
Eclipse
Adds the cut Eclipse difficulty back into the gameDetails
1.2.9
- enabling alt eclipse levels now replaces the default eclipse levels in the difficulty description
- e5 heal reduction reduced to -40%
- fixed e6 not affecting shops
- reworked alt e5, now shows changes in the difficulty description
- e8 now gives curse stacks for 30% damage taken instead of the 40% in ror2
1.2.8
- fixed modded artifacts not appearing
- changed e6 to only affect chests
- trying out a change to e1 to favor bosses a bit more
1.2.7
- made e1 slightly weaker
- changed curse to be more accurate to ror2
- changed alt e6 (now always opens the closest chest + time increased to 5 minutes)
1.2.6
- rebalanced e6 a bit (stronger at the beginning of a run and weaker at the end)
- any eclipse level: added other boar types to boar beach
1.2.5
- potential fix to sound bug
- potential fix to teleporter not finishing unless you exit the radius
- changed alt e7 to be weaker for bigger attacks
1.2.4
- Increased Tele radius a bit more
- moved alt e7 (buffs all eclipse modifiers) to e5
- removed old alt e5
- added new alt e7 (Enemy Attack Height: +50%)
1.2.3
- Increased Teleporter radius a bit
1.2.2
- Fixed e3 not disabling gold drops after tp event
- Fixed e2 sometimes requiring player to leave the circle to finish tp
1.2.1
- Fixed to work with updated version of cursehelper (guide in last updated log is no longer needed)
- Removed mini curse hud as it is now used in cursehelper
1.2.0
- now multiplayer compatible (for now go into cursehelper main.lua and set "mods["RoRRModdingToolkit-RoRR_Modding_Toolkit"].auto()" to "mods["RoRRModdingToolkit-RoRR_Modding_Toolkit"].auto(true))"
- e8 curse now shows up on the minihud
- nerfed e6 (chest prices to +30%)
- nerfed e7 (cooldown reduction to -40%)
- reworked e1 to last 60 seconds and changed scaling, also made description more accurate
- excluded imps from e7
- excluded trokks from e4
- fix tp not requiring boss kill if you killed a boss (anything with bossbar) before activating tp
- fixed crash after beating e8 without starstorm installed
- probably fixed weird sound bug
1.1.13
- fixed error spam with last version
1.1.12
- reduced enemy credits gain by 40% when tp is at 99%
- nerfed e4 speed gain to 15%
1.1.11
- fixed dios not reseting curse
- killing the boss at 99% charge now finishes the tp event
1.1.10
- fixed e8 curse
1.1.9
- removed e7
- swapped e5 (chest prices) and e6 (healing reduction)
- alt e6 (eclipse level buffs) -> alt e7
- alt e7 (enemy damage) -> alt e5
- alt e5 (empty chests) -> alt e6
- nerfed e4 +60% chest prices -> +40% chest prices split e4 into +20% speed (e4) and -50% enemy cooldowns (e7)
1.1.8
- Added new e7: Enemy credit scaling +25%
- moved previous e7 to alt e7
- moved previous alt e7 to alt e6
- nerfed alt e6 (buffs all eclipse levels)
1.1.7
- increased curse apply threshhold to 5% maxhp
1.1.6
- e6 is now alt e8
- alt e6 is now normal e6
- enemies spawned by e1 now drop 50% less gold
- e2 teleporter radius only disappears after boss has been killed
- alt e5 time between chests emptied increased to 3 minutes from 2
1.1.5
- swapped alt eclipse 6 and 7
1.1.4
- Added alt eclipse levels
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- Ally Starting Health: -50%
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- Every 2 Minutes Empty 1 Random Chest
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- Buffs All Eclipse Modifiers
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- Ally Healing: -50%
- Eclipse 4: Nerfed speed to 20%
- Eclipse 7: Nerfed Damage to 25%
- Eclipse 8: Extra damage from e7 doesn't apply curse
- Fixed bug with e3 that let enemies drop gold after the tp event
- Reworked e6 artifact display
- Prestige now starts at 2 mountain buffs
- Cognation stage credits increased by 20%
- Tempus now gives 5 Items
- Origin: reduced the amount of Vanguards spawning, increased vanduard damage
1.1.3
- Added eclipse 9 back into the game, now working (requires starstorm installed)
- Artifact textures and descriptions
1.1.2
- Fixed more errors when you had too many artifact mods installed
- Each eclipse modifier can now be turned on individually with artifacts
- You can hide eclipse artifacts with the imgui window
- removed eclipse 9, since it cannot be unlocked
1.1.1
- Fixed error that would occur when not having an artifact mod installed
- Amount of Artifacts now increases every 5 stages instead of every 6
- Amount of Active Artifacts in e6 capped to 3
1.1.0
- Eclipse 6 now works with modded artifacts. Unlike base game artifacts, these need to be enabled to get added to the artifact pool (may break for some artifacts)
- This also works for adding enigma and command back to the artifact pool
- Prestige changes now only apply before activating the teleporter
- You now can't get the same artifact again before getting every other artifact
- Increased sacrifice drop chance
1.0.8
- Fixed some issues with prestige
- swapped eclipse 6 and 7
1.0.7
- fixed enemies not dropping any gold
1.0.6
- Made eclipse 1 slightly easier again
- Eclipse 6 enemy damage reduced to +30%
- Fixed eclipse 7 not working without specific dependency
1.0.5
- Rebalanced some artifacts (see readme)
- Slightly increased eclipse 2 difficulty
- Reorganized code
- A bunch of bug and error fixes
1.0.4
- Replaced Eclipse 7 (Enemy cooldowns -50%) with Activate a Random Artifact every Stage
- View readme for explanations on some artifact changes
- Eclipse 4 now also reduces enemy cooldowns by 25%
- Made Eclipse 1 slightly harder
- Eclipse 5 Enemy damage reduced to +40% from +50%
1.0.3
- Eclipse 6 now only gives enemies 50% more damage and not health
1.0.1
- Fixed dependencies
- nerfed eclipse 3 in the provi fight
1.0.0
- Initial release