

Public Release 0-3-0, build #214 (Unity-packed)
Adding in game-changing mechanics into the modded ROUNDS fray! Bought to you by Pudassassin
Unique Magick - Spell caster
Blocking casts the spell that deletes all nearby bullets in flight and also in guns' magazines, including yours!
All players affected suffer additional 3.5s reload time on top of their own guns' reload time.
Caster suffer less penalty from above.
Unique Magick - Spell caster
Blocking Create a pair of portals that teleport players AND projectiles from one to another with slight re-entry delays. Gun-fired bullets gains bonus damage and bounces going thru them!
NOW you are thinking with Portals! (TM)
Health Passive
Puffs up your total Max HP; you no longer heal as effective and to full health. (Stack multiplicatively)
Max HP is multiplied by 3, but also gain -25% HP Cap to the current health and -15% to healing effects. (Heals and Regens)
*Tip: Look for the cards that benefit from having larger Max HP pool, or having you to stay low on health, but definitely not [Pristine Perserverance]!
Passive Block Modifier
[Empower] now have "+1 Empower Shot" but no longer give bullet boosts.
Allowing you to fire multiple shots of [Empower] after each block, increases by this card and [Empower] card
Passive Bullet Modifier
Bullets deal bonus damage based on target's current health. Effect varies with gun's firerate.*
This will make your gun slightly harder to shoot but will do wonder against the hearty tankers!
*The effect will spread and dilute out the more bullet you can shoot out per second
Active Block - Gear equipments
Blocking scans nearby players' power: Scanned enemies take more damage. Scanned friendlies heal for more.
Also displays a quick summary of the scanned players' combat stats.
Ability is improved for additional copies of the card
Unique Size Modification
Set your final player size to default, retaining the current mass and gravity.
For when you are going too BEEG or too smol to your liking, moderately boost to health and movement speed.
Unique Gun Spread Modification
Add and evenly spread bullets in an arc formation.
also provides +4 projectiles, +60 degree spread and -35% damage penalty
Unique Gun Spread Modification
Your gun fire bundled shells that split into shrapnels after 1s that also have bullet effects!
Flak 'Shells' has 99 bounces, increased DMG and adjusted bullet speed but only stay for 1s before splitting
Greatly reduce total # of projectile you fired and halves the total burst counts
Unique Gun Spread Modification
Add and convert bullets spread into a parallel formation. Width scales with projectile counts.
the bullets fired will fan out initally before arranging into uniformed trajectory
also provides +4 projectiles, initial spread and -65% damage penalty
Passive Bullet Modifier - Tiberium Prophecy
Bullets inflict "Tiberium poisoning" on hit, causing burst of HP losses and 'chronic' HP loss, last until respawn (not just one of the revives).
+100% of bullet's damage dealt over 4 second burst as HP Removal on hit
inflict +5% bullet's damage, +0.05% target's HP and +0.35 chronic flat HP Loss per second on each bullet hit
Active Orb Spell - Orb sage
Blocking fires the orb that obliterates part of the map and reduce players' max HP.
Culls the MAX HP of ALL PLAYERS in the impact area, last until respawn
Active Orb Spell - Orb sage
Blocking cast the ricocheting orb that trigger block abilities every bounce!
Works similarly to how the vanilla [Empower] would but fired on block and bouncy!
Active Orb Spell - Orb sage
Blocking cast the orb that heals & boosts friends' healings, damages & hinders foes' healings on impact.
Inspired by and works similarly to Overwatch Ana's Biotic Grenade
Active Orb Spell - Orb sage
Blocking cast the bouncing orb that heals friends and drains foes' lives close to it.
Orb only affect target(s) in its line-of-sight and in range, in which case it slows down until no one's nearby
Orb lasts longer when it drains enemies' Health, or shorter when it heals multiple allies.
Inspired by and works similarly to Overwatch Moira's Biotic Orb(s)
Passive Spell
Summon a mini sun that deals increasing damage to nearby enemy you can see. Also cause them to take more damage from other sources.
Only fire toward target(s) in your line-of-sight and in range
Enemy burnt also suffer "Damage Amp" debuff that cause them to temporarly take more damage; the longer they burns continuously the stronger the debuff becomes
Passive Charm
Boost your chance of drawing block-related cards.
Make you more likely to draw block-based ability cards and other block passives-- and the more you take them, the more they show up!
By itself, greatly improve your block cooldown.
Passive CAD Module
Your Gun and Block benefit TWICE the bonus from Glyphs and boost the chance of finding Spell and more Glyphs
it is rarer to show up by its own early on, only show up more often when you take more and more Glyphs cards
Passive Gun modifier
Compress no. of projectiles down 1/3, each dealing up to 5x DMG!
the ratio is actually based on the # of projectile before and after 'compression'; card will not work if your gun's projectile count is one
Health Passive - Material
Some hearty doodads to help you survive longer.
simply giving you +50% Health and 2 HP/s regen.
* Material cards can be obtained normally or as result of having conflicting cards together.
Gun Passive - Material
Attachments and enhancements to up your gun games.
simply giving +20% Damage, +20% ATK SPD and +3 to Max Ammo to your gun
Spell Passive - Glyph
This mysterious glyph hasten your spellcasting, but at what cost?
on its own, it gives -25% and -0.1s Block Cooldown at the cost of -25% Health.
Spell Passive - Glyph
Your Bullets and Spells reach a little further AND quicker!
on its own, it gives +25% Bullet (velocity) Speed and +15% Projectile (simulation) Speed.
Spell Passive - Glyph
"Simple Geometry!"
on its own, it gives +3 Bullet Bounces and +0.15s Reload Time
Spell Passive - Glyph
Improve your Spells' range and effect area.
only available when you pick at least 1 'Spell' card-- it does nothing without one!
Spell Passive - Glyph
Your Bullets hurts more and your Spells become more powerful!
on its own, it gives +65% Bullet Damage at the cost of -15% Health.
Spell Passive - Glyph
Extend bullets' lifetime and slightly delay the damage you taken.
You take delayed damage, +0.5 seconds longer
if there's bullet drag, it is decreased by 25%
if the bullet's lifetime is cut short, it is extended by 50%
There will be more cards planned to expand in each category, here the second beta release give more contents and introducing 'Orb Spell', as well as bug fixes, rebalancing the first beta cards and framework updates