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Risk of Rain Returns
ClassicScaling
Risk of Rain Returns
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ClassicScaling
Brings back the old RoR1 values of the game's scaling for enemy spawn rates, enemy strength, and map loot. Configurable!
LordVGames
https://github.com/LordVGames/ClassicScaling
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20KB
Dependency string
LordVGames-ClassicScaling-2.0.5
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1 other mods
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Modding Discord
Categories
Mods
Gameplay Tweaks
v2.0.5
Made global functions actually work
v2.0.4
Internal refactor, replaced all mid hooks with normal hooks and a few callbacks
Mod should cause less random problems now, and if it does it's easier to diagnose now
Fixed contact light's classic enemy_buff value never being added
v2.0.3
Fixed enemy buff being added to when restarting a run without exiting to menu
v2.0.2
Fixed sync packet for enemy buff on stage change erroring, even in singeplayer
v2.0.1
Mod now uses ReturnsAPI
v2.0.0
Added classic scaling for the director's points/credits scaling and the enemy_buff time scaling (the latter part only really affects multiplayer)
Hopefully future-proofed the mod enough so the game won't die when a scanned memory address isn't found
v1.1.4
Fixed a value when getting the classic enemy_buff value being nil
v1.1.3
Fixed mod for RoRR v1.1.0
v1.1.2
Fixed multiplayer clients not receiving the new
enemy_buff
value from stage change, which caused various issues
v1.1.1
Forgot to remove the bit about boar beach from the readme lmao
v1.1.0
Each section of changes (elite stat changes/loot scaling changes/enemy strength scaling on stage change) can now be configured on/off
v1.0.1
Removed this mod's "stages_passed" counter subtraction when going to boar beach since RoRR already does it
v1.0.0
Initial release
Categories
Mods
Gameplay Tweaks