

Not a 100% port though, cut a couple redudant teleporter alts and removed the modded stage support. >:( (I will have another mod out with modded stage songs and non Christodolou (BUT FITTING) songs, so you'll have to choose one..) ((If you don't want non Chris songs you can just make a separate mod and customize it, anyways) I will only update this once new DLCs come out or someone reports that something is broken
(the mod doesn't use it, if you leave it ON; the vanilla music will overlap)
Check the Wiki Tab or the .txt included.
Outdated mod, with no Alloyed Collective tracks:.. https://thunderstore.io/package/MrCounterMax/More_OSTs_Mod/
Used MeroZero's base: https://thunderstore.io/package/MeroZero/Music_mod_Base/
Every variation of these OST mods is instable and has a WHOLE lot of errors and stuff we can't really fix without external coding, so:
Loadout/ Logbook use the same file as the Main menu, or else it would reset everytime you switched screens.
Some stuff will NEVER play because of how the game is coded, EX: SS2 Nemesis Invasions.
Teleporter song still plays once the event is over, (I may update the entire thing to use parkerpayne's fork, Which fixes that and a lot of issues, expecially performance ones But that will/would take a while because the default configs are completely out of order and that IRRITATES ME)
Pretty sure AC bosses and False Son are glitchy aswell.
If you reach a stage that doesn't have a song attached to it (manualy obviously) the game will just pick a random song.
@yokucasper
1.0.1
Nvm, uploaded the Mithrix tracks. also moved the Tracklist to the Wiki so its less clustered
1.0.0
Initial Release - Just to be funny I'm not including the Mithrix fight songs, I'll add them SOON™ (When I release my DX DELUXE Variant of the mod)