

Adds Bayonetta from the Bayonetta series, a versatile melee-ranged hybrid character able to weave in and out of danger in order to dish out high damage.
Multiplayer Compatible! (from what I've tested) Feel free to message me (ppsychee) on the RoR2 Modding Discord for any issues that arise, as well as for any general feedback!!
A Special thanks goes to LONK for creating all the trailer videos for this mod!!
Perform a 5 hit punch sequence, dealing 200% damage for the first four hits. The last hit is a flurry attack that deals 165% damage each hit and summons a wicked weave when released, dealing 1500% damage. Bayonetta will also continuously fire her guns during the sequence, each shot dealing 50% damage. If dodge is used during this sequence, Bayonetta will pick up the sequence where she left off as long as M1 is still held. Additionally, using this move against airborne enemies will juggle them, stunning them and knocking them upwards.
Perform a variety of different moves depending on movement inputs and whether or not Bayonetta is grounded.
| Input | Name | Description |
|---|---|---|
| Aerial + Forward | After Burner Kick | Launch into the air with a blazing kick, knocking back lighter enemies and dealing 375% damage. Aiming this move downwards will cause it not to launch enemies, but Bayonetta will keep her momentum |
| Aerial + Neutral | Heel Tornado | Perform a spinning kick, continuously dealing 150% damage. Knocks away lighter enemies. Jump cancellable. |
| Aerial + Backward | Death Drop | Quickly descend with a downwards kick, continuously dealing 250% damage and spiking enemies. |
| Grounded + Forward | Heel Slide | Slide forwards at high speed, dealing 100% damage. Continue holding the move down after stopping to perform a rising kick, launching lighter enemies and dealing 300% damage. |
| Grounded + Neutral | Breakdance | Perform a breakdance, continuously dealing 120% damage per hit to all enemies around you. Juggles airborne opponents similar to M1. Jump cancellable. |
| Grounded + Backward | Full Moon Shoot | Perform a backflip that launches lighter enemies, dealing 395% damage. Continue holding the move down to keep spinning, continuously dealing 100% damage. |
Dodge a short distance, gaining brief invincibility and 100 armor. If you are hit during the invincibility, activate Witch Time.
While in Witch Time, Gain 350 armor. Enemies and projectiles near Bayonetta are greatly slowed, and moves that normally only launch lighter enemies will now launch all non-boss enemies. Enemies will also have their gravity altered, allowing for new followups.
Lock onto enemies and use primary or secondary buttons to summon a wicked weave at their location, dealing 1500% damage.
Bayonetta now has new punish attacks!!!!!
Bayonetta has special interactions with items that reduce cooldowns: