
DeerectorsCut
A collection of QoL tweaks and subtle reworksDetails
v1.2.1
- Fixed syntax error typo in tweak_wisp.lua. oops.
v1.2.0
- Added Config system
- Updated Toll Gate sounds to be louder
- Overloading Elite fixes:
- Fixed bug where elites on the player team would damage the incorrect team
- Now assigns kill cause correctly again
- Drone health scaling now updates with difficulty scaling without needing the drone to be destroyed and re-bought
- Reduced size of Jellyfish hitbox
- Slightly reduced window of time for Mercenary's Focused Strike parry window
v1.1.2
- Imp Overlord's Tentacle changes:
- Allied Imps now display their dialogue properly
- Allied Imps are now targettable by enemies
- Magma Worm changes:
- Fixed most cases of ground explosion floating off the ground
- Reduced size of ground explosion
- Scorching Shell Piece now works lmao
v1.1.1
- Disabled aim stall on HAN-D's DRONE - BLAST, fixing an issue where speed fails to accumulate while aiming
- Toll Gate base cost reduced to 30 (from 40)
- Overloading Elite adjusted:
- Tick interval is now 15 frames (from 30)
- Damage starts at 1% of max health, and increases by 1% every subsequent tick spent in the AoE (used to deal flat 5%)
- Overloadimg Magma Worm AoE lifespan increased to 3 seconds (from 2)
v1.1.0
- Overloading Elite reworked once more
- Added new interactable: Toll Gate
- Spawns in pairs on opposite sides of Damp Caverns
- Teleports you to the other gate when used
- Implemented superior Imp Overlord afterimage effect
- Fixed parts of Volatile Ancient Wisp attack not firing
v1.0.5
- Update internals for toolkit 1.2.7 compat
v1.0.4
- Fixed an oversight where Jelly missiles would not destroy themselves if their target was destroyed prior to arming
- Marked as multiplayer-compatible
v1.0.3
- Fixed Flame Chakrams ticking damage every frame after toolkit 1.1.26 update
v1.0.2
- Fixed issues relating to COOK:
- Ghosts and other instances of actors that haven't had the pot mark applied yet, will no longer be counted
- Actors that fall under the stage will no longer be counted
- The buff is now correctly extended when an actor already has it, fixing a flickering issue with the icon
- Overloading ghosts and other allies' zaps now target the correct team
v1.0.1
- Flame Chakrams' return speed no longer scales with attack speed
- Fixed a bug where Flame Chakrams would fail to properly tick damage with decimal attack speed
v1.0.0
- Initial release