Risk of Rain 2

Details

Last Updated
5 days ago
First Uploaded
5 days ago
Downloads
101K
Likes
14
Size
35MB
Dependency string
Psyche-Bayonetta_Survivor-0.5.2
Dependants

Changelog

  • 0.5.2
    • Added new version of LDB taunt that uses camera animations. On alpha3 by default, LDB w/o camera anims is still on alpha4 and strut emote has been moved to alpha5
    • Fixed LDB taunt causing Bayo 1's sleeves to look weird
    • Added a new song for Bayo's strut emote that plays by default. The old one can still be turned on in config.
    • Happy 16th anniversary to Bayonetta 1!!!!!
  • 0.5.1
    • Updated the readme...
  • 0.5.0
    • New skin 'Famed' added based off of Bayo's appearance in Bayonetta 2. Comes with VFX and a new voiceline for emote 1
    • New freeze-frame + kiss event that happens upon exiting through a teleporter. This can be disabled in config
    • New punish attack that has a chance to activate while punishing smaller enemies. Functionally the same as the stomp punish attack
    • New spawn state based on her Smash Bros. reveal trailer
    • M2 Tweaks:
      • Heel slide and ABK down are now jump-cancellable
      • Jump-cancellable moves now properly check to see if Bayo has any mid-air jumps remaining
      • Heel slide can now be directionally influenced mid-slide
    • Stat Nerfs :):
      • Base Health: 160 -> 110
      • Base Health Regen: 2.5/s -> 1/s
      • Base Armor: 20 -> 0
      • Witch time activation range: 6 -> 4
      • Worry not because if you're not a fan of these changes you can now change her stats to your liking in the config!! everyone wins yayyyy
    • Fixed bug that allowed Bayonetta to keep looping punish attacks on the same downed enemy
    • Added LordVGames' attack speed fix as a dependency because I hate player autonomy
  • 0.4.1
    • Now doing the skindef optimization thingy
    • The punish prompt when getting close to an enemy no longer appears if Bayonetta is in the middle of another skill
      • Having the prompt appear in this scenario lead to a bug that allowed Bayonetta to infinatley activate interactable items such as fireworks
      • I will add a more elegant way of alerting the player when an enemy is punishable eventually
    • ABK's shooting state (state from holding m2 down after ABK) has been adjusted in order to flow better:
      • The shooting state itself has been shortened, but Bayonetta will now shoot during the main ABK state as long as the m2 button is held down
      • The bullets from the shooting state now juggle nearby enemies
    • Bayonetta's guns are now hidden during some of her taunts
  • 0.4.0
    • Added VFX :D
    • Updated model - this is to make it easier in the future for skin creation, but this should also help improve performance
    • Adjusted some hitboxes
  • 0.3.2
    • Fixed incompatibility with new SOTS update
    • Added more info to character select screen in regards to her special
    • Increased all Wicked Weave damage to 1500%
  • 0.3.1
    • Tweaked bullet logic for heel tornado, breakdance, and the finisher move to full moon shoot: the bullets will now deal damage to all targets within a certain distance of bayonetta
    • Increased the hitbox size for heel tornado, breakdance, and death drop
    • ABK's aniamation is now angled based on the direction aimed when activating the skill
    • The 'Strut' emote now automatically moves bayonetta forward
    • Starting to add new vfx, including a rose effect for when bayo takes damage and a ground break effect for death drop
    • Changed item interaction with brainstalks, the braintalks buff will now only just remove all instance of WT cooldown when activated
    • Changed damage values:
      • Bullet arts punches: 300% -> 200%
        • Did you know that the first four punches of bullet arts were dealing twice the amount of damage that was listed in the skill def? Because I didn't
      • Bullet arts flurry attack: 135% -> 165%
      • Breakdance: 150% -> 120%
      • Heel Tornado: 200% -> 150%
      • Full Moon Shoot finisher: 125% -> 100%
        • These m2 nerfs look like a lot but now that the bullets deal non trivial, consistent damage, the overall m2 damage output should be better
  • 0.3.0
    • Added new punish attacks
    • Added a new, very long emote
    • Enemies should now be properly launched in multiplayer
      • Non-hosts may still experience some delay between when an attack hits and launches
    • Tweaked launching logic for flying enemies
    • ABK now uses a new animation when angled downwards
    • Breakdance
      • Increased damage: 125% -> 150%
      • Now gives Bayonetta a small armor buff during its full duration
    • Added config option for whether emotes with music will play for the whole server or just the client
  • 0.2.0
    • New Emote! You may need to update your config file
    • Added a config option to enable/disable zoom in during emotes
    • Increased Witch Time's activation hitbox
      • Increased wt cooldown's duration to 10 seconds to compensate for easier wt activation
    • Updated tracker to more accurately lock in on targets based on aim direction
    • Fixed issue where M1 didn't function properly at high attack speed
  • 0.1.2
    • Base stats changed to be more in line with other melee characters:
      • Base Health: 110 -> 160
      • Base Health Regen: 1/s -> 2.5/s
      • Base Armor: 0 -> 20
    • Small tweaks to M1:
      • Grounded version now moves her a little more distance forward
      • Bayonetta now has air control during the final hit of aerial M1
    • Fixed Luminous Shot not activating
  • 0.1.1
    • Hopefully fixed file structure causing mod not to work :')
  • 0.1.0
    • Initial Thunderstore Release :))))))
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