shop levels.
๐งญ REPOConomyPlus Menu Update & Fixes
- Updated the REPOConomyPlus menu for the latest REPO version.
- Restored the Statistics, Challenges, Config, Economies/Modifiers, and Credits pages.
- Improved navigation between REPOConomyPlus menu pages.
- Improved browsing pages for modifiers, level economies, and shop economies.
- Improved locked and unlocked content display.
- Improved challenge and milestone reward display.
- Fixed missing buttons across several menu pages.
- Fixed menu buttons not reacting to mouse hover and clicks.
- Fixed config ON/OFF buttons.
- Fixed scrollbars on long pages.
- Fixed scrolling to the bottom of long pages.
- Fixed button hover highlights so they better fit the button text.
- Fixed wrong titles and labels appearing on custom pages.
- Fixed buttons opening the wrong pages.
- Fixed the Credits page flow.
- Fixed REPOConomyPlus button placement in the main menu.
- Fixed REPOConomyPlus button placement when other menu mods are installed.
- Fixed REPOConomyPlus interfering with other mods' menu buttons.
๐ Statistics & Unlock Tracking
- Improved locked/unlocked content tracking.
- Added tracking for challenge reward unlocks.
- Added tracking for Level 100 reward unlocks.
- Locked rewards now stay hidden from normal pools until earned.
- Improved menu display for content that has not been unlocked yet.
- Improved reward visibility in Statistics and related menu pages.
๐พ Save Improvements
- Added stronger protection for challenge saves.
- Added clearer warnings for saves that cannot count toward challenge progress.
- Added automatic challenge save name restoration.
- Removed the vanilla 10 save limit.
- Players can now create more than 10 saves.
- Improved save selection behavior while Challenge Mode is active.
- Improved protection for challenge saves when the required challenge is not active.
๐ฑ Custom Seed Improvements
- Improved custom seed consistency across repeated runs.
- Level selection is now more consistent with custom seeds.
- Enemy generation is now more consistent with custom seeds.
- Valuable generation is now more consistent with custom seeds.
- Valuable totals now stay more consistent with the same custom seed.
- Shop location selection is now more consistent with custom seeds.
- Shop item selection is now more consistent with custom seeds.
- Shop economy selection is now more consistent with custom seeds.
- The shop reroll machine is now more consistent with custom seeds.
- Reroll machine upgrade prices now stay more consistent.
- Reroll machine upgrade slots now stay more consistent.
๐ฐ Economy & Haul Improvements
- Improved haul goal scaling with modified valuable values.
- Haul goals now better match the final generated value total.
- Improved valuable value scaling consistency.
- Improved economy behavior when using custom seeds.
- Increased valuable spawn capacity for larger runs.
- Improved support for high-value economy runs.
- Improved shop economy price consistency.
- Improved shop item price consistency in seeded runs.
- Improved extraction quota behavior when valuable values are changed by economies and modifiers.
๐ช Shop & Reroll Machine
- Improved shop level consistency.
- Improved shop item consistency.
- Improved shop economy consistency.
- Improved support for the new shop reroll machine.
- Reroll machine rewards are now more stable.
- Reroll machine prices are now more stable.
- Reroll machine upgrade slots are now more stable.
- Improved shop-level hint behavior.
- Improved shop and Black Market flow.
๐งฉ Modifier Fixes
- Fixed Foggy Vision.
- Fixed Heavy Burden.
- Fixed Feather Weight.
- Fixed Enemy Heavy Weight.
- Fixed Enemy Light Weight.
- Fixed weight-based effects on physics objects.
- Fixed cart weight scaling behavior.
- Fixed extraction weight scaling behavior.
- Updated Compact Storage so valuables inside carts also have reduced weight.
- Improved modifier conflict rules for safer random rolls.
- Prevented dangerous combinations such as Glass Cannon Players with Cursed Valuables.
- Prevented extreme enemy damage combinations such as One Hit Kill with extra enemy damage/critical damage effects.
- Prevented healing and damage-rule combinations that could cancel each other out or create unfair results.
- Improved forced modifier behavior when selected modifiers conflict with each other.
- Multiplayer-focused modifiers no longer appear naturally when playing solo.
- Shared Pain, Shared Healing, and Invisible Players now require multiplayer to appear naturally.
- Challenge preset modifiers still work as intended.
โค๏ธ Health & Damage Fixes
- Fixed health packs restoring the wrong amount with Half Player Damage.
- Fixed player-to-player health transfer with Half Player Damage.
- Health transfer now correctly takes 10 HP from the giver and gives 10 HP to the target.
- Improved health transfer behavior with damage-related modifiers.
- Improved healing behavior with damage-related modifiers.
- Improved interaction with:
- Half Player Damage
- Double Player Damage
- One Hit Kill
- Dodge
- Smash Bros
- Damage Tradeoff
๐งโ๐คโ๐ง Multiplayer Improvements
- Challenge completions can now sync from host to clients.
- Clients now receive challenge tier completions when the host completes them.
- Completing a higher challenge tier can also unlock lower tiers for clients.
- Improved solo/multiplayer detection for random modifier rolls.
- Reduced useless multiplayer modifier rolls when only one player is present.
- Improved multiplayer reward unlock behavior.
- Improved multiplayer challenge progression behavior.
๐ค Mod Compatibility
- Improved compatibility with menu-related mods.
- Improved compatibility with config-menu mods.
- Improved behavior when several mods add their own menu pages.
- Other mods' menu buttons should no longer become grey or inactive because of REPOConomyPlus.
- Improved compatibility with the latest REPO update.
- Improved behavior in larger modpacks.
๐ General Fixes
- Fixed menu pages breaking after opening and closing them several times.
- Fixed menu buttons becoming inactive in some situations.
- Fixed popup pages closing incorrectly in some cases.
- Fixed custom pages interfering with other mod menus.
- Fixed Black Market opening and closing leaving buttons inactive.
- Fixed several menu-related errors.
- Fixed several save-related edge cases.
- Fixed several challenge progression edge cases.
- Fixed several custom seed edge cases.
- Cleaned up old menu behavior that was no longer needed.
Version 1.6.6 โ "Balance, Stats & Teleport Update" ๐
๐ฅ New hotfix update!
This update improves balance, fixes random player teleportations, and updates how statistics are tracked.
โ๏ธ Balance Changes
- Tiny Players scale changed from 0.6 โ 0.5.
- Shared Pool is now enabled by default, making overall runs more difficult.
๐ Statistics Update
- Forced entries are no longer counted in statistics.
- This includes: Forced Economies, Forced Modifiers, and Forced Shop Economies.
- Added a clear in-menu note so players know forced entries are not tracked.
๐ Random Player Teleportations
- Fixed the modifier so random player teleports now trigger correctly.
- Teleport interval is now random between 30โ60 seconds (instead of a fixed 60s).
๐งญ Menu Fixes
- Fixed REPOConomyPlus main menu Close behavior: if a right-side page (like Credits) is open, pressing Close now closes the full menu correctly.
- Fixed issue where menu looked open but buttons became inactive after closing from Credits.
Version 1.6.5 โ "The Global Menu & Systems Update" ๐
๐ฅ GLOBAL UPDATE!
This update adds a brand-new REPOConomyPlus Main Menu, new systems pages, more content, and many important fixes.
๐ New REPOConomyPlus Main Menu
- Added a brand-new REPOConomyPlus menu in Main Menu.
- Added a central hub for: Economies/Modifiers, Config, Statistics, and Credits.
- Made navigation easier and faster for players.
โก Economies / Modifiers + Force Control
- Added an Economies/Modifiers tab with 4 categories:
- Economies
- Modifiers
- Force Economies
- Force Modifiers
- Players can easily enable/disable the exact economies and modifiers they want.
- Players can also force specific economies/modifiers for their preferred playstyle.
- Added 3 quick-action buttons: Enable All, Disable All, and Reset to Default.
- Added Strict Force Mode for players who want stable forced behavior.
๐ง Config Expansion
- Expanded in-game config pages with many more options.
- Organized settings into clear categories so players can quickly find what they need.
- Players can configure economy/modifier behavior by category, adjust chances, and control force-related options.
- Players can also tune difficulty/scaling flow, shop-related options, UI preferences, and other core gameplay settings from one place.
๐ Search & Navigation
- Added search in key categories to quickly find options.
- Improved clarity of long descriptions and option text.
๐ New Statistics System
- Added a new statistics system/menu for the mod.
- Players can see what they have already unlocked/discovered: Level Economies, Shop Economies, and Modifiers.
- Locked and unlocked entries are shown clearly, so players can track what is still missing.
- Global Statistics now gives a clearer overall progress view with discovery totals and completion progress.
- Detail popups make it easier to check what each discovered entry is about.
๐๏ธ Credits Page
- Added a new Credits page in the menu.
- Players can see who helped the project and what each person contributed.
- Each credit entry includes a short description, and key creator/supporter tags are shown clearly.
๐ New Content
- Added 30 new Shop Economies.
๐ค Compatibility
- Added support for Jettcodey.MoreShopItems.
- Improved compatibility in mixed mod setups.
๐ Important Fixes
- Updated moon interval to 10.
- Fixed Toxic Air after revive.
- Fixed Health Regeneration after revive.
- Fixed Explosive Throw Valuables trigger behavior.
- Added conflict between Explosive Throw Valuables and Unbreakable Valuables.
- Fixed client-side cart shrinking issue.
- Fixed player teleportation issue.
Thank you for all support, feedback, and bug reports! ๐
Version 1.6.2 โ "The Moon Phase Update" ๐
๐ฅ Major new system: Custom Moon Scaling!
Complete rewrite of the vanilla moon progression system, plus economy rebalancing for fairer gameplay!
๐ NEW SYSTEM: Custom Moon Scaling
Replaces the vanilla moon phase system with a fully configurable alternative! Now the difficulty ramps up more smoothly over longer runs.
How It Works:
- Vanilla System: New moon phase every 5 levels (too fast!)
- New System: New moon phase every 15 levels (by default)
- Configurable: Change levels per phase and max moon level in config
New Features:
- Custom moon phase progression based on level
- Moon phase info displayed in mod UI (replaces vanilla animation)
- Shows current phase, moon name, attributes, and levels until next phase
- Vanilla moon UI can be hidden when using custom system
โ๏ธ Economy Rebalancing
Major economy balance changes! Previously there were way too many "good" economies compared to "bad" ones.
Before: ~111 good vs ~45 bad economies (unfair advantage!)
After: ~75 good vs ~81 bad economies (balanced!)
Converted 36 economies from good to bad:
- Particles: Muon, Tau, Quark, Lepton, Fermion, Hadron, Meson, Baryon, Photon
- Bosons: W_Boson, Z_Boson, Dilaton, Axigluon
- Topological: Skyrmion, Soliton, GlobalString, LocalString, AxionString
- String Theories: TypeIIA, TypeIIB
- Symmetry Groups: E6, E7, SU5
- SUSY Models: NMSSM, AMSB, LVS
- Extra Dimensions: RS, ADD, UED
- Other: TC2, LR, VLQ, SMEFT, EFT, Axion, CasimirForce
๐จ UI Improvements
- New Moon Phase Section: Added dedicated UI section showing:
- Current moon phase and name
- Moon attributes (enemy bonuses, etc.)
- Levels remaining until next phase
- Supports English, Russian, and Korean languages
๐ง New Configuration Options
4 new settings for Moon Scaling system:
| Setting |
Description |
Default |
| EnableMoonScaling |
Enable custom moon phase progression |
true |
| MoonLevelsPerPhase |
Levels required per moon phase |
15 |
| MaxMoonLevel |
Level at which max moon phase is reached |
60 |
| HideVanillaMoonUI |
Hide vanilla moon animation, show in mod UI instead |
true |
Enjoy more balanced runs with smoother difficulty progression! ๐ฎ๐
Version 1.6.1 โ "Multiplayer Hotfix"
๐ง Quick hotfix for multiplayer modifier synchronization issues!
โ๏ธ Changes
- ExtractionsInterval: Changed from 10 โ 20 (extraction points spawn less frequently)
๐ Bug Fixes
-
Level Glitch: Fixed valuables not being randomized after the seed system update. The modifier now correctly injects items from all level presets into the loot pool.
-
Found Map (Multiplayer): Fixed the map reveal not working for clients. The modifier now properly triggers after network synchronization.
-
Earthquake (Multiplayer): Fixed camera shake and tumble effects only affecting the host. Now all players experience the earthquake effects.
Version 1.6.0 โ "The MEGA Update" ๐
๐ฅ THIS IS A SUPER-GLOBAL UPDATE!
The biggest update in REPOConomyPlus history! Introducing SHOP ECONOMY system, 43 new modifiers, 99+ new vanilla economies, and massive bug fixes!
๐ช NEW SYSTEM: Shop Economy (30 Types!)
A brand new economic layer that dynamically changes shop prices! Every time you enter the shop, there's a chance for a special economy event that affects item prices!
Good Economies (Discounts):
Black Friday, Clearance Sale, Happy Hour, Charity, Member Discount, Flash Sale, Loyalty Reward, Bulk Discount, Seasonal Sale, Grand Opening
Bad Economies (Price Increase):
Inflation, Luxury Tax, Monopoly, Economic Crisis, Supply Shortage, Import Tax, Premium Pricing, Demand Surge, Market Manipulation, Scarcity Panic
Special Economies (Various Effects):
Upgrade Discount, Healthcare Subsidy, Crystal Craze, Upgrade Tax, Medical Crisis, Crystal Scarcity, Wild Market, Inverted Prices, Gambler's Dream
๐ 99+ New Vanilla Economy Events
New level economy events that affect valuable prices on levels:
QuantumFlux, VoidMarket, CrystalCascade, ShadowInflation, PlasmaSurge, EtherCrash, MysticDeflation, ArcaneBubble, SpectralBoom, PhantomDip, NebulaTwist, StellarSurge, CometCrash, AuroraBust, GalaxyGlitch, MeteorShower, EclipseEvent, LunarEclipse, SolarFlare, CosmicDust, BlackHole, WhiteDwarf, RedGiant, BlueSupergiant, NeutronStar, PulsarPulse, QuasarQuake, Singularity, WarpDrive, TimeDilation, SpaceTime, DimensionalRift, ParallelUniverse, QuantumEntanglement, WaveFunction, ProbabilityCloud, UncertaintyPrinciple, ObserverEffect, Decoherence, Superposition, EntanglementSwap, BellInequality, EPRParadox, ManyWorlds, Copenhagen, Multiverse, StringTheory, Membrane, BraneWorld, Holographic, InformationParadox, Firewall, EventHorizon, HawkingRadiation, UnruhEffect, CasimirForce, VacuumEnergy, DarkMatter, DarkEnergy, InflationField, HiggsField, Graviton, Tachyon, WIMP, Axion, Neutrino, Muon, Tau, Quark, Lepton, Boson, Fermion, Hadron, Meson, Baryon, Photon, Gluon, W_Boson, Z_Boson, HiggsBoson, GravitonFlux, Chroniton, Dilaton, Axigluon, MagneticMonopole, Instanton, Skyrmion, Soliton, Vortex, DomainWall, CosmicString, Texture, Monopole, GlobalString, LocalString, AxionString, Superstring, Heterotic, TypeI, TypeIIA, TypeIIB, HO, E6, E7, E8, SU5, SO10, SUSY, MSSM, NMSSM, AMSB, GMSB, KKLT, LVS, RS, ADD, UED, TC2, LR, ALR, VLQ, SMEFT, EFT
๐ฎ 43 New Gameplay Modifiers!
| Modifier |
Description |
| Heavy Recoil |
Guns push you back strongly when fired |
| Jamming Mechanisms |
Guns have a 15% chance to jam |
| Cheap Batteries |
Battery drain x2.5 faster |
| Volatile Impact |
Hard impacts create a small explosion |
| Glass Bones |
Impact damage x3 |
| Slippery Hands |
Items randomly slip out of your hands |
| Giant Player |
You are huge (Scale x1.5) |
| Tiny Player |
You are tiny (Scale x0.6) |
| Weak Arms |
Throw force reduced significantly |
| Strong Arms |
Throw force increased x3 |
| Earthquake |
Periodic tremors shake the camera |
| Broken Legs |
You cannot jump |
| Total Darkness |
Ambient light disabled |
| Kamikaze Enemies |
Enemies explode on death |
| Regenerating Enemies |
Enemies slowly regenerate health |
| Shadow Clones |
Killing enemies spawns a weaker clone |
| Dangerous Valuables |
Taking a valuable item deals 5 damage (once per item) |
| Cloaked Valuables |
Valuables are invisible when far away |
| Runaway Valuables |
Valuables run away from you! |
| Bloodlust |
Enemies become faster with each enemy kill |
| Critical Hits |
15% chance to deal x3 damage to enemies |
| Dodge |
20% chance to completely avoid damage |
| Chain Reaction |
When a valuable breaks, nearby ones also take damage |
| Fake Valuables |
15% of valuables are fake and disappear when touched |
| Value Decay |
Valuables lose 0.1% of their value every 15 seconds |
| Vampiric Enemies |
Enemies heal when they deal damage to players |
| Deaf Player |
Player cannot hear any sounds |
| Teleporting Enemies |
Enemies periodically teleport to random safe locations |
| Shared Pain |
When one player takes damage, everyone takes 25% damage |
| Shared Healing |
When one player heals, everyone heals for 50% of that amount |
| Adrenaline Rush |
Movement speed increases as health gets lower |
| Encumbered |
Movement speed decreases based on weight of carried valuables |
| Speed Rooms |
Each room has random speed effect - boost or slowdown |
| Random Player Teleportations |
Players randomly teleport every 60 seconds |
| Sticky Valuables |
Once grabbed, valuables are hard to drop |
| Explosive Throw Valuables |
Valuables explode if thrown too hard |
| Room Gravity |
Different rooms have different gravity |
| Double Jump |
Press jump in air for second jump |
| No Fall Damage |
No damage from falling |
| Berserker |
Deal x2 damage but take x1.5 damage |
| Cursed Valuables |
High value valuables deal damage when held |
| Alarm System |
Breaking valuables triggers alarm attracting enemies |
| Enemy Touch Shock |
Touching enemies shocks and stuns player briefly |
๐ Bug Fixes
-
Orb Value Logic (Seed System Rework):
- Previous: When an enemy died and respawned (e.g., via cheats or game mechanics), the dropped orb always had the same price.
- Now: Implemented "Dynamic Determinism" system. On first spawn, an enemy gets a fixed seed (based on position), but after death, a new seed is generated for its next "life".
- Result: If you farm the same enemy, orb prices will now vary!
-
Pacifist Mode Fix (Enemy Tick):
- Fixed bug where the Tick enemy ignored Pacifist mode and latched onto players when touched.
- Tick now forcibly resets its target and attack timer, becoming completely harmless.
-
"Infinite Healing" Fix in Smash Event:
- In "Settle it in Smash!" modifier, all incoming damage was blocked (converted to knockback). This caused health transfers to not deduct HP from the giver.
- Added exception: Health transfer damage now bypasses protection and correctly removes HP.
-
"Early Overcharge" Fix (Cart):
- "Unstable Grabbing" modifier no longer applies overcharge (gun heat) when the player is holding a Cart. Other heavy items work as before.
-
Improved Generation Compatibility:
- Added interception of level setting in RunManager to guarantee correct seed generation even when using map voting mods.
๐ค Compatibility Additions
- MapVote Mod: Full compatibility with map voting system
โ๏ธ Changes
- Giant Enemies Rework: Enemies now scale x1.3 instead of visual enhancements only
- UI Auto-Slider Speed: Reduced from 50 โ 30 for better readability
- Level Scaling Rebalance:
EnemyCapStartLevel: 4 โ 20 (enemies spawn slower on early levels)
MinModules: 4 โ 3 (fewer modules at start)
MaxModulesLevel: 92 โ 48 (module scaling ends earlier)
ModulesInterval: 4 โ 3 (modules increase faster)
MaxExtractions: 9 โ 4 (fewer max extraction points)
BaseHaulMultiplier: 0.7 โ 0.5 (lower starting haul goal)
MaxHaulMultiplier: 1.0 โ 0.75 (capped haul goal lower)
MaxHaulLevel: 60 โ 100 (haul scales longer)
HaulIncreasePerLevel: 0.005 โ 0.002525 (slower haul increase)
๐ง New Configuration Options
3 new settings for Shop Economy system:
| Setting |
Description |
Default |
| EnableShopEconomy |
Enable the Shop Economy system |
true |
| ShopEconomyChance |
Chance (1โ100%) for shop economy event |
50 |
| ShopEconomyUIAutoShow |
Auto-show Shop Economy UI in shop |
true |
Get ready for the most insane runs yet! ๐ฒ๐ฅ
Version 1.4.7 โ "The Localization Update"
๐ Going Global!
A huge thank you to our Korean community! This update adds full Korean language support, making REPOConomyPlus accessible to even more players worldwide.
๐ฐ๐ท Full Korean Language Support
Added complete Korean (ะฝโขัะบยตยญะผโา) localization for the entire mod!
- All 104 Economy Events โ fully translated names and descriptions.
- All 77 Gameplay Modifiers โ fully translated names and descriptions.
- Complete UI โ all interface elements, categories, labels, and tooltips now display in Korean.
- Custom Events Support โ JSON files now support
name_ko and desc_ko fields for your custom economies.
Configuration
- New Language Option: Select
Korean in UILanguage config (alongside English and Russian).
For Custom Event Creators
If you create custom economy events via JSON, you can now add Korean translations:
{
"id": "my_custom_event",
"name_en": "My Event",
"name_ru": "ะ ัะ ัะ ยต ะ ะะ ัะ ยฑะกโนะกโะ ัะ ยต",
"name_ko": "ะปโา ะผัาะปะยคะฝะั",
"desc_en": "Description in English",
"desc_ru": "ะ ัะ ัะ ัะกะะ ยฐะ ะ
ะ ัะ ยต ะ ะ
ะ ยฐ ะกะะกัะกะะกะะ ัะ ัะ ั",
"desc_ko": "ะฝโขัะบยตยญะผโา ะผโยคะปะโฆ",
"min": -10,
"max": 20,
"color": [255, 200, 100]
}
๐ Special Thanks
- Thanks to the Korean R.E.P.O. community for requesting this feature!
- Thanks to everyone who continues to support and play REPOConomyPlus!
๋ค์ ์
๋ฐ์ดํธ์์ ๋ง๋์! (See you in the next update!) ๐ฎ
Version 1.4.6 โ "The Precision & Performance Update"
๐ First Update of 2026!
We are kicking off the new year with a massive optimization update. Game startup is now significantly faster, and logs are cleaner!
Mechanics Rework: Smart Size Scaling
We completely overhauled how Compact Storage and Extraction Shrink work.
- Old Logic: Based on mass/physics size (could be inconsistent).
- New Logic: Based on Item Type (Tiny, Small, Medium, Big, Wide, Tall, Very Tall).
- Why it's better: Now "Tiny" items (like rings) won't shrink into microscopic dust, while "Very Tall" items (like statues) will shrink significantly to fit. It feels much more natural and predictable!
- Config Change: Settings now use the
Type:Scale format (e.g., Big:0.55) instead of mass thresholds.
Pacifist Mode Overhaul & Optimization
The Pacifist Mode event has been rewritten from scratch.
- Massive Optimization: Removed the old "blind" patching method that scanned every single class in the game code looking for vision methods. Game startup is now much faster, and the console log is clean of Harmony warnings!
- Improved Logic: Instead of just blocking vision, we now intercept AI targeting logic directly. Enemies are truly blind and won't remember you.
Bug Fixes
- Forced Modifiers on Level 1: Fixed a bug where Forced Modifiers (like Compact Storage) wouldn't activate on the very first level because the random event system was waiting for Level 2. Now, forced events activate immediately on Level 1.
Note for Config
If you use custom scaling settings, please check your config file. The ScaleInCartSettings and ExtractionShrinkSettings have been updated to the new Format (Tiny:0.9, Small:0.8...). The mod will automatically generate valid defaults if you reset them.
Version 1.4.5 โ "Happy New Year! The Final 2025 Update" ๐๐
A gift to the community: As we say goodbye to 2025, this update brings massive stability improvements, and critical bug fixes. Thank you for playing! ๐
๐งฒ Magnetic Valuables Rework
- "Delivery Service" Logic: Valuables flying towards you are now Invulnerable until you touch them. No more items breaking against walls while magnetizing!
- Smart Safety: Once you grab an item, it becomes fragile again.
- Cart Protection: Items inside the Shopping Cart or Extraction Zone stop magnetizing to prevent them from flying out.
- Re-activation: Threw an item out of the cart? It starts magnetizing again!
๐ ๏ธ Critical Bug Fixes
- Haul Goal Scaling: Fixed a bug where the Quota was multiplied multiple times per level, resulting in impossible goals. It now scales exactly once.
- One Hit Kill vs. Boss: The Invincible Horror is now truly invincible. The "One Hit Kill" modifier no longer bypasses his immunity.
- Death Pit Fix: Fixed an exploit with Half Player Damage where players could survive falling into the void. The Pit is now always lethal.
- Night Vision Fix: Fixed ambient lighting getting "stuck" after the level ends. The lobby and future levels will no longer be permanently bright.
See you in 2026! Happy Heisting! ๐ฅ
Version 1.4.4 โ "The Ultimate Compatibility Update"
๐ค Major Compatibility Improvements
This update focuses on making REPOConomyPlus play nice with other popular mods. We realized our total overhaul of game systems was breaking other mods, so we built custom bridges for them!
-
Fixed Compatibility with ItemBundles:
- Shop items are now correctly filtered based on ItemBundles config.
- Bundles now spawn correctly and are fully deterministic (synced with your Seed).
- Shop logic no longer overwrites ItemBundles' modifications.
-
Fixed Compatibility with MoreUpgrades:
- Disabled upgrades in MoreUpgrades config will now correctly disappear from the shop.
- Price multipliers from MoreUpgrades now stack correctly.
-
Fixed Compatibility with PocketCartPlus:
- Fixed RNG desync. PocketCartPlus now uses REPOConomy's Seed System.
- Cart upgrades and rarity rolls are now deterministic (same seed = same shop items).
-
Fixed Compatibility with LevelScaling:
- Fixed a conflict where Economy prices would overwrite LevelScaling's price adjustments (or vice versa).
- Patches now execute in the correct order: LevelScaling applies its base logic first, and REPOConomy applies economy on top of it.
Version 1.4.3 โ "Beta Release, Deterministic Seeds & New Forced Settings"
Important: Starting from this version the mod enters BETA. Bugs and issues are possible โ please report them on my Discord server!
Config Changes
UseLevelBasedSeed is now disabled by default.
Event Fixes
- Compact Storage โ valuables now shrink at the correct/expected speed.
Bug Fixes
- Fixed issue with level seed reroll โ new seeds are now generated and applied correctly.
New Config Options
Four new options were added under Forced Modifiers:
-
ForceScaleInCart
- Always forces the Compact Storage / ScaleInCart effect.
- When enabled, this modifier will not appear in random rolls (because it is permanently active).
-
ScaleInCartSettings
- Controls how strongly valuables shrink inside the cart based on their mass.
- Uses format:
mass:scale list (example already in default value).
- Example interpretation:
1.0:0.65 means items under 1kg are scaled to 65% size; heavier thresholds use their own scale values.
-
ForceExtractionShrink
- Always forces the Extraction Shrink modifier.
- When enabled, this event does not appear in random selection (because it is always active).
-
ExtractionShrinkSettings
- Controls shrink strength of valuables on extraction points based on mass.
- Same
mass:scale mapping format as ScaleInCartSettings.
Global Seed Improvements
-
Added support for modded valuables and items in seed calculations.
-
Seeds are now fully deterministic across:
- level generation
- valuables (including modded ones)
- enemies
- shop
-
When using custom seed, you will consistently receive the same layouts, enemies, and valuables every time.
Coming Next
- New mod-aware modifiers that activate only when certain mods are installed.
- Additional bug fixes and improvements.
Version 1.4.0 GLOBAL UPDATE โ "The Deterministic Update"
New Major Feature: Full Seed System
R.E.P.O. is now fully deterministic!
Just like in The Binding of Isaac or Minecraft, sharing a Seed now guarantees an identical playthrough for everyone.
Completely rewritten the game's RNG (Random Number Generation) to run on isolated streams. This means:
- Map Selection: The sequence of levels (e.g., Arctic -> Museum -> Metro) is now fixed by the seed.
- Level Generation: Walls, corridors, and room layouts generate identically.
- Shop: The shop inventory and prices.
- Loot Spawning: Items appear in the exact same spots with the exact same names.
- Item Prices:
- Items on shelves always have the same price.
- Enemy Orbs now have fixed prices! Killing a specific enemy will always drop an orb with the same value, regardless of kill order.
- Enemy Spawning:
- Enemy types.
- Spawn locations.
- Spawn timers.
- Truck Text: Even the funny text on the truck screen is now seeded!
Seed Configuration
- RandomizeSeedEachLevel (New!):
true (Default): Generates a fresh random seed for every level. Feature: The generated seed is automatically written to CustomSeedValue, so if you find a cool run, you can just check the config and share it!
false: Uses the fixed seed defined in CustomSeedValue.
- CustomSeedValue: Field where your seed is stored. You can type your own (e.g., "TOURNAMENT_1") or copy the one generated by the game.
- UseLevelBasedSeed:
true (Default): Roguelike mode. Level 1 seed is different from Level 2, but the sequence is fixed based on your main seed.
false: Loop mode. Every level generates exactly the same (perfect for training/testing).
Event Improvements
- SETTLE IT IN SMASH: Now launches players 2x further for more intense knockback action!
Bug Fixes
- Sticky Feet Event: Fixed an issue where players would drop held items when stuck. Items now stay glued to your hands as intended!
- Events Chances UI: Text now displays at the correct distance and is properly readable.
Version 1.3.8 โ "Multiplayer Stability & Config Tweaks"
Multiplayer Fixes
- Fixed a critical SendBufferFull error affecting clients in multiplayer sessions.
Event Fixes
- Compact Storage and Extraction Shrink are now fully compatible with each other.
Config Changes
Version 1.3.7 โ "The Seed Update & Competitive Standards"
New Major Feature: Seed System
Turned REPOConomy into a Competitive Tool! You can now share a specific Seed with friends to get the exact same run.
- Deterministic Gameplay: Economy events, Modifiers, and even Item Prices are now generated using a custom Seed system.
- No More "Unity Random": Replaced
UnityEngine.Random with a custom isolated System.Random.
New Configurations
- Custom Seed: Input any text (e.g., "REPO_2025") to set a fixed seed.
- Level-Based Mode:
true (Default): Roguelike style. Seed "TEST" gives different events on Level 1, 2, 3, but they are always the same sequence for everyone.
false: Groundhog Day style. Seed "TEST" gives the exact same result on every level (useful for testing specific modifier combos).
UI Improvements
- Seed Display: The current Seed is now displayed in the UI Footer, making it easy to share.
Technical
- Complete overhaul of the RNG (Random Number Generation) logic across the entire mod to support the new Seed architecture.
Modifier Changes
- Removed Modifier: Super Jump
Version 1.3.6 โ "Event Balance Adjustments"
Event Fixes
-
Turtle Mode โ fixed to correctly apply 25% movement speed reduction instead of 75%. (Sorry about that!)
-
Fixed size-restricted events: tiny_only, small_only, medium_only, big_only, wide_only, tall_only, verytall_only:
- Spawn chances reduced by 7x.
- These events are now designed to be handled as a single combined event rather than separate ones.
- Fixed an issue where too few valuables were spawning โ for example, only_tiny now spawns 200+ items with the full map value instead of 50โ80 items worth ~30k.
Event Changes
- Tiny Enemies โ EventType changed from Good โ Bad.
Version 1.3.5 GLOBAL UPDATE โ "New Modifiers & Enhanced Scaling"
New Modifiers
| Modifier |
Description |
EventType |
| Level Glitch |
Valuables from ALL locations can spawn here. (Thanks for idea: Darkmega) |
VeryGood |
| Too Quiet... |
Enemies take a long time to appear initially. (Thanks for idea: Darkmega) |
Bad |
| Invincible Horror |
One foe is invulnerable to damage. Can still be stunned or launched. (Thanks for idea: Darkmega) |
VeryBad |
| Rubber Pits |
Enemies take no damage from pits and are launched out. |
VeryBad |
| Boss Fight! |
One enemy boss. x1.3 Size, triple HP, faster respawn, drops upgrade on first kill. Other enemies weaker. (Thanks for idea: Darkmega) |
VeryBad |
| Settle it in Smash! |
Attacks deal KNOCKBACK based on damage %. Only physics/pits kill. (Thanks for idea: Darkmega) |
Neutral |
| Pit Immunity |
Players do not take damage from pits, but are now pushed out of them. |
Good |
| Unstable Grabbing |
Overcharge enabled early and when lifting heavy objects. (Thanks for idea: Darkmega) |
Bad |
| Stable Grip |
Grav-gun never overcharges, even on later levels. |
VeryGood |
| Found the Location Map |
The entire map and all items are explored from the start. (Thanks for idea: Darkmega) |
VeryGood |
Event Changes
- Turtle Mode: Speed reduced from 50% โ 25%
- Explosive Valuables and Unbreakable Valuables: Added conflict
Configuration Updates
- New Scaling Configs: Added MaxLevel and LevelCap options for Enemy HP, Enemy Cap, and Map Value scaling systems (Value by default: 100 levels)
- Updated Defaults:
MaxHaulLevel changed from 30 โ 60
HaulIncreasePerLevel changed from 0.01 โ 0.005
Critical Bug Fixes
- Map Value Scaling Fix: Fixed critical bug where Map Value Scaling completely stopped working after level 10.
Removed Events
- Lucky Find: Removed due to bug with large number of valuable prices
Update README
- Updated README: Added Discord Button
Version 1.3.2 โ "Event Fixes, New Modifiers & UI Overhaul"
Event Fixes
- ZeroGravityLoot โ valuables inside the cart now correctly regain gravity.
- Extraction Chaos โ fixed issue where enemies were not being summoned to the extraction point during extraction.
- Hot Potato โ fixed a bug where clients did not receive damage while holding valuables. (Thanks to Lorchibo for finding the issue!)
Event Changes
- Extraction Magnet โ temporarily disabled until further fixes are implemented.
New Events
| Event |
Description |
EventType |
| Extraction Shrink |
Valuables shrink when located on extraction points |
VeryGood |
| Glass Cannon Players |
Players die instantly from any damage |
VeryBad |
| Omniscient Enemies |
Enemies always know the player's position |
VeryBad |
Global UI Update
- Complete UI overhaul โ redesigned to be cleaner, more professional, and more compact.
Version 1.3.1 โ "Global Cleanup & Scaling Fixes"
Global Code Cleanup
- Major internal cleanup and overall optimization.
- Removed redundant operations and improved performance across multiple systems.
Bug Fixes
-
Enemy HP Scaling fully fixed:
- HP scaling will no longer repeatedly apply additional HP every time an enemy respawns.
- Scaling now correctly synchronizes in multiplayer.
-
Level Scaling Fix โ no longer attempts to modify client-side values; only the host controls scaling logic.
-
Fixed several functions that were incorrectly running outside of levels or gameplay, improving overall performance.
-
Additional general bug fixes and stability improvements.
Version 1.3.0 GLOBAL UPDATE - "Advanced Scaling Systems"
New Scaling Systems
UI Improvements
- Enhanced UI Layout: Added new categories for Level Scaling and Map Scaling sections
- Conditional Separators: Scaling section separator only appears when scaling is active
Configuration Updates
-
New Scaling Configs: Added 16 new configuration options across 4 scaling categories
- Level Scaling: 12 options for modules, extractions, and haul scaling
- Map Scaling: 4 options per category (HP, Cap, Value) including exponential/linear toggles
-
New UI Config: Added UIAutoShowOnLevelStart option to control automatic UI display when entering levels (Thanks to garrett for the idea)
-
Updated Defaults:
ClampMaxLimit increased from 1000 to 10000 for higher value ranges
DifficultyPerLevel adjusted to 1 for balanced progression
-
Exponential/Linear Scaling: Added toggles for each map scaling category to choose between accelerating exponential growth or steady linear increases
Technical Improvements
- Conditional Rendering: Scaling sections only display when active, optimizing UI space
- Enhanced Config Structure: Organized scaling configs into logical categories
- Improved Performance: Optimized scaling calculations and UI rendering
Documentation Updates
- Updated README: Added comprehensive scaling system documentation with examples
- Updated Manifest: Added level and map scaling mentions within character limits
- Enhanced Config Tables: Complete documentation of all new scaling options
Version 1.1.9 โ "Scale Fix & Improved Shrinking"
Bug Fixes
- Fixed issue with ScaleInCart event where valuables were not shrinking while inside the cart.
- Improved and strengthened the shrinking effect for valuables affected by this event.
Version 1.1.8 - "Critical Bug Fixes"
Bug Fixes
- Fixed Half Player Damage exploit - previously, when players transferred health, the giver lost -5 HP and the receiver gained +10 HP, allowing abuse. This behavior is now corrected.
- Fixed Explosive Valuables - valuables located inside Extraction during the Extracting phase will no longer trigger explosions (Thanks for Darkmega for the found bug)
- Fixed a bug related to grenade spawning.
Version 1.1.7 - "Compatibility & QoL Improvements"
Config Improvements
- Updated config for Revival Hotkey and UI Hotkey - now displays all available keys, not just predefined ones.
Compatibility Additions
-
Added compatibility with REPORoles_Classic - huge thanks to Jettcodey for allowing collaboration and helping fix the player stat calculation issue that previously broke the mod.
-
Added compatibility with Unique Potions:
- Fixed HealPotion behavior: previously, when used on valuables, their price reverted to the original unmodified value.
- Now HealPotion correctly restores the price to the economy-adjusted original value, preventing situations where a 10k valuable turned into 3k after breaking the potion.
Modifier Adjustment
- Phantom Objects - valuables inside the cart will no longer disappear.
README
- Updated Readme: Added a new category with mod compatibility
Version 1.1.6 โ "UI Expansion & Shared Pool"
Bug Fixes
- Fixed Upgrades Rework behavior.
- Fixed UI integer rounding bug.
- Fixed Masochist Event โ Shadow Child no longer becomes aggressive when you look at it.
New Features
- Added new Lobby UI displaying current modifier drop chances per category.
New Configs
Version 1.1.5 โ "Balance & Modifier Expansion"
Bug Fixes
- Fixed slippery floor bug โ bots can now crawl under obstacles again.
- Fixed Extraction Shield โ invincibility is now only granted during Warning and Extracting phases.
- Fixed Pacifist Mode โ Hunter no longer reacts to player sounds/touch and no longer freezes in shooting state.
Balance & Difficulty
DifficultyPerLevel increased from 2 โ 3.5 for better progression scaling.
DifficultyPerPlayer and DifficultyPerValuable are now disabled due to malfunctioning - only DifficultyPerLevel remains active.
New Modifiers
| Modifier |
eventType |
| Compact Storage |
VeryGood |
| Heavy Enemies |
Bad (Idea by Crony) |
| Light Enemies |
VeryGood (Idea by Crony) |
| Instant Respawn |
VeryBad |
| Persistent Enemies |
Bad |
| Explosive Valuables |
Bad |
| Hot Potato |
Bad |
| Unbreakable Doors |
Neutral (Idea by Crony) |
| Player Revival |
VeryGood |
Modifier Adjustments
- Extraction Shield rarity changed to Good.
New Configs
- New config for Player Revival event.
- New config for enabling/disabling Economy & Modifier UI.
Readme
- Added all Modifiers from the mod to Modifier Categories
- Updated Readme
Version 1.1.0 Global Update โ "Upgrades & Physics Mayhem"
New Global Upgrade System
- Added a new mechanic for upgrades โ upgrades now give 50% of previous bonuses.
- This change was made for balance purposes.
- You can disable this behavior by changing Global Upgrades Multiplier = 1.0 instead of 0.5.
New Modifiers
- Unbreakable Valuables โ Valuables no longer break
- Fragile Valuables โ Valuables break 2x faster
- Feather Weight โ All objects become 5x lighter
- Heavy Burden โ All objects become 3x heavier
- Slippery Chaos โ Objects slide infinitely without friction
- Zero Gravity Loot โ Objects float with zero gravity
- Phantom Objects โ Objects periodically disappear and reappear
- Bouncy Havoc โ All objects become extremely bouncy
- Double Enemy Health โ Enemies have double health
- Double Enemy Damage โ Enemies take double damage
- Double Player Damage โ Player receives double incoming damage
- Half Player Damage โ Player takes 50% less damage
New Configuration Options
- Global Upgrades Multiplier โ upgrade scaling control (1.0 = original, 0.5 = default reduced, 2.0 = double bonus)
- Modifier Start Level โ choose when modifiers begin spawning (1โ12)
- Individual Toggles โ ability to disable any modifier or economy individually
Removed Modifiers
Bug Fixes
- Many bugs fixed and stability improved
Compatibility
- Added support for RepoAdminMenu
Readme
- Updated for better readability
- Added full modifier list
- Added full economy breakdown with descriptions
๐ฎ Future Development
More modifiers, balance updates, and mechanic improvements are planned for future versions!
Version 1.0.3
- Fixed Extraction Magnet - Modifier and changed to Neutral
Version 1.0.2 - "Combat Overhaul & Extraction Events"
๐ New Combat Modifiers
- Infinite Ammo - All firearms never run out of battery - VeryGood
- One Hit Kill - Any damage instantly kills enemies - VeryGood
- Health Vampire - Killing enemies restores 10 HP to all players - Good
๐ New Extraction Modifiers
- Extraction Rush - Halves extraction time requirement - Bad
- Extraction Magnet - Attracts valuables to active extraction point - Good
- Extraction Shield - Players become invincible during extraction - VeryGood
- Extraction Chaos - Enemies become aggressive during extraction - Bad
- Single Extraction - Only 1 extraction point spawns per level - VeryGood
๐ง Technical Fixes
- Unlimited Valuables - The limit on enemy orbs has been removed
- Level-Only Events - Events now only activate during levels, not in lobbies/shops
๐ง UI Fixes
- Increased Time - for closing UI to "20 seconds"
๐ง Events Fixes
- Fixed Modificator - Slippery Floor - effect reduced by half
- Fixed Modificator - Magnetic Valuables - effect reduced by half
Version 1.0.1
Version 1.0.0 - "The Modifier Revolution"
Initial Release of REPOConomyPlus
๐ New Features
- 45 Unique Gameplay Modifiers across 4 categories
- Dynamic Difficulty System with adaptive scaling
- Completely Redesigned UI with scrolling and categories
- Granular Configuration for each modifier category
- Weighted Event System based on difficulty
- Conflict Resolution prevents contradicting events
- Real-time Difficulty Display with color coding
- Enhanced Multiplayer Sync for all systems
ะฒัโฆ Inherited from REPOConomy
- 104 Economy Events with full functionality
- Bilingual Support (English/Russian)
- Custom Events via JSON files
- Full Configuration options
- Level Scaling system
- Custom Colors per economy
- Multiplayer Support with Photon sync
๐ง Technical Improvements
- Optimized event selection algorithm
- Improved memory management
- Better error handling
- Enhanced logging system
- Streamlined patch system