

This mod adds support for Risk of Rain Returns for Archipelago.
This mod does nothing on it's own and a full detailed setup guide can be found here
This is written assuming a basic understanding of how Archipelago works; you can find more information on it at their site at https://archipelago.gg/.
All item pickups count as an item check. When picking up an item, it will be removed and a location will be sent out. With the item_pickup_step yaml option (and ingame setting), you can set an interval for how many items you want to pickup normally before one is sent to the multiworld. Total number of checks can be set in the yaml settings.
Checks can also be grouped either based on map or universally.
All locations can be obtained anywhere in numbered order.
Locations are split between each individual map. You must be on that specific map to send out it's given check.
In addition to this, all maps and stages will require the given item to be sent to you. The rules for when you can access these stages are as follows
require_stage in the yamlstrict_stage_prog enabled, you can additionally set a requirement on if you need to have a prior stage and access to one of those maps to enter a later stage map.
Stage 2 and either Sky Meadow or Damp Caverns in addition to Stage 3 and Ancient Valley.In the settings, you can enable an option that will prioritize maps that have the most checks in them (currently defaulted to disabled until further testing is done with it).
Goal is set to release after defeating Providence at Risk of Rain. The divine teleporter's spawn conditions can be tweaked in the yaml to make it so goaling isn't possible instantly.
Risk of Rain is required to enter the final stage.stage_five_tp is enabled, the divine teleporter is set to spawn exclusively on a stage 5 map (which would be Temple of the Elders without mods).
Risk of Rain is sent unless you have teleporter fragments enabled.Note, currently the teleporter will not dynamically update to a divine teleporter, so once you get your goal items, you will need to do at least one more stage for it to spawn.
No, and I have no plans on adding support for it for the time being.
Not currently, but it's planned once a bit more polishing is done.
This is currently untested. However, most item and survivor mods should work. Stage mods may work still with universal grouping mode, but would at best do nothing on map grouping mode.
Currently, this implementation works off of the Risk of Rain 1 apworld, which you can download from its Github. Traps are not currently implemented yet, so it's recommended to turn them off.
insert)Currently there is not any ingame UI to relay server information, so it's recommended to have a text client open for this reason.