

Inspired by Nuxlar's EclipseRevamped and EclipseAugments, Eclipse Refurbished tweaks eclipse levels for a faster, less frustrating but similar in difficulty experience. Most values are configurable (either via config file or Risk of Options if you have it), though some will require a game restart, including the level descriptions.
E1: Starting HP increased 50% -> 75%
E2: Holdout Zones radius increased 50% -> 65%
NEW E4: Added 25% attack speed to enemies
E5: Ally healing -50% -> -33%
E6: Enemy Gold Drops -20% -> 0% (no penalty)
NEW E6: Difficulty Scaling 3 -> 3,6 (Drizzle=1, Rainstorm=2, Monsoon/VanillaEclipse= 3
E7: Does not affect Alloy Worship Unit's Special skill as much (downtime between shield activation is 4.5s instead of vanilla's 1.5s)
In general: Directors get a 15% boost to credits in general, and and an extra 20% for a total of 35% in stages 1 and 2. Also applies to Gilded Coast
E4 and E7 now also applies to enemies on team Void. In vanilla, only regular monsters were affected.