

This mod should work entirely fine if only the Host has the mod.
Everything configurable ingame via RiskOfOptions.
A couple enemies have been moved or replaced to encourage enemy diversity.
Gup family event now spawns Geep & Gip too
Parent family event now spawns Grandparent & Children too
Family Event distribution is more varied.
Mili-Printers, Cleansing Pools and Equipment Drones are a bit more common
Shrine of Order & TC-280 will spawn on some additional stages.
Reduces Credits cost of:

Titanic Plains & Distant Roost get slightly more credits (due new Stage 1s having so many)
Abandoned Aquaduct scale their credits better in multiplayer
Siren's Call & Sundered Grove get a small flat credit boost (due to Abyssal having a large flat credits boost sometimes)
Stage 5 has a guaranteed Void Portal so Void Locust & Voidling can be used as a proper Mithrix alternative.
The Bazaar has a third Lunar Seer.
Gilded Coast will have some extra shrines.
Void Fields Cells now charge faster
- (40s for the first 4, 50s for the next 4, 60 for the last).
Cells now have a regenerating aura before activating them.
Deep Void Signal now takes 45 seconds instead of 60 & has a 30% larger Radius.
Moon Drop Ship and Void Fields Cell charge at full speed at just 1 player.
Mending Healing Core now increases stats with level is generally a bit tougher.
Twisted Elites :
Overloading Worms projectiles leave behind Overloading Bombs
Aquaduct Elder Lemurians now activate their Bands & scale with difficulty.
Elite XI's spawn elite Alphas. (no bonus stats, matching other minion bosses)
Twisted Scav & Voidling have slightly less damage scaling.
Twisted Scav special scaling no longer counts 0 players.
Printers, Scrappers & Shrines are faster / have less delay.
Teleporters spawn 33% more bosses per loop.
Teleporter Bosses have 20% more health per stage completed after looping.
Every stage completed raises the enemy level cap by 20. (Final Bosses unaffected)
Every stage 5 will spawn a Void Portal & Celestial Portal
Tier 2 elites are cheaper. (30x instead of 36x)
Scavengers can be encountered as bosses & come with a yellow item.
Elite Scavengers will be given more items.
For people who don't like looping :
Captain keeps his abilities in Hidden Realms.
Captain gets a third beacon with Lysate Cell.
Huntress will use 2 Ballista Charges for 6 Shots with Lysate Cell.
Commando & Acrid M2s shoot out rapdily without needing to press each time.
Equipment Drones will fire their equipment as often as they can depending on the equipment. (ie Scanner, Jade Elephant)
TC-280 will have Adaptive Armor & resistance to AoE attacks.
Allows normally disabled content :
- Choice of most Artifacts. (excludes Command, Rebirth)
- Moment Fractured and entering Moment Whole without Beads.
- Void Locust access
- Bulwarks Ambry access
Elite Equipment have a 1/1600 chance of dropping (instead of 1/4000).
Boss items are now a 20% chance to drop. (instead of 15%)
Making the stages interactables credits more equal and having less credits spent on bad interactables adds up to more items. Not too many but maybe a noticible difference.
But mod also makes game a bit harder in cerain areas so evens out.
More Void Locust spotlight, More varied Eclipse, and some other stuff it's nice.
Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.