

Randomizes artifacts on every stage
ar_status - Shows is artifacts randomization enabled or disabled
ar_disable - Disable artifacts randomization. Rememebers status even if game is restarted.
ar_enable - Enable artifacts randomization.
You can add artifacts that will not be randomized. If you enable artifacts that are blacklisted, they will be enabled for the whole run.
To blacklist artifacts you should edit blacklist entry in config file BepInEx/config/com.KingEnderBrine.ArtifactsRandomizer.cfg.
It should be equal to comma-separated artifact names.
Example:
blacklist = FriendlyFire, TeamDeath, WeakAssKnees, WispOnDeath
You can add weight for specific artifacts it will affect artifact enabling chance.
To do that you should edit artifactWeights entry in config file BepInEx/config/com.KingEnderBrine.ArtifactsRandomizer.cfg.
It should be equal to comma-separated entries that are like this pattern: {Artifact name}: {weight}.
Artifacts that are not included have a default weight of 50.
Example:
artifactWeights = Bomb: 20, Command: 75, Glass: 30
You can set the maximum count of artifacts that will be enabled.
To do that you should edit maxCount entry in config file BepInEx/config/com.KingEnderBrine.ArtifactsRandomizer.cfg.
If you set it to -1 then all artifacts could be enabled at once
Must be used exact names from that list (for vanilla, modded artifacts could also be added)
Chaos - FriendlyFire
Command - Command
Death - TeamDeath
Dissonance - MixEnemy
Enigma - Enigma
Evolution - MonsterTeamGainsItems
Frailty - WeakAssKnees
Glass - Glass
Honor - EliteOnly
Kin - SingleMonsterType
Metamorphosis - RandomSurvivorOnRespawn
Sacrifice - Sacrifice
Soul - WispOnDeath
Spite - Bomb
Swarms - Swarms
Vengeance - ShadowClone
1.2.0
Added maximum count of randomized artifacts
Added weights config, so you can change artifact enabling chance
1.1.0
1.0.0