

This mod should work entirely fine if only the Host has the mod.
Everything configurable ingame via RiskOfOptions. (Tho some settings may require a restart)
A couple enemies have been moved or replaced to encourage enemy diversity.
Family Event distribution is more varied.
Mili-Printers, Cleansing Pools, Emergency Drones, Drone Scrappers, Drone Combiners are a bit more common.
Shrine of Order & TC-280, Emergency Drones will spawn on some additional stages.

Overloading Worms projectiles leave behind Overloading Bombs
Aquaduct Elder Lemurians now activate their Bands & scale with difficulty.
Credits Bump:
Stages 1,2,3 will spawn with slightly more monsters on them so there's more to do.
Loop Stage 4's guarantee a Void Portal.
The Bazaar has a third Lunar Seer. Because we keep getting more stages.
Gilded Coast will have some extra shrines to speed up money generation.
Moon Drop Ship and Void Fields Cell charge at full speed at just 1 player.
Printers, Scrappers & Shrines are faster / have less delay.
Generally wish Looping was a bit more chaotic because it can be rather boring.
Tier 2 elites are cheaper. (30x instead of 36x)
Stages start with more monsters on loops.
Teleporters spawn more bosses per loop.
Teleporter Boss HP scales with Loop and Stage clear count.
- (To not make it an instant wipe)
Scavengers can be encountered as bosses and will have a random Boss item.
Elite Scavengers will be given more items.
Captain keeps his abilities in Hidden Realms.
Captain gets to have three beacons with Lysate Cell.
Huntress will use 2 Ballista Charges for 6 Shots with Lysate Cell.
Commando & Acrid M2s shoot out rapdily without needing to press each time. (Like pre SotV)
Equipment Drones will be able to fire some equipment without enemies nearby. (ie Scanner, Jade Elephant)\
Spawns Squid Turrets and Ghosts at full health
Elite Equipment have a 1/2000 chance of dropping (instead of 1/4000).
Boss items are now a 20% chance to drop. (instead of 15%)
Making the stages interactables credits more equal and having less credits spent on bad interactables adds up to more items.
Not too many but maybe a noticible difference.
Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.