

Randomizes artifacts on every stage
ar_status - Shows is artifacts randomization enabled or disabled
ar_disable - Disable artifacts randomization. Remembers status even if the game is restarted.
ar_enable - Enable artifacts randomization.
You can add artifacts that won't be affected by randomization. If you enable artifacts that are blacklisted, they will be enabled for the whole run.
To blacklist artifacts you should edit blacklist entry in config file BepInEx/config/com.KingEnderBrine.ArtifactsRandomizer.cfg.
It should be equal to comma-separated artifact names.
Example:
blacklist = FriendlyFire, TeamDeath, WeakAssKnees, WispOnDeath
There are 2 randomization modes: Weight, Chance.
You can switch mode by editing randomizationMode entry in config file BepInEx/config/com.KingEnderBrine.ArtifactsRandomizer.cfg.
You can add weight for specific artifacts it will affect artifact enabling chance.
To do that you should edit artifactWeights entry in config file BepInEx/config/com.KingEnderBrine.ArtifactsRandomizer.cfg.
It should be equal to comma-separated entries that are like this pattern: {Artifact name}: {weight}.
Artifacts that are not included have a default weight of 50.
Example:
artifactWeights = Bomb: 20, Command: 75, Glass: 30
You can set the maximum count of artifacts that will be enabled with the Weight randomization mode.
To do that you should edit maxCount entry in config file BepInEx/config/com.KingEnderBrine.ArtifactsRandomizer.cfg.
If you set it to -1 then all artifacts could be enabled at once
You can set the minimum count of artifacts that will be enabled with the Weight randomization mode.
To do that you should edit minCount entry in config file BepInEx/config/com.KingEnderBrine.ArtifactsRandomizer.cfg.
You can add a chance for individual artifacts.
To do that you should edit artifactChances entry in config file BepInEx/config/com.KingEnderBrine.ArtifactsRandomizer.cfg.
It should be equal to comma-separated entries that are like this pattern: {Artifact name}: {chance}.
Chance should be in a range from 0 to 1 inclusive, where 0 - artifact always disabled, 1 - artifact always enabled.
Artifacts that are not included in that list have a default chance of 0.
Example:
artifactWeights = Bomb: 0.2, Command: 1, Glass: 0.4
Must be used exact names from that list (for vanilla, modded artifacts could also be added)
Chaos - FriendlyFire
Command - Command
Death - TeamDeath
Dissonance - MixEnemy
Enigma - Enigma
Evolution - MonsterTeamGainsItems
Frailty - WeakAssKnees
Glass - Glass
Honor - EliteOnly
Kin - SingleMonsterType
Metamorphosis - RandomSurvivorOnRespawn
Sacrifice - Sacrifice
Soul - WispOnDeath
Spite - Bomb
Swarms - Swarms
Vengeance - ShadowClone
1.4.1
Marked as client side mod.
This time actuially updated(lol)
1.4.0
Added minimum count of randomized artifacts (Weight mode)
Moved blacklist entry to Main section in config
1.3.0
Added randomization modes
Added artifact chances randomization mode
1.2.0
Added maximum count of randomized artifacts
Added weights config, so you can change artifact enabling chance
1.1.1
RoR 1.0 update1.1.0
1.0.0