

This mod should work entirely fine if only the Host has the mod.
Everything configurable ingame via RiskOfOptions.
A couple enemies have been moved or replaced to encourage enemy diversity.
Gup family event now spawns Geep & Gip too
Parent family event now spawns Grandparent & Children too
Mili-Printers, Cleansing Pools and Equipment Drones are a bit more common
Shrine of Order & TC-280 (on loops) will spawn on some additional stages.
Reduces Credits cost of:
Increases Credits cost of:

Titanic Plains & Distant Roost get slightly more credits (due new Stage 1s having so many)
Abandoned Aquaduct scale their credits better in multiplayer
Siren's Call & Sundered Grove get slightly more credits (due to Abyssal having so many half the time)
Gilded Coast will have some extra shrines.
Void Fields Cells now charge faster
- (30s for the first 4, 45s for the next 4, 60 for the last).
Cells now have a regenerating aura before activating them.
Deep Void Signal now takes 45 seconds instead of 60 & has a 30% larger Radius.
Void Locust & Planetarium dont count as stages completed.
The Bazaar has a third Lunar Seer.
Mending Elites on-death effect now heals more per level.
Twisted Elites have less cooldown on their ability
Twisted Elites projectile can no longer be killed
Twisted Elites projectile inflicts 5s of skills disabled.
Aquaduct Elder Lemurians now activate their Bands & scale with difficulty.
Elite XI's spawn elite Alphas. (no bonus stats)
Mithrix Phase 4 skip fixed and invulnerable a bit longer.
Voidling has less special scaling.
Twisted Scav special scaling no longer counts 0 players.
Captain keeps his abilities in Hidden Realms.
Captain gets a third beacon with Lysate Cell.
Huntress will use 2 Ballista Charges for 6 Shots with Lysate Cell.
More M2s can be used rapdily without pressing each time.
Equipment Drones will fire their equipment as often as they can depending on the equipment. (ie Scanner, Jade Elephant)
TC-280 will have Adaptive Armor & resistance to AoE attacks.
Printers, Scrappers & Shrines are faster / have less delay.
Teleporters spawn 33% more bosses per loop.
Teleporter Bosses have 50% more health per loop.
Every stage 5 will spawn a Void Portal & Celestial Portal
Tier 2 elites are cheaper. (30x instead of 36x)
Scavengers can be encountered as bosses & come with a yellow item.
Elite Scavengers will be given more items.
For people who don't like looping :
Allows normally disabled content :
- Choice of most Artifacts. (excludes Command, Rebirth)
- Moment Fractured and entering Moment Whole without Beads.
- Void Locust access
- Bulwarks Ambry access
Elite Equipment have a 1/1600 chance of dropping (instead of 1/4000).
Boss items are now a 20% chance to drop. (instead of 15%)
Items teleport up if they fall off the map.
Making the stages interactables credits more equal and having less credits spent on bad interactables adds up to more items. Not too many but maybe a noticible difference.
Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.