

A shrink ray you can buy in the shop. Shoot anything to shrink it. Shoot it again to restore it.
v0.6.0: ScalerCore 0.6.0 under the hood. Loom's arms finally fit a shrunken body. Held forceGrabPoint items sit at eye height when shrunken instead of waist. Pair with ScalerCore 0.6.0 and REPOLib 4.0.2.
Enemies, valuables, items, players -- if you can hit it, you can shrink it.
Enemies get tiny, squeaky, and mostly harmless. They still chase you, but their damage and speed drop with their size. Their grab force goes to zero, so you can pick them up and throw them.
Valuables shrink for easy transport. No more struggling with oversized items through doorways. Shrink it and toss it in the cart. They stay small until they take damage, so carry them carefully.
Drop it too hard and it pops back to full size:
Players can shrink each other. Tiny players get squeaky voices, big anime eyes, and adjusted camera so it actually feels right. Walk under doors you'd normally crouch through. Take damage to pop back.
Carts, cart cannons, and cart lasers become pocketable when shrunken. Shrink one, press an inventory key, stash it. Pull it out later, still tiny. Shoot it again and it's full size on the ground.
Items shrink too. Grenades get smaller explosions. Orbs get smaller radius. Even doors. Why not.
Already using ScaleInCart or SylhShrinkerCartPlus? The COMPRESSOR handles everything those don't: enemies, players, doors, stuff that hasn't reached the cart yet. They work fine together.
It costs a weapon slot and uses ammo. Everything has counterplay:
| What you shrink | What keeps it fair |
|---|---|
| Enemies | Auto-restore after 2 minutes. Still fight back at reduced damage. |
| Valuables | Pop back to full size if you drop them too hard. |
| Players | Take any damage to restore. |
| Carts/items | Shrunken players can't pocket shrunken items. The cart drops if you get shrunk too. |
Hardcoded defaults:
| Behavior | Value |
|---|---|
| Scale factor | 40% of original size |
| Enemy restore | 2 minutes |
| Valuable restore | Permanent (until damaged) |
| Item restore | Permanent (until toggled) |
| Player restore | Permanent (until damaged) |
| Enemy damage | Scales with size (40%) |
| Enemy speed | 75% |
All players need ShrinkerGun and ScalerCore installed. Everything syncs over Photon RPCs, including late-join.
Report bugs on the GitHub issues page.
Made by Vippy. ScalerCore is the scaling engine under the hood, open source if you want to build your own shrink/grow mod.