
DeerectorsCut
A collection of QoL tweaks and subtle reworksDetails
Deerector's Cut
This mod is an unofficial implementation of a series of tweaks and subtle reworks, designed by RoRR developer Dee'.
Multiplayer-compatible.
Includes a config for disabling and enabling specific tweaks, accessible from the in-game mod menu, and from your mod manager's config editor. Configs cannot be changed mid-run, and in online co-op, the host player's configuration will be used.
Overview
Survivors:
-
Artificer:
- Flame Chakrams: Reworked to have better feedback and feel more reliable
- Charged Nanobomb: Gains a +75% damage bonus at full charge, totalling 1050%
- Frost Barrier: Explosion damage upped to 400% (from 100%)
-
CHEF:
- COOK: Killing enemies near the pot extends its duration and adds food to it
-
HAN-D:
- DRONE - BLAST: Disabled aim stalling, fixing an issue where speed fails to accumulate while aiming
-
Mercenary
- Focused Strike: Slighlty reduced window of time for parrying
Elites
-
Volatile:
- When its missiles try to arm while too close to its target, they get delayed by half a second
-
Overloading:
- Reworked. Creates a telegraphed AoE around themselves, doing ramping chip damage every tick
Monsters
-
Magma Worm:
- Fixed most cases of ground explosion floating off the ground
- Reduced size of ground explosion
-
Wandering Vagrant:
- When its orbs try to arm while too close to its target, they get delayed by half a second
-
Greater Wisp:
- Its attack has a slightly longer windup
- Can't attack immediately after spawning
- Also applies to Archaic Wisp
-
Ancient Wisp:
- Its fire pillars take longer to detonate, and are more spaced out
- The pillar explosion's hitbox extends higher. You can't jump it anymore!
-
Imp Overlord:
- Its melee attacks now have windup, giving more time to react
- Its laser attack takes longer to detonate, and the explosion hitbox is significantly taller
- Additional effects and particles have been added to improve readability
-
Cremator:
- When the player is close to it, its projectiles give more time to react and dodge
-
Jellyfish:
- Reduced size of hitbox
Stages:
- Damp Caverns:
- Added new Interactable: Toll Gate
- Spawns in pairs on opposite sides of the stage
- Teleports you to the other gate when used
- Added new Interactable: Toll Gate
Items:
-
Imp Overlord's Tentacle
- Allied Imps display their spawn dialogue properly
- Allied Imps are targettable by enemies
-
Scorching Shell Piece:
- Fixed the item not doing its thing
Miscellaneous:
- Drone health scaling now updates with difficulty scaling without needing the drone to be destroyed and re-bought
Credits
- Design, prototyping, and sprite art by Dee'
- Toll Gate SFX by Winslow
- Implementation and programming by Kris