

GetBaseGrabStats that was breaking voice cancel on unshrink and level transitions, plus a non-host cleanup hole that was leaving voices stuck pitched).ValuableObject, no ItemAttributes) so the gun just bounced off them.ItemVehicle while a player was sitting in it shrunk the colliders and grab point but left the visible mesh full-size. The game deparents the mesh from the vehicle root when occupied, so it no longer inherits the root scale. Then expanding made the mesh balloon to about 2.5× original because the next reparent had inflated its localScale to compensate for the shrunken parent. Vehicles shrink and grow normally now whether occupied or not.Semiscooter (the regular one) had no inventory icon when pocketed (the small variant did). The icon renderer was looking for visuals under the vehicle root, but the regular scooter deparents its mesh and the bounds calc missed it. Renders correctly now.(-1000, -1000, -1000) for rendering and was leaving it there. Carts stay alive across as many shrink/unshrink cycles as you want.ItemVehicle, ValuableArcticSnowBike) now drive at proportionally lower top speed instead of full speed on a tiny chassis. Vehicles stay pocketable when small (and only when you're full-size).LevelCollapse setting (Chaos section). Shoot the map with the shrink gun. Auto = April 1st only, On = always, Off = never.ShrinkChallengeMode and all user-facing settings now live hereInitial early access release.