

This mod must be installed by all players in multiplayer games.
The Ultimate Enhanced Edition - A complete reimagining of the original REPOConomy mod with revolutionary gameplay modifiers!
Every level brings TWO layers of chaos:
The result? Every run feels completely different! Fight invisible enemies while prices skyrocket, or navigate in darkness while loot multiplies. The possibilities are endless!
Global Upgrades Multiplier = 1.0 โ original balance
Global Upgrades Multiplier = 0.5 โ default new balance
Global Upgrades Multiplier = 2.0 โ double upgrade strengthOn every level (starting from level 2 configurable), the game rolls (with 50% chance) one of 104 unique economy events like Inflation, Chaos, or Treasure Rush โ each with different effects on valuable prices. The chance is fully configurable.
Valuable prices are no longer fixed. Instead, each item dynamically rolls a value based on the current economy type and level scaling with (custom config settings).
Below are all available Modifiers and their effects.
More Modifiers will be added with every updates!
Transform how valuables spawn and behave:
Change how enemies behave and challenge you:
Modify player capabilities and challenges:
Alter the world around you:
The mod calculates difficulty dynamically based on:
Formula: Difficulty = (Level ร LevelMultiplier) + (Players ร PlayerMultiplier) + (Valuables ร ValuableMultiplier)
Default Values:
Difficulty Tiers:
Higher difficulty increases the chance of Bad and Very Bad modifiers!
The mod includes two advanced scaling systems that progressively increase challenge and rewards as players advance through levels.
Dynamically scales game elements based on completed levels for balanced long-term progression.
Features:
Scaling Types:
Default Configuration:
Scales enemy difficulty and map economics based on current level progression.
Scaling Categories:
Progression Options:
UI Display:
When EnableSharedPool is set to true, the mod switches from category-based selection to a unified event pool:
This mode provides more unpredictable and potentially extreme combinations, as any event can appear regardless of category!
REPOConomyPlus now supports a fully deterministic Seed System, allowing players to compete on equal footing!
PxntxrezStudio.REPOConomyPlus.cfg).UseCustomSeed = true.CustomSeedValue (e.g., "RACE_01").Result: You will all get the exact same Economy Events, Modifiers, and even Item Price variations on every level!
You can control how the seed behaves via UseLevelBasedSeed:
Each level (starting from level 2):
Smart event filtering prevents contradictions:
Press G anytime to toggle the UI:
Result: Insanely valuable loot, but terrifying invisible fast enemies!
Result: Relaxing loot collection with visual flair!
Result: Hardcore survival mode with minimal rewards!
Each valuable gets a unique price within the current range:
Modifiers apply immediately on level load:
Difficulty = (Level ร 1) + (Players ร 0) + (Valuables ร 0)
Example: Level 5, 4 players, 100 valuables
= (5 ร 3.5) + (4 ร 0) + (100 ร 0)
= 17.5 + 0 + 0 = 5 (Easy difficulty)
๐ก Recommended: Install the REPOConfig mod to change these settings directly in-game via a GUI.
Located in:
BepInEx/config/PxntxrezStudio.REPOConomyPlus.cfg
Below are all available configuration options.
| Setting | Description | Default |
|---|---|---|
| DefaultBaseMin | Base minimum multiplier applied before level scaling | 5.0 |
| DefaultBaseMax | Base maximum multiplier applied before level scaling | 10.0 |
| UseTwoStepPercentRoll | Separate negative and positive percent rolls | false |
| PercentRollMode | Determines weighed percentage RNG: Random = Uniform (Flat), Stable = Near center (Bell curve), Volatile = Near Min/Max (Inverse bell curve), Dynamic (Changes per level) | Random |
| EconomyStartLevel | Level at which economy events can begin | 2 |
| NoEvents | Force all runs to use Stable economy (disable events) | false |
| DisableVanillaEvents | If true, disables all built-in vanilla events. Only custom events will be used, if EnableCustomEvents enabled. | false |
| EnableCustomEvents | Enable loading of custom economy events from JSON files to appear in-game. | true |
| Setting | Description | Default |
|---|---|---|
| LevelScaleMin | Percent increase added to minimum per level | 1 |
| LevelScaleMax | Percent increase added to maximum per level | 2 |
| Setting | Description | Default |
|---|---|---|
| ClampMinLimit | Lowest allowed percent (e.g. โ100% reduction) | 100.0 |
| ClampMaxLimit | Highest allowed percent (e.g. +10000% increase) | 10000.0 |
| Setting | Description | Default |
|---|---|---|
| UseEventsChance | Enable the event drop system based on chance. | true |
| EventChance | Chance (1โ100) for an event to occur instead of a stable economy | 50 |
| Setting | Description | Default |
|---|---|---|
| UseCustomEventChance | Enable a separate chance check for custom events (only applies if UseEventsChance is true). If this feature is disabled, there will be a 50/50 chance of either a vanilla event or a custom event occurring. | true |
| CustomEventChance | Chance (1โ100%) for custom events to occur instead of vanilla events if UseCustomEventChance is enabled. | 50 |
| Setting | Description | Default |
|---|---|---|
| ShowTotalMapValue | Log (In console) total dollar value of all valuables on the map | false |
| Setting | Description | Default |
|---|---|---|
| UI Language | Language used for the economy UI | English |
| UIToggleHotkey | Hotkey to toggle the economy UI on/off | G |
| UIAutoShowOnLevelStart | Automatically show UI when entering a level | true |
| Setting | Description | Default |
|---|---|---|
| DifficultyPerLevel | How much difficulty to add per level (e.g., level 5 = +5 difficulty) | 1 |
| DifficultyPerPlayer | How much difficulty to add per player (e.g., 4 players = +0 difficulty) | 0 |
| DifficultyPerValuable | How much difficulty to add per valuable on map (e.g., 100 valuables = +0 difficulty) | 0 |
| DifficultyMaxCap | Maximum difficulty cap. Difficulty will never go above this value. | 100 |
| Setting | Description | Default |
|---|---|---|
| EnableLevelScaling | Enable level scaling for modules, extractions, and haul multiplier | true |
| EnableMultiplicativeScaling | Enable multiplicative scaling instead of additive | false |
| MinModules | Minimum number of modules per level | 4 |
| MaxModulesLevel | Up to which level modules will increase | 92 |
| ModulesInterval | Every how many levels to add modules | 4 |
| ModulesPerInterval | How many modules to add every interval levels | 1 |
| BaseExtractions | Base number of extractions (0 = 1 extraction) | 0 |
| MaxExtractions | Maximum number of extractions | 9 |
| ExtractionsInterval | Every how many levels to add extractions | 10 |
| ExtractionsPerInterval | How many extractions to add every interval levels | 1 |
| BaseHaulMultiplier | Base haul goal multiplier | 0.7 |
| MaxHaulMultiplier | Maximum haul multiplier | 1.0 |
| MaxHaulLevel | Up to which level haul multiplier will increase | 60 |
| HaulIncreasePerLevel | How much to increase haul multiplier per level | 0.005 |
| MaxHaulLevel | Up to which level haul multiplier will increase | 60 |
| HaulIncreasePerLevel | How much to increase haul multiplier per level | 0.005 |
| Setting | Description | Default |
|---|---|---|
| EnableEnemyHPScaling | Enable enemy HP scaling per level | true |
| StartLevel | Level at which enemy HP scaling starts | 3 |
| Multiplier | Enemy HP multiplier per level (1.02 = +2% per level) | 1.02 |
| UseExponentialScaling | Use exponential scaling (pow) instead of linear scaling | true |
| MaxLevel | Maximum level for enemy HP scaling. Scaling stops increasing beyond this level. | 100 |
| LevelCap | Level at which enemy HP scaling stops. | 100 |
| Setting | Description | Default |
|---|---|---|
| EnableEnemyCapScaling | Enable max enemy cap scaling per level | true |
| StartLevel | Level at which enemy cap scaling starts | 4 |
| Multiplier | Max enemy cap multiplier per level (1.03 = +3 per level) | 1.03 |
| UseExponentialScaling | Use exponential scaling (pow) instead of linear scaling | true |
| MaxLevel | Maximum level for enemy cap scaling. Scaling stops increasing beyond this level. | 100 |
| LevelCap | Level at which enemy cap scaling stops. | 100 |
| Setting | Description | Default |
|---|---|---|
| EnableMapValueScaling | Enable total map value scaling per level | true |
| StartLevel | Level at which map value scaling starts | 2 |
| Multiplier | Total map value multiplier per level (1.02 = +2% per level) | 1.02 |
| UseExponentialScaling | Use exponential scaling (pow) instead of linear scaling | true |
| MaxLevel | Maximum level for map value scaling. Scaling stops increasing beyond this level. | 100 |
| LevelCap | Level at which map value scaling stops. | 100 |
| Setting | Description | Default |
|---|---|---|
| GlobalUpgradesMultiplier | Multiplier for upgrades (1.0 = default, 2.0 = double upgrades bonus) | 0.5 |
| Setting | Description | Default |
|---|---|---|
| RevivalHotkey | Hotkey to revive player when dead (only works once per player per round). | R |
| Setting | Description | Default |
|---|---|---|
| ModifierStartLevel | At what level modifiers will start appearing (1โ12). 1 = immediately, 2 = from the second level, etc. | 2 |
| MinModifierCount | Minimum number of gameplay modifiers per level (2-5) | 2 |
| MaxModifierCount | Maximum number of gameplay modifiers per level (2-5) | 5 |
| EnableLootModifiers | Enable loot-related events (e.g., Jackpot, Empty Facility, Value Lottery) | true |
| EnableEnemyModifiers | Enable enemy-related events (e.g., Enemy Horde, Speed Demons, Pacifist Mode) | true |
| EnablePlayerModifiers | Enable player-related events (e.g., Sonic Speed, Glass Cannon, Infinite Stamina) | true |
| EnableEnvironmentModifiers | Enable environment-related events (e.g., Darkness, Disco Lights) | true |
| EnableSharedPool | Enable shared pool mode: all events are in one pool, selected based on difficulty-adjusted chances instead of separate category pools. | false |
Individual economy events can be enabled/disabled in the "Economies" section of the config. Each economy type has its own enable/disable setting.
Individual modifier events can be enabled/disabled in the "Modifiers" section of the config. Each modifier has its own enable/disable setting.
Below are all available Economies and their effects.
More economies will be added with every updates!
| Event (EconomyType) | Effect on baseMin / baseMax |
In-Game Description |
|---|---|---|
| Stable | No change (Uses the values from the config) | Economy by default |
| Deflation | โ10% min, โ5% max | Market Crash |
| Inflation | +0% min, +10% max | Moment to Get Rich! |
| Chaos | โ10% min, +10% max | Financial chaos... |
| FreezeMarket | 0% min, 0% max | Economy frozen :( |
| BlackMarketSurge | โ10% min, +20% max | Values have become more expensive... |
| Overload | โ100% min, +100% max | 50/50 |
| RareBoom | +5% min, +30% max | Values are suddenly in price! |
| CommonCrash | โ30% min, โ10% max | Values are devalued! |
| LegendaryOnlyMatters | โ20% min, +5% max | Only the best makes sense... |
| EchoMarket | โ25%โ0% min, 0%โ+25% max (random) | Prices are jumping like crazy... |
| ReverseInflation | โ15% min, โ5% max | Budget is better than wealth... |
| LuxuryHunt | +10% min, +40% max | Values are much more expensive! |
| DumpsterDive | +5% min, +60% max | Everything has become expensive! |
| ExtraProfit | +0% min, +50% max | Today you can sell more profitably! |
| ScamSeason | โ30% min, โ10% max | Prices are falling... :( |
| SuddenDrop | โ50% min, โ20% max | Almost everything has depreciated! |
| TreasureRush | +100% min, +200% max | Every value is โ treasure! |
| ZeroGravity | โ50% min, +150% max | Everything is unstable... |
| Turbulence | ยฑ30% equally to min & max (random) | Prices behave unpredictably... |
| BubbleBurst | โ40% min, โ5% max | The market was booming... until it wasnโt |
| CollectorsFrenzy | +30% min, +80% max | Everything is worth more than it should be |
| PanicSale | โ40% min, โ20% max | Players are panic-selling everything for pennies! |
| EconomicTwister | Ignores min/max โ 0%โ200% per valuable | Every valuable gets a completely random value. |
| TaxAudit | โ15% min, โ15% max | The Tax Department has reviewed your valuables. |
| Crash & Burn | โ90% min, 0% max | The market is collapsing โ brace for losses. |
| GoldenHour | +20% min, +50% max | A perfect time to sell โ prices are booming! |
| CrystalBubble | +50% min, +100% max | Market euphoria! Prices are sky-highโฆ for now |
| CoinDecay | โ20% min, โ60% max | Everything feels worthless. Time to sell or hold? |
| EchoCrash | ยฑ50% equally to min & max (random) | Residual shockwaves shake the market unpredictably |
| SpeculationBubble | โ20% min, +100% max | Prices are inflating without logic... Bubble may burst any time! |
| ColdStorage | โ10% min, โ10% max | Nothing sells well. Prices are frozen under market value |
| PriceWhirlwind | โ60%โ0% min, 0%โ+60% max (random) | An unstable market surge throws prices into a whirlwind! |
| ExperimentalPricing | โ20% min, +40% max | Prices fluctuate wildly due to market experiments |
| ShadowMarket | โ60% min, +5% max | A secret market drains value from most valuables |
| AuctionFever | +10% min, +80% max | A bidding war is driving prices through the roof! |
| MemoryMarket | ยฑ5% random offset to current range | Prices mirror the past โ but with a twist |
| LoopbackSpike | Doubles current min/max range | History repeats with extreme volatility |
| GlitchedGoldrush | Sets min/max to +20% / +100% | Somethingโs brokenโฆ but youโre getting rich |
| MarketEclipse | โ5% min, +5% max | An economic blackout... almost no movement |
| JackpotMirage | Random โ50% to +150% | Everything looks like gold... but some of itโs foolโs gold |
| CollectorsVoid | โ90% min, โ50% max | All value is lost โ nothing is collectible anymore |
| VolatileExperiment | โ100% min, +250% max | A dangerous economic experiment โ chaos reigns |
| CleanSweep | +0% min, +5% max | A calm period โ nothing to fear, nothing to gain |
| ValueVortex | โ100% โ +100% (per valuable, random) | A swirling mess of prices โ unpredictable and wild |
| TemporalSurge | โ20% min, +60% max | Prices shift with a pulse of time itself. |
| EchoOfWealth | Keeps previous range | Prices mimic those from two levels ago. |
| ArtifactBloat | +50% min, +100% max | Old junk is now gold. |
| MarketDrain | โ60% min, โ30% max | All prices slowly drain into the void. |
| InversionProtocol | Flips positive/negative | Low-value becomes high-value. High-value drops. |
| SyntheticDemand | Random +0% to +80% max increase | Artificial demand spikes at random. |
| TaxFrenzy | โ50% min, โ20% max | Tax rates hit hard! Prices plummet. |
| AssetDump | โ80% min, +20% max | Everyoneโs dumping assets! |
| SmugglersSurge | Custom (based on item value) | Expensive items skyrocket, cheap ones tank |
| CollectorsCraze | +200% for rare, โ10~โ30% for others | Rare collectibles soar โ the rest is junk |
| MarketKraken | 30% of items get ร4, others = $0 | The market goes wild. 30% of valuables get ร4 boost! |
| MarketBoom | +20% min, +50% max | Prices surge across the entire market! |
| PriceLockdown | โ5% min, +5% max | All prices are frozen by decree |
| WildSpeculation | โ50%โ+100% min & max (random) | Speculators drive prices wildly up and down! |
| SilentAuction | +0% min, +30% max | Auctions run in silence, prices unclear |
| FlashCrash | โ50% min, โ20% max | Instant crash wiping out asset values! |
| CryptoSurge | +10% min, +100% max | Cryptocurrencies push the market sky-high! |
| ResourceRush | +5% min, +25% max | Resource scarcity drives prices up |
| DemandSpike | +0% min, +60% max | Explosive demand floods the market! |
| SupplyShortage | โ20% min, โ5% max | Severe supply shortages cripple prices |
| ConsumerConfidence | +5% min, +15% max | Consumers irrationally confident! |
| MarketMeltup | +50% min, +200% max | A melt-up as prices climb uncontrollably! |
| BargainHunt | โ10% min, +10% max | Hunting bargainsโsome crash, others spike |
| MarketRebound | +10% min, +20% max | After a crash, the market swiftly rebounds! |
| PriceCascade | random โ20%โ0% min, 0%โ+20% max | Prices cascade downward, but may bounce back |
| BullRun | +30% min, +60% max | A bull runโprices charge skyward! |
| BearTrap | โ60% min, โ30% max | A bear trapโbrief gains before a fallโฆ |
| PanicBuying | +50% min, +100% max | Players panic-buyโsupplies vanish! |
| SupplyGlut | โ50% min, +10% max | Oversupplyโprices sink under glut |
| SpeculatorFrenzy | ยฑ40% equally to min & max (random) | Speculators push prices to chaotic extremes! |
| ValueStabilizer | clamp to ยฑ5% | Regulatory measures keep prices in check |
| MarketMirroring | repeat previous range | The market mirrors its previous level |
| InflationSpike | +15% min, +25% max | A sudden spike in inflation! |
| DeflationDip | โ15% min, โ25% max | Prices plunge into a deflationary dip |
| EconomicEquilibrium | 0% min, 0% max | A perfect balance of supply and demand |
| PriceSurge | +20% min, +40% max | Sudden price surgeโeverything jumps 20โ40%! |
| BargainBlitz | โ30% min, โ10% max | Flash discountsโprices drop 30โ10% instantly! |
| CollectorCarnival | if โฅ50% โ ร2; else โ10% | Collectibles ร2, others โ10%. |
| GhostPrices | ยฑ25% equally to min & max (random) | Ghostly pricesโrandom offset ยฑ25%. |
| BarterBonanza | โ20% min, +15% max | Barter bonanzaโlow items down, high items up. |
| SeasonalShift | +15% min, โ5% max | Seasonal shiftโmin +15%, max โ5%. |
| BlackoutSale | โ50%โโ30% equally to min & max (random) | Blackout saleโprices slashed โ50โฆโ30%. |
| InflationEbb | โ20% min, โ10% max | Inflation ebbโprices fall 10โ20%. |
| FoolsGold | โ10% base, +0โ+50% offset (random) | Foolโs Goldโsome +50%, others โ10%. |
| HoardersHavoc | โ40% min, +10% max | Hoarderโs Havocโcheap โ40%, expensive +10%. |
| PennyPinch | โ60%โโ40% equally to min & max (rand.) | Penny Pinchโprices slump โ60โฆโ40%. |
| Trendsetter | +30%โ+60% equally to min & max (rand.) | Trendsetterโpremium items surge +30โฆ+60%! |
| Price Spike | +40% min, +80% max | Prices suddenly spike across the board! |
| Clearance | โ60% min, โ20% max | Massive clearance cuts values everywhere! |
| Boomerang Market | โ20%โ+10% min, +10%โ+40% max | Values swing backโbut unpredictably! |
| Silent Dip | โ10% min, โ5% max | Quiet dip... nothing sells well |
| Luxury Only | โ40% min, +5% max | Only luxury items hold value now |
| Early Bubble | +30% min, +100% max | A bubble forms earlyโbrace for boom |
| Late Deflation | โ70% min, โ10% max | Late-stage deflation drains the market |
| Price Slalom | ยฑ30% equally (random) | A slalom of ups and downs |
| False Demand | +10% min, +40% max | Artificial demand inflates prices! |
| Underground Trade | โ40% min, +5% max | Trade continues in the shadows |
| Crystal Crash | โ100% min, โ40% max | The bubble shatters into a crystal crash |
| Ghost Rush | +50% min, +150% max | Phantom value rushes sweep the market! |
All events roll each level (if level โฅ EventsStartLevel and chance roll succeeds) and are clamped between ClampMinLimit and ClampMaxLimit.
Create your own economy events! Full JSON support inherited from original REPOConomy.
[
{
"id": "my_event",
"name_en": "My Event",
"name_ru": "ะะพั ะกะพะฑััะธะต",
"desc_en": "Description",
"desc_ru": "ะะฟะธัะฐะฝะธะต",
"color": [255, 200, 100],
"min": -10.0,
"max": 20.0,
"useDelta": true
}
]
Place files in: BepInEx/config/CustomEvents/*.json
Note: Custom economy events only. Custom modifiers coming in future updates!
REPOConomyPlus.dllBepInEx/plugins folder| Feature | REPOConomy | REPOConomyPlus |
|---|---|---|
| Economy Events | โ 104 events | โ 104 events |
| Gameplay Modifiers | โ None | โ 73 events |
| Difficulty System | โ None | โ Dynamic scaling |
| Level Scaling | โ None | โ Modules/Extractions/Haul |
| Map Scaling | โ None | โ Enemy HP/Cap/Value scaling |
| Scaling Progression | โ None | โ Exponential/Linear options |
| UI Design | โ Basic | โ Enhanced scrollable |
| Event Categories | โ None | โ 4 categories |
| Conflict System | โ Basic | โ Advanced |
| Custom Events | โ Yes | โ Yes (economy only) |
| Multiplayer Sync | โ Basic | โ Enhanced |
REPOConomyPlus is currently compatible with the following mods:
More mod compatibilities will be added in future updates!
If you find a conflicting mod or one that's not compatible with REPOConomyPlus, please report it on our Discord server!
Report bugs, suggest features, or provide feedback:
| Discord Server | Channel | Post |
|---|---|---|
| Pxntxrez Studio | #released-mods |
REPOConomyPlus |
Made with โค๏ธ by PxntxrezStudio
Transform every R.E.P.O. run into a unique adventure!
"More events and new features coming soon!"