

Public Release 0-1-2, build #85
Adding in game-changing mechanics into the modded ROUNDS fray! Bought to you by Pudassassin
Unique Magick - Spell caster
Blocking casts the spell that deletes all nearby bullets in flight and also in guns' magazines, including yours!
All players affected suffer additional 3s reload time on top of their own guns' reload time.
*[Magick Fragment] comes handy in helping reduce block cooldown and spell cooldown.
Health Passive
Puffs up your total Max HP; you no longer heal as effective and to full health. (Stack multiplicatively)
Max HP is multiplied by 3, but also gain -25% HP Cap to the current health and -15% to healing effects. (Heals and Regens)
*Tip: Look for the cards that benefit from having larger Max HP pool, or having you to stay low on health, but definitely not [Pristine Perserverance]!
Bullet Passive
Bullets deal bonus damage based on target's current health. Effect varies with gun's firerate.*
This will make your gun slightly harder to shoot but will do wonder against the hearty tankers!
*The effect will spread and dilute out the more bullet you can shoot out per second
Block Active - Gear equipments
Blocking scans nearby players' power: Scanned enemies take more damage. Scanned friendlies heal for more.
Also displays a quick summary of the scanned players' combat stats.
Unique Size Modification
Set your final player size much closer to default where it started.
For when you are going too BEEG or too smol to your liking, minor boost to health and movement speed.
Health Passive - Material
Some hearty doodads to help you survive longer.
simply giving you +50% Health and 2 HP/s regen.
* Material cards can be obtained normally or as result of having conflicting cards together.
Gun Passive - Material
Spell Passive - Material
* The cooldown reductions varies from each spells and Magicks
There will be more cards planned to expand in each category, this first beta release serves as a pavement and test run on my first ever modding experience, ever.
Full details is available on my GitHub.
Under the hood reworks of healing and damage multipliers.
[Tactical Scanner] now properly modify healings and damages taken and ignore all direct health changes.
[Hollow Life] changes:
Reduced the delay caused by card conflict resolver at the start of each round.