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Last Updated
yesterday
First Uploaded
yesterday
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215KB
Dependency string
RandomCatDude-DeerectorsCut-1.2.1
Dependants

Deerector's Cut

This mod is an unofficial implementation of a series of tweaks and subtle reworks, designed by RoRR developer Dee'.

Multiplayer-compatible.

Includes a config for disabling and enabling specific tweaks, accessible from the in-game mod menu, and from your mod manager's config editor. Configs cannot be changed mid-run, and in online co-op, the host player's configuration will be used.

Overview

Survivors:

  • Artificer:

    • Flame Chakrams: Reworked to have better feedback and feel more reliable
    • Charged Nanobomb: Gains a +75% damage bonus at full charge, totalling 1050%
    • Frost Barrier: Explosion damage upped to 400% (from 100%)
  • CHEF:

    • COOK: Killing enemies near the pot extends its duration and adds food to it
  • HAN-D:

    • DRONE - BLAST: Disabled aim stalling, fixing an issue where speed fails to accumulate while aiming
  • Mercenary

    • Focused Strike: Slighlty reduced window of time for parrying

Elites

  • Volatile:

    • When its missiles try to arm while too close to its target, they get delayed by half a second
  • Overloading:

    • Reworked. Creates a telegraphed AoE around themselves, doing ramping chip damage every tick

Monsters

  • Magma Worm:

    • Fixed most cases of ground explosion floating off the ground
    • Reduced size of ground explosion
  • Wandering Vagrant:

    • When its orbs try to arm while too close to its target, they get delayed by half a second
  • Greater Wisp:

    • Its attack has a slightly longer windup
    • Can't attack immediately after spawning
      • Also applies to Archaic Wisp
  • Ancient Wisp:

    • Its fire pillars take longer to detonate, and are more spaced out
    • The pillar explosion's hitbox extends higher. You can't jump it anymore!
  • Imp Overlord:

    • Its melee attacks now have windup, giving more time to react
    • Its laser attack takes longer to detonate, and the explosion hitbox is significantly taller
      • Additional effects and particles have been added to improve readability
  • Cremator:

    • When the player is close to it, its projectiles give more time to react and dodge
  • Jellyfish:

    • Reduced size of hitbox

Stages:

  • Damp Caverns:
    • Added new Interactable: Toll Gate
      • Spawns in pairs on opposite sides of the stage
      • Teleports you to the other gate when used

Items:

  • Imp Overlord's Tentacle

    • Allied Imps display their spawn dialogue properly
    • Allied Imps are targettable by enemies
  • Scorching Shell Piece:

    • Fixed the item not doing its thing

Miscellaneous:

  • Drone health scaling now updates with difficulty scaling without needing the drone to be destroyed and re-bought

Credits

  • Design, prototyping, and sprite art by Dee'
  • Toll Gate SFX by Winslow
  • Implementation and programming by Kris
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