
ClassicScaling
Brings back the old RoR1 values for enemy strength scaling on stage change, map loot amount scaling, and elite stat buffs. Configurable!Details
Classic Scaling
Brings back the old values for some parts of the game's scaling, making RoR Returns' difficulty closer to RoR1's. Each section of changes can be configured on/off, with every section being on by default. You can do change the config options in-game by looking for the mod under the Config
tab at the top of the ImGui menu (the default key to open it is Insert
).
The following things are changed:
Elite stat buffs
- Elite HP multiplier: 2.8 > 2.6
- Elite HP multiplier (honor artifact): 2.2 > 2.1
- Elite damage multiplier: 1.9 > 1.7
Enemy strength increase on stage change
- Number added no longer increases exponentially per stage
- Leaving stage 1/2: + 0.4
- Leaving stage 3: + 0.5
- Leaving stage 4/5: + 0.45
- Entering contact light: + 0.45
-
- (not in addition to previous numbers)
Stage credits:
- Base multiplier: 0.7 > 1
- Multiplayer multiplier: 0.3 > 0.5
-
- (added on to the base multiplier for every player other than the host)
Other notes
This mod does not change/remove anything else that was changed from RoR1 to RoR Returns. This includes:
- Any base stat increases for some enemies
- New attacks for some enemies
If there any problems or mod conflicts with this mod, make an issue on the github page or ping me (lordvgames) in the RoRR modding discord server.