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Last Updated
3 months ago
First Uploaded
3 months ago
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11K
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414KB
Dependency string
Klehrik-Aphelion-1.2.18
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v1.2.18

  • Updated skill onStep callback rename.
  • War Drum : Added logbook entry

v1.2.17

  • Updated alongside RMT.

v1.2.16

  • Silica Packet : Duration increase: 18% (+12% per stack) -> 10% (+10% per stack)
  • Bandana : Additional stack damage: +9% -> +12%
  • Mystery Box : Engineer's turrets (and other item inheriting actors) will no longer spawn boxes.

v1.2.15

  • Mystery Box : Fixed achievement unlock requiring another item to be pickup up after the last required one.

v1.2.14

  • Updated alongside RMT.
  • Added War Drum (common item)
  • Added Mystery Box (rare item)
  • Explosive Spear : Is now thrown in the direction of the target hit instead of facing direction.
  • Obelisk Shard : Replaced buff indicator with new particle vfx and sfx.
  • Six Shooter : 6th shot damage bonus: +33% (+33% per stack); now applies on first stack
  • Shattered Glass : Now uses CurseHelper.
  • Spotter: BLAST : Explosion is now centered at the point of attack collision.

v1.2.13

  • Thermite Flare : No longer overrides your equipment via Bottled Chaos.

v1.2.12

  • Calamari Skewers : Reworked to be more useful.
  • Silica Packet : Slightly tweaked new stage temporary item rarity chances.
  • Thermite Flare : 1- and 2-use variants can no longer spawn as an initial drop in the equipment pool (whoops).

v1.2.11

  • Thermite Flare : Swapped Actor:onPreStep with hook to avoid huge lag.

v1.2.10

  • Thermite Flare : No longer appears with Artifact of Enigma or in equipment activators.

v1.2.9

  • Withered Branch : Now uses oDot so that the damage number appears on the left.
  • Thermite Flare
    • Now uses oDot so that the damage number appears on the left.
    • Changed damage color.

v1.2.8

  • Magic Dagger : Added small vfx on use.
  • Thermite Flare
    • Fixed error with the extra damage effect.
    • Extra damage number now offset above original damage.
    • Uses: 2 -> 3
    • Extra damage: +25% -> +30%
  • Slightly faster actor collision checking for Explosive Spear and Whimsical Star.

v1.2.7

  • Obelisk Shard : No longer throws errors if an enemy picks this up (somehow).
  • Phi Construct : No longer crashes the game if the parent ceases to exist.
  • Whimsical Star : No longer crashes the game if the parent ceases to exist.

v1.2.6

  • Added custom cooldown displays above skills HUD.

v1.2.5

  • Fixed default Sniper special triggering BLAST explosion.
    • Damage number now offset above other ones.

v1.2.4

  • Fixed onHit error when Spotter: BLAST is not equipped (idk how I missed that).

v1.2.3

  • Added Thermite Flare (2-use equipment)
  • Removed test skill accidentally added to Commando.

v1.2.2

  • Added Spotter: BLAST (Sniper special)
    • Some vfx are a little scuffed/missing but it's functional.
  • Unload : Slightly tweaked description.
  • Stealth Hunting : Fixed slightly incorrect description from last patch.
  • Explosive Spear : Added temporary(?) explosion sprite.

v1.2.1

  • Six Shooter : Stack 6th shot damage bonus: +33% -> +50%
  • Magic Dagger : Freeze time: 6s -> 9s
  • Stealth Hunting : Duration: 4s -> 5s

v1.2.0

This update adds 2 skills.

  • Added Unload (Bandit secondary)
  • Added Stealth Hunting (Huntress special)
  • Explosive Spear : Fixed going through walls sometimes.
  • Misc : Huntress' Blink now grants 15 i-frames.

v1.1.7

  • Fixed (in RMT) stream of errors when dying while in possession of certain items.

v1.1.6

  • Ration : Fixed stream of errors when dying while in possession of some.
  • Magic Dagger : Renamed achievement
  • Added Russian translation by Kaban (HEXXEDUDE).
  • Reduced lag associated with Actor callbacks by replacing them with Instance callbacks.

v1.1.5

  • Added namespace-identifier to Resource.sfx_load.
  • Ration : Fixed stacking bug with temporary stacks.
  • Explosive Spear : Visual changes
    • Cloth physics
  • Relic Guard
    • First stack: 50% -> 60%
    • Stacking: +25% -> +20%
  • Six Shooter : Stack 6th shot damage bonus: +25% -> +33%
  • Stiletto : Minor sprite update
  • Whimsical Star : Unlock requirement: 7 -> 9
  • Shattered Glass : No longer appears with Artifact of Enigma or in equipment activators.

v1.1.4

  • Added now-required IDs to Actor callbacks.

v1.1.3

  • Changed damager creation calls to new ones.
  • Added equipment Shattered Glass (passive)

v1.1.2

  • Ration : Now also restores used stacks upon entering a new stage.
  • Silica Packet
    • Now gives 2 (+1 per stack) random temporary items upon entering a new stage.
  • Withered Branch : Stack wearoff rate decreased further for higher stack counts.
  • Explosive Spear
    • Now deals the correct amount of pre-explosion damage ticks (4 instead of 3).
      • Now deals the correct amount of damage in general.
    • Now inflicts stun properly as described.
    • The explosion can no longer crit.
    • Now visually sticks into the hit enemy or surface.
    • Now still explodes when hitting a surface.
  • Six Shooter
    • Fixed guaranteed crit applying to other attacks in some cases.
    • No longer unlocks Stiletto instantly.
  • Overloaded Capacitor : Damage per stack: 33% -> 30%
  • Stiletto
    • First stack crit bonus: +20% -> +10%
    • Crit damage scaling now happens immediately instead of after 100% crit.
  • Whimsical Star : Can now hit worm bodies.
  • Magic Dagger
    • Debuff no longer remains when an enemy becomes unfrozen early.
    • Can no longer proc items (this was only required because I couldn't find another way to apply freeze otherwise).
  • Stimulants
    • Cooldown: 45s -> 30s
    • Barrier gain: 75% -> 65%
    • No longer grants brief invincibility.

v1.1.1

  • Ballistic Vest : Additional stack shield gain: +20 -> +15
  • Crimson Scarf : Crit bonus per kill: 7% -> 6%
  • Phi Construct : No longer goes offline when shield is broken.
  • Stiletto
    • Tweaked description to be more clear.
    • First stack crit bonus: +5% -> +20%

v1.1.0

This update adds 4 new items (3 are Shield-oriented) and 2 equipment, as well as locking a few behind achievements.

  • Added Silica Packet
  • Added Relic Guard
  • Added Overloaded Capacitor (new version)
  • Added Phi Construct
  • Added Magic Dagger
  • Added Stimulants
  • Ballistic Vest
    • Is now achievement locked
    • Shield gain: +15 (+10) -> +20
  • Calamari Skewers
    • Fixed errors with buff stacks
    • Cooldown: 3s -> 2s
  • Ration : No longer triggers on the death screen when available.
  • Withered Branch : Stack wearoff rate decreased for higher stack counts.
  • Crimson Scarf : Fixed errors with buff stacks
  • Overloaded Capacitor
    • Renamed to Bandana
    • First stack damage bonus: +20% -> +18%
    • Additional stack damage: +10% -> +9%
    • Barrier out-of-combat delay time: 3s -> 5s
    • Barrier out-of-combat gain: 6% -> 8%
  • Six Shooter
    • Now works with Sniper's Snipe properly (fixed in RoRR Modding Toolkit).
    • Is now achievement locked
    • Stack 6th shot bonus damage: +20% -> +25%
  • Stiletto : Is now achievement locked
  • Whimsical Star
    • Is now achievement locked
    • Increased interception speed
    • Projectile intercept cooldown: 1.5s -> 1s
    • Collision damage: 70% -> 75%

v1.0.1

  • Fixed a strange interaction between Ration and ItemDuplicator mod.

v1.0.0

  • Initial release
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