

Better than REPO HD. Better than vanilla. Graphics overhaul that goes both ways — squeeze more FPS on potato PCs or push visuals on high-end rigs. Auto-detects your hardware and picks the best settings. Full in-game settings menu. DLSS, FSR, SMAA, shadow control, the works.
Replaces REPO HD. Everything it does, plus DLSS, auto-benchmark, CPU/GPU-aware tuning, performance optimizations, and way more control. If you have REPO HD installed, remove it.
| Vanilla | REPO Fidelity |
Cleaner edges, better shadow quality, no more pixelated mess. Notice the grating detail and wall panels.
| Vanilla | REPO Fidelity |
| Vanilla | REPO Fidelity |
Hazard stripes, text, and fine geometry all render without the jagged staircase edges.
| Vanilla | REPO Fidelity |
| Vanilla | REPO Fidelity |
Brickwork, candlelight, and shadow edges all sharpen up. Look at the wall texture and the base of the candle.
| Vanilla | REPO Fidelity |
| Vanilla | REPO Fidelity |
Surface detail on the vase and sharper edges on the clown figure. Shadows render properly instead of blocky artifacts.
Upscaling & Anti-Aliasing
Quality Settings
Performance Optimizations
Smart Auto-Benchmark
autotune.json — separate from your settingsAll presets adapt to your hardware. CPU-bound machines keep 100% render scale since dropping resolution wouldn't help FPS anyway. Potato through Medium use the game's native render system with zero pipeline overhead — upscalers only activate at High and above.
| Preset | Render Scale | AA | Shadows | Target |
|---|---|---|---|---|
| Auto | Benchmarked | Benchmarked | Benchmarked | Auto-tuned for your hardware. Re-runs on mod update or hardware change |
| Potato | 50% | Off | Low / 10m | Faster than vanilla. Cuts everything for max FPS |
| Low | 50% | SMAA | Low / 20m | Near-vanilla FPS with cleaner image |
| Medium | 75% | SMAA | Med / 30m | Big visual upgrade, no upscaler overhead |
| High | 75–100% | DLSS/FSR | High / 85m | Premium. Upscaler handles AA |
| Ultra | 100% | DLAA/FSR | Ultra / 150m | Maxed everything |
| Custom | Any | Any | Any | Tweak individually. Per-setting perf toggles |
Replaces the game's Graphics page. All vanilla display settings (window mode, VSync, max FPS, gamma) plus every mod setting. Preset selector or go Custom.
| Setting | Range | Default | Description |
|---|---|---|---|
| Preset | Auto–Custom | Auto | Quality level. Auto uses benchmarked profile |
| Upscaler | DLSS / FSR / Off | Auto | DLSS on NVIDIA, FSR on AMD/Intel, Off if CPU-bound |
| Resolution | Monitor-specific | Native | Output resolution. Filtered to your aspect ratio |
| Render Scale | 33–100% | 100% | Internal resolution before upscaling to selected resolution |
| Anti-Aliasing | SMAA / FXAA / Off | SMAA | Post-process AA (disabled when upscaler provides AA) |
| Shadow Quality | Off / Low / Med / High / Ultra | Varies | Shadow map resolution |
| Shadow Distance | 5–200m | Varies | Max shadow render distance |
| Shadow Limit | 0–50 | Varies | Max nearby shadows. 0 = unlimited. Closest lights get priority |
| Pixel Lights | 1–16 | Varies | Per-object dynamic lights |
| LOD Bias | 0.5–4.0 | Varies | Level of detail distance |
| Texture Quality | Full | Full | Locked to full — R.E.P.O.'s textures are too small for mip reduction to matter |
| Anisotropic Filtering | Off / 4x / 8x / 16x | 8x | Texture sharpness at angles |
| Light Distance | 10–100m | 50m | Max light render range |
| Fog Distance | 1.0–1.1x | 1.0x | Fog end distance multiplier |
| Mod Toggle Key | F5–F10 | F10 | Disables mod entirely for vanilla comparison |
F10 (configurable) toggles the entire mod off for vanilla comparison — everything reverts including performance optimizations.
F11 runs the optimizer benchmark — measures vanilla vs GPU/GC optimizations vs full (GPU/GC + CPU patches). Results saved to optimizer_benchmark.txt.
BepInEx/plugins/DLSS DLL is bundled. No extra downloads.
Remove it. REPO Fidelity does everything REPO HD does:
Report bugs on GitHub.
| Purpose | Where |
|---|---|
| Bug reports & suggestions | GitHub Issues |
| R.E.P.O. Modding community | Discord |