look at em
you can now
Overview
- Puts cubes on OverlapAttack hitboxes, so melee attacks and most projectiles.
- -By default, merc's (and miner's) hitboxes are toned down for safety for your eyes (you can turn this off in config (don't if you have epilepsy)).
- -Still slight epilepsy warning if you're playing some other characters who'll flash hitboxes a lot.
- Puts spheres when blastattacks happen.
- -Blast attacks are only active for one frame, but the sphere will linger for a bit
- Puts all kinds of shapes on character's hurtboxes. (disabled by default. enable it in the settings menu)
- Now can toggle hitboxes and hurtboxes individually in the game's settings menu
- I suppose all that's left is to spruce up this readme/icon and maybe un-shitify the code at some point
Any feedback/issues, ping me (TheTimesweeper#5727) on the ror2 modding discord or the enforcer discord (https://discord.gg/csaEQDnMH8), love ya
changelog
`1.0.1
- fixed blastattackhitboxes not lingering as i said it would so i lied i'm sorry pls forgive me
- added chat log to hitbox toggle key
1.0.0
- added blastattacks
- I really thought i'd just shit out the overlapattack hitboxes and just not get around to the others for a while, suddenly 1.0 who'da thought
0.3.0
- added risk of options menu (thanks Rune for the help (and for your mod in general))
- removed "show hurtbox" from config since it's in the settings menu now
- retconned changelog version numbers to make a lil mor sense
0.2.0
0.1.0
- c:
- (fixed up configs and released)
0.0.3
- tried and failed to make an object pool (look at the code on github and laugh. LAUGH)
0.0.2