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This mod was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.
Jhin



Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.
Jhin as a survivor is meant to deliver a low APM, high damage experience. He has high damage scaling, but lacks sufficient means to deal with large groups of enemies. This is my first mod for a RoR2, so it's likely to be either under or overpowered. If you have any concerns or feedback, please feel free to reach out via a discord channel I made specifically for things like this: https://discord.gg/RSs2kA7yRu
Video Showcase
Since markdown doesn't support embedding youtube videos, the showcase can be found on youtube directly from this link, or by clicking the icon below
![[Risk of Rain 2] Jhin Survivor Mod Showcase](https://user-images.githubusercontent.com/8404018/229385495-7235eea9-9b34-43fc-8eec-0aa9c6d2256b.png)
Features
- Unique scaling and ammo system iconic to Jhin's playstyle in League of Legends
- Animations from League, with custom animations to bridge the difference in game styles
- SFX based on which skin you use (or manually selected via config)
- Item Display support up to SOTV
Planned Features
Features I would like to add, should I have the motivation to continue working on this
- Custom VFX, with skin-dependancy if possible
- VO and Emotes built off of LemonLust's designs
- An alternate ability based off of Captive Audience
Stats
|
Health |
Regen |
Armor |
Damage |
Attack Speed |
| Base |
110 |
1.5 |
0 |
12 |
0.625 |
| Growth |
33 |
0.2 |
0 |
2.4 |
0.019 |
Skills
Please note that skill values and effects may change over the course of this mod's lifespan, and the images displayed here may not reflect those changes.

Passive
Jhin has a unique interaction with Attack Speed. Unlike other survivors, he gains attack speed with levels, but he CANNOT gain any from other sources. Instead, bonus attack speed increases his base damage, as well as increasing the movespeed bonus he gains from landing critical hits. Speaking of which, critical hits grant bonus movespeed for 2 seconds.

Primary

Whisper has a unique ammo and reload system, utilizing shots represented by the tally marks and a reload timer represented by the ring. Jhin reloads after the 4th shot, or after 10 seconds without firing. Casting any skill will reset the automatic reload timer and interrupt an active reload.
Execute as a keyword means the ability has special effects and modifiers based on the enemies missing health. I don't have a readily available screenshot, but this effect differs between skills and is listed ingame like other keywords with the specifics.

Secondary
Dancing Grenade functions similarly to Huntress' Glaive, but it cannot bounce to enemies it has already hit. Instead of gaining a small percentage of base damage per bounce, Dancing Grenade gains %35 TOTAL damage for each kill it gets.

Utility
Deadly Flourish is a simple beam attack that stuns every enemy it hits. It triggers Jhin's passive as if he had landed a crit, with double the duration.

Special

Curtain Call is a primary skill override, like that of Railgunner's scope. For 10 seconds, it replaces Whisper with 4 shots that deal massive AOE damage. It automatically reloads Whisper as well, so you don't have to worry about reloading after firing all 4 shots.
Execute as a keyword means the ability has special effects and modifiers based on the enemies missing health. I don't have a readily available screenshot, but this effect differs between skills and is listed ingame like other keywords with the specifics.
Skins
Each skin has it's own unique SFX, and if possible, VFX (when implemented). Creating the soundbanks for each is a painfully tedious process, and as such, only a few skins will have unique SFX at launch. Others are not planned, and will be added only if I have the motivation to do so.
Available
- High Noon
- Blood Moon
- SKT T1 [SFX not planned]
- Project
- Shan Hai Scrolls [SFX not planned]
- DWG [SFX not planned]
- Empyrean [SFX not planned]
Not Available
- Dark Cosmic [Not Possbile?]
Special Credits and Thanks
- Riot Games: Jhin
- Character assets including Models, Textures, SFX, and a majority of Animations
- TimeSweeper: HenryTutorial
- Code base from which this mod was built off of
- Lemonlust: Sett Survivor
- Referenced this mod a lot to help me learn RoR2 modding
- EnforcerGang: Rocket Survivor
- Referenced code for custom missile prefab spawning
- Violet Chaolan: Shader Help
- Helped with some shader plugins that allowed me to experiment with VFX
Mod Compatibility
Suggest compatibilities and report compatibility issues under Github Issues, or through my Discord: https://discord.gg/RSs2kA7yRu
Compatible
Built-in functionality support
- Risk Of Options
- CustomEmoteAPI
To be considered
No direct functionality support, but also don't break the game. May be added later.
Incompatible
Currently have issues or otherwise break when used with this mod. Will generally need to be fixed in patches.
Known Issues
Bugs can be reported under Github Issues, or through my Discord: https://discord.gg/RSs2kA7yRu
- [Skill] Ult projectile sometimes passes through enemies due to its speed
- [Skill] Ult applies execute damage as an additional instance of damage (this is due to explosions not supporting post-hit pre-damage modifications)
- [Item] Shuriken is triggered very sparsely, rather than on every primary attack. Likely due to custom ammo system?
To Do
- Balancing
- Better Movespeed Buff Icon?
- Deadly Flourish Root Mechanic
- Custom Indicator for Dancing Grenade
- Make Ult Execute group with base damage
- Ult rocket jumping?
- Hopoo-eqsue/RoR2-friendly skin
- Achievments + Unlockable criteria (other abilties, skins, etc)
- Test multiplayer functionality
See the github page for footnotes that don't properly render here on Thunderstore